xref: /openbsd/games/mille/comp.c (revision 404b540a)
1 /*	$OpenBSD: comp.c,v 1.6 2006/03/27 00:10:15 tedu Exp $	*/
2 /*	$NetBSD: comp.c,v 1.4 1995/03/24 05:01:11 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1982, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)comp.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: comp.c,v 1.6 2006/03/27 00:10:15 tedu Exp $";
38 #endif
39 #endif /* not lint */
40 
41 # include	"mille.h"
42 
43 /*
44  * @(#)comp.c	1.1 (Berkeley) 4/1/82
45  */
46 
47 # define	V_VALUABLE	40
48 
49 void
50 calcmove()
51 {
52 	CARD		card;
53 	int		*value;
54 	PLAY		*pp, *op;
55 	bool		foundend, cango, canstop, foundlow;
56 	unsgn int	i, count200, badcount, nummin, nummax, diff;
57 	int		curmin, curmax;
58 	CARD		safe, oppos;
59 	int		valbuf[HAND_SZ], count[NUM_CARDS];
60 	bool		playit[HAND_SZ];
61 
62 	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/
63 	wclrtoeol(Score);
64 	pp = &Player[COMP];
65 	op = &Player[PLAYER];
66 	safe = 0;
67 	cango = 0;
68 	canstop = FALSE;
69 	foundend = FALSE;
70 
71 	/* Try for a Coup Forre, and see what we have. */
72 	for (i = 0; i < NUM_CARDS; i++)
73 		count[i] = 0;
74 	for (i = 0; i < HAND_SZ; i++) {
75 		card = pp->hand[i];
76 		switch (card) {
77 		  case C_STOP:	case C_CRASH:
78 		  case C_FLAT:	case C_EMPTY:
79 			if ((playit[i] = canplay(pp, op, card)))
80 				canstop = TRUE;
81 			goto norm;
82 		  case C_LIMIT:
83 			if ((playit[i] = canplay(pp, op, card))
84 			    && Numseen[C_25] == Numcards[C_25]
85 			    && Numseen[C_50] == Numcards[C_50])
86 				canstop = TRUE;
87 			goto norm;
88 		  case C_25:	case C_50:	case C_75:
89 		  case C_100:	case C_200:
90 			if ((playit[i] = canplay(pp, op, card))
91 			    && pp->mileage + Value[card] == End)
92 				foundend = TRUE;
93 			goto norm;
94 		  default:
95 			playit[i] = canplay(pp, op, card);
96 norm:
97 			if (playit[i])
98 				++cango;
99 			break;
100 		  case C_GAS_SAFE:	case C_DRIVE_SAFE:
101 		  case C_SPARE_SAFE:	case C_RIGHT_WAY:
102 			if (pp->battle == opposite(card) ||
103 			    (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
104 				Movetype = M_PLAY;
105 				Card_no = i;
106 				return;
107 			}
108 			++safe;
109 			playit[i] = TRUE;
110 			break;
111 		}
112 		if (card >= 0)
113 			++count[card];
114 	}
115 
116 	/* No Coup Forre.  Draw to fill hand, then restart, as needed. */
117 	if (pp->hand[0] == C_INIT && Topcard > Deck) {
118 		Movetype = M_DRAW;
119 		return;
120 	}
121 
122 #ifdef DEBUG
123 	if (Debug)
124 		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
125 			cango, canstop, safe);
126 #endif
127 	if (foundend)
128 		foundend = !check_ext(TRUE);
129 	for (i = 0; safe && i < HAND_SZ; i++) {
130 		if (is_safety(pp->hand[i])) {
131 			if (onecard(op) || (foundend && cango && !canstop)) {
132 #ifdef DEBUG
133 				if (Debug)
134 					fprintf(outf,
135 						"CALCMOVE: onecard(op) = %d, foundend = %d\n",
136 						onecard(op), foundend);
137 #endif
138 playsafe:
139 				Movetype = M_PLAY;
140 				Card_no = i;
141 				return;
142 			}
143 			oppos = opposite(pp->hand[i]);
144 			if (Numseen[oppos] == Numcards[oppos] &&
