xref: /minix/games/rogue/pack.c (revision e3b78ef1)
1 /*	$NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $	*/
2 
3 /*
4  * Copyright (c) 1988, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * This code is derived from software contributed to Berkeley by
8  * Timothy C. Stoehr.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. Neither the name of the University nor the names of its contributors
19  *    may be used to endorse or promote products derived from this software
20  *    without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32  * SUCH DAMAGE.
33  */
34 
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pack.c	8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $");
41 #endif
42 #endif /* not lint */
43 
44 /*
45  * pack.c
46  *
47  * This source herein may be modified and/or distributed by anybody who
48  * so desires, with the following restrictions:
49  *    1.)  No portion of this notice shall be removed.
50  *    2.)  Credit shall not be taken for the creation of this source.
51  *    3.)  This code is not to be traded, sold, or used for personal
52  *         gain or profit.
53  *
54  */
55 
56 #include "rogue.h"
57 
58 const char curse_message[] = "you can't, it appears to be cursed";
59 
60 static object *check_duplicate(object *, object *);
61 static boolean is_pack_letter(short *, unsigned short *);
62 static boolean mask_pack(const object *, unsigned short);
63 static short next_avail_ichar(void);
64 
65 object *
add_to_pack(object * obj,object * pack,int condense)66 add_to_pack(object *obj, object *pack, int condense)
67 {
68 	object *op;
69 
70 	if (condense) {
71 		if ((op = check_duplicate(obj, pack)) != NULL) {
72 			free_object(obj);
73 			return(op);
74 		} else {
75 			obj->ichar = next_avail_ichar();
76 		}
77 	}
78 	if (pack->next_object == 0) {
79 		pack->next_object = obj;
80 	} else {
81 		op = pack->next_object;
82 
83 		while (op->next_object) {
84 			op = op->next_object;
85 		}
86 		op->next_object = obj;
87 	}
88 	obj->next_object = 0;
89 	return(obj);
90 }
91 
92 void
take_from_pack(object * obj,object * pack)93 take_from_pack(object *obj, object *pack)
94 {
95 	while (pack->next_object != obj) {
96 		pack = pack->next_object;
97 	}
98 	pack->next_object = pack->next_object->next_object;
99 }
100 
101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
102  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
103  */
104 
105 object *
pick_up(int row,int col,short * status)106 pick_up(int row, int col, short *status)
107 {
108 	object *obj;
109 
110 	*status = 1;
111 
112 	if (levitate) {
113 		messagef(0, "you're floating in the air!");
114 		return NULL;
115 	}
116 	obj = object_at(&level_objects, row, col);
117 	if (!obj) {
118 		messagef(1, "pick_up(): inconsistent");
119 		return(obj);
120 	}
121 	if (	(obj->what_is == SCROL) &&
122 			(obj->which_kind == SCARE_MONSTER) &&
123 			obj->picked_up) {
124 		messagef(0, "the scroll turns to dust as you pick it up");
125 		dungeon[row][col] &= (~OBJECT);
126 		vanish(obj, 0, &level_objects);
127 		*status = 0;
128 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
130 		}
131 		return NULL;
132 	}
133 	if (obj->what_is == GOLD) {
134 		rogue.gold += obj->quantity;
135 		dungeon[row][col] &= ~(OBJECT);
136 		take_from_pack(obj, &level_objects);
137 		print_stats(STAT_GOLD);
