xref: /openbsd/games/gomoku/pickmove.c (revision 17df1aa7)
1 /*	$OpenBSD: pickmove.c,v 1.11 2009/10/27 23:59:24 deraadt Exp $	*/
2 /*
3  * Copyright (c) 1994
4  *	The Regents of the University of California.  All rights reserved.
5  *
6  * This code is derived from software contributed to Berkeley by
7  * Ralph Campbell.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  * 3. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #include "gomoku.h"
35 #include <stdlib.h>
36 #include <string.h>
37 #include <curses.h>
38 #include <limits.h>
39 
40 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
41 #define MAPSZ		(BAREA / BITS_PER_INT)
42 
43 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
44 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
45 #define BIT_TEST(a, b)	((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
46 
47 struct	combostr *hashcombos[FAREA];	/* hash list for finding duplicates */
48 struct	combostr *sortcombos;		/* combos at higher levels */
49 int	combolen;			/* number of combos in sortcombos */
50 int	nextcolor;			/* color of next move */
51 int	elistcnt;			/* count of struct elist allocated */
52 int	combocnt;			/* count of struct combostr allocated */
53 int	forcemap[MAPSZ];		/* map for blocking <1,x> combos */
54 int	tmpmap[MAPSZ];			/* map for blocking <1,x> combos */
55 int	nforce;				/* count of opponent <1,x> combos */
56 
57 int
58 pickmove(us)
59 	int us;
60 {
61 	struct spotstr *sp, *sp1, *sp2;
62 	union comboval *Ocp, *Tcp;
63 	int m;
64 
65 	/* first move is easy */
66 	if (movenum == 1)
67 		return (PT(K,10));
68 
69 	/* initialize all the board values */
70 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
71 		sp->s_combo[BLACK].s = MAXCOMBO + 1;
72 		sp->s_combo[WHITE].s = MAXCOMBO + 1;
73 		sp->s_level[BLACK] = 255;
74 		sp->s_level[WHITE] = 255;
75 		sp->s_nforce[BLACK] = 0;
76 		sp->s_nforce[WHITE] = 0;
77 		sp->s_flg &= ~(FFLAGALL | MFLAGALL);
78 	}
79 	nforce = 0;
80 	memset(forcemap, 0, sizeof(forcemap));
81 
82 	/* compute new values */
83 	nextcolor = us;
84 	scanframes(BLACK);
85 	scanframes(WHITE);
86 
87 	/* find the spot with the highest value */
88 	for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
89 		if (sp->s_occ != EMPTY)
90 			continue;
91 		if (debug && (sp->s_combo[BLACK].c.a == 1 ||
92 		    sp->s_combo[WHITE].c.a == 1)) {
93 			snprintf(fmtbuf, sizeof fmtbuf,
94 				"- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
95 				sp->s_combo[BLACK].s, sp->s_level[BLACK],
96 				sp->s_nforce[BLACK],
97 				sp->s_combo[WHITE].s, sp->s_level[WHITE],
98 				sp->s_nforce[WHITE],
99 				sp->s_wval);
100 			dlog(fmtbuf);
101 		}
102 		/* pick the best black move */
103 		if (better(sp, sp1, BLACK))
104 			sp1 = sp;
105 		/* pick the best white move */
106 		if (better(sp, sp2, WHITE))
107 			sp2 = sp;
108 	}
109 
110 	if (debug) {
111 		snprintf(fmtbuf, sizeof fmtbuf,
112 			"B %s %x/%d %d %x/%d %d %d",
113 			stoc(sp1 - board),
114 			sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
115 			sp1->s_nforce[BLACK],
116 			sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
117 			sp1->s_nforce[WHITE], sp1->s_wval);
118 		dlog(fmtbuf);
119 		snprintf(fmtbuf, sizeof fmtbuf,
120 			"W %s %x/%d %d %x/%d %d %d",
121 			stoc(sp2 - board),
122 			sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
123 			sp2->s_nforce[WHITE],
124 			sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
125 			sp2->s_nforce[BLACK], sp2->s_wval);
126 		dlog(fmtbuf);
127 		/*
128 		 * Check for more than one force that can't
129 		 * all be blocked with one move.
130 		 */
131 		sp = (us == BLACK) ? sp2 : sp1;
132 		m = sp - board;
133 		if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
134 			dlog("*** Can't be blocked");
135 	}
136 	if (us == BLACK) {
137 		Ocp = &sp1->s_combo[BLACK];
138 		Tcp = &sp2->s_combo[WHITE];
139 	} else {
140 		Tcp = &sp1->s_combo[BLACK];
141 		Ocp = &sp2->s_combo[WHITE];
142 		sp = sp1;
143 		sp1 = sp2;
144 		sp2 = sp;
145 	}
146 	/*
147 	 * Block their combo only if we have to (i.e., if they are one move
148 	 * away from completing a force and we don't have a force that
149 	 * we can complete which takes fewer moves to win).
150 	 */
151 	if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
152 	    Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
153 		return (sp2 - board);
154 	return (sp1 - board);
155 }
156 
157 /*
158  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
159  */
160 int
161 better(sp, sp1, us)
162 	struct spotstr *sp;
163 	struct spotstr *sp1;
164 	int us;
165 {
166 	int them, s, s1;
167 
168 	if (sp->s_combo[us].s < sp1->s_combo[us].s)
169 		return (1);
170 	if (sp->s_combo[us].s != sp1->s_combo[us].s)
171 		return (0);
172 	if (sp->s_level[us] < sp1->s_level[us])
173 		return (1);
174 	if (sp->s_level[us] != sp1->s_level[us])
175 		return (0);
176 	if (sp->s_nforce[us] > sp1->s_nforce[us])
177 		return (1);
178 	if (sp->s_nforce[us] != sp1->s_nforce[us])
179 		return (0);
180 
181 	them = !us;
182 	s = sp - board;
183 	s1 = sp1 - board;
184 	if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
185 		return (1);
186 	if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
187 		return (0);
188 	if (sp->s_combo[them].s < sp1->s_combo[them].s)
189 		return (1);
190 	if (sp->s_combo[them].s != sp1->s_combo[them].s)
191 		return (0);
192 	if (sp->s_level[them] < sp1->s_level[them])
193 		return (1);
194 	if (sp->s_level[them] != sp1->s_level[them])
195 		return (0);
196 	if (sp->s_nforce[them] > sp1->s_nforce[them])
197 		return (1);
198 	if (sp->s_nforce[them] != sp1->s_nforce[them])
199 		return (0);
200 
201 	if (sp->s_wval > sp1->s_wval)
202 		return (1);
203 	if (sp->s_wval != sp1->s_wval)
204 		return (0);
205 
206 #ifdef SVR4
207 	return (rand() & 1);
208 #else
209 	return ((int)random() & 1);
210 #endif
211 }
212 
213 int	curcolor;	/* implicit parameter to makecombo() */
214 int	curlevel;	/* implicit parameter to makecombo() */
215 
216 /*
217  * Scan the sorted list of non-empty frames and
218  * update the minimum combo values for each empty spot.
