1========================================
2Kaleidoscope: Code generation to LLVM IR
3========================================
4
5.. contents::
6   :local:
7
8Chapter 3 Introduction
9======================
10
11Welcome to Chapter 3 of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. This chapter shows you how to transform
13the `Abstract Syntax Tree <LangImpl2.html>`_, built in Chapter 2, into
14LLVM IR. This will teach you a little bit about how LLVM does things, as
15well as demonstrate how easy it is to use. It's much more work to build
16a lexer and parser than it is to generate LLVM IR code. :)
17
18**Please note**: the code in this chapter and later require LLVM 2.2 or
19later. LLVM 2.1 and before will not work with it. Also note that you
20need to use a version of this tutorial that matches your LLVM release:
21If you are using an official LLVM release, use the version of the
22documentation included with your release or on the `llvm.org releases
23page <http://llvm.org/releases/>`_.
24
25Code Generation Setup
26=====================
27
28In order to generate LLVM IR, we want some simple setup to get started.
29First we define virtual code generation (codegen) methods in each AST
30class:
31
32.. code-block:: c++
33
34    /// ExprAST - Base class for all expression nodes.
35    class ExprAST {
36    public:
37      virtual ~ExprAST() {}
38      virtual Value *Codegen() = 0;
39    };
40
41    /// NumberExprAST - Expression class for numeric literals like "1.0".
42    class NumberExprAST : public ExprAST {
43      double Val;
44    public:
45      NumberExprAST(double val) : Val(val) {}
46      virtual Value *Codegen();
47    };
48    ...
49
50The Codegen() method says to emit IR for that AST node along with all
51the things it depends on, and they all return an LLVM Value object.
52"Value" is the class used to represent a "`Static Single Assignment
53(SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
54register" or "SSA value" in LLVM. The most distinct aspect of SSA values
55is that their value is computed as the related instruction executes, and
56it does not get a new value until (and if) the instruction re-executes.
57In other words, there is no way to "change" an SSA value. For more
58information, please read up on `Static Single
59Assignment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
60- the concepts are really quite natural once you grok them.
61
62Note that instead of adding virtual methods to the ExprAST class
63hierarchy, it could also make sense to use a `visitor
64pattern <http://en.wikipedia.org/wiki/Visitor_pattern>`_ or some other
65way to model this. Again, this tutorial won't dwell on good software
66engineering practices: for our purposes, adding a virtual method is
67simplest.
68
69The second thing we want is an "Error" method like we used for the
70parser, which will be used to report errors found during code generation
71(for example, use of an undeclared parameter):
72
73.. code-block:: c++
74
75    Value *ErrorV(const char *Str) { Error(Str); return 0; }
76
77    static Module *TheModule;
78    static IRBuilder<> Builder(getGlobalContext());
79    static std::map<std::string, Value*> NamedValues;
80
81The static variables will be used during code generation. ``TheModule``
82is the LLVM construct that contains all of the functions and global
83variables in a chunk of code. In many ways, it is the top-level
84structure that the LLVM IR uses to contain code.
85
86The ``Builder`` object is a helper object that makes it easy to generate
87LLVM instructions. Instances of the
88```IRBuilder`` <http://llvm.org/doxygen/IRBuilder_8h-source.html>`_
89class template keep track of the current place to insert instructions
90and has methods to create new instructions.
91
92The ``NamedValues`` map keeps track of which values are defined in the
93current scope and what their LLVM representation is. (In other words, it
94is a symbol table for the code). In this form of Kaleidoscope, the only
95things that can be referenced are function parameters. As such, function
96parameters will be in this map when generating code for their function
97body.
98
99With these basics in place, we can start talking about how to generate
100code for each expression. Note that this assumes that the ``Builder``
101has been set up to generate code *into* something. For now, we'll assume
102that this has already been done, and we'll just use it to emit code.
103
104Expression Code Generation
105==========================
106
107Generating LLVM code for expression nodes is very straightforward: less
108than 45 lines of commented code for all four of our expression nodes.
109First we'll do numeric literals:
110
111.. code-block:: c++
112
113    Value *NumberExprAST::Codegen() {
114      return ConstantFP::get(getGlobalContext(), APFloat(Val));
115    }
116
117In the LLVM IR, numeric constants are represented with the
118``ConstantFP`` class, which holds the numeric value in an ``APFloat``
119internally (``APFloat`` has the capability of holding floating point
120constants of Arbitrary Precision). This code basically just creates
121and returns a ``ConstantFP``. Note that in the LLVM IR that constants
122are all uniqued together and shared. For this reason, the API uses the
123"foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)".
