xref: /openbsd/games/hunt/huntd/makemaze.c (revision 17df1aa7)
1 /*	$OpenBSD: makemaze.c,v 1.6 2003/06/11 08:45:33 pjanzen Exp $	*/
2 /*	$NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $	*/
3 /*
4  * Copyright (c) 1983-2003, Regents of the University of California.
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions are
9  * met:
10  *
11  * + Redistributions of source code must retain the above copyright
12  *   notice, this list of conditions and the following disclaimer.
13  * + Redistributions in binary form must reproduce the above copyright
14  *   notice, this list of conditions and the following disclaimer in the
15  *   documentation and/or other materials provided with the distribution.
16  * + Neither the name of the University of California, San Francisco nor
17  *   the names of its contributors may be used to endorse or promote
18  *   products derived from this software without specific prior written
19  *   permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32  */
33 
34 #include <string.h>
35 
36 #include "hunt.h"
37 #include "server.h"
38 #include "conf.h"
39 
40 # define	ISCLEAR(y,x)	(Maze[y][x] == SPACE)
41 # define	ODD(n)		((n) & 01)
42 
43 static	int	candig(int, int);
44 static	void	dig(int, int);
45 static	void	dig_maze(int, int);
46 static	void	remap(void);
47 
48 void
49 makemaze()
50 {
51 	char	*sp;
52 	int	y, x;
53 
54 	/*
55 	 * fill maze with walls
56 	 */
57 	sp = &Maze[0][0];
58 	while (sp < &Maze[HEIGHT - 1][WIDTH])
59 		*sp++ = DOOR;
60 
61 	x = rand_num(WIDTH / 2) * 2 + 1;
62 	y = rand_num(HEIGHT / 2) * 2 + 1;
63 	dig_maze(x, y);
64 	remap();
65 }
66 
67 # define	NPERM	24
68 # define	NDIR	4
69 
70 int	dirs[NPERM][NDIR] = {
71 		{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
72 		{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
73 		{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
74 		{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
75 		{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
76 		{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
77 	};
78 
79 int	incr[NDIR][2] = {
80 		{0, 1}, {1, 0}, {0, -1}, {-1, 0}
81 	};
82 
83 static void
84 dig(y, x)
85 	int	y, x;
86 {
87 	int	*dp;
88 	int	*ip;
89 	int	ny, nx;
90 	int	*endp;
91 
92 	Maze[y][x] = SPACE;			/* Clear this spot */
93 	dp = dirs[rand_num(NPERM)];
94 	endp = &dp[NDIR];
95 	while (dp < endp) {
96 		ip = &incr[*dp++][0];
97 		ny = y + *ip++;
98 		nx = x + *ip;
99 		if (candig(ny, nx))
100 			dig(ny, nx);
101 	}
102 }
103 
104 /*
105  * candig:
106  *	Is it legal to clear this spot?
107  */
108 static int
109 candig(y, x)
110 	int	y, x;
111 {
112 	int	i;
113 
114 	if (ODD(x) && ODD(y))
115 		return FALSE;		/* can't touch ODD spots */
116 
117 	if (y < UBOUND || y >= DBOUND)
118 		return FALSE;		/* Beyond vertical bounds, NO */
119 	if (x < LBOUND || x >= RBOUND)
120 		return FALSE;		/* Beyond horizontal bounds, NO */
121 
122 	if (ISCLEAR(y, x))
123 		return FALSE;		/* Already clear, NO */
124 
125 	i = ISCLEAR(y, x + 1);
126 	i += ISCLEAR(y, x - 1);
127 	if (i > 1)
128 		return FALSE;		/* Introduces cycle, NO */
129 	i += ISCLEAR(y + 1, x);
130 	if (i > 1)
131 		return FALSE;		/* Introduces cycle, NO */
132 	i += ISCLEAR(y - 1, x);
133 	if (i > 1)
134 		return FALSE;		/* Introduces cycle, NO */
135 
136 	return TRUE;			/* OK */
137 }
138 
139 static void
140 dig_maze(x, y)
141 	int	x, y;
142 {
143 	int	tx, ty;
144 	int	i, j;
145 	int	order[4];
146 #define	MNORTH	0x1
147 #define	MSOUTH	0x2
148 #define	MEAST	0x4
149 #define	MWEST	0x8
150 
151 	tx = ty = 0;
152 	Maze[y][x] = SPACE;
153 	order[0] = MNORTH;
154 	for (i = 1; i < 4; i++) {
155 		j = rand_num(i + 1);
156 		order[i] = order[j];
157 		order[j] = 0x1 << i;
158 	}
159 	for (i = 0; i < 4; i++) {
160 		switch (order[i]) {
161 		  case MNORTH:
162 			tx = x;
163 			ty = y - 2;
164 			break;
165 		  case MSOUTH:
166 			tx = x;
167 			ty = y + 2;
168 			break;
169 		  case MEAST:
170 			tx = x + 2;
171 			ty = y;
172 			break;
173 		  case MWEST:
174 			tx = x - 2;
175 			ty = y;
176 			break;
177 		}
178 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
179 			continue;
180 		if (Maze[ty][tx] == SPACE)
181 			continue;
182 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
183 		dig_maze(tx, ty);
184 	}
185 }
186 
187 static void
188 remap()
189 {
190 	int	y, x;
191 	char	*sp;
192 	int	stat;
193 
194 	for (y = 0; y < HEIGHT; y++)
195 		for (x = 0; x < WIDTH; x++) {
196 			sp = &Maze[y][x];
197 			if (*sp == SPACE)
198 				continue;
199 			/* Find occupied adjacent cells. */
200 			stat = 0;
201 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
202 				stat |= NORTH;
203 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
204 				stat |= SOUTH;
205 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
206 				stat |= EAST;
207 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
208 				stat |= WEST;
209 			switch (stat) {
210 			  case WEST | EAST:
211 			  case EAST:
212 			  case WEST:
213 				*sp = WALL1;			   /* - */
214 				break;
215 			  case NORTH | SOUTH:
216 			  case NORTH:
217 			  case SOUTH:
218 				*sp = WALL2;			   /* | */
219 				break;
220 			  case 0:
221 				if (conf_random)
222 					*sp = DOOR;
223 				if (conf_reflect)
224 					*sp = rand_num(2) ? WALL4 : WALL5;
225 				break;
226 			  default:
227 				*sp = WALL3;			   /* + */
228 				break;
229 			}
230 		}
231 	memcpy(Orig_maze, Maze, sizeof Orig_maze);
232 }
233