219  * Also, try to combine frames to find more complex (chained) moves.
220  */
221 void
222 scanframes(color)
223 	int color;
224 {
225 	struct combostr *cbp, *ecbp;
226 	struct spotstr *sp;
227 	union comboval *cp;
228 	struct elist *ep, *nep;
229 	int i, r, d, n;
230 	union comboval cb;
231 
232 	curcolor = color;
233 
234 	/* check for empty list of frames */
235 	cbp = sortframes[color];
236 	if (cbp == (struct combostr *)0)
237 		return;
238 
239 	/* quick check for four in a row */
240 	sp = &board[cbp->c_vertex];
241 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
242 	if (cb.s < 0x101) {
243 		d = dd[d];
244 		for (i = 5 + cb.c.b; --i >= 0; sp += d) {
245 			if (sp->s_occ != EMPTY)
246 				continue;
247 			sp->s_combo[color].s = cb.s;
248 			sp->s_level[color] = 1;
249 		}
250 		return;
251 	}
252 
253 	/*
254 	 * Update the minimum combo value for each spot in the frame
255 	 * and try making all combinations of two frames intersecting at
256 	 * an empty spot.
257 	 */
258 	n = combolen;
259 	ecbp = cbp;
260 	do {
261 		sp = &board[cbp->c_vertex];
262 		cp = &sp->s_fval[color][r = cbp->c_dir];
263 		d = dd[r];
264 		if (cp->c.b) {
265 			/*
266 			 * Since this is the first spot of an open ended
267 			 * frame, we treat it as a closed frame.
268 			 */
269 			cb.c.a = cp->c.a + 1;
270 			cb.c.b = 0;
271 			if (cb.s < sp->s_combo[color].s) {
272 				sp->s_combo[color].s = cb.s;
273 				sp->s_level[color] = 1;
274 			}
275 			/*
276 			 * Try combining other frames that intersect
277 			 * at this spot.
278 			 */
279 			makecombo2(cbp, sp, 0, cb.s);
280 			if (cp->s != 0x101)
281 				cb.s = cp->s;
282 			else if (color != nextcolor)
283 				memset(tmpmap, 0, sizeof(tmpmap));
284 			sp += d;
285 			i = 1;
286 		} else {
287 			cb.s = cp->s;
288 			i = 0;
289 		}
290 		for (; i < 5; i++, sp += d) {	/* for each spot */
291 			if (sp->s_occ != EMPTY)
292 				continue;
293 			if (cp->s < sp->s_combo[color].s) {
294 				sp->s_combo[color].s = cp->s;
295 				sp->s_level[color] = 1;
296 			}
297 			if (cp->s == 0x101) {
298 				sp->s_nforce[color]++;
299 				if (color != nextcolor) {
300 					n = sp - board;
301 					BIT_SET(tmpmap, n);
302 				}
303 			}
304 			/*
305 			 * Try combining other frames that intersect
306 			 * at this spot.
307 			 */
308 			makecombo2(cbp, sp, i, cb.s);
309 		}
310 		if (cp->s == 0x101 && color != nextcolor) {
311 			if (nforce == 0)
312 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
313 			else {
314 				for (i = 0; i < MAPSZ; i++)
315 					forcemap[i] &= tmpmap[i];
316 			}
317 		}
318 		/* mark frame as having been processed */
319 		board[cbp->c_vertex].s_flg |= MFLAG << r;
320 	} while ((cbp = cbp->c_next) != ecbp);
321 
322 	/*
323 	 * Try to make new 3rd level combos, 4th level, etc.
324 	 * Limit the search depth early in the game.
325 	 */
326 	d = 2;
327 	while (d <= ((unsigned)(movenum + 1) >> 1) && combolen > n) {
328 		if (debug) {
329 			snprintf(fmtbuf, sizeof fmtbuf,
330 				"%cL%d %d %d %d", "BW"[color],
331 				d, combolen - n, combocnt, elistcnt);
332 			dlog(fmtbuf);
333 			refresh();
334 		}
335 		n = combolen;
336 		addframes(d);
337 		d++;
338 	}
339 
340 	/* scan for combos at empty spots */
341 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
342 		for (ep = sp->s_empty; ep; ep = nep) {
343 			cbp = ep->e_combo;
344 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
345 				if (cbp->c_combo.s != sp->s_combo[color].s) {
346 					sp->s_combo[color].s = cbp->c_combo.s;
347 					sp->s_level[color] = cbp->c_nframes;
348 				} else if (cbp->c_nframes < sp->s_level[color])
349 					sp->s_level[color] = cbp->c_nframes;
350 			}
351 			nep = ep->e_next;
352 			free(ep);
353 			elistcnt--;
354 		}
355 		sp->s_empty = (struct elist *)0;
356 		for (ep = sp->s_nempty; ep; ep = nep) {
357 			cbp = ep->e_combo;
358 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
359 				if (cbp->c_combo.s != sp->s_combo[color].s) {
360 					sp->s_combo[color].s = cbp->c_combo.s;
361 					sp->s_level[color] = cbp->c_nframes;
362 				} else if (cbp->c_nframes < sp->s_level[color])
363 					sp->s_level[color] = cbp->c_nframes;
364 			}
365 			nep = ep->e_next;
366 			free(ep);
367 			elistcnt--;
368 		}
369 		sp->s_nempty = (struct elist *)0;
370 	}
371 
372 	/* remove old combos */
373 	if ((cbp = sortcombos) != (struct combostr *)0) {
374 		struct combostr *ncbp;
375 
376 		/* scan the list */
377 		ecbp = cbp;
378 		do {
379 			ncbp = cbp->c_next;
380 			free(cbp);
381 			combocnt--;
382 		} while ((cbp = ncbp) != ecbp);
383 		sortcombos = (struct combostr *)0;
384 	}
385 	combolen = 0;
386 
387 #ifdef DEBUG
388 	if (combocnt) {
389 		snprintf(fmtbuf, sizeof fmtbuf,
390 			"scanframes: %c combocnt %d", "BW"[color],
391 			combocnt);
392 		dlog(fmtbuf);
393 		whatsup(0);
394 	}
395 	if (elistcnt) {
396 		snprintf(fmtbuf, sizeof fmtbuf,
397 			"scanframes: %c elistcnt %d", "BW"[color],
398 			elistcnt);
399 		dlog(fmtbuf);
400 		whatsup(0);
401 	}
402 #endif
403 }
404 
405 /*
406  * Compute all level 2 combos of frames intersecting spot 'osp'
407  * within the frame 'ocbp' and combo value 's'.