145 			    !(pp->hand[i] == C_RIGHT_WAY &&
146 			      Numseen[C_LIMIT] != Numcards[C_LIMIT]))
147 				goto playsafe;
148 			else if (!cango
149 			    && (op->can_go || !pp->can_go || Topcard < Deck)) {
150 				card = (Topcard - Deck) - roll(1, 10);
151 				if ((!pp->mileage) != (!op->mileage))
152 					card -= 7;
153 #ifdef DEBUG
154 				if (Debug)
155 					fprintf(outf,
156 						"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
157 						card, DECK_SZ / 4);
158 #endif
159 				if (card < DECK_SZ / 4)
160 					goto playsafe;
161 			}
162 			safe--;
163 			playit[i] = cango;
164 		}
165 	}
166 	if (!pp->can_go && !is_repair(pp->battle))
167 		Numneed[opposite(pp->battle)]++;
168 redoit:
169 	foundlow = (cango || count[C_END_LIMIT] != 0
170 			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]
171 			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
172 	foundend = FALSE;
173 	count200 = pp->nummiles[C_200];
174 	badcount = 0;
175 	curmax = -1;
176 	curmin = 101;
177 	nummin = -1;
178 	nummax = -1;
179 	value = valbuf;
180 	for (i = 0; i < HAND_SZ; i++) {
181 		card = pp->hand[i];
182 		if (is_safety(card) || playit[i] == (cango != 0)) {
183 #ifdef DEBUG
184 			if (Debug)
185 				fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
186 					C_name[card]);
187 #endif
188 			switch (card) {
189 			  case C_25:	case C_50:
190 				diff = End - pp->mileage;
191 				/* avoid getting too close */
192 				if (Topcard > Deck && cango && diff <= 100
193 				    && diff / Value[card] > count[card]
194 				    && (card == C_25 || diff % 50 == 0)) {
195 					if (card == C_50 && diff - 50 == 25
196 					    && count[C_25] > 0)
197 						goto okay;
198 					*value = 0;
199 					if (--cango <= 0)
200 						goto redoit;
201 					break;
202 				}
203 okay:
204 				*value = (Value[card] >> 3);
205 				if (pp->speed == C_LIMIT)
206 					++*value;
207 				else
208 					--*value;
209 				if (!foundlow
210 				   && (card == C_50 || count[C_50] == 0)) {
211 					*value = (pp->mileage ? 10 : 20);
212 					foundlow = TRUE;
213 				}
214 				goto miles;
215 			  case C_200:
216 				if (++count200 > 2) {
217 					*value = 0;
218 					break;
219 				}
220 			  case C_75:	case C_100:
221 				*value = (Value[card] >> 3);
222 				if (pp->speed == C_LIMIT)
223 					--*value;
224 				else
225 					++*value;
226 miles:
227 				if (pp->mileage + Value[card] > End)
228 					*value = (End == 700 ? card : 0);
229 				else if (pp->mileage + Value[card] == End) {
230 					*value = (foundend ? card : V_VALUABLE);
231 					foundend = TRUE;
232 				}
233 				break;
234 			  case C_END_LIMIT:
235 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
236 					*value = (pp->safety[S_RIGHT_WAY] ==
237 						  S_PLAYED ? -1 : 1);
238 				else if (pp->speed == C_LIMIT &&
239 					 End - pp->mileage <= 50)
240 					*value = 1;
241 				else if (pp->speed == C_LIMIT
242 				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
243 					safe = S_RIGHT_WAY;
244 					oppos = C_LIMIT;
245 					goto repair;
246 				}
247 				else {
248 					*value = 0;
249 					--count[C_END_LIMIT];
250 				}
251 				break;