138 		return(obj);	/* obj will be free_object()ed in caller */
139 	}
140 	if (pack_count(obj) >= MAX_PACK_COUNT) {
141 		messagef(1, "pack too full");
142 		return NULL;
143 	}
144 	dungeon[row][col] &= ~(OBJECT);
145 	take_from_pack(obj, &level_objects);
146 	obj = add_to_pack(obj, &rogue.pack, 1);
147 	obj->picked_up = 1;
148 	return(obj);
149 }
150 
151 void
drop(void)152 drop(void)
153 {
154 	object *obj, *new;
155 	short ch;
156 	char desc[DCOLS];
157 
158 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 		messagef(0, "there's already something there");
160 		return;
161 	}
162 	if (!rogue.pack.next_object) {
163 		messagef(0, "you have nothing to drop");
164 		return;
165 	}
166 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 		return;
168 	}
169 	if (!(obj = get_letter_object(ch))) {
170 		messagef(0, "no such item.");
171 		return;
172 	}
173 	if (obj->in_use_flags & BEING_WIELDED) {
174 		if (obj->is_cursed) {
175 			messagef(0, "%s", curse_message);
176 			return;
177 		}
178 		unwield(rogue.weapon);
179 	} else if (obj->in_use_flags & BEING_WORN) {
180 		if (obj->is_cursed) {
181 			messagef(0, "%s", curse_message);
182 			return;
183 		}
184 		mv_aquatars();
185 		unwear(rogue.armor);
186 		print_stats(STAT_ARMOR);
187 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
188 		if (obj->is_cursed) {
189 			messagef(0, "%s", curse_message);
190 			return;
191 		}
192 		un_put_on(obj);
193 	}
194 	obj->row = rogue.row;
195 	obj->col = rogue.col;
196 
197 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 		obj->quantity--;
199 		new = alloc_object();
200 		*new = *obj;
201 		new->quantity = 1;
202 		obj = new;
203 	} else {
204 		obj->ichar = 'L';
205 		take_from_pack(obj, &rogue.pack);
206 	}
207 	place_at(obj, rogue.row, rogue.col);
208 	get_desc(obj, desc, sizeof(desc));
209 	messagef(0, "dropped %s", desc);
210 	(void)reg_move();
211 }
212 
213 static object *
check_duplicate(object * obj,object * pack)214 check_duplicate(object *obj, object *pack)
215 {
216 	object *op;
217 
218 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
219 		return(0);
220 	}
221 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
222 		return(0);
223 	}
224 	op = pack->next_object;
225 
226 	while (op) {
227 		if ((op->what_is == obj->what_is) &&
228 			(op->which_kind == obj->which_kind)) {
229 
230 			if ((obj->what_is != WEAPON) ||
231 			((obj->what_is == WEAPON) &&
232 			((obj->which_kind == ARROW) ||
233 			(obj->which_kind == DAGGER) ||
234 			(obj->which_kind == DART) ||
235 			(obj->which_kind == SHURIKEN)) &&
236 			(obj->quiver == op->quiver))) {
237 				op->quantity += obj->quantity;
238 				return(op);
239 			}
240 		}
241 		op = op->next_object;
242 	}
243 	return(0);
244 }
245 
246 static short
next_avail_ichar(void)247 next_avail_ichar(void)
248 {
249 	object *obj;
250 	int i;
251 	boolean ichars[26];
252 
253 	for (i = 0; i < 26; i++) {
254 		ichars[i] = 0;
255 	}
256 	obj = rogue.pack.next_object;
257 	while (obj) {
258 		if (obj->ichar >= 'a' && obj->ichar <= 'z') {
259 			ichars[(obj->ichar - 'a')] = 1;
260 		}
261 		obj = obj->next_object;
262 	}
263 	for (i = 0; i < 26; i++) {
264 		if (!ichars[i]) {
265 			return(i + 'a');
266 		}
267 	}
268 	return('?');
269 }
270 
271 void
wait_for_ack(void)272 wait_for_ack(void)
273 {
274 	while (rgetchar() != ' ')