124
125.. code-block:: c++
126
127    Value *VariableExprAST::Codegen() {
128      // Look this variable up in the function.
129      Value *V = NamedValues[Name];
130      return V ? V : ErrorV("Unknown variable name");
131    }
132
133References to variables are also quite simple using LLVM. In the simple
134version of Kaleidoscope, we assume that the variable has already been
135emitted somewhere and its value is available. In practice, the only
136values that can be in the ``NamedValues`` map are function arguments.
137This code simply checks to see that the specified name is in the map (if
138not, an unknown variable is being referenced) and returns the value for
139it. In future chapters, we'll add support for `loop induction
140variables <LangImpl5.html#for>`_ in the symbol table, and for `local
141variables <LangImpl7.html#localvars>`_.
142
143.. code-block:: c++
144
145    Value *BinaryExprAST::Codegen() {
146      Value *L = LHS->Codegen();
147      Value *R = RHS->Codegen();
148      if (L == 0 || R == 0) return 0;
149
150      switch (Op) {
151      case '+': return Builder.CreateFAdd(L, R, "addtmp");
152      case '-': return Builder.CreateFSub(L, R, "subtmp");
153      case '*': return Builder.CreateFMul(L, R, "multmp");
154      case '<':
155        L = Builder.CreateFCmpULT(L, R, "cmptmp");
156        // Convert bool 0/1 to double 0.0 or 1.0
157        return Builder.CreateUIToFP(L, Type::getDoubleTy(getGlobalContext()),
158                                    "booltmp");
159      default: return ErrorV("invalid binary operator");
160      }
161    }
162
163Binary operators start to get more interesting. The basic idea here is
164that we recursively emit code for the left-hand side of the expression,
165then the right-hand side, then we compute the result of the binary
166expression. In this code, we do a simple switch on the opcode to create
167the right LLVM instruction.
168
169In the example above, the LLVM builder class is starting to show its
170value. IRBuilder knows where to insert the newly created instruction,
171all you have to do is specify what instruction to create (e.g. with
172``CreateFAdd``), which operands to use (``L`` and ``R`` here) and
173optionally provide a name for the generated instruction.
174
175One nice thing about LLVM is that the name is just a hint. For instance,
176if the code above emits multiple "addtmp" variables, LLVM will
177automatically provide each one with an increasing, unique numeric
178suffix. Local value names for instructions are purely optional, but it
179makes it much easier to read the IR dumps.
180
181`LLVM instructions <../LangRef.html#instref>`_ are constrained by strict
182rules: for example, the Left and Right operators of an `add
183instruction <../LangRef.html#i_add>`_ must have the same type, and the
184result type of the add must match the operand types. Because all values
185in Kaleidoscope are doubles, this makes for very simple code for add,
186sub and mul.
187
188On the other hand, LLVM specifies that the `fcmp
189instruction <../LangRef.html#i_fcmp>`_ always returns an 'i1' value (a
190one bit integer). The problem with this is that Kaleidoscope wants the
191value to be a 0.0 or 1.0 value. In order to get these semantics, we
192combine the fcmp instruction with a `uitofp
193instruction <../LangRef.html#i_uitofp>`_. This instruction converts its
194input integer into a floating point value by treating the input as an
195unsigned value. In contrast, if we used the `sitofp
196instruction <../LangRef.html#i_sitofp>`_, the Kaleidoscope '<' operator
197would return 0.0 and -1.0, depending on the input value.
198
199.. code-block:: c++
200
201    Value *CallExprAST::Codegen() {
202      // Look up the name in the global module table.
203      Function *CalleeF = TheModule->getFunction(Callee);
204      if (CalleeF == 0)
205        return ErrorV("Unknown function referenced");
206
207      // If argument mismatch error.
208      if (CalleeF->arg_size() != Args.size())
209        return ErrorV("Incorrect # arguments passed");
210
211      std::vector<Value*> ArgsV;
212      for (unsigned i = 0, e = Args.size(); i != e; ++i) {
213        ArgsV.push_back(Args[i]->Codegen());
214        if (ArgsV.back() == 0) return 0;
215      }
216
217      return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
218    }
219
220Code generation for function calls is quite straightforward with LLVM.
221The code above initially does a function name lookup in the LLVM
222Module's symbol table. Recall that the LLVM Module is the container that
223holds all of the functions we are JIT'ing. By giving each function the
224same name as what the user specifies, we can use the LLVM symbol table
225to resolve function names for us.