408  */
409 void
410 makecombo2(ocbp, osp, off, s)
411 	struct combostr *ocbp;
412 	struct spotstr *osp;
413 	int off;
414 	int s;
415 {
416 	struct spotstr *fsp;
417 	struct combostr *ncbp;
418 	int f, r, d, c;
419 	int baseB, fcnt, emask, bmask, n;
420 	union comboval ocb, fcb;
421 	struct combostr **scbpp, *fcbp;
422 
423 	/* try to combine a new frame with those found so far */
424 	ocb.s = s;
425 	baseB = ocb.c.a + ocb.c.b - 1;
426 	fcnt = ocb.c.a - 2;
427 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
428 	for (r = 4; --r >= 0; ) {			/* for each direction */
429 	    /* don't include frames that overlap in the same direction */
430 	    if (r == ocbp->c_dir)
431 		continue;
432 	    d = dd[r];
433 	    /*
434 	     * Frame A combined with B is the same value as B combined with A
435 	     * so skip frames that have already been processed (MFLAG).
436 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
437 	     * since combining another frame with it isn't valid.
438 	     */
439 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
440 	    fsp = osp;
441 	    for (f = 0; f < 5; f++, fsp -= d) {		/* for each frame */
442 		if (fsp->s_occ == BORDER)
443 		    break;
444 		if (fsp->s_flg & bmask)
445 		    continue;
446 
447 		/* don't include frames of the wrong color */
448 		fcb.s = fsp->s_fval[curcolor][r].s;
449 		if (fcb.c.a >= MAXA)
450 		    continue;
451 
452 		/*
453 		 * Get the combo value for this frame.
454 		 * If this is the end point of the frame,
455 		 * use the closed ended value for the frame.
456 		 */
457 		if (f == 0 && (fcb.c.b || fcb.s == 0x101)) {
458 		    fcb.c.a++;
459 		    fcb.c.b = 0;
460 		}
461 
462 		/* compute combo value */
463 		c = fcb.c.a + ocb.c.a - 3;
464 		if (c > 4)
465 		    continue;
466 		n = fcb.c.a + fcb.c.b - 1;
467 		if (baseB < n)
468 		    n = baseB;
469 
470 		/* make a new combo! */
471 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
472 		    2 * sizeof(struct combostr *));
473 		if (ncbp == (struct combostr *)NULL)
474 		    qlog("Memory allocation failure.");
475 		scbpp = (struct combostr **)(ncbp + 1);
476 		fcbp = fsp->s_frame[r];
477 		if (ocbp < fcbp) {
478 		    scbpp[0] = ocbp;
479 		    scbpp[1] = fcbp;
480 		} else {
481 		    scbpp[0] = fcbp;
482 		    scbpp[1] = ocbp;
483 		}
484 		ncbp->c_combo.c.a = c;
485 		ncbp->c_combo.c.b = n;
486 		ncbp->c_link[0] = ocbp;
487 		ncbp->c_link[1] = fcbp;
488 		ncbp->c_linkv[0].s = ocb.s;
489 		ncbp->c_linkv[1].s = fcb.s;
490 		ncbp->c_voff[0] = off;
491 		ncbp->c_voff[1] = f;
492 		ncbp->c_vertex = osp - board;
493 		ncbp->c_nframes = 2;
494 		ncbp->c_dir = 0;
495 		ncbp->c_frameindex = 0;
496 		ncbp->c_flg = (ocb.c.b) ? C_OPEN_0 : 0;
497 		if (fcb.c.b)
498 		    ncbp->c_flg |= C_OPEN_1;
499 		ncbp->c_framecnt[0] = fcnt;
500 		ncbp->c_emask[0] = emask;
501 		ncbp->c_framecnt[1] = fcb.c.a - 2;
502 		ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
503 		    ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
504 		combocnt++;
505 
506 		if (c == 1 && debug > 1) {
507 		    snprintf(fmtbuf, sizeof fmtbuf,
508 			"%c c %d %d m %x %x o %d %d",
509 			"bw"[curcolor],
510 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
511 			ncbp->c_emask[0], ncbp->c_emask[1],
512 			ncbp->c_voff[0], ncbp->c_voff[1]);
513 		    dlog(fmtbuf);
514 		    printcombo(ncbp, fmtbuf, sizeof fmtbuf);
515 		    dlog(fmtbuf);
516 		}
517 		if (c > 1) {
518 		    /* record the empty spots that will complete this combo */
519 		    makeempty(ncbp);
520 
521 		    /* add the new combo to the end of the list */
522 		    appendcombo(ncbp);
523 		} else {
524 		    updatecombo(ncbp, curcolor);
525 		    free(ncbp);
526 		    combocnt--;
527 		}
528 #ifdef DEBUG
529 		if (c == 1 && debug > 1 || debug > 5) {
530 		    markcombo(ncbp);
531 		    bdisp();
532 		    whatsup(0);
533 		    clearcombo(ncbp, 0);
534 		}
535 #endif /* DEBUG */
536 	    }
537 	}
538 }
539 
540 /*
541  * Scan the sorted list of frames and try to add a frame to
542  * combinations of 'level' number of frames.
543  */
544 void
545 addframes(level)
546 	int level;
547 {
548 	struct combostr *cbp, *ecbp;
549 	struct spotstr *sp, *fsp;
550 	struct elist *ep, *nep;
551 	int i, r, d;
552 	struct combostr **cbpp, *pcbp;
553 	union comboval fcb, cb;
554 
555 	curlevel = level;
556 
557 	/* scan for combos at empty spots */
558 	i = curcolor;
559 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
560 		for (ep = sp->s_empty; ep; ep = nep) {
561 			cbp = ep->e_combo;
562 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
563 				if (cbp->c_combo.s != sp->s_combo[i].s) {
564 					sp->s_combo[i].s = cbp->c_combo.s;
565 					sp->s_level[i] = cbp->c_nframes;
566 				} else if (cbp->c_nframes < sp->s_level[i])
567 					sp->s_level[i] = cbp->c_nframes;
568 			}
569 			nep = ep->e_next;
570 			free(ep);
571 			elistcnt--;
572 		}
573 		sp->s_empty = sp->s_nempty;
574 		sp->s_nempty = (struct elist *)0;
575 	}
576 
577 	/* try to add frames to the uncompleted combos at level curlevel */
578 	cbp = ecbp = sortframes[curcolor];
579 	do {
580 		fsp = &board[cbp->c_vertex];
581 		r = cbp->c_dir;
582 		/* skip frames that are part of a <1,x> combo */
583 		if (fsp->s_flg & (FFLAG << r))
584 			continue;
585 
586 		/*
587 		 * Don't include <1,x> combo frames,
588 		 * treat it as a closed three in a row instead.
