xref: /openbsd/games/robots/robots.6 (revision 3d8817e4)
1.\"	$OpenBSD: robots.6,v 1.12 2007/05/31 19:19:18 jmc Exp $
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30.\"	@(#)robots.6	8.1 (Berkeley) 5/31/93
31.\"
32.Dd $Mdocdate: May 31 2007 $
33.Dt ROBOTS 6
34.Os
35.Sh NAME
36.Nm robots
37.Nd fight off villainous robots
38.Sh SYNOPSIS
39.Nm robots
40.Op Fl ajrst
41.Op Ar scorefile
42.Sh DESCRIPTION
43.Nm
44pits you against evil robots, who are trying to kill you
45.Pq which is why they are evil .
46Fortunately for you, even though they are evil, they are not very bright
47and have a habit of bumping into each other, thus destroying themselves.
48In order to survive, you must get them to kill each other off, since you
49have no offensive weaponry.
50You are endowed with one piece of defensive weaponry: a teleportation device.
51When two robots run into each other or a junk pile, they die.
52If a robot runs into you, you die.
53When a robot dies, you get 10 points, and when all the robots die,
54you start on the next field.
55This keeps up until they finally get you.
56.Pp
57Robots are represented on the screen by a
58.Sq \+ ,
59the junk heaps from their collisions by a
60.Sq \(** ,
61and you
62(the good guy)
63by a
64.Sq \@ .
65.Pp
66The commands are:
67.Bl -tag -width indent -compact
68.It Ic h
69move one square left
70.It Ic l
71move one square right
72.It Ic k
73move one square up
74.It Ic j
75move one square down
76.It Ic y
77move one square up and left
78.It Ic u
79move one square up and right
80.It Ic b
81move one square down and left
82.It Ic n
83move one square down and right
84.It Ic \&.
85(also space) do nothing for one turn
86.It Ic HJKLBNYU
87run as far as possible in the given direction
88.It Ic \>
89do nothing for as long as possible
90.It Ic t
91teleport to a random location
92.It Ic w
93wait until you die or they all do
94.It Ic q
95quit
96.It Ic ^L
97redraw the screen
98.El
99.Pp
100All commands can be preceded by a count unless the game is in real-time mode.
101.Pp
102If you use the
103.Sq Ic w
104command and survive to the next level, you will get a bonus of 10%
105for each robot which died after you decided to wait.
106If you die, however, you get nothing.
107For all other commands, the program will save you from typos
108by stopping short of being eaten.
109However, with
110.Sq Ic w
111you take the risk of dying by miscalculation.
112.Pp
113Only five scores are allowed per user on the score file.
114If you make it into the score file, you will be shown the list at the end
115of the game.
116If an alternative score file is specified, that will be used instead of the
117standard file for scores.
118.Pp
119The options are as follows:
120.Bl -tag -width indent
121.It Fl a
122Advance into the higher levels directly, skipping the lower, easier levels.
123.It Fl j
124Jump,
125.Em i.e. ,
126when you run, don't show any intermediate positions; only show things at
127the end.
128This is useful on slow terminals.
129.It Fl r
130Real-time mode.
131After your first move, robots will advance at least every three seconds.
132.It Fl s
133Don't play, just show the score file.
134.It Fl t
135Teleport automatically when you have no other option.
136This is a little disconcerting until you get used to it, and then it is
137very nice.
138.El
139.Sh FILES
140.Bl -tag -width /var/games/robots_roll -compact
141.It Pa /var/games/robots_roll
142the score file
143.El
144.Sh AUTHORS
145Ken Arnold
146.Sh BUGS
147Bugs?
148You
149.Em crazy ,
150man?!?
151