226
227Once we have the function to call, we recursively codegen each argument
228that is to be passed in, and create an LLVM `call
229instruction <../LangRef.html#i_call>`_. Note that LLVM uses the native C
230calling conventions by default, allowing these calls to also call into
231standard library functions like "sin" and "cos", with no additional
232effort.
233
234This wraps up our handling of the four basic expressions that we have so
235far in Kaleidoscope. Feel free to go in and add some more. For example,
236by browsing the `LLVM language reference <../LangRef.html>`_ you'll find
237several other interesting instructions that are really easy to plug into
238our basic framework.
239
240Function Code Generation
241========================
242
243Code generation for prototypes and functions must handle a number of
244details, which make their code less beautiful than expression code
245generation, but allows us to illustrate some important points. First,
246lets talk about code generation for prototypes: they are used both for
247function bodies and external function declarations. The code starts
248with:
249
250.. code-block:: c++
251
252    Function *PrototypeAST::Codegen() {
253      // Make the function type:  double(double,double) etc.
254      std::vector<Type*> Doubles(Args.size(),
255                                 Type::getDoubleTy(getGlobalContext()));
256      FunctionType *FT = FunctionType::get(Type::getDoubleTy(getGlobalContext()),
257                                           Doubles, false);
258
259      Function *F = Function::Create(FT, Function::ExternalLinkage, Name, TheModule);
260
261This code packs a lot of power into a few lines. Note first that this
262function returns a "Function\*" instead of a "Value\*". Because a
263"prototype" really talks about the external interface for a function
264(not the value computed by an expression), it makes sense for it to
265return the LLVM Function it corresponds to when codegen'd.
266
267The call to ``FunctionType::get`` creates the ``FunctionType`` that
268should be used for a given Prototype. Since all function arguments in
269Kaleidoscope are of type double, the first line creates a vector of "N"
270LLVM double types. It then uses the ``Functiontype::get`` method to
271create a function type that takes "N" doubles as arguments, returns one
272double as a result, and that is not vararg (the false parameter
273indicates this). Note that Types in LLVM are uniqued just like Constants
274are, so you don't "new" a type, you "get" it.
275
276The final line above actually creates the function that the prototype
277will correspond to. This indicates the type, linkage and name to use, as
278well as which module to insert into. "`external
279linkage <../LangRef.html#linkage>`_" means that the function may be
280defined outside the current module and/or that it is callable by
281functions outside the module. The Name passed in is the name the user
282specified: since "``TheModule``" is specified, this name is registered
283in "``TheModule``"s symbol table, which is used by the function call
284code above.
285
286.. code-block:: c++
287
288      // If F conflicted, there was already something named 'Name'.  If it has a
289      // body, don't allow redefinition or reextern.
290      if (F->getName() != Name) {
291        // Delete the one we just made and get the existing one.
292        F->eraseFromParent();
293        F = TheModule->getFunction(Name);
294
295The Module symbol table works just like the Function symbol table when
296it comes to name conflicts: if a new function is created with a name
297that was previously added to the symbol table, the new function will get
298implicitly renamed when added to the Module. The code above exploits
299this fact to determine if there was a previous definition of this
300function.
301
302In Kaleidoscope, I choose to allow redefinitions of functions in two
303cases: first, we want to allow 'extern'ing a function more than once, as
304long as the prototypes for the externs match (since all arguments have
305the same type, we just have to check that the number of arguments
306match). Second, we want to allow 'extern'ing a function and then
307defining a body for it. This is useful when defining mutually recursive
308functions.
309
310In order to implement this, the code above first checks to see if there
311is a collision on the name of the function. If so, it deletes the
312function we just created (by calling ``eraseFromParent``) and then
313calling ``getFunction`` to get the existing function with the specified
314name. Note that many APIs in LLVM have "erase" forms and "remove" forms.
315The "remove" form unlinks the object from its parent (e.g. a Function
316from a Module) and returns it. The "erase" form unlinks the object and
317then deletes it.
318
319.. code-block:: c++
320
321        // If F already has a body, reject this.
322        if (!F->empty()) {
323          ErrorF("redefinition of function");
324          return 0;
325        }
326
327        // If F took a different number of args, reject.