252 			  case C_REPAIRS:	case C_SPARE:	case C_GAS:
253 				safe = safety(card) - S_CONV;
254 				oppos = opposite(card);
255 				if (pp->safety[safe] != S_UNKNOWN)
256 					*value = (pp->safety[safe] ==
257 						  S_PLAYED ? -1 : 1);
258 				else if (pp->battle != oppos
259 				    && (Numseen[oppos] == Numcards[oppos] ||
260 					Numseen[oppos] + count[card] >
261 					Numcards[oppos])) {
262 					*value = 0;
263 					--count[card];
264 				}
265 				else {
266 repair:
267 					*value = Numcards[oppos] * 6;
268 					*value += Numseen[card] -
269 						  Numseen[oppos];
270 					if (!cango)
271 					    *value /= (count[card]*count[card]);
272 					count[card]--;
273 				}
274 				break;
275 			  case C_GO:
276 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
277 					*value = (pp->safety[S_RIGHT_WAY] ==
278 						  S_PLAYED ? -1 : 2);
279 				else if (pp->can_go
280 				 && Numgos + count[C_GO] == Numneed[C_GO]) {
281 					*value = 0;
282 					--count[C_GO];
283 				}
284 				else {
285 					*value = Numneed[C_GO] * 3;
286 					*value += (Numseen[C_GO] - Numgos);
287 					*value /= (count[C_GO] * count[C_GO]);
288 					count[C_GO]--;
289 				}
290 				break;
291 			  case C_LIMIT:
292 				if (op->mileage + 50 >= End) {
293 					*value = (End == 700 && !cango);
294 					break;
295 				}
296 				if (canstop || (cango && !op->can_go))
297 					*value = 1;
298 				else {
299 					*value = (pp->safety[S_RIGHT_WAY] !=
300 						  S_UNKNOWN ? 2 : 3);
301 					safe = S_RIGHT_WAY;
302 					oppos = C_END_LIMIT;
303 					goto normbad;
304 				}
305 				break;
306 			  case C_CRASH:	case C_EMPTY:	case C_FLAT:
307 				safe = safety(card) - S_CONV;
308 				oppos = opposite(card);
309 				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
310 normbad:
311 				if (op->safety[safe] == S_PLAYED)
312 					*value = -1;
313 				else {
314 					*value *= Numneed[oppos] +
315 						  Numseen[oppos] + 2;
316 					if (!pp->mileage || foundend ||
317 					    onecard(op))
318 						*value += 5;
319 					if (op->mileage == 0 || onecard(op))
320 						*value += 5;
321 					if (op->speed == C_LIMIT)
322 						*value -= 3;
323 					if (cango &&
324 					    pp->safety[safe] != S_UNKNOWN)
325 						*value += 3;
326 					if (!cango)
327 						*value /= ++badcount;
328 				}
329 				break;
330 			  case C_STOP:
331 				if (op->safety[S_RIGHT_WAY] == S_PLAYED)
332 					*value = -1;
333 				else {
334 					*value = (pp->safety[S_RIGHT_WAY] !=
335 						  S_UNKNOWN ? 3 : 4);
336 					*value *= Numcards[C_STOP] +
337 						  Numseen[C_GO];
338 					if (!pp->mileage || foundend ||
339 					    onecard(op))
340 						*value += 5;
341 					if (!cango)
342 						*value /= ++badcount;
343 					if (op->mileage == 0)
344 						*value += 5;
345 					if ((op->speed == C_LIMIT) ||
346 					    !op->can_go)
347 						*value -= 5;
348 					if (cango && pp->safety[S_RIGHT_WAY] !=
349 						     S_UNKNOWN)
350 						*value += 5;
351 				}
352 				break;
353 			  case C_GAS_SAFE:	case C_DRIVE_SAFE:
354 			  case C_SPARE_SAFE:	case C_RIGHT_WAY:
355 				*value = cango ? 0 : 101;
356 				break;
357 			  case C_INIT:
