1;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s 2;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s 3 4; Example of a simple geometry shader loading vertex attributes from the 5; ESGS ring buffer 6 7; CHECK-LABEL: {{^}}main: 8; CHECK: buffer_load_dword 9; CHECK: buffer_load_dword 10; CHECK: buffer_load_dword 11; CHECK: buffer_load_dword 12 13define void @main([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, [2 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* inreg, [17 x <16 x i8>] addrspace(2)* inreg, i32, i32, i32, i32) #0 { 14main_body: 15 %10 = getelementptr [2 x <16 x i8>] addrspace(2)* %3, i64 0, i32 1 16 %11 = load <16 x i8> addrspace(2)* %10, !tbaa !0 17 %12 = shl i32 %6, 2 18 %13 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0) 19 %14 = bitcast i32 %13 to float 20 %15 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 1, i32 0, i32 1, i32 1, i32 0) 21 %16 = bitcast i32 %15 to float 22 %17 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 0) 23 %18 = bitcast i32 %17 to float 24 %19 = call i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8> %11, <2 x i32> <i32 0, i32 0>, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1, i32 0) 25 %20 = bitcast i32 %19 to float 26 call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %14, float %16, float %18, float %20) 27 ret void 28} 29 30; Function Attrs: nounwind readonly 31declare i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32) #1 32 33; Function Attrs: nounwind readonly 34declare i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32) #1 35 36declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float) 37 38attributes #0 = { "ShaderType"="1" } 39attributes #1 = { nounwind readonly } 40 41!0 = !{!"const", null, i32 1} 42