xref: /openbsd/games/battlestar/init.c (revision 264ca280)
1 /*	$OpenBSD: init.c,v 1.16 2015/12/31 17:51:19 mestre Exp $	*/
2 /*	$NetBSD: init.c,v 1.4 1995/03/21 15:07:35 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <err.h>
34 #include <signal.h>
35 #include <stdio.h>
36 #include <stdlib.h>
37 #include <string.h>
38 #include <unistd.h>
39 
40 #include "extern.h"
41 
42 static int checkout(const char *);
43 static const char *getutmp(void);
44 static int wizard(const char *);
45 
46 void
47 initialize(const char *filename)
48 {
49 	const struct objs *p;
50 	char *savefile;
51 
52 	puts("Version 4.2, fall 1984.");
53 	puts("First Adventure game written by His Lordship, the honorable");
54 	puts("Admiral D.W. Riggle\n");
55 	location = dayfile;
56 	username = getutmp();
57 	if (username == NULL)
58 		errx(1, "Don't know who you are.");
59 	wordinit();
60 	if (filename == NULL) {
61 		direction = NORTH;
62 		ourtime = 0;
63 		snooze = CYCLE * 1.5;
64 		position = 22;
65 		SetBit(wear, PAJAMAS);
66 		fuel = TANKFULL;
67 		torps = TORPEDOES;
68 		for (p = dayobjs; p->room != 0; p++)
69 			SetBit(location[p->room].objects, p->obj);
70 	} else {
71 		savefile = save_file_name(filename, strlen(filename));
72 		restore(savefile);
73 		free(savefile);
74 	}
75 	wiz = wizard(username);
76 	signal(SIGINT, die);
77 }
78 
79 static const char *
80 getutmp(void)
81 {
82 	const char	*name;
83 
84 	name = getenv("LOGNAME");
85 	if (name == NULL || *name == 0)
86 		name = getenv("USER");
87 	if (name == NULL || *name == 0)
88 		name = getlogin();
89 	if (name == NULL || *name == 0)
90 		name = " ??? ";
91 
92 	return(strdup(name));
93 }
94 
95 /* Hereditary wizards.  A configuration file might make more sense. */
96 static const char *const list[] = {
97 	"riggle",
98 	"chris",
99 	"edward",
100 	"comay",
101 	"yee",
102 	"dmr",
103 	"ken",
104 	0
105 };
106 
107 static const char *const badguys[] = {
108 	"wnj",
109 	"root",
110 	"ted",
111 	0
112 };
113 
114 static int
115 wizard(const char *username)
116 {
117 	int     flag;
118 
119 	if ((flag = checkout(username)) != 0)
120 		printf("You are the Great wizard %s.\n", username);
121 	return flag;
122 }
123 
124 static int
125 checkout(const char *username)
126 {
127 	const char  *const *ptr;
128 
129 	for (ptr = list; *ptr; ptr++)
130 		if (strcmp(*ptr, username) == 0)
131 			return 1;
132 	for (ptr = badguys; *ptr; ptr++)
133 		if (strcmp(*ptr, username) == 0) {
134 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
135 			    username);
136 			if (location != NULL) {
137 				CUMBER = 3;
138 				WEIGHT = 9;	/* that'll get him! */
139 				ourclock = 10;
140 				SetBit(location[7].objects, WOODSMAN);	/* viper room */
141 				SetBit(location[20].objects, WOODSMAN);	/* laser " */
142 				SetBit(location[13].objects, DARK);	/* amulet " */
143 				SetBit(location[8].objects, ELF);	/* closet */
144 			}
145 			return 0;	/* anything else, Chris? */
146 		}
147 	return 0;
148 }
149