xref: /openbsd/games/robots/move.c (revision 404b540a)
1 /*	$OpenBSD: move.c,v 1.8 2004/11/29 08:52:28 jsg Exp $	*/
2 /*	$NetBSD: move.c,v 1.4 1995/04/22 10:08:58 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: move.c,v 1.8 2004/11/29 08:52:28 jsg Exp $";
38 #endif
39 #endif /* not lint */
40 
41 #include "robots.h"
42 
43 #define	ESC	'\033'
44 
45 /*
46  * get_move:
47  *	Get and execute a move from the player
48  */
49 void
50 get_move(void)
51 {
52 	int	c;
53 	int retval;
54 	struct timeval t, tod;
55 	struct timezone tz;
56 #ifdef FANCY
57 	int lastmove;
58 #endif
59 
60 	if (Waiting)
61 		return;
62 
63 #ifdef	FANCY
64 	if (Pattern_roll) {
65 		if (Next_move >= Move_list)
66 			lastmove = *Next_move;
67 		else
68 			lastmove = -1;	/* flag for "first time in" */
69 	}
70 #endif
71 	if (Real_time) {
72 		t.tv_sec = tv.tv_sec;
73 		t.tv_usec = tv.tv_usec;
74 		(void)gettimeofday(&tod, &tz);
75 	}
76 	for (;;) {
77 		if (Teleport && must_telep())
78 			goto teleport;
79 		if (Running)
80 			c = Run_ch;
81 		else if (Count != 0)
82 			c = Cnt_move;
83 #ifdef	FANCY
84 		else if (Num_robots > 1 && Stand_still)
85 			c = '>';
86 		else if (Num_robots > 1 && Pattern_roll) {
87 			if (*++Next_move == '\0') {
88 				if (lastmove < 0)
89 					goto over;
90 				Next_move = Move_list;
91 			}
92 			c = *Next_move;
93 			mvaddch(0, 0, c);
94 			if (c == lastmove)
95 				goto over;
96 		}
97 #endif
98 		else {
99 over:
100 			if (Real_time) {
101 				FD_SET(STDIN_FILENO, &rset);
102 				retval = select(STDIN_FILENO + 1, &rset, NULL, NULL, &t);
103 				if (retval > 0)
104 					c = getchar();
105 				else	/* Don't move if timed out or error */
106 					c = ' ';
107 			} else {
108 				c = getchar();
109 				/* Can't use digits in real time mode, or digit/ESC
110 				 * is an effective way to stop the game.
111 				 */
112 				if (isdigit(c)) {
113 					Count = (c - '0');
114 					while (isdigit(c = getchar()))
115 						Count = Count * 10 + (c - '0');
116 					if (c == ESC)
117 						goto over;
118 					Cnt_move = c;
119 					if (Count)
120 						leaveok(stdscr, TRUE);
121 				}
122 			}
123 		}
124 
125 		switch (c) {
126 		  case ' ':
127 		  case '.':
128 			if (do_move(0, 0))
129 				goto ret;
130 			break;
131 		  case 'y':
132 			if (do_move(-1, -1))
133 				goto ret;
134 			break;
135 		  case 'k':
136 			if (do_move(-1, 0))
137 				goto ret;
138 			break;
139 		  case 'u':
140 			if (do_move(-1, 1))
141 				goto ret;
142 			break;
143 		  case 'h':
144 			if (do_move(0, -1))
145 				goto ret;
146 			break;
147 		  case 'l':
148 			if (do_move(0, 1))
149 				goto ret;
150 			break;
151 		  case 'b':
152 			if (do_move(1, -1))
153 				goto ret;
154 			break;
155 		  case 'j':
156 			if (do_move(1, 0))
157 				goto ret;
158 			break;
159 		  case 'n':
160 			if (do_move(1, 1))
161 				goto ret;
162 			break;
163 		  case 'Y': case 'U': case 'H': case 'J':
164 		  case 'K': case 'L': case 'B': case 'N':
165 		  case '>':
166 			Running = TRUE;
167 			if (c == '>')
168 				Run_ch = ' ';
169 			else
170 				Run_ch = tolower(c);
171 			leaveok(stdscr, TRUE);
172 			break;
173 		  case 'q':
174 		  case 'Q':
175 			if (query("Really quit?"))
