xref: /openbsd/games/robots/play_level.c (revision 404b540a)
1 /*	$OpenBSD: play_level.c,v 1.8 2004/11/29 08:52:28 jsg Exp $	*/
2 /*	$NetBSD: play_level.c,v 1.3 1995/04/22 10:09:03 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: play_level.c,v 1.8 2004/11/29 08:52:28 jsg Exp $";
38 #endif
39 #endif /* not lint */
40 
41 # include	"robots.h"
42 
43 /*
44  * play_level:
45  *	Let the player play the current level
46  */
47 void
48 play_level(void)
49 {
50 	COORD	*cp;
51 
52 	move(My_pos.y, My_pos.x);
53 	addch(PLAYER);
54 	refresh();
55 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
56 		if (cp->y < 0)
57 			continue;
58 		move(cp->y, cp->x);
59 		addch(ROBOT);
60 	}
61 	refresh();
62 #ifdef DEBUG
63 	standout();
64 	move(Min.y, Min.x);
65 	addch(inch());
66 	move(Max.y, Max.x);
67 	addch(inch());
68 	standend();
69 #endif /* DEBUG */
70 	flushinp();
71 	while (!Dead && Num_robots > 0) {
72 		move(My_pos.y, My_pos.x);
73 		if (!jumping())
74 			refresh();
75 		get_move();
76 		if (Field[My_pos.y][My_pos.x] != 0)
77 			Dead = TRUE;
78 		if (!Dead)
79 			move_robots();
80 		if (Was_bonus) {
81 			move(Y_PROMPT, X_PROMPT);
82 			clrtoeol();
83 			move(Y_PROMPT + 1, X_PROMPT);
84 			clrtoeol();
85 			Was_bonus = FALSE;
86 		}
87 	}
88 
89 	/*
90 	 * if the player didn't die, add on the possible bonuses
91 	 */
92 
93 	if (!Dead) {
94 		Was_bonus = FALSE;
95 
96 		if (Level == Start_level && Start_level > 1) {
97 			move(Y_PROMPT, X_PROMPT);
98 			printw("Advance bonus: %d", S_BONUS);
99 			refresh();
100 			add_score(S_BONUS);
101 			Was_bonus = TRUE;
102 		}
103 
104 		if (Wait_bonus != 0) {
105 			if (!Was_bonus)
106 				move(Y_PROMPT, X_PROMPT);
107 			else
108 				move(Y_PROMPT + 1, X_PROMPT);
109 			printw("Wait bonus: %d", Wait_bonus);
110 			refresh();
111 			add_score(Wait_bonus);
112 			Was_bonus = TRUE;
113 		}
114 	}
115 }
116