1 /* $OpenBSD: hack.u_init.c,v 1.11 2016/01/09 18:33:15 mestre Exp $ */ 2 3 /* 4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica, 5 * Amsterdam 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * - Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * - Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * - Neither the name of the Stichting Centrum voor Wiskunde en 20 * Informatica, nor the names of its contributors may be used to endorse or 21 * promote products derived from this software without specific prior 22 * written permission. 23 * 24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER 28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 35 */ 36 37 /* 38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org> 39 * All rights reserved. 40 * 41 * Redistribution and use in source and binary forms, with or without 42 * modification, are permitted provided that the following conditions 43 * are met: 44 * 1. Redistributions of source code must retain the above copyright 45 * notice, this list of conditions and the following disclaimer. 46 * 2. Redistributions in binary form must reproduce the above copyright 47 * notice, this list of conditions and the following disclaimer in the 48 * documentation and/or other materials provided with the distribution. 49 * 3. The name of the author may not be used to endorse or promote products 50 * derived from this software without specific prior written permission. 51 * 52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, 53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY 54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 62 */ 63 64 #include <ctype.h> 65 #include <stdio.h> 66 #include <stdlib.h> 67 68 #include "hack.h" 69 70 #define UNDEF_TYP 0 71 #define UNDEF_SPE '\177' 72 extern char plname[]; 73 74 struct you zerou; 75 char pl_character[PL_CSIZ]; 76 char *(roles[]) = { /* must all have distinct first letter */ 77 /* roles[4] may be changed to -woman */ 78 "Tourist", "Speleologist", "Fighter", "Knight", 79 "Cave-man", "Wizard" 80 }; 81 #define NR_OF_ROLES SIZE(roles) 82 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */ 83 84 struct trobj { 85 uchar trotyp; 86 schar trspe; 87 char trolet; 88 Bitfield(trquan,6); 89 Bitfield(trknown,1); 90 }; 91 92 #ifdef WIZARD 93 struct trobj Extra_objs[] = { 94 { 0, 0, 0, 0, 0 }, 95 { 0, 0, 0, 0, 0 } 96 }; 97 #endif /* WIZARD */ 98 99 struct trobj Cave_man[] = { 100 { MACE, 1, WEAPON_SYM, 1, 1 }, 101 { BOW, 1, WEAPON_SYM, 1, 1 }, 102 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */ 103 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 104 { 0, 0, 0, 0, 0} 105 }; 106 107 struct trobj Fighter[] = { 108 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 }, 109 { RING_MAIL, 0, ARMOR_SYM, 1, 1 }, 110 { 0, 0, 0, 0, 0 } 111 }; 112 113 struct trobj Knight[] = { 114 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 }, 115 { SPEAR, 2, WEAPON_SYM, 1, 1 }, 116 { RING_MAIL, 1, ARMOR_SYM, 1, 1 }, 117 { HELMET, 0, ARMOR_SYM, 1, 1 }, 118 { SHIELD, 0, ARMOR_SYM, 1, 1 }, 119 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 }, 120 { 0, 0, 0, 0, 0 } 121 }; 122 123 struct trobj Speleologist[] = { 124 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 125 { UNDEF_TYP, 0, POTION_SYM, 2, 0 }, 126 { FOOD_RATION, 0, FOOD_SYM, 3, 1 }, 127 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 }, 128 { ICE_BOX, 0, TOOL_SYM, 1, 0 }, 129 { 0, 0, 0, 0, 0} 130 }; 131 132 struct trobj Tinopener[] = { 133 { CAN_OPENER, 0, TOOL_SYM, 1, 1 }, 134 { 0, 0, 0, 0, 0 } 135 }; 136 137 struct trobj Tourist[] = { 138 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 }, 139 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 }, 140 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 }, 141 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */ 142 { 0, 0, 0, 0, 0 } 143 }; 144 145 struct trobj Wizard[] = { 146 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 }, 147 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 }, 148 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 }, 149 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 }, 150 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 }, 151 { 0, 0, 0, 0, 0 } 152 }; 153 154 static void ini_inv(struct trobj *); 155 static int role_index(char); 156 #ifdef WIZARD 157 static void wiz_inv(void); 158 #endif 159 160 void 161 u_init(void) 162 { 163 int i; 164 char exper = 'y', pc; 165 166 if(flags.female) /* should have been set in HACKOPTIONS */ 167 roles[4] = "Cave-woman"; 168 for(i = 0; i < NR_OF_ROLES; i++) 169 rolesyms[i] = roles[i][0]; 170 rolesyms[i] = 0; 171 172 if ((pc = pl_character[0])) { 173 if (islower((unsigned char)pc)) 174 pc = toupper((unsigned char)pc); 175 if ((i = role_index(pc)) >= 0) 176 goto got_suffix; /* implies experienced */ 177 printf("\nUnknown role: %c\n", pc); 178 pl_character[0] = pc = 0; 179 } 180 181 printf("\nAre you an experienced player? [ny] "); 182 183 while(!strchr("ynYN \n\004", (exper = readchar()))) 184 hackbell(); 185 if(exper == '\004') /* Give him an opportunity to get out */ 186 end_of_input(); 187 printf("%c\n", exper); /* echo */ 188 if(strchr("Nn \n", exper)) { 189 exper = 0; 190 goto beginner; 191 } 192 193 printf("\nTell me what kind of character you are:\n"); 194 printf("Are you"); 195 for(i = 0; i < NR_OF_ROLES; i++) { 196 printf(" a %s", roles[i]); 197 if(i == 2) /* %% */ 198 printf(",\n\t"); 199 else if(i < NR_OF_ROLES - 2) 200 printf(","); 201 else if(i == NR_OF_ROLES - 2) 202 printf(" or"); 203 } 204 printf("? [%s] ", rolesyms); 205 206 while ((pc = readchar())) { 207 if(islower((unsigned char)pc)) 208 pc = toupper((unsigned char)pc); 209 if((i = role_index(pc)) >= 0) { 210 printf("%c\n", pc); /* echo */ 211 (void) fflush(stdout); /* should be seen */ 212 break; 213 } 214 if(pc == '\n') 215 break; 216 if(pc == '\004') /* Give him the opportunity to get out */ 217 end_of_input(); 218 hackbell(); 219 } 220 if(pc == '\n') 221 pc = 0; 222 223 beginner: 224 if(!pc) { 225 printf("\nI'll choose a character for you.\n"); 226 i = rn2(NR_OF_ROLES); 227 pc = rolesyms[i]; 228 printf("This game you will be a%s %s.\n", 229 exper ? "n experienced" : "", 230 roles[i]); 231 getret(); 232 /* give him some feedback in case mklev takes much time */ 233 (void) putchar('\n'); 234 (void) fflush(stdout); 235 } 236 #if 0 237 /* Given the above code, I can't see why this would ever change 238 anything; it does core pretty well, though. - cmh 4/20/93 */ 239 if(exper) { 240 roles[i][0] = pc; 241 } 242 #endif 243 244 got_suffix: 245 246 (void) strlcpy(pl_character, roles[i], sizeof pl_character); 247 flags.beginner = 1; 248 u = zerou; 249 u.usym = '@'; 250 u.ulevel = 1; 251 init_uhunger(); 252 #ifdef QUEST 253 u.uhorizon = 6; 254 #endif /* QUEST */ 255 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain = 256 uleft = uright = 0; 257 258 switch(pc) { 259 case 'c': 260 case 'C': 261 Cave_man[2].trquan = 12 + rnd(9)*rnd(9); 262 u.uhp = u.uhpmax = 16; 263 u.ustr = u.ustrmax = 18; 264 ini_inv(Cave_man); 265 break; 266 case 't': 267 case 'T': 268 Tourist[3].trquan = 20 + rnd(20); 269 u.ugold = u.ugold0 = rnd(1000); 270 u.uhp = u.uhpmax = 10; 271 u.ustr = u.ustrmax = 8; 272 ini_inv(Tourist); 273 if(!rn2(25)) ini_inv(Tinopener); 274 break; 