1 /* $OpenBSD: dr_1.c,v 1.9 2016/01/08 20:26:33 mestre Exp $ */ 2 /* $NetBSD: dr_1.c,v 1.4 1995/04/24 12:25:10 cgd Exp $ */ 3 4 /* 5 * Copyright (c) 1983, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 */ 32 33 #include <ctype.h> 34 #include <stdlib.h> 35 #include <string.h> 36 37 #include "driver.h" 38 #include "extern.h" 39 #include "player.h" 40 41 void 42 unfoul(void) 43 { 44 struct ship *sp; 45 struct ship *to; 46 int nat; 47 int i; 48 49 foreachship(sp) { 50 if (sp->file->captain[0]) 51 continue; 52 nat = capship(sp)->nationality; 53 foreachship(to) { 54 if (nat != capship(to)->nationality && 55 !is_toughmelee(sp, to, 0, 0)) 56 continue; 57 for (i = fouled2(sp, to); --i >= 0;) 58 if (die() <= 2) 59 cleanfoul(sp, to, 0); 60 } 61 } 62 } 63 64 void 65 boardcomp(void) 66 { 67 int crew[3]; 68 struct ship *sp, *sq; 69 70 foreachship(sp) { 71 if (*sp->file->captain) 72 continue; 73 if (sp->file->dir == 0) 74 continue; 75 if (sp->file->struck || sp->file->captured != 0) 76 continue; 77 if (!snagged(sp)) 78 continue; 79 crew[0] = sp->specs->crew1 != 0; 80 crew[1] = sp->specs->crew2 != 0; 81 crew[2] = sp->specs->crew3 != 0; 82 foreachship(sq) { 83 if (!Xsnagged2(sp, sq)) 84 continue; 85 if (meleeing(sp, sq)) 86 continue; 87 if (!sq->file->dir 88 || sp->nationality == capship(sq)->nationality) 89 continue; 90 switch (sp->specs->class - sq->specs->class) { 91 case -3: case -4: case -5: 92 if (crew[0]) { 93 /* OBP */ 94 sendbp(sp, sq, crew[0]*100, 0); 95 crew[0] = 0; 96 } else if (crew[1]){ 97 /* OBP */ 98 sendbp(sp, sq, crew[1]*10, 0); 99 crew[1] = 0; 100 } 101 break; 102 case -2: 103 if (crew[0] || crew[1]) { 104 /* OBP */ 105 sendbp(sp, sq, crew[0]*100+crew[1]*10, 106 0); 107 crew[0] = crew[1] = 0; 108 } 109 break; 110 case -1: case 0: case 1: 111 if (crew[0]) { 112 /* OBP */ 113 sendbp(sp, sq, crew[0]*100+crew[1]*10, 114 0); 115 crew[0] = crew[1] = 0; 116 } 117 break; 118 case 2: case 3: case 4: case 5: 119 /* OBP */ 120 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2], 121 0); 122 crew[0] = crew[1] = crew[2] = 0; 123 break; 124 } 125 } 126 } 127 } 128 129 int 130 fightitout(struct ship *from, struct ship *to, int key) 131 { 132 struct ship *fromcap, *tocap; 133 int crewfrom[3], crewto[3], menfrom, mento; 134 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured; 135 int topoints; 136 int index, totalfrom = 0, totalto = 0; 137 int count; 138 char message[60]; 139 140 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key); 141 mento = mensent(to, from, crewto, &tocap, &pcto, 0); 142 if (fromcap == 0) 143 fromcap = from; 144 if (tocap == 0) 145 tocap = to; 146 if (key) { 147 if (!menfrom) { /* if crew surprised */ 148 if (fromcap == from) 149 menfrom = from->specs->crew1 150 + from->specs->crew2 151 + from->specs->crew3; 152 else 153 menfrom = from->file->pcrew; 154 } else { 155 menfrom *= 2; /* DBP's fight at an advantage */ 156 } 157 } 158 fromstrength = menfrom * fromcap->specs->qual; 159 strengthto = mento * tocap->specs->qual; 160 for (count = 0; 161 ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3) 162 || fromstrength == -1) && count < 4; 163 count++) { 164 index = fromstrength/10; 165 if (index > 8) 166 index = 8; 167 toinjured = MT[index][2 - die() / 3]; 168 totalto += toinjured; 169 index = strengthto/10; 170 if (index > 8) 171 index = 8; 172 frominjured = MT[index][2 - die() / 3]; 173 totalfrom += frominjured; 174 menfrom -= frominjured; 175 mento -= toinjured; 176 fromstrength = menfrom * fromcap->specs->qual; 177 strengthto = mento * tocap->specs->qual; 178 } 179 if (fromstrength >= strengthto * 3 || count == 4) { 180 unboard(to, from, 0); 181 subtract(from, totalfrom, crewfrom, fromcap, pcfrom); 182 subtract(to, totalto, crewto, tocap, pcto); 183 makemsg(from, "boarders from %s repelled", to->shipname); 184 (void) snprintf(message, sizeof message, 185 "killed in melee: %d. %s: %d", 186 totalto, from->shipname, totalfrom); 187 Writestr(W_SIGNAL, to, message); 188 if (key) 189 return 1; 190 } else if (strengthto >= fromstrength * 3) { 191 unboard(from, to, 0); 192 subtract(from, totalfrom, crewfrom, fromcap, pcfrom); 193 subtract(to, totalto, crewto, tocap, pcto); 194 if (key) { 195 if (fromcap != from) 196 Write(W_POINTS, fromcap, 197 fromcap->file->points - 198 from->file->struck 199 ? from->specs->pts 200 : 2 * from->specs->pts, 201 0, 0, 0); 202 203 /* ptr1 points to the shipspec for the ship that was just unboarded. 204 I guess that what is going on here is that the pointer is multiplied 205 or something. */ 206 207 Write(W_CAPTURED, from, to->file->index, 0, 0, 0); 208 topoints = 2 * from->specs->pts + to->file->points; 209 if (from->file->struck) 210 topoints -= from->specs->pts; 211 Write(W_POINTS, to, topoints, 0, 0, 0); 212 mento = crewto[0] ? crewto[0] : crewto[1]; 213 if (mento) { 214 subtract(to, mento, crewto, tocap, pcto); 215 subtract(from, - mento, crewfrom, to, 0); 216 } 217 (void) snprintf(message, sizeof message, 218 "captured by the %s!", 219 to->shipname); 220 Writestr(W_SIGNAL, from, message); 221 (void) snprintf(message, sizeof message, 222 "killed in melee: %d. %s: %d", 223 totalto, from->shipname, totalfrom); 224 Writestr(W_SIGNAL, to, message); 225 mento = 0; 226 return 0; 227 } 228 } 229 return 0; 230 } 231 232 void 233 resolve(void) 234 { 235 int thwart; 236 struct ship *sp, *sq; 237 238 foreachship(sp) { 239 if (sp->file->dir == 0) 240 continue; 241 for (sq = sp + 1; sq < ls; sq++) 242 if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp)) 243 (void) fightitout(sp, sq, 0); 244 thwart = 2; 245 foreachship(sq) { 246 if (sq->file->dir && meleeing(sq, sp)) 247 thwart = fightitout(sp, sq, 1); 248 if (!thwart) 249 break; 250 } 251 if (!thwart) { 252 foreachship(sq) { 253 if (sq->file->dir && meleeing(sq, sp)) 254 unboard(sq, sp, 0); 255 unboard(sp, sq, 0); 256 } 257 unboard(sp, sp, 1); 258 } else if (thwart == 2) 259 unboard(sp, sp, 1); 260 } 261 } 262 263 void 264 compcombat(void) 265 { 266 int n; 267 struct ship *sp; 268 struct ship *closest; 269 int crew[3], men = 0, target, temp; 270 int r, guns, ready, load, car; 271 int index, rakehim, sternrake; 272 int shootat, hit; 273 274 foreachship(sp) { 275 if (sp->file->captain[0] || sp->file->dir == 0) 276 continue; 277 crew[0] = sp->specs->crew1; 278 crew[1] = sp->specs->crew2; 279 crew[2] = sp->specs->crew3; 280 for (n = 0; n < 3; n++) { 281 if (sp->file->OBP[n].turnsent) 282 men += sp->file->OBP[n].mensent; 283 } 284 for (n = 0; n < 3; n++) { 285 if (sp->file->DBP[n].turnsent) 286 men += sp->file->DBP[n].mensent; 287 } 288 if (men){ 289 crew[0] = men/100 ? 0 : crew[0] != 0; 290 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 291 crew[2] = men%10 ? 