1 #include <cstdlib> 2 3 bool on = false; 4 int len = 42; 5 double grid[10][10] = {0}; 6 const char * hello = "world"; 7 const char * world = "hello"; 8 9 struct A { 10 virtual void B(); 11 }; 12 13 void A::B() {} 14 15 void useless() {} 16 17 double more_useless() { 18 return 0; 19 } 20 21 int foo() { 22 on = true; 23 return 3; 24 } 25 26 int bar() { 27 len--; 28 return foo() + 45; 29 } 30 31 void assign(int ii, int jj) { 32 grid[ii][jj] = (ii+1) * (jj+1); 33 } 34 35 void initialize_grid() { 36 for (int ii = 0; ii < 2; ii++) 37 for (int jj = 0; jj < 2; jj++) 38 assign(ii, jj); 39 } 40 41 int main() { 42 initialize_grid(); 43 44 int a = 2; 45 on = rand() % 2; 46 if (on) { 47 foo(); 48 ++a; 49 } else { 50 bar(); 51 a += rand(); 52 } 53 54 for (int ii = 0; ii < 10; ++ii) { 55 switch (rand() % 5) { 56 case 0: 57 a += rand(); 58 break; 59 case 1: 60 case 2: 61 a += rand() / rand(); 62 break; 63 case 3: 64 a -= rand(); 65 break; 66 default: 67 a = -1; 68 } 69 } 70 71 A thing; 72 for (uint64_t ii = 0; ii < 4294967296; ++ii) 73 thing.B(); 74 75 return a + 8 + grid[2][3] + len; 76 return more_useless(); 77 } 78