1 /* $OpenBSD: play_level.c,v 1.8 2004/11/29 08:52:28 jsg Exp $ */ 2 /* $NetBSD: play_level.c,v 1.3 1995/04/22 10:09:03 cgd Exp $ */ 3 4 /* 5 * Copyright (c) 1980, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 */ 32 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 static char rcsid[] = "$OpenBSD: play_level.c,v 1.8 2004/11/29 08:52:28 jsg Exp $"; 38 #endif 39 #endif /* not lint */ 40 41 # include "robots.h" 42 43 /* 44 * play_level: 45 * Let the player play the current level 46 */ 47 void 48 play_level(void) 49 { 50 COORD *cp; 51 52 move(My_pos.y, My_pos.x); 53 addch(PLAYER); 54 refresh(); 55 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 56 if (cp->y < 0) 57 continue; 58 move(cp->y, cp->x); 59 addch(ROBOT); 60 } 61 refresh(); 62 #ifdef DEBUG 63 standout(); 64 move(Min.y, Min.x); 65 addch(inch()); 66 move(Max.y, Max.x); 67 addch(inch()); 68 standend(); 69 #endif /* DEBUG */ 70 flushinp(); 71 while (!Dead && Num_robots > 0) { 72 move(My_pos.y, My_pos.x); 73 if (!jumping()) 74 refresh(); 75 get_move(); 76 if (Field[My_pos.y][My_pos.x] != 0) 77 Dead = TRUE; 78 if (!Dead) 79 move_robots(); 80 if (Was_bonus) { 81 move(Y_PROMPT, X_PROMPT); 82 clrtoeol(); 83 move(Y_PROMPT + 1, X_PROMPT); 84 clrtoeol(); 85 Was_bonus = FALSE; 86 } 87 } 88 89 /* 90 * if the player didn't die, add on the possible bonuses 91 */ 92 93 if (!Dead) { 94 Was_bonus = FALSE; 95 96 if (Level == Start_level && Start_level > 1) { 97 move(Y_PROMPT, X_PROMPT); 98 printw("Advance bonus: %d", S_BONUS); 99 refresh(); 100 add_score(S_BONUS); 101 Was_bonus = TRUE; 102 } 103 104 if (Wait_bonus != 0) { 105 if (!Was_bonus) 106 move(Y_PROMPT, X_PROMPT); 107 else 108 move(Y_PROMPT + 1, X_PROMPT); 109 printw("Wait bonus: %d", Wait_bonus); 110 refresh(); 111 add_score(Wait_bonus); 112 Was_bonus = TRUE; 113 } 114 } 115 } 116