1; RUN: opt < %s -loop-reduce -disable-output
2
3define i32 @image_to_texture(i32 %indvar454) {
4loopentry.1.outer:
5	%j.2.1.ph = bitcast i32 %indvar454 to i32		; <i32> [#uses=1]
6	br label %loopentry.1
7loopentry.1:		; preds = %loopentry.1, %loopentry.1.outer
8	%i.3 = phi i32 [ 0, %loopentry.1.outer ], [ %i.3.be, %loopentry.1 ]		; <i32> [#uses=2]
9	%tmp.390 = load i32* null		; <i32> [#uses=1]
10	%tmp.392 = mul i32 %tmp.390, %j.2.1.ph		; <i32> [#uses=1]
11	%tmp.394 = add i32 %tmp.392, %i.3		; <i32> [#uses=1]
12	%i.3.be = add i32 %i.3, 1		; <i32> [#uses=1]
13	br i1 false, label %loopentry.1, label %label.6
14label.6:		; preds = %loopentry.1
15	ret i32 %tmp.394
16}
17
18