1=======================================================
2Kaleidoscope: Extending the Language: Debug Information
3=======================================================
4
5.. contents::
6   :local:
7
8Chapter 8 Introduction
9======================
10
11Welcome to Chapter 8 of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. In chapters 1 through 7, we've built a
13decent little programming language with functions and variables.
14What happens if something goes wrong though, how do you debug your
15program?
16
17Source level debugging uses formatted data that helps a debugger
18translate from binary and the state of the machine back to the
19source that the programmer wrote. In LLVM we generally use a format
20called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
21that represents types, source locations, and variable locations.
22
23The short summary of this chapter is that we'll go through the
24various things you have to add to a programming language to
25support debug info, and how you translate that into DWARF.
26
27Caveat: For now we can't debug via the JIT, so we'll need to compile
28our program down to something small and standalone. As part of this
29we'll make a few modifications to the running of the language and
30how programs are compiled. This means that we'll have a source file
31with a simple program written in Kaleidoscope rather than the
32interactive JIT. It does involve a limitation that we can only
33have one "top level" command at a time to reduce the number of
34changes necessary.
35
36Here's the sample program we'll be compiling:
37
38.. code-block:: python
39
40   def fib(x)
41     if x < 3 then
42       1
43     else
44       fib(x-1)+fib(x-2);
45
46   fib(10)
47
48
49Why is this a hard problem?
50===========================
51
52Debug information is a hard problem for a few different reasons - mostly
53centered around optimized code. First, optimization makes keeping source
54locations more difficult. In LLVM IR we keep the original source location
55for each IR level instruction on the instruction. Optimization passes
56should keep the source locations for newly created instructions, but merged
57instructions only get to keep a single location - this can cause jumping
58around when stepping through optimized programs. Secondly, optimization
59can move variables in ways that are either optimized out, shared in memory
60with other variables, or difficult to track. For the purposes of this
61tutorial we're going to avoid optimization (as you'll see with one of the
62next sets of patches).
63
64Ahead-of-Time Compilation Mode
65==============================
66
67To highlight only the aspects of adding debug information to a source
68language without needing to worry about the complexities of JIT debugging
69we're going to make a few changes to Kaleidoscope to support compiling
70the IR emitted by the front end into a simple standalone program that
71you can execute, debug, and see results.
72
73First we make our anonymous function that contains our top level
74statement be our "main":
75
76.. code-block:: udiff
77
78  -    PrototypeAST *Proto = new PrototypeAST("", std::vector<std::string>());
79  +    PrototypeAST *Proto = new PrototypeAST("main", std::vector<std::string>());
80
81just with the simple change of giving it a name.
82
83Then we're going to remove the command line code wherever it exists:
84
85.. code-block:: udiff
86
87  @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
88   /// top ::= definition | external | expression | ';'
89   static void MainLoop() {
90     while (1) {
91  -    fprintf(stderr, "ready> ");
92       switch (CurTok) {
93       case tok_eof:
94         return;
95  @@ -1184,7 +1183,6 @@ int main() {
96     BinopPrecedence['*'] = 40; // highest.
97
98     // Prime the first token.
99  -  fprintf(stderr, "ready> ");
100     getNextToken();
101
102Lastly we're going to disable all of the optimization passes and the JIT so
103that the only thing that happens after we're done parsing and generating
104code is that the llvm IR goes to standard error:
105
106.. code-block:: udiff
107
108  @@ -1108,17 +1108,8 @@ static void HandleExtern() {
109   static void HandleTopLevelExpression() {
110     // Evaluate a top-level expression into an anonymous function.
111     if (FunctionAST *F = ParseTopLevelExpr()) {
112  -    if (Function *LF = F->Codegen()) {
113  -      // We're just doing this to make sure it executes.
114  -      TheExecutionEngine->finalizeObject();
115  -      // JIT the function, returning a function pointer.