328        if (F->arg_size() != Args.size()) {
329          ErrorF("redefinition of function with different # args");
330          return 0;
331        }
332      }
333
334In order to verify the logic above, we first check to see if the
335pre-existing function is "empty". In this case, empty means that it has
336no basic blocks in it, which means it has no body. If it has no body, it
337is a forward declaration. Since we don't allow anything after a full
338definition of the function, the code rejects this case. If the previous
339reference to a function was an 'extern', we simply verify that the
340number of arguments for that definition and this one match up. If not,
341we emit an error.
342
343.. code-block:: c++
344
345      // Set names for all arguments.
346      unsigned Idx = 0;
347      for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size();
348           ++AI, ++Idx) {
349        AI->setName(Args[Idx]);
350
351        // Add arguments to variable symbol table.
352        NamedValues[Args[Idx]] = AI;
353      }
354      return F;
355    }
356
357The last bit of code for prototypes loops over all of the arguments in
358the function, setting the name of the LLVM Argument objects to match,
359and registering the arguments in the ``NamedValues`` map for future use
360by the ``VariableExprAST`` AST node. Once this is set up, it returns the
361Function object to the caller. Note that we don't check for conflicting
362argument names here (e.g. "extern foo(a b a)"). Doing so would be very
363straight-forward with the mechanics we have already used above.
364
365.. code-block:: c++
366
367    Function *FunctionAST::Codegen() {
368      NamedValues.clear();
369
370      Function *TheFunction = Proto->Codegen();
371      if (TheFunction == 0)
372        return 0;
373
374Code generation for function definitions starts out simply enough: we
375just codegen the prototype (Proto) and verify that it is ok. We then
376clear out the ``NamedValues`` map to make sure that there isn't anything
377in it from the last function we compiled. Code generation of the
378prototype ensures that there is an LLVM Function object that is ready to
379go for us.
380
381.. code-block:: c++
382
383      // Create a new basic block to start insertion into.
384      BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
385      Builder.SetInsertPoint(BB);
386
387      if (Value *RetVal = Body->Codegen()) {
388
389Now we get to the point where the ``Builder`` is set up. The first line
390creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_
391(named "entry"), which is inserted into ``TheFunction``. The second line
392then tells the builder that new instructions should be inserted into the
393end of the new basic block. Basic blocks in LLVM are an important part
394of functions that define the `Control Flow
395Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we
396don't have any control flow, our functions will only contain one block
397at this point. We'll fix this in `Chapter 5 <LangImpl5.html>`_ :).
398
399.. code-block:: c++
400
401      if (Value *RetVal = Body->Codegen()) {
402        // Finish off the function.
403        Builder.CreateRet(RetVal);
404
405        // Validate the generated code, checking for consistency.
406        verifyFunction(*TheFunction);
407
408        return TheFunction;
409      }
410
411Once the insertion point is set up, we call the ``CodeGen()`` method for
412the root expression of the function. If no error happens, this emits
413code to compute the expression into the entry block and returns the
414value that was computed. Assuming no error, we then create an LLVM `ret
415instruction <../LangRef.html#i_ret>`_, which completes the function.
416Once the function is built, we call ``verifyFunction``, which is
417provided by LLVM. This function does a variety of consistency checks on
418the generated code, to determine if our compiler is doing everything
419right. Using this is important: it can catch a lot of bugs. Once the
420function is finished and validated, we return it.
421
422.. code-block:: c++
423
424      // Error reading body, remove function.
425      TheFunction->eraseFromParent();
426      return 0;
427    }
428
429The only piece left here is handling of the error case. For simplicity,
430we handle this by merely deleting the function we produced with the
431``eraseFromParent`` method. This allows the user to redefine a function
432that they incorrectly typed in before: if we didn't delete it, it would
433live in the symbol table, with a body, preventing future redefinition.
434
435This code does have a bug, though. Since the ``PrototypeAST::Codegen``
436can return a previously defined forward declaration, our code can
437actually delete a forward declaration. There are a number of ways to fix
438this bug, see what you can come up with! Here is a testcase:
439
440::
441
442    extern foo(a b);     # ok, defines foo.
443    def foo(a b) c;      # error, 'c' is invalid.
444    def bar() foo(1, 2); # error, unknown function "foo"
445
446Driver Changes and Closing Thoughts
447===================================
448
449For now, code generation to LLVM doesn't really get us much, except that
450we can look at the pretty IR calls. The sample code inserts calls to
451Codegen into the "``HandleDefinition``", "``HandleExtern``" etc
452functions, and then dumps out the LLVM IR. This gives a nice way to look
453at the LLVM IR for simple functions. For example:
454
455::
456
457    ready> 4+5;
458    Read top-level expression:
459    define double @0() {
460    entry:
461      ret double 9.000000e+00
462    }
463
464Note how the parser turns the top-level expression into anonymous
465functions for us. This will be handy when we add `JIT
466support <LangImpl4.html#jit>`_ in the next chapter. Also note that the
467code is very literally transcribed, no optimizations are being performed
468except simple constant folding done by IRBuilder. We will `add
469optimizations <LangImpl4.html#trivialconstfold>`_ explicitly in the next
470chapter.