0 : crew[2] != 0; 292 } 293 for (r = 0; r < 2; r++) { 294 if (!crew[2]) 295 continue; 296 if (sp->file->struck) 297 continue; 298 if (r) { 299 ready = sp->file->readyR; 300 guns = sp->specs->gunR; 301 car = sp->specs->carR; 302 } else { 303 ready = sp->file->readyL; 304 guns = sp->specs->gunL; 305 car = sp->specs->carL; 306 } 307 if (!guns && !car) 308 continue; 309 if ((ready & R_LOADED) == 0) 310 continue; 311 closest = closestenemy(sp, r ? 'r' : 'l', 0); 312 if (closest == 0) 313 continue; 314 if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1))) 315 continue; 316 if (closest->file->struck) 317 continue; 318 target = range(sp, closest); 319 if (target > 10) 320 continue; 321 if (!guns && target >= 3) 322 continue; 323 load = L_ROUND; 324 if (target == 1 && sp->file->loadwith == L_GRAPE) 325 load = L_GRAPE; 326 if (target <= 3 && closest->file->FS) 327 load = L_CHAIN; 328 if (target == 1 && load != L_GRAPE) 329 load = L_DOUBLE; 330 if (load > L_CHAIN && target < 6) 331 shootat = HULL; 332 else 333 shootat = RIGGING; 334 rakehim = gunsbear(sp, closest) 335 && !gunsbear(closest, sp); 336 temp = portside(closest, sp, 1) 337 - closest->file->dir + 1; 338 if (temp < 1) 339 temp += 8; 340 if (temp > 8) 341 temp -= 8; 342 sternrake = temp > 4 && temp < 6; 343 index = guns; 344 if (target < 3) 345 index += car; 346 index = (index - 1) / 3; 347 index = index > 8 ? 8 : index; 348 if (!rakehim) 349 hit = HDT[index][target-1]; 350 else 351 hit = HDTrake[index][target-1]; 352 if (rakehim && sternrake) 353 hit++; 354 hit += QUAL[index][capship(sp)->specs->qual - 1]; 355 for (n = 0; n < 3 && sp->file->captured == 0; n++) 356 if (!crew[n]) { 357 if (index <= 5) 358 hit--; 359 else 360 hit -= 2; 361 } 362 if (ready & R_INITIAL) { 363 if (!r) 364 sp->file->readyL &= ~R_INITIAL; 365 else 366 sp->file->readyR &= ~R_INITIAL; 367 if (index <= 3) 368 hit++; 369 else 370 hit += 2; 371 } 372 if (sp->file->captured != 0) { 373 if (index <= 1) 374 hit--; 375 else 376 hit -= 2; 377 } 378 hit += AMMO[index][load - 1]; 379 temp = sp->specs->class; 380 if ((temp >= 5 || temp == 1) && windspeed == 5) 381 hit--; 382 if (windspeed == 6 && temp == 4) 383 hit -= 2; 384 if (windspeed == 6 && temp <= 3) 385 hit--; 386 if (hit >= 0) { 387 if (load != L_GRAPE) 388 hit = hit > 10 ? 10 : hit; 389 table(shootat, load, hit, closest, sp, die()); 390 } 391 } 392 } 393 } 394 395 int 396 next(void) 397 { 398 if (++turn % 55 == 0) { 399 if (alive) 400 alive = 0; 401 else 402 people = 0; 403 } 404 if (people <= 0 || windspeed == 7) { 405 struct ship *s; 406 struct ship *bestship = NULL; 407 float net, best = 0.0; 408 foreachship(s) { 409 if (*s->file->captain) 410 continue; 411 net = (float)s->file->points / s->specs->pts; 412 if (net > best) { 413 best = net; 414 bestship = s; 415 } 416 } 417 if (bestship) { 418 char *tp = getenv("WOTD"); 419 const char *p; 420 if (tp == 0) 421 p = "Driver"; 422 else { 423 if (islower((unsigned char)*tp)) 424 *tp = toupper((unsigned char)*tp); 425 p = tp; 426 } 427 (void) strncpy(bestship->file->captain, p, 428 sizeof bestship->file->captain); 429 bestship->file->captain 430 [sizeof bestship->file->captain - 1] = 0; 431 logger(bestship); 432 } 433 return -1; 434 } 435 Write(W_TURN, SHIP(0), turn, 0, 0, 0); 436 if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) { 437 switch (die()) { 