275 		;
276 }
277 
278 short
pack_letter(const char * prompt,unsigned short mask)279 pack_letter(const char *prompt, unsigned short mask)
280 {
281 	short ch;
282 	unsigned short tmask = mask;
283 
284 	if (!mask_pack(&rogue.pack, mask)) {
285 		messagef(0, "nothing appropriate");
286 		return(CANCEL);
287 	}
288 	for (;;) {
289 
290 		messagef(0, "%s", prompt);
291 
292 		for (;;) {
293 			ch = rgetchar();
294 			if (!is_pack_letter(&ch, &mask)) {
295 				sound_bell();
296 			} else {
297 				break;
298 			}
299 		}
300 
301 		if (ch == LIST) {
302 			check_message();
303 			mask = tmask;
304 			inventory(&rogue.pack, mask);
305 		} else {
306 			break;
307 		}
308 		mask = tmask;
309 	}
310 	check_message();
311 	return(ch);
312 }
313 
314 void
take_off(void)315 take_off(void)
316 {
317 	char desc[DCOLS];
318 	object *obj;
319 
320 	if (rogue.armor) {
321 		if (rogue.armor->is_cursed) {
322 			messagef(0, "%s", curse_message);
323 		} else {
324 			mv_aquatars();
325 			obj = rogue.armor;
326 			unwear(rogue.armor);
327 			get_desc(obj, desc, sizeof(desc));
328 			messagef(0, "was wearing %s", desc);
329 			print_stats(STAT_ARMOR);
330 			(void)reg_move();
331 		}
332 	} else {
333 		messagef(0, "not wearing any");
334 	}
335 }
336 
337 void
wear(void)338 wear(void)
339 {
340 	short ch;
341 	object *obj;
342 	char desc[DCOLS];
343 
344 	if (rogue.armor) {
345 		messagef(0, "you're already wearing some");
346 		return;
347 	}
348 	ch = pack_letter("wear what?", ARMOR);
349 
350 	if (ch == CANCEL) {
351 		return;
352 	}
353 	if (!(obj = get_letter_object(ch))) {
354 		messagef(0, "no such item.");
355 		return;
356 	}
357 	if (obj->what_is != ARMOR) {
358 		messagef(0, "you can't wear that");
359 		return;
360 	}
361 	obj->identified = 1;
362 	get_desc(obj, desc, sizeof(desc));
363 	messagef(0, "wearing %s", desc);
364 	do_wear(obj);
365 	print_stats(STAT_ARMOR);
366 	(void)reg_move();
367 }
368 
369 void
unwear(object * obj)370 unwear(object *obj)
371 {
372 	if (obj) {
373 		obj->in_use_flags &= (~BEING_WORN);
374 	}
375 	rogue.armor = NULL;
376 }
377 
378 void
do_wear(object * obj)379 do_wear(object *obj)
380 {
381 	rogue.armor = obj;
382 	obj->in_use_flags |= BEING_WORN;
383 	obj->identified = 1;
384 }
385 
386 void
wield(void)387 wield(void)
388 {
389 	short ch;
390 	object *obj;
391 	char desc[DCOLS];
392 
393 	if (rogue.weapon && rogue.weapon->is_cursed) {
394 		messagef(0, "%s", curse_message);
395 		return;
396 	}
397 	ch = pack_letter("wield what?", WEAPON);
398 
399 	if (ch == CANCEL) {
400 		return;
401 	}
402 	if (!(obj = get_letter_object(ch))) {
403 		messagef(0, "No such item.");
404 		return;
405 	}
406 	if (obj->what_is & (ARMOR | RING)) {
407 		messagef(0, "you can't wield %s",
408 			((obj->what_is == ARMOR) ? "armor" : "rings"));
409 		return;
410 	}
411 	if (obj->in_use_flags & BEING_WIELDED) {
412 		messagef(0, "in use");
413 	} else {
414 		unwield(rogue.weapon);
415 		get_desc(obj, desc, sizeof(desc));
416 		messagef(0, "wielding %s", desc);
417 		do_wield(obj);
418 		(void)reg_move();
419 	}
420 }
421 
422 void
do_wield(object * obj)423 do_wield(object *obj)
424 {
425 	rogue.weapon = obj;
426 	obj->in_use_flags |= BEING_WIELDED;
427 }
428 
429 void
unwield(object * obj)430 unwield(object *obj)
431 {
432 	if (obj) {
433 		obj->in_use_flags &= (~BEING_WIELDED);