589 		 */
590 		fcb.s = fsp->s_fval[curcolor][r].s;
591 		if (fcb.s == 0x101)
592 			fcb.s = 0x200;
593 
594 		/*
595 		 * If this is an open ended frame, use
596 		 * the combo value with the end closed.
597 		 */
598 		if (fsp->s_occ == EMPTY) {
599 			if (fcb.c.b) {
600 				cb.c.a = fcb.c.a + 1;
601 				cb.c.b = 0;
602 			} else
603 				cb.s = fcb.s;
604 			makecombo(cbp, fsp, 0, cb.s);
605 		}
606 
607 		/*
608 		 * The next four spots are handled the same for both
609 		 * open and closed ended frames.
610 		 */
611 		d = dd[r];
612 		sp = fsp + d;
613 		for (i = 1; i < 5; i++, sp += d) {
614 			if (sp->s_occ != EMPTY)
615 				continue;
616 			makecombo(cbp, sp, i, fcb.s);
617 		}
618 	} while ((cbp = cbp->c_next) != ecbp);
619 
620 	/* put all the combos in the hash list on the sorted list */
621 	cbpp = &hashcombos[FAREA];
622 	do {
623 		cbp = *--cbpp;
624 		if (cbp == (struct combostr *)0)
625 			continue;
626 		*cbpp = (struct combostr *)0;
627 		ecbp = sortcombos;
628 		if (ecbp == (struct combostr *)0)
629 			sortcombos = cbp;
630 		else {
631 			/* append to sort list */
632 			pcbp = ecbp->c_prev;
633 			pcbp->c_next = cbp;
634 			ecbp->c_prev = cbp->c_prev;
635 			cbp->c_prev->c_next = ecbp;
636 			cbp->c_prev = pcbp;
637 		}
638 	} while (cbpp != hashcombos);
639 }
640 
641 /*
642  * Compute all level N combos of frames intersecting spot 'osp'
643  * within the frame 'ocbp' and combo value 's'.
644  */
645 void
646 makecombo(ocbp, osp, off, s)
647 	struct combostr *ocbp;
648 	struct spotstr *osp;
649 	int off;
650 	int s;
651 {
652 	struct combostr *cbp, *ncbp;
653 	struct spotstr *sp;
654 	struct elist *ep;
655 	int n, c;
656 	struct elist *nep;
657 	struct combostr **scbpp;
658 	int baseB, fcnt, emask, verts;
659 	union comboval ocb;
660 	struct ovlp_info vertices[1];
661 
662 	ocb.s = s;
663 	baseB = ocb.c.a + ocb.c.b - 1;
664 	fcnt = ocb.c.a - 2;
665 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
666 	for (ep = osp->s_empty; ep; ep = ep->e_next) {
667 	    /* check for various kinds of overlap */
668 	    cbp = ep->e_combo;
669 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
670 	    if (verts < 0)
671 		continue;
672 
673 	    /* check to see if this frame forms a valid loop */
674 	    if (verts) {
675 		sp = &board[vertices[0].o_intersect];
676 #ifdef DEBUG
677 		if (sp->s_occ != EMPTY) {
678 		    snprintf(fmtbuf, sizeof fmtbuf,
679 			"loop: %c %s", "BW"[curcolor],
680 			stoc(sp - board));
681 		    dlog(fmtbuf);
682 		    whatsup(0);
683 		}
684 #endif
685 		/*
686 		 * It is a valid loop if the intersection spot
687 		 * of the frame we are trying to attach is one
688 		 * of the completion spots of the combostr
689 		 * we are trying to attach the frame to.
690 		 */
691 		for (nep = sp->s_empty; nep; nep = nep->e_next) {
692 		    if (nep->e_combo == cbp)
693 			goto fnd;
694 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
695 			break;
696 		}
697 		/* frame overlaps but not at a valid spot */
698 		continue;
699 	    fnd:
700 		;
701 	    }
702 
703 	    /* compute the first half of the combo value */
704 	    c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
705 	    if (c > 4)
706 		continue;
707 
708 	    /* compute the second half of the combo value */
709 	    n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
710 	    if (baseB < n)
711 		n = baseB;
712 
713 	    /* make a new combo! */
714 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
715 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
716 	    if (ncbp == (struct combostr *)NULL)
717 		qlog("Memory allocation failure.");
718 	    scbpp = (struct combostr **)(ncbp + 1);
719 	    if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
720 		free(ncbp);
721 		continue;
722 	    }
723 	    combocnt++;
724 
725 	    ncbp->c_combo.c.a = c;
726 	    ncbp->c_combo.c.b = n;
727 	    ncbp->c_link[0] = cbp;
728 	    ncbp->c_link[1] = ocbp;
729 	    ncbp->c_linkv[1].s = ocb.s;
730 	    ncbp->c_voff[1] = off;
731 	    ncbp->c_vertex = osp - board;
732 	    ncbp->c_nframes = cbp->c_nframes + 1;
733 	    ncbp->c_flg = ocb.c.b ? C_OPEN_1 : 0;
734 	    ncbp->c_frameindex = ep->e_frameindex;
735 	    /*
736 	     * Update the completion spot mask of the frame we
737 	     * are attaching 'ocbp' to so the intersection isn't
738 	     * listed twice.
739 	     */
740 	    ncbp->c_framecnt[0] = ep->e_framecnt;
741 	    ncbp->c_emask[0] = ep->e_emask;
742 	    if (verts) {
743 		ncbp->c_flg |= C_LOOP;
744 		ncbp->c_dir = vertices[0].o_frameindex;
745 		ncbp->c_framecnt[1] = fcnt - 1;
746 		if (ncbp->c_framecnt[1]) {
747 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
748 			dd[ocbp->c_dir];
749 		    ncbp->c_emask[1] = emask & ~(1 << n);
750 		} else
751 		    ncbp->c_emask[1] = 0;
752 		ncbp->c_voff[0] = vertices[0].o_off;
753 	    } else {
754 		ncbp->c_dir = 0;
755 		ncbp->c_framecnt[1] = fcnt;
756 		ncbp->c_emask[1] = emask;
757 		ncbp->c_voff[0] = ep->e_off;
758 	    }
759 
760 	    if (c == 1 && debug > 1) {
761 		snprintf(fmtbuf, sizeof fmtbuf,
762 		    "%c v%d i%d d%d c %d %d m %x %x o %d %d",
763 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
764 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
765 		    ncbp->c_emask[0], ncbp->c_emask[1],
766 		    ncbp->c_voff[0], ncbp->c_voff[1]);
767 		dlog(fmtbuf);
768 		printcombo(ncbp, fmtbuf, sizeof fmtbuf);
769 		dlog(fmtbuf);
770 	    }
771 	    if (c > 1) {
772 		/* record the empty spots that will complete this combo */
773 		makeempty(ncbp);
774 		combolen++;
775 	    } else {
776 		/* update board values */
777 		updatecombo(ncbp, curcolor);
778 	    }
779 #ifdef DEBUG
780 	    if (c == 1 && debug > 1 || debug > 4) {
781 		markcombo(ncbp);
782 		bdisp();
783 		whatsup(0);
784 		clearcombo(ncbp, 0);
785 	    }
786 #endif /* DEBUG */
787 	}
788 }
789 
790 #define MAXDEPTH	100
791 struct elist	einfo[MAXDEPTH];
792 struct combostr	*ecombo[MAXDEPTH];	/* separate from elist to save space */
793 
794 /*
795  * Add the combostr 'ocbp' to the empty spots list for each empty spot
796  * in 'ocbp' that will complete the combo.