358 				*value = 0;
359 				break;
360 			}
361 		}
362 		else
363 			*value = cango ? 0 : 101;
364 		if (card != C_INIT) {
365 			if (*value >= curmax) {
366 				nummax = i;
367 				curmax = *value;
368 			}
369 			if (*value <= curmin) {
370 				nummin = i;
371 				curmin = *value;
372 			}
373 		}
374 #ifdef DEBUG
375 		if (Debug)
376 			mvprintw(i + 6, 2, "%3d %-14s", *value,
377 				 C_name[pp->hand[i]]);
378 #endif
379 		value++;
380 	}
381 	if (!pp->can_go && !is_repair(pp->battle))
382 		Numneed[opposite(pp->battle)]++;
383 	if (cango) {
384 play_it:
385 		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
386 		Movetype = M_PLAY;
387 		Card_no = nummax;
388 	}
389 	else {
390 		if (is_safety(pp->hand[nummin])) { /* NEVER discard a safety */
391 			nummax = nummin;
392 			goto play_it;
393 		}
394 		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
395 		Movetype = M_DISCARD;
396 		Card_no = nummin;
397 	}
398 	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
399 }
400 
401 /*
402  * Return true if the given player could conceivably win with his next card.
403  */
404 int
405 onecard(pp)
406 	const PLAY	*pp;
407 {
408 	CARD	bat, spd, card;
409 
410 	bat = pp->battle;
411 	spd = pp->speed;
412 	card = -1;
413 	if (pp->can_go || ((is_repair(bat) || bat == C_STOP || spd == C_LIMIT) &&
414 			   Numseen[S_RIGHT_WAY] != 0) ||
415 	    (bat >= 0 && Numseen[safety(bat)] != 0))
416 		switch (End - pp->mileage) {
417 		  case 200:
418 			if (pp->nummiles[C_200] == 2)
419 				return FALSE;
420 			card = C_200;
421 			/* FALLTHROUGH */
422 		  case 100:
423 		  case 75:
424 			if (card == -1)
425 				card = (End - pp->mileage == 75 ? C_75 : C_100);
426 			if (spd == C_LIMIT)
427 				return Numseen[S_RIGHT_WAY] == 0;
428 		  case 50:
429 		  case 25:
430 			if (card == -1)
431 				card = (End - pp->mileage == 25 ? C_25 : C_50);
432 			return Numseen[card] != Numcards[card];
433 		}
434 	return FALSE;
435 }
436 
437 int
438 canplay(pp, op, card)
439 	const PLAY	*pp, *op;
440 	CARD	card;
441 {
442 	switch (card) {
443 	  case C_200:
444 		if (pp->nummiles[C_200] == 2)
445 			break;
446 		/* FALLTHROUGH */
447 	  case C_75:	case C_100:
448 		if (pp->speed == C_LIMIT)
449 			break;
450 		/* FALLTHROUGH */
451 	  case C_50:
452 		if (pp->mileage + Value[card] > End)
453 			break;
454 		/* FALLTHROUGH */
455 	  case C_25:
456 		if (pp->can_go)
457 			return TRUE;
458 		break;
459 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
460 	  case C_STOP:
461 		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
462 			return TRUE;
463 		break;
464 	  case C_LIMIT:
465 		if (op->speed != C_LIMIT &&
466 		    op->safety[S_RIGHT_WAY] != S_PLAYED &&
467 		    op->mileage + 50 < End)
468 			return TRUE;
469 		break;
470 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
471 		if (pp->battle == opposite(card))
472 			return TRUE;
473 		break;
474 	  case C_GO:
475 		if (!pp->can_go &&
476 		    (is_repair(pp->battle) || pp->battle == C_STOP))
477 			return TRUE;
478 		break;
479 	  case C_END_LIMIT:
480 		if (pp->speed == C_LIMIT)
481 			return TRUE;
482 	}
483 	return FALSE;
484 }
485