176 				quit(0);
177 			refresh();
178 			break;
179 		  case 'w':
180 		  case 'W':
181 			Waiting = TRUE;
182 			leaveok(stdscr, TRUE);
183 #ifndef NCURSES_VERSION
184 			flushok(stdscr, FALSE);
185 #endif
186 			goto ret;
187 		  case 't':
188 		  case 'T':
189 teleport:
190 			Running = FALSE;
191 			mvaddch(My_pos.y, My_pos.x, ' ');
192 			My_pos = *rnd_pos();
193 			mvaddch(My_pos.y, My_pos.x, PLAYER);
194 			leaveok(stdscr, FALSE);
195 			refresh();
196 			flushinp();
197 			goto ret;
198 		  case CTRL('L'):
199 			wrefresh(curscr);
200 			break;
201 		  case EOF:
202 			quit(0);
203 			break;
204 		  default:
205 			beep();
206 			reset_count();
207 			break;
208 		}
209 		if (Real_time) {
210 			(void)gettimeofday(&t, &tz);
211 			t.tv_sec = tod.tv_sec + tv.tv_sec - t.tv_sec;
212 			t.tv_usec = tod.tv_usec + tv.tv_usec - t.tv_usec;
213 			if (t.tv_usec < 0) {
214 				t.tv_sec--;
215 				t.tv_usec += 1000000;	/* Now it must be > 0 */
216 			}
217 			if (t.tv_sec < 0)
218 				goto ret;
219 		}
220 	}
221 ret:
222 	if (Count > 0)
223 		if (--Count == 0)
224 			leaveok(stdscr, FALSE);
225 }
226 
227 /*
228  * must_telep:
229  *	Must I teleport; i.e., is there anywhere I can move without
230  * being eaten?
231  */
232 bool
233 must_telep(void)
234 {
235 	int		x, y;
236 	static COORD	newpos;
237 
238 #ifdef	FANCY
239 	if (Stand_still && Num_robots > 1 && eaten(&My_pos))
240 		return TRUE;
241 #endif
242 
243 	for (y = -1; y <= 1; y++) {
244 		newpos.y = My_pos.y + y;
245 		if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE)
246 			continue;
247 		for (x = -1; x <= 1; x++) {
248 			newpos.x = My_pos.x + x;
249 			if (newpos.x <= 0 || newpos.x >= X_FIELDSIZE)
250 				continue;
251 			if (Field[newpos.y][newpos.x] > 0)
252 				continue;
253 			if (!eaten(&newpos))
254 				return FALSE;
255 		}
256 	}
257 	return TRUE;
258 }
259 
260 /*
261  * do_move:
262  *	Execute a move
263  */
264 bool
265 do_move(int dy, int dx)
266 {
267 	static COORD	newpos;
268 
269 	newpos.y = My_pos.y + dy;
270 	newpos.x = My_pos.x + dx;
271 	if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE ||
272 	    newpos.x <= 0 || newpos.x >= X_FIELDSIZE ||
273 	    Field[newpos.y][newpos.x] > 0 || eaten(&newpos)) {
274 		if (Running) {
275 			Running = FALSE;
276 			leaveok(stdscr, FALSE);
277 			move(My_pos.y, My_pos.x);
278 			refresh();
279 		} else {
280 			beep();
281 			reset_count();
282 		}
283 		return FALSE;
284 	}
285 	else if (dy == 0 && dx == 0)
286 		return TRUE;
287 	mvaddch(My_pos.y, My_pos.x, ' ');
288 	My_pos = newpos;
289 	mvaddch(My_pos.y, My_pos.x, PLAYER);
290 	if (!jumping())
291 		refresh();
292 	return TRUE;
293 }
294 
295 /*
296  * eaten:
297  *	Player would get eaten at this place
298  */
299 bool
300 eaten(COORD *pos)
301 {
302 	int	x, y;
303 
304 	for (y = pos->y - 1; y <= pos->y + 1; y++) {
305 		if (y <= 0 || y >= Y_FIELDSIZE)
306 			continue;
307 		for (x = pos->x - 1; x <= pos->x + 1; x++) {
308 			if (x <= 0 || x >= X_FIELDSIZE)
309 				continue;
310 			if (Field[y][x] == 1)
311 				return TRUE;
312 		}
313 	}
314 	return FALSE;
315 }
316 
317 /*
318  * reset_count:
319  *	Reset the count variables
320  */
321 void
322 reset_count(void)
323 {
324 	Count = 0;
325 	Running = FALSE;
326 	leaveok(stdscr, FALSE);
327 	refresh();
328 }
329 
330 /*
331  * jumping:
332  *	See if we are jumping, i.e., we should not refresh.
333  */
334 bool
335 jumping(void)
336 {
337 	return (Jump && (Count || Running || Waiting));
338 }
339