471
472::
473
474    ready> def foo(a b) a*a + 2*a*b + b*b;
475    Read function definition:
476    define double @foo(double %a, double %b) {
477    entry:
478      %multmp = fmul double %a, %a
479      %multmp1 = fmul double 2.000000e+00, %a
480      %multmp2 = fmul double %multmp1, %b
481      %addtmp = fadd double %multmp, %multmp2
482      %multmp3 = fmul double %b, %b
483      %addtmp4 = fadd double %addtmp, %multmp3
484      ret double %addtmp4
485    }
486
487This shows some simple arithmetic. Notice the striking similarity to the
488LLVM builder calls that we use to create the instructions.
489
490::
491
492    ready> def bar(a) foo(a, 4.0) + bar(31337);
493    Read function definition:
494    define double @bar(double %a) {
495    entry:
496      %calltmp = call double @foo(double %a, double 4.000000e+00)
497      %calltmp1 = call double @bar(double 3.133700e+04)
498      %addtmp = fadd double %calltmp, %calltmp1
499      ret double %addtmp
500    }
501
502This shows some function calls. Note that this function will take a long
503time to execute if you call it. In the future we'll add conditional
504control flow to actually make recursion useful :).
505
506::
507
508    ready> extern cos(x);
509    Read extern:
510    declare double @cos(double)
511
512    ready> cos(1.234);
513    Read top-level expression:
514    define double @1() {
515    entry:
516      %calltmp = call double @cos(double 1.234000e+00)
517      ret double %calltmp
518    }
519
520This shows an extern for the libm "cos" function, and a call to it.
521
522.. TODO:: Abandon Pygments' horrible `llvm` lexer. It just totally gives up
523   on highlighting this due to the first line.
524
525::
526
527    ready> ^D
528    ; ModuleID = 'my cool jit'
529
530    define double @0() {
531    entry:
532      %addtmp = fadd double 4.000000e+00, 5.000000e+00
533      ret double %addtmp
534    }
535
536    define double @foo(double %a, double %b) {
537    entry:
538      %multmp = fmul double %a, %a
539      %multmp1 = fmul double 2.000000e+00, %a
540      %multmp2 = fmul double %multmp1, %b
541      %addtmp = fadd double %multmp, %multmp2
542      %multmp3 = fmul double %b, %b
543      %addtmp4 = fadd double %addtmp, %multmp3
544      ret double %addtmp4
545    }
546
547    define double @bar(double %a) {
548    entry:
549      %calltmp = call double @foo(double %a, double 4.000000e+00)
550      %calltmp1 = call double @bar(double 3.133700e+04)
551      %addtmp = fadd double %calltmp, %calltmp1
552      ret double %addtmp
553    }
554
555    declare double @cos(double)
556
557    define double @1() {
558    entry:
559      %calltmp = call double @cos(double 1.234000e+00)
560      ret double %calltmp
561    }
562
563When you quit the current demo, it dumps out the IR for the entire
564module generated. Here you can see the big picture with all the
565functions referencing each other.
566
567This wraps up the third chapter of the Kaleidoscope tutorial. Up next,
568we'll describe how to `add JIT codegen and optimizer
569support <LangImpl4.html>`_ to this so we can actually start running
570code!
571
572Full Code Listing
573=================
574
575Here is the complete code listing for our running example, enhanced with
576the LLVM code generator. Because this uses the LLVM libraries, we need
577to link them in. To do this, we use the
578`llvm-config <http://llvm.org/cmds/llvm-config.html>`_ tool to inform
579our makefile/command line about which options to use:
580
581.. code-block:: bash
582
583    # Compile
584    clang++ -g -O3 toy.cpp `llvm-config --cppflags --ldflags --libs core` -o toy
585    # Run
586    ./toy
587
588Here is the code:
589
590.. literalinclude:: ../../examples/Kaleidoscope/Chapter3/toy.cpp
591   :language: c++
592
593`Next: Adding JIT and Optimizer Support <LangImpl4.html>`_
594
595