797  */
798 void
799 makeempty(ocbp)
800 	struct combostr *ocbp;
801 {
802 	struct combostr *cbp, **cbpp;
803 	struct elist *ep, *nep;
804 	struct spotstr *sp;
805 	int s, d, m, emask, i;
806 	int nframes;
807 
808 	if (debug > 2) {
809 		snprintf(fmtbuf, sizeof fmtbuf, "E%c ", "bw"[curcolor]);
810 		printcombo(ocbp, fmtbuf + 3, sizeof fmtbuf - 3);
811 		dlog(fmtbuf);
812 	}
813 
814 	/* should never happen but check anyway */
815 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
816 		return;
817 
818 	/*
819 	 * The lower level combo can be pointed to by more than one
820 	 * higher level 'struct combostr' so we can't modify the
821 	 * lower level. Therefore, higher level combos store the
822 	 * real mask of the lower level frame in c_emask[0] and the
823 	 * frame number in c_frameindex.
824 	 *
825 	 * First we traverse the tree from top to bottom and save the
826 	 * connection info. Then we traverse the tree from bottom to
827 	 * top overwriting lower levels with the newer emask information.
828 	 */
829 	ep = &einfo[nframes];
830 	cbpp = &ecombo[nframes];
831 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
832 		ep--;
833 		ep->e_combo = cbp;
834 		*--cbpp = cbp->c_link[1];
835 		ep->e_off = cbp->c_voff[1];
836 		ep->e_frameindex = cbp->c_frameindex;
837 		ep->e_fval.s = cbp->c_linkv[1].s;
838 		ep->e_framecnt = cbp->c_framecnt[1];
839 		ep->e_emask = cbp->c_emask[1];
840 	}
841 	cbp = ep->e_combo;
842 	ep--;
843 	ep->e_combo = cbp;
844 	*--cbpp = cbp->c_link[0];
845 	ep->e_off = cbp->c_voff[0];
846 	ep->e_frameindex = 0;
847 	ep->e_fval.s = cbp->c_linkv[0].s;
848 	ep->e_framecnt = cbp->c_framecnt[0];
849 	ep->e_emask = cbp->c_emask[0];
850 
851 	/* now update the emask info */
852 	s = 0;
853 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
854 		cbp = ep->e_combo;
855 		nep = &einfo[ep->e_frameindex];
856 		nep->e_framecnt = cbp->c_framecnt[0];
857 		nep->e_emask = cbp->c_emask[0];
858 
859 		if (cbp->c_flg & C_LOOP) {
860 			s++;
861 			/*
862 			 * Account for the fact that this frame connects
863 			 * to a previous one (thus forming a loop).
864 			 */
865 			nep = &einfo[cbp->c_dir];
866 			if (--nep->e_framecnt)
867 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
868 			else
869 				nep->e_emask = 0;
870 		}
871 	}
872 
873 	/*
874 	 * We only need to update the emask values of "complete" loops
875 	 * to include the intersection spots.
876 	 */
877 	if (s && ocbp->c_combo.c.a == 2) {
878 		/* process loops from the top down */
879 		ep = &einfo[nframes];
880 		do {
881 			ep--;
882 			cbp = ep->e_combo;
883 			if (!(cbp->c_flg & C_LOOP))
884 				continue;
885 
886 			/*
887 			 * Update the emask values to include the
888 			 * intersection spots.
889 			 */
890 			nep = &einfo[cbp->c_dir];
891 			nep->e_framecnt = 1;
892 			nep->e_emask = 1 << cbp->c_voff[0];
893 			ep->e_framecnt = 1;
894 			ep->e_emask = 1 << ep->e_off;
895 			ep = &einfo[ep->e_frameindex];
896 			do {
897 				ep->e_framecnt = 1;
898 				ep->e_emask = 1 << ep->e_off;
899 				ep = &einfo[ep->e_frameindex];
900 			} while (ep > nep);
901 		} while (ep != einfo);
902 	}
903 
904 	/* check all the frames for completion spots */
905 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
906 		/* skip this frame if there are no incomplete spots in it */
907 		if ((emask = ep->e_emask) == 0)
908 			continue;
909 		cbp = *cbpp;
910 		sp = &board[cbp->c_vertex];
911 		d = dd[cbp->c_dir];
912 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
913 			if (sp->s_occ != EMPTY || !(emask & m))
914 				continue;
915 
916 			/* add the combo to the list of empty spots */
917 			nep = (struct elist *)malloc(sizeof(struct elist));
918 			if (nep == (struct elist *)NULL)
919 				qlog("Memory allocation failure.");
920 			nep->e_combo = ocbp;
921 			nep->e_off = s;
922 			nep->e_frameindex = i;
923 			if (ep->e_framecnt > 1) {
924 				nep->e_framecnt = ep->e_framecnt - 1;
925 				nep->e_emask = emask & ~m;
926 			} else {
927 				nep->e_framecnt = 0;
928 				nep->e_emask = 0;
929 			}
930 			nep->e_fval.s = ep->e_fval.s;
931 			if (debug > 2) {
932 				snprintf(fmtbuf, sizeof fmtbuf,
933 					"e %s o%d i%d c%d m%x %x",
934 					stoc(sp - board),
935 					nep->e_off,
936 					nep->e_frameindex,
937 					nep->e_framecnt,
938 					nep->e_emask,
939 					nep->e_fval.s);
940 				dlog(fmtbuf);
941 			}
942 
943 			/* sort by the number of frames in the combo */
944 			nep->e_next = sp->s_nempty;
945 			sp->s_nempty = nep;
946 			elistcnt++;
947 		}
948 	}
949 }
950 
951 /*
952  * Update the board value based on the combostr.
953  * This is called only if 'cbp' is a <1,x> combo.
954  * We handle things differently depending on whether the next move
955  * would be trying to "complete" the combo or trying to block it.