275 case 'w': 276 case 'W': 277 for(i=1; i<=4; i++) if(!rn2(5)) 278 Wizard[i].trquan += rn2(3) - 1; 279 u.uhp = u.uhpmax = 15; 280 u.ustr = u.ustrmax = 16; 281 ini_inv(Wizard); 282 break; 283 case 's': 284 case 'S': 285 Fast = INTRINSIC; 286 Stealth = INTRINSIC; 287 u.uhp = u.uhpmax = 12; 288 u.ustr = u.ustrmax = 10; 289 ini_inv(Speleologist); 290 if(!rn2(10)) ini_inv(Tinopener); 291 break; 292 case 'k': 293 case 'K': 294 u.uhp = u.uhpmax = 12; 295 u.ustr = u.ustrmax = 10; 296 ini_inv(Knight); 297 break; 298 case 'f': 299 case 'F': 300 u.uhp = u.uhpmax = 14; 301 u.ustr = u.ustrmax = 17; 302 ini_inv(Fighter); 303 break; 304 default: /* impossible */ 305 u.uhp = u.uhpmax = 12; 306 u.ustr = u.ustrmax = 16; 307 } 308 find_ac(); 309 if(!rn2(20)) { 310 int d = rn2(7) - 2; /* biased variation */ 311 u.ustr += d; 312 u.ustrmax += d; 313 } 314 315 #ifdef WIZARD 316 if(wizard) wiz_inv(); 317 #endif /* WIZARD */ 318 319 /* make sure he can carry all he has - especially for T's */ 320 while(inv_weight() > 0 && u.ustr < 118) 321 u.ustr++, u.ustrmax++; 322 } 323 324 static void 325 ini_inv(struct trobj *trop) 326 { 327 struct obj *obj; 328 329 while(trop->trolet) { 330 obj = mkobj(trop->trolet); 331 obj->known = trop->trknown; 332 /* not obj->dknown = 1; - let him look at it at least once */ 333 obj->cursed = 0; 334 if(obj->olet == WEAPON_SYM){ 335 obj->quan = trop->trquan; 336 trop->trquan = 1; 337 } 338 if(trop->trspe != UNDEF_SPE) 339 obj->spe = trop->trspe; 340 if(trop->trotyp != UNDEF_TYP) 341 obj->otyp = trop->trotyp; 342 else 343 if(obj->otyp == WAN_WISHING) /* gitpyr!robert */ 344 obj->otyp = WAN_DEATH; 345 obj->owt = weight(obj); /* defined after setting otyp+quan */ 346 obj = addinv(obj); 347 if(obj->olet == ARMOR_SYM){ 348 switch(obj->otyp){ 349 case SHIELD: 350 if(!uarms) setworn(obj, W_ARMS); 351 break; 352 case HELMET: 353 if(!uarmh) setworn(obj, W_ARMH); 354 break; 355 case PAIR_OF_GLOVES: 356 if(!uarmg) setworn(obj, W_ARMG); 357 break; 358 case ELVEN_CLOAK: 359 if(!uarm2) 360 setworn(obj, W_ARM); 361 break; 362 default: 363 if(!uarm) setworn(obj, W_ARM); 364 } 365 } 366 if(obj->olet == WEAPON_SYM) 367 if(!uwep) setuwep(obj); 368 #ifndef PYRAMID_BUG 369 if(--trop->trquan) continue; /* make a similar object */ 370 #else 371 if(trop->trquan) { /* check if zero first */ 372 --trop->trquan; 373 if(trop->trquan) 374 continue; /* make a similar object */ 375 } 376 #endif /* PYRAMID_BUG */ 377 trop++; 378 } 379 } 380 381 #ifdef WIZARD 382 static void 383 wiz_inv(void) 384 { 385 struct trobj *trop = &Extra_objs[0]; 386 char *ep = getenv("INVENT"); 387 int type; 388 389 while(ep && *ep) { 390 type = atoi(ep); 391 ep = strchr(ep, ','); 392 if(ep) while(*ep == ',' || *ep == ' ') ep++; 393 if(type <= 0 || type > NROFOBJECTS) continue; 394 trop->trotyp = type; 395 trop->trolet = objects[type].oc_olet; 396 trop->trspe = 4; 397 trop->trknown = 1; 398 trop->trquan = 1; 399 ini_inv(trop); 400 } 401 /* give him a wand of wishing by default */ 402 trop->trotyp = WAN_WISHING; 403 trop->trolet = WAND_SYM; 404 trop->trspe = 20; 405 trop->trknown = 1; 406 trop->trquan = 1; 407 ini_inv(trop); 408 } 409 #endif /* WIZARD */ 410 411 void 412 plnamesuffix(void) 413 { 414 char *p; 415 416 if ((p = strrchr(plname, '-'))) { 417 *p = 0; 418 pl_character[0] = p[1]; 419 pl_character[1] = 0; 420 if(!plname[0]) { 421 askname(); 422 plnamesuffix(); 423 } 424 } 425 } 426 427 /* must be called only from u_init() */ 428 /* so that rolesyms[] is defined */ 429 static int 430 role_index(char pc) 431 { 432 char *cp; 433 434 if ((cp = strchr(rolesyms, pc))) 435 return(cp - rolesyms); 436 return(-1); 437 } 438