116  -      void *FPtr = TheExecutionEngine->getPointerToFunction(LF);
117  -
118  -      // Cast it to the right type (takes no arguments, returns a double) so we
119  -      // can call it as a native function.
120  -      double (*FP)() = (double (*)())(intptr_t)FPtr;
121  -      // Ignore the return value for this.
122  -      (void)FP;
123  +    if (!F->Codegen()) {
124  +      fprintf(stderr, "Error generating code for top level expr");
125       }
126     } else {
127       // Skip token for error recovery.
128  @@ -1439,11 +1459,11 @@ int main() {
129     // target lays out data structures.
130     TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
131     OurFPM.add(new DataLayoutPass());
132  +#if 0
133     OurFPM.add(createBasicAliasAnalysisPass());
134     // Promote allocas to registers.
135     OurFPM.add(createPromoteMemoryToRegisterPass());
136  @@ -1218,7 +1210,7 @@ int main() {
137     OurFPM.add(createGVNPass());
138     // Simplify the control flow graph (deleting unreachable blocks, etc).
139     OurFPM.add(createCFGSimplificationPass());
140  -
141  +  #endif
142     OurFPM.doInitialization();
143
144     // Set the global so the code gen can use this.
145
146This relatively small set of changes get us to the point that we can compile
147our piece of Kaleidoscope language down to an executable program via this
148command line:
149
150.. code-block:: bash
151
152  Kaleidoscope-Ch8 < fib.ks | & clang -x ir -
153
154which gives an a.out/a.exe in the current working directory.
155
156Compile Unit
157============
158
159The top level container for a section of code in DWARF is a compile unit.
160This contains the type and function data for an individual translation unit
161(read: one file of source code). So the first thing we need to do is
162construct one for our fib.ks file.
163
164DWARF Emission Setup
165====================
166
167Similar to the ``IRBuilder`` class we have a
168```DIBuilder`` <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
169that helps in constructing debug metadata for an llvm IR file. It
170corresponds 1:1 similarly to ``IRBuilder`` and llvm IR, but with nicer names.
171Using it does require that you be more familiar with DWARF terminology than
172you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
173read through the general documentation on the
174```Metadata Format`` <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
175should be a little more clear. We'll be using this class to construct all
176of our IR level descriptions. Construction for it takes a module so we
177need to construct it shortly after we construct our module. We've left it
178as a global static variable to make it a bit easier to use.
179
180Next we're going to create a small container to cache some of our frequent
181data. The first will be our compile unit, but we'll also write a bit of
182code for our one type since we won't have to worry about multiple typed
183expressions:
184
185.. code-block:: c++
186
187  static DIBuilder *DBuilder;
188
189  struct DebugInfo {
190    DICompileUnit TheCU;
191    DIType DblTy;
192
193    DIType getDoubleTy();
194  } KSDbgInfo;
195
196  DIType DebugInfo::getDoubleTy() {
197    if (DblTy.isValid())
198      return DblTy;
199
200    DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float);
201    return DblTy;
202  }
203
204And then later on in ``main`` when we're constructing our module:
205
206.. code-block:: c++
207
208  DBuilder = new DIBuilder(*TheModule);
209
210  KSDbgInfo.TheCU = DBuilder->createCompileUnit(
211      dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0);
212
213There are a couple of things to note here. First, while we're producing a
214compile unit for a language called Kaleidoscope we used the language
215constant for C. This is because a debugger wouldn't necessarily understand
216the calling conventions or default ABI for a language it doesn't recognize
217and we follow the C ABI in our llvm code generation so it's the closest
218thing to accurate. This ensures we can actually call functions from the
219debugger and have them execute. Secondly, you'll see the "fib.ks" in the
220call to ``createCompileUnit``. This is a default hard coded value since
221we're using shell redirection to put our source into the Kaleidoscope
222compiler. In a usual front end you'd have an input file name and it would
223go there.