956  */
957 void
958 updatecombo(cbp, color)
959 	struct combostr *cbp;
960 	int color;
961 {
962 	struct spotstr *sp;
963 	struct combostr *tcbp;
964 	int i, d;
965 	int nframes, s, flg = 0;
966 	union comboval cb;
967 
968 	/* save the top level value for the whole combo */
969 	cb.c.a = cbp->c_combo.c.a;
970 	nframes = cbp->c_nframes;
971 
972 	if (color != nextcolor)
973 		memset(tmpmap, 0, sizeof(tmpmap));
974 
975 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
976 		flg = cbp->c_flg;
977 		cb.c.b = cbp->c_combo.c.b;
978 		if (color == nextcolor) {
979 			/* update the board value for the vertex */
980 			sp = &board[cbp->c_vertex];
981 			sp->s_nforce[color]++;
982 			if (cb.s <= sp->s_combo[color].s) {
983 				if (cb.s != sp->s_combo[color].s) {
984 					sp->s_combo[color].s = cb.s;
985 					sp->s_level[color] = nframes;
986 				} else if (nframes < sp->s_level[color])
987 					sp->s_level[color] = nframes;
988 			}
989 		} else {
990 			/* update the board values for each spot in frame */
991 			sp = &board[s = tcbp->c_vertex];
992 			d = dd[tcbp->c_dir];
993 			i = (flg & C_OPEN_1) ? 6 : 5;
994 			for (; --i >= 0; sp += d, s += d) {
995 				if (sp->s_occ != EMPTY)
996 					continue;
997 				sp->s_nforce[color]++;
998 				if (cb.s <= sp->s_combo[color].s) {
999 					if (cb.s != sp->s_combo[color].s) {
1000 						sp->s_combo[color].s = cb.s;
1001 						sp->s_level[color] = nframes;
1002 					} else if (nframes < sp->s_level[color])
1003 						sp->s_level[color] = nframes;
1004 				}
1005 				BIT_SET(tmpmap, s);
1006 			}
1007 		}
1008 
1009 		/* mark the frame as being part of a <1,x> combo */
1010 		board[tcbp->c_vertex].s_flg |= FFLAG << tcbp->c_dir;
1011 	}
1012 
1013 	if (color != nextcolor) {
1014 		/* update the board values for each spot in frame */
1015 		sp = &board[s = cbp->c_vertex];
1016 		d = dd[cbp->c_dir];
1017 		i = (flg & C_OPEN_0) ? 6 : 5;
1018 		for (; --i >= 0; sp += d, s += d) {
1019 			if (sp->s_occ != EMPTY)
1020 				continue;
1021 			sp->s_nforce[color]++;
1022 			if (cb.s <= sp->s_combo[color].s) {
1023 				if (cb.s != sp->s_combo[color].s) {
1024 					sp->s_combo[color].s = cb.s;
1025 					sp->s_level[color] = nframes;
1026 				} else if (nframes < sp->s_level[color])
1027 					sp->s_level[color] = nframes;
1028 			}
1029 			BIT_SET(tmpmap, s);
1030 		}
1031 		if (nforce == 0)
1032 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
1033 		else {
1034 			for (i = 0; i < MAPSZ; i++)
1035 				forcemap[i] &= tmpmap[i];
1036 		}
1037 		nforce++;
1038 	}
1039 
1040 	/* mark the frame as being part of a <1,x> combo */
1041 	board[cbp->c_vertex].s_flg |= FFLAG << cbp->c_dir;
1042 }
1043 
1044 /*
1045  * Add combo to the end of the list.
1046  */
1047 void
1048 appendcombo(cbp)
1049 	struct combostr *cbp;
1050 {
1051 	struct combostr *pcbp, *ncbp;
1052 
1053 	combolen++;
1054 	ncbp = sortcombos;
1055 	if (ncbp == (struct combostr *)0) {
1056 		sortcombos = cbp;
1057 		cbp->c_next = cbp;
1058 		cbp->c_prev = cbp;
1059 		return;
1060 	}
1061 	pcbp = ncbp->c_prev;
1062 	cbp->c_next = ncbp;
1063 	cbp->c_prev = pcbp;
1064 	ncbp->c_prev = cbp;
1065 	pcbp->c_next = cbp;
1066 }
1067 
1068 /*
1069  * Return zero if it is valid to combine frame 'fcbp' with the frames
1070  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1071  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1072  * would form some kind of valid loop. Also return the intersection spots
1073  * in 'vertices[]' beside the known intersection at spot 'osp'.
1074  * Return -1 if 'fcbp' should not be combined with 'cbp'.
1075  * 's' is the combo value for frame 'fcpb'.
1076  */
1077 int
1078 checkframes(cbp, fcbp, osp, s, vertices)
1079 	struct combostr *cbp;
1080 	struct combostr *fcbp;
1081 	struct spotstr *osp;
1082 	int s;
1083 	struct ovlp_info *vertices;
1084 {
1085 	struct combostr *tcbp, *lcbp = NULL;
1086 	int i, n, mask, flg, verts, idx, fcnt;
1087 	union comboval cb;
1088 	u_char *str;
1089 	short *ip;
1090 
1091 	cb.s = s;
1092 	fcnt = cb.c.a - 2;
1093 	verts = 0;
1094 	flg = 0;
1095 	idx = cbp->c_nframes;
1096 	n = (fcbp - frames) * FAREA;
1097 	str = &overlap[n];
1098 	ip = &intersect[n];
1099 	/*
1100 	 * i == which overlap bit to test based on whether 'fcbp' is
1101 	 * an open or closed frame.
1102 	 */
1103 	i = cb.c.b ? 2 : 0;
1104 	for (; (tcbp = cbp->c_link[1]) != NULL; lcbp = cbp, cbp = cbp->c_link[0]) {
1105 		if (tcbp == fcbp)
1106 			return (-1);	/* fcbp is already included */
1107 
1108 		/* check for intersection of 'tcbp' with 'fcbp' */
1109 		idx--;
1110 		mask = str[tcbp - frames];
1111 		flg = cbp->c_flg;
1112 		n = i + ((flg & C_OPEN_1) != 0);
1113 		if (mask & (1 << n)) {
1114 			/*
1115 			 * The two frames are not independent if they
1116 			 * both lie in the same line and intersect at
1117 			 * more than one point.
1118 			 */
1119 			if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1120 				return (-1);
1121 			/*
1122 			 * If this is not the spot we are attaching
1123 			 * 'fcbp' to and it is a reasonable intersection
1124 			 * spot, then there might be a loop.
1125 			 */
1126 			n = ip[tcbp - frames];
1127 			if (osp != &board[n]) {
1128 				/* check to see if this is a valid loop */
1129 				if (verts)
1130 					return (-1);
1131 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1132 					return (-1);
1133 				/*
1134 				 * Check to be sure the intersection is not
1135 				 * one of the end points if it is an open
1136 				 * ended frame.
