xref: /openbsd/games/battlestar/init.c (revision 78b63d65)
1 /*	$OpenBSD: init.c,v 1.7 2000/09/24 21:55:25 pjanzen Exp $	*/
2 /*	$NetBSD: init.c,v 1.4 1995/03/21 15:07:35 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  */
36 
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)init.c	8.4 (Berkeley) 4/30/95";
40 #else
41 static char rcsid[] = "$OpenBSD: init.c,v 1.7 2000/09/24 21:55:25 pjanzen Exp $";
42 #endif
43 #endif /* not lint */
44 
45 #include "extern.h"
46 
47 static int checkout __P((const char *));
48 static const char *getutmp __P((void));
49 static int wizard __P((const char *));
50 
51 void
52 initialize(filename)
53 	const char    *filename;
54 {
55 	const struct objs *p;
56 	char *savefile;
57 
58 	puts("Version 4.2, fall 1984.");
59 	puts("First Adventure game written by His Lordship, the honorable");
60 	puts("Admiral D.W. Riggle\n");
61 	location = dayfile;
62 	srandom(getpid());
63 	username = getutmp();
64 	wordinit();
65 	if (filename == NULL) {
66 		direction = NORTH;
67 		ourtime = 0;
68 		snooze = CYCLE * 1.5;
69 		position = 22;
70 		SetBit(wear, PAJAMAS);
71 		fuel = TANKFULL;
72 		torps = TORPEDOES;
73 		for (p = dayobjs; p->room != 0; p++)
74 			SetBit(location[p->room].objects, p->obj);
75 	} else {
76 		savefile = save_file_name(filename, strlen(filename));
77 		restore(savefile);
78 		free(savefile);
79 	}
80 	wiz = wizard(username);
81 	signal(SIGINT, die);
82 }
83 
84 static const char *
85 getutmp()
86 {
87 	struct passwd *ptr;
88 
89 	ptr = getpwuid(getuid());
90 	if (ptr == NULL)
91 		return("");
92 	else
93 		return(strdup(ptr->pw_name));
94 }
95 
96 /* Hereditary wizards.  A configuration file might make more sense. */
97 static const char *const list[] = {
98 	"riggle",
99 	"chris",
100 	"edward",
101 	"comay",
102 	"yee",
103 	"dmr",
104 	"ken",
105 	0
106 };
107 
108 static const char *const badguys[] = {
109 	"wnj",
110 	"root",
111 	"ted",
112 	0
113 };
114 
115 static int
116 wizard(username)
117 	const char   *username;
118 {
119 	int     flag;
120 
121 	if ((flag = checkout(username)) != 0)
122 		printf("You are the Great wizard %s.\n", username);
123 	return flag;
124 }
125 
126 static int
127 checkout(username)
128 	const char   *username;
129 {
130 	const char  *const *ptr;
131 
132 	for (ptr = list; *ptr; ptr++)
133 		if (strcmp(*ptr, username) == 0)
134 			return 1;
135 	for (ptr = badguys; *ptr; ptr++)
136 		if (strcmp(*ptr, username) == 0) {
137 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
138 			    username);
139 			if (location != NULL) {
140 				CUMBER = 3;
141 				WEIGHT = 9;	/* that'll get him! */
142 				ourclock = 10;
143 				SetBit(location[7].objects, WOODSMAN);	/* viper room */
144 				SetBit(location[20].objects, WOODSMAN);	/* laser " */
145 				SetBit(location[13].objects, DARK);	/* amulet " */
146 				SetBit(location[8].objects, ELF);	/* closet */
147 			}
148 			return 0;	/* anything else, Chris? */
149 		}
150 	return 0;
151 }
152