434 	}
435 	rogue.weapon = NULL;
436 }
437 
438 void
call_it(void)439 call_it(void)
440 {
441 	short ch;
442 	object *obj;
443 	struct id *id_table;
444 	char buf[MAX_TITLE_LENGTH+2];
445 
446 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
447 
448 	if (ch == CANCEL) {
449 		return;
450 	}
451 	if (!(obj = get_letter_object(ch))) {
452 		messagef(0, "no such item.");
453 		return;
454 	}
455 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
456 		messagef(0, "surely you already know what that's called");
457 		return;
458 	}
459 	id_table = get_id_table(obj);
460 
461 	if (get_input_line("call it:", "", buf, sizeof(buf),
462 			id_table[obj->which_kind].title, 1, 1)) {
463 		id_table[obj->which_kind].id_status = CALLED;
464 		(void)strlcpy(id_table[obj->which_kind].title, buf,
465 				sizeof(id_table[obj->which_kind].title));
466 	}
467 }
468 
469 short
pack_count(const object * new_obj)470 pack_count(const object *new_obj)
471 {
472 	object *obj;
473 	short count = 0;
474 
475 	obj = rogue.pack.next_object;
476 
477 	while (obj) {
478 		if (obj->what_is != WEAPON) {
479 			count += obj->quantity;
480 		} else if (!new_obj) {
481 			count++;
482 		} else if ((new_obj->what_is != WEAPON) ||
483 			((obj->which_kind != ARROW) &&
484 			(obj->which_kind != DAGGER) &&
485 			(obj->which_kind != DART) &&
486 			(obj->which_kind != SHURIKEN)) ||
487 			(new_obj->which_kind != obj->which_kind) ||
488 			(obj->quiver != new_obj->quiver)) {
489 			count++;
490 		}
491 		obj = obj->next_object;
492 	}
493 	return(count);
494 }
495 
496 static boolean
mask_pack(const object * pack,unsigned short mask)497 mask_pack(const object *pack, unsigned short mask)
498 {
499 	while (pack->next_object) {
500 		pack = pack->next_object;
501 		if (pack->what_is & mask) {
502 			return(1);
503 		}
504 	}
505 	return(0);
506 }
507 
508 static boolean
is_pack_letter(short * c,unsigned short * mask)509 is_pack_letter(short *c, unsigned short *mask)
510 {
511 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
512 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
513 		switch(*c) {
514 		case '?':
515 			*mask = SCROL;
516 			break;
517 		case '!':
518 			*mask = POTION;
519 			break;
520 		case ':':
521 			*mask = FOOD;
522 			break;
523 		case ')':
524 			*mask = WEAPON;
525 			break;
526 		case ']':
527 			*mask = ARMOR;
528 			break;
529 		case '/':
530 			*mask = WAND;
531 			break;
532 		case '=':
533 			*mask = RING;
534 			break;
535 		case ',':
536 			*mask = AMULET;
537 			break;
538 		}
539 		*c = LIST;
540 		return(1);
541 	}
542 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
543 }
544 
545 boolean
has_amulet(void)546 has_amulet(void)
547 {
548 	return(mask_pack(&rogue.pack, AMULET));
549 }
550 
551 void
kick_into_pack(void)552 kick_into_pack(void)
553 {
554 	object *obj;
555 	char desc[DCOLS];
556 	short stat;
557 
558 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
559 		messagef(0, "nothing here");
560 	} else {
561 		if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
562 			get_desc(obj, desc, sizeof(desc));
563 			if (obj->what_is == GOLD) {
564 				messagef(0, "%s", desc);
565 				free_object(obj);
566 			} else {
567 				messagef(0, "%s(%c)", desc, obj->ichar);
568 			}
569 		}
570 		if (obj || (!stat)) {
571 			(void)reg_move();
572 		}
573 	}
574 }
575