1137 				 */
1138 				if ((flg & C_OPEN_1) &&
1139 				    (n == tcbp->c_vertex ||
1140 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1141 					return (-1);	/* invalid overlap */
1142 				if (cb.c.b &&
1143 				    (n == fcbp->c_vertex ||
1144 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1145 					return (-1);	/* invalid overlap */
1146 
1147 				vertices->o_intersect = n;
1148 				vertices->o_fcombo = cbp;
1149 				vertices->o_link = 1;
1150 				vertices->o_off = (n - tcbp->c_vertex) /
1151 					dd[tcbp->c_dir];
1152 				vertices->o_frameindex = idx;
1153 				verts++;
1154 			}
1155 		}
1156 		n = i + ((flg & C_OPEN_0) != 0);
1157 	}
1158 	if (cbp == fcbp)
1159 		return (-1);	/* fcbp is already included */
1160 
1161 	/* check for intersection of 'cbp' with 'fcbp' */
1162 	mask = str[cbp - frames];
1163 	if (mask & (1 << n)) {
1164 		/*
1165 		 * The two frames are not independent if they
1166 		 * both lie in the same line and intersect at
1167 		 * more than one point.
1168 		 */
1169 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1170 			return (-1);
1171 		/*
1172 		 * If this is not the spot we are attaching
1173 		 * 'fcbp' to and it is a reasonable intersection
1174 		 * spot, then there might be a loop.
1175 		 */
1176 		n = ip[cbp - frames];
1177 		if (osp != &board[n]) {
1178 			/* check to see if this is a valid loop */
1179 			if (verts)
1180 				return (-1);
1181 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1182 				return (-1);
1183 			/*
1184 			 * Check to be sure the intersection is not
1185 			 * one of the end points if it is an open
1186 			 * ended frame.
1187 			 */
1188 			if ((flg & C_OPEN_0) &&
1189 			    (n == cbp->c_vertex ||
1190 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1191 				return (-1);	/* invalid overlap */
1192 			if (cb.c.b &&
1193 			    (n == fcbp->c_vertex ||
1194 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1195 				return (-1);	/* invalid overlap */
1196 
1197 			vertices->o_intersect = n;
1198 			vertices->o_fcombo = lcbp;
1199 			vertices->o_link = 0;
1200 			vertices->o_off = (n - cbp->c_vertex) /
1201 				dd[cbp->c_dir];
1202 			vertices->o_frameindex = 0;
1203 			verts++;
1204 		}
1205 	}
1206 	return (verts);
1207 }
1208 
1209 /*
1210  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1211  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1212  * Return true if this list of frames is already in the hash list.
1213  * Otherwise, add the new combo to the hash list.
1214  */
1215 int
1216 sortcombo(scbpp, cbpp, fcbp)
1217 	struct combostr **scbpp;
1218 	struct combostr **cbpp;
1219 	struct combostr *fcbp;
1220 {
1221 	struct combostr **spp, **cpp;
1222 	struct combostr *cbp, *ecbp;
1223 	int n, inx;
1224 
1225 #ifdef DEBUG
1226 	if (debug > 3) {
1227 		char *str;
1228 
1229 		snprintf(fmtbuf, sizeof fmtbuf,
1230 			"sortc: %s%c l%d", stoc(fcbp->c_vertex),
1231 			pdir[fcbp->c_dir], curlevel);
1232 		dlog(fmtbuf);
1233 		str = fmtbuf;
1234 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1235 			snprintf(str, fmtbuf + sizeof fmtbuf - str,
1236 				" %s%c", stoc((*cpp)->c_vertex),
1237 				pdir[(*cpp)->c_dir]);
1238 			str += strlen(str);
1239 		}
1240 		dlog(fmtbuf);
1241 	}
1242 #endif /* DEBUG */
1243 
1244 	/* first build the new sorted list */
1245 	n = curlevel + 1;
1246 	spp = scbpp + n;
1247 	cpp = cbpp + curlevel;
1248 	do {
1249 		cpp--;
1250 		if (fcbp > *cpp) {
1251 			*--spp = fcbp;
1252 			do
1253 				*--spp = *cpp;
1254 			while (cpp-- != cbpp);
1255 			goto inserted;
1256 		}
1257 		*--spp = *cpp;
1258 	} while (cpp != cbpp);
1259 	*--spp = fcbp;
1260 inserted:
1261 
1262 	/* now check to see if this list of frames has already been seen */
1263 	cbp = hashcombos[inx = *scbpp - frames];
1264 	if (cbp == (struct combostr *)0) {
1265 		/*
1266 		 * Easy case, this list hasn't been seen.
1267 		 * Add it to the hash list.
1268 		 */
1269 		fcbp = (struct combostr *)
1270 			((char *)scbpp - sizeof(struct combostr));
1271 		hashcombos[inx] = fcbp;
1272 		fcbp->c_next = fcbp->c_prev = fcbp;
1273 		return (0);
1274 	}
1275 	ecbp = cbp;
1276 	do {
1277 		cbpp = (struct combostr **)(cbp + 1);
1278 		cpp = cbpp + n;
1279 		spp = scbpp + n;
1280 		cbpp++;	/* first frame is always the same */
1281 		do {
1282 			if (*--spp != *--cpp)
1283 				goto next;
1284 		} while (cpp != cbpp);
1285 		/* we found a match */
1286 #ifdef DEBUG
1287 		if (debug > 3) {
1288 			char *str;
1289 
1290 			snprintf(fmtbuf, sizeof fmtbuf, "sort1: n%d", n);
1291 			dlog(fmtbuf);
1292 			str = fmtbuf;
1293 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1294 				snprintf(str, fmtbuf + sizeof fmtbuf - str,
1295 					" %s%c", stoc((*cpp)->c_vertex),
1296 					pdir[(*cpp)->c_dir]);
1297 				str += strlen(str);
1298 			}
1299 			dlog(fmtbuf);
1300 			printcombo(cbp, fmtbuf, sizeof fmtbuf);
1301 			dlog(fmtbuf);
1302 			str = fmtbuf;
1303 			cbpp--;
1304 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1305 				snprintf(str, fmtbuf + sizeof fmtbuf - str,
1306 					" %s%c", stoc((*cpp)->c_vertex),
1307 					pdir[(*cpp)->c_dir]);
1308 				str += strlen(str);
1309 			}
1310 			dlog(fmtbuf);
1311 		}
1312 #endif /* DEBUG */
1313 		return (1);
1314 	next:
1315 		;
1316 	} while ((cbp = cbp->c_next) != ecbp);
1317 	/*
1318 	 * This list of frames hasn't been seen.
1319 	 * Add it to the hash list.