224
225One last thing as part of emitting debug information via DIBuilder is that
226we need to "finalize" the debug information. The reasons are part of the
227underlying API for DIBuilder, but make sure you do this near the end of
228main:
229
230.. code-block:: c++
231
232  DBuilder->finalize();
233
234before you dump out the module.
235
236Functions
237=========
238
239Now that we have our ``Compile Unit`` and our source locations, we can add
240function definitions to the debug info. So in ``PrototypeAST::Codegen`` we
241add a few lines of code to describe a context for our subprogram, in this
242case the "File", and the actual definition of the function itself.
243
244So the context:
245
246.. code-block:: c++
247
248  DIFile Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
249                                     KSDbgInfo.TheCU.getDirectory());
250
251giving us a DIFile and asking the ``Compile Unit`` we created above for the
252directory and filename where we are currently. Then, for now, we use some
253source locations of 0 (since our AST doesn't currently have source location
254information) and construct our function definition:
255
256.. code-block:: c++
257
258  DIDescriptor FContext(Unit);
259  unsigned LineNo = 0;
260  unsigned ScopeLine = 0;
261  DISubprogram SP = DBuilder->createFunction(
262      FContext, Name, StringRef(), Unit, LineNo,
263      CreateFunctionType(Args.size(), Unit), false /* internal linkage */,
264      true /* definition */, ScopeLine, DIDescriptor::FlagPrototyped, false, F);
265
266and we now have a DISubprogram that contains a reference to all of our metadata
267for the function.
268
269Source Locations
270================
271
272The most important thing for debug information is accurate source location -
273this makes it possible to map your source code back. We have a problem though,
274Kaleidoscope really doesn't have any source location information in the lexer
275or parser so we'll need to add it.
276
277.. code-block:: c++
278
279   struct SourceLocation {
280     int Line;
281     int Col;
282   };
283   static SourceLocation CurLoc;
284   static SourceLocation LexLoc = {1, 0};
285
286   static int advance() {
287     int LastChar = getchar();
288
289     if (LastChar == '\n' || LastChar == '\r') {
290       LexLoc.Line++;
291       LexLoc.Col = 0;
292     } else
293       LexLoc.Col++;
294     return LastChar;
295   }
296
297In this set of code we've added some functionality on how to keep track of the
298line and column of the "source file". As we lex every token we set our current
299current "lexical location" to the assorted line and column for the beginning
300of the token. We do this by overriding all of the previous calls to
301``getchar()`` with our new ``advance()`` that keeps track of the information
302and then we have added to all of our AST classes a source location:
303
304.. code-block:: c++
305
306   class ExprAST {
307     SourceLocation Loc;
308
309     public:
310       int getLine() const { return Loc.Line; }
311       int getCol() const { return Loc.Col; }
312       ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
313       virtual std::ostream &dump(std::ostream &out, int ind) {
314         return out << ':' << getLine() << ':' << getCol() << '\n';
315       }
316
317that we pass down through when we create a new expression:
318
319.. code-block:: c++
320
321   LHS = new BinaryExprAST(BinLoc, BinOp, LHS, RHS);
322
323giving us locations for each of our expressions and variables.
324
325From this we can make sure to tell ``DIBuilder`` when we're at a new source
326location so it can use that when we generate the rest of our code and make
327sure that each instruction has source location information. We do this
328by constructing another small function:
329
330.. code-block:: c++
331
332  void DebugInfo::emitLocation(ExprAST *AST) {
333    DIScope *Scope;
334    if (LexicalBlocks.empty())
335      Scope = &TheCU;
336    else
337      Scope = LexicalBlocks.back();
338    Builder.SetCurrentDebugLocation(
339        DebugLoc::get(AST->getLine(), AST->getCol(), DIScope(*Scope)));
340  }
341
342that both tells the main ``IRBuilder`` where we are, but also what scope
343we're in. Since we've just created a function above we can either be in
344the main file scope (like when we created our function), or now we can be
345in the function scope we just created. To represent this we create a stack
346of scopes:
347
348.. code-block:: c++
349
350   std::vector<DIScope *> LexicalBlocks;
351   std::map<const PrototypeAST *, DIScope> FnScopeMap;
352
353and keep a map of each function to the scope that it represents (a DISubprogram
354is also a DIScope).
355
356Then we make sure to:
357
358.. code-block:: c++
359
360   KSDbgInfo.emitLocation(this);
361
362emit the location every time we start to generate code for a new AST, and
363also:
364
365.. code-block:: c++
366
367  KSDbgInfo.FnScopeMap[this] = SP;
368
369store the scope (function) when we create it and use it:
370
371  KSDbgInfo.LexicalBlocks.push_back(&KSDbgInfo.FnScopeMap[Proto]);
372
373when we start generating the code for each function.
374
375also, don't forget to pop the scope back off of your scope stack at the
376end of the code generation for the function:
377
378.. code-block:: c++
379
380  // Pop off the lexical block for the function since we added it
381  // unconditionally.
382  KSDbgInfo.LexicalBlocks.pop_back();
383
384Variables
385=========
386
387Now that we have functions, we need to be able to print out the variables
388we have in scope. Let's get our function arguments set up so we can get
389decent backtraces and see how our functions are being called. It isn't
390a lot of code, and we generally handle it when we're creating the
391argument allocas in ``PrototypeAST::CreateArgumentAllocas``.
392
393.. code-block:: c++
394
395  DIScope *Scope = KSDbgInfo.LexicalBlocks.back();
396  DIFile Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
397                                     KSDbgInfo.TheCU.getDirectory());
398  DIVariable D = DBuilder->createLocalVariable(dwarf::DW_TAG_arg_variable,
399                                               *Scope, Args[Idx], Unit, Line,
400                                               KSDbgInfo.getDoubleTy(), Idx);
401
402  Instruction *Call = DBuilder->insertDeclare(
403      Alloca, D, DBuilder->createExpression(), Builder.GetInsertBlock());
404  Call->setDebugLoc(DebugLoc::get(Line, 0, *Scope));
405
406Here we're doing a few things. First, we're grabbing our current scope
407for the variable so we can say what range of code our variable is valid
408through. Second, we're creating the variable, giving it the scope,
409the name, source location, type, and since it's an argument, the argument
410index. Third, we create an ``lvm.dbg.declare`` call to indicate at the IR
411level that we've got a variable in an alloca (and it gives a starting
412location for the variable). Lastly, we set a source location for the
413beginning of the scope on the declare.
414
415One interesting thing to note at this point is that various debuggers have
416assumptions based on how code and debug information was generated for them
417in the past. In this case we need to do a little bit of a hack to avoid
418generating line information for the function prologue so that the debugger
419knows to skip over those instructions when setting a breakpoint. So in
420``FunctionAST::CodeGen`` we add a couple of lines:
421
422.. code-block:: c++
423
424  // Unset the location for the prologue emission (leading instructions with no
425  // location in a function are considered part of the prologue and the debugger
426  // will run past them when breaking on a function)
427  KSDbgInfo.emitLocation(nullptr);
428
429and then emit a new location when we actually start generating code for the
430body of the function:
431
432.. code-block:: c++
433
434  KSDbgInfo.emitLocation(Body);
435
436With this we have enough debug information to set breakpoints in functions,
437print out argument variables, and call functions. Not too bad for just a
438few simple lines of code!
439
440Full Code Listing
441=================
442
443Here is the complete code listing for our running example, enhanced with
444debug information. To build this example, use:
445
446.. code-block:: bash
447
448    # Compile
449    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
450    # Run
451    ./toy
452
453Here is the code:
454
455.. literalinclude:: ../../examples/Kaleidoscope/Chapter8/toy.cpp
456   :language: c++
457
458`Next: Conclusion and other useful LLVM tidbits <LangImpl9.html>`_
459
460