1320 	 */
1321 	ecbp = cbp->c_prev;
1322 	fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
1323 	fcbp->c_next = cbp;
1324 	fcbp->c_prev = ecbp;
1325 	cbp->c_prev = fcbp;
1326 	ecbp->c_next = fcbp;
1327 	return (0);
1328 }
1329 
1330 /*
1331  * Print the combo into string 'str'.
1332  */
1333 void
1334 printcombo(cbp, str, strl)
1335 	struct combostr *cbp;
1336 	char *str;
1337 	size_t strl;
1338 {
1339 	char *basestr = str;
1340 	struct combostr *tcbp;
1341 
1342 	snprintf(str, strl, "%x/%d", cbp->c_combo.s, cbp->c_nframes);
1343 	str += strlen(str);
1344 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1345 		snprintf(str, basestr + strl - str,
1346 			" %s%c%x", stoc(tcbp->c_vertex), pdir[tcbp->c_dir],
1347 			cbp->c_flg);
1348 		str += strlen(str);
1349 	}
1350 	snprintf(str, basestr + strl - str,
1351 		" %s%c", stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1352 }
1353 
1354 #ifdef DEBUG
1355 void
1356 markcombo(ocbp)
1357 	struct combostr *ocbp;
1358 {
1359 	struct combostr *cbp, *tcbp, **cbpp;
1360 	struct elist *ep, *nep, **epp;
1361 	struct spotstr *sp;
1362 	int s, d, m, i;
1363 	int nframes;
1364 	int r, n, flg, cmask, omask;
1365 
1366 	/* should never happen but check anyway */
1367 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1368 		return;
1369 
1370 	/*
1371 	 * The lower level combo can be pointed to by more than one
1372 	 * higher level 'struct combostr' so we can't modify the
1373 	 * lower level. Therefore, higher level combos store the
1374 	 * real mask of the lower level frame in c_emask[0] and the
1375 	 * frame number in c_frameindex.
1376 	 *
1377 	 * First we traverse the tree from top to bottom and save the
1378 	 * connection info. Then we traverse the tree from bottom to
1379 	 * top overwriting lower levels with the newer emask information.
1380 	 */
1381 	ep = &einfo[nframes];
1382 	cbpp = &ecombo[nframes];
1383 	for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
1384 		ep--;
1385 		ep->e_combo = cbp;
1386 		*--cbpp = cbp->c_link[1];
1387 		ep->e_off = cbp->c_voff[1];
1388 		ep->e_frameindex = cbp->c_frameindex;
1389 		ep->e_fval.s = cbp->c_linkv[1].s;
1390 		ep->e_framecnt = cbp->c_framecnt[1];
1391 		ep->e_emask = cbp->c_emask[1];
1392 	}
1393 	cbp = ep->e_combo;
1394 	ep--;
1395 	ep->e_combo = cbp;
1396 	*--cbpp = cbp->c_link[0];
1397 	ep->e_off = cbp->c_voff[0];
1398 	ep->e_frameindex = 0;
1399 	ep->e_fval.s = cbp->c_linkv[0].s;
1400 	ep->e_framecnt = cbp->c_framecnt[0];
1401 	ep->e_emask = cbp->c_emask[0];
1402 
1403 	/* now update the emask info */
1404 	s = 0;
1405 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
1406 		cbp = ep->e_combo;
1407 		nep = &einfo[ep->e_frameindex];
1408 		nep->e_framecnt = cbp->c_framecnt[0];
1409 		nep->e_emask = cbp->c_emask[0];
1410 
1411 		if (cbp->c_flg & C_LOOP) {
1412 			s++;
1413 			/*
1414 			 * Account for the fact that this frame connects
1415 			 * to a previous one (thus forming a loop).
1416 			 */
1417 			nep = &einfo[cbp->c_dir];
1418 			if (--nep->e_framecnt)
1419 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
1420 			else
1421 				nep->e_emask = 0;
1422 		}
1423 	}
1424 
1425 	/*
1426 	 * We only need to update the emask values of "complete" loops
1427 	 * to include the intersection spots.
1428 	 */
1429 	if (s && ocbp->c_combo.c.a == 2) {
1430 		/* process loops from the top down */
1431 		ep = &einfo[nframes];
1432 		do {
1433 			ep--;
1434 			cbp = ep->e_combo;
1435 			if (!(cbp->c_flg & C_LOOP))
1436 				continue;
1437 
1438 			/*
1439 			 * Update the emask values to include the
1440 			 * intersection spots.
1441 			 */
1442 			nep = &einfo[cbp->c_dir];
1443 			nep->e_framecnt = 1;
1444 			nep->e_emask = 1 << cbp->c_voff[0];
1445 			ep->e_framecnt = 1;
1446 			ep->e_emask = 1 << ep->e_off;
1447 			ep = &einfo[ep->e_frameindex];
1448 			do {
1449 				ep->e_framecnt = 1;
1450 				ep->e_emask = 1 << ep->e_off;
1451 				ep = &einfo[ep->e_frameindex];
1452 			} while (ep > nep);
1453 		} while (ep != einfo);
1454 	}
1455 
1456 	/* mark all the frames with the completion spots */
1457 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1458 		m = ep->e_emask;
1459 		cbp = *cbpp;
1460 		sp = &board[cbp->c_vertex];
1461 		d = dd[s = cbp->c_dir];
1462 		cmask = CFLAG << s;
1463 		omask = (IFLAG | CFLAG) << s;
1464 		s = ep->e_fval.c.b ? 6 : 5;
1465 		for (; --s >= 0; sp += d, m >>= 1)
1466 			sp->s_flg |= (m & 1) ? omask : cmask;
1467 	}
1468 }
1469 
1470 void
1471 clearcombo(cbp, open)
1472 	struct combostr *cbp;
1473 	int open;
1474 {
1475 	struct spotstr *sp;
1476 	struct combostr *tcbp;
1477 	int d, n, mask;
1478 
1479 	for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
1480 		clearcombo(tcbp, cbp->c_flg & C_OPEN_1);
1481 		open = cbp->c_flg & C_OPEN_0;
1482 	}
1483 	sp = &board[cbp->c_vertex];
1484 	d = dd[n = cbp->c_dir];
1485 	mask = ~((IFLAG | CFLAG) << n);
1486 	n = open ? 6 : 5;
1487 	for (; --n >= 0; sp += d)
1488 		sp->s_flg &= mask;
1489 }
1490 
1491 int
1492 list_eq(scbpp, cbpp, n)
1493 	struct combostr **scbpp;
1494 	struct combostr **cbpp;
1495 	int n;
1496 {
1497 	struct combostr **spp, **cpp;
1498 
1499 	spp = scbpp + n;
1500 	cpp = cbpp + n;
1501 	do {
1502 		if (*--spp != *--cpp)
1503 			return (0);
1504 	} while (cpp != cbpp);
1505 	/* we found a match */
1506 	return (1);
1507 }
1508 #endif /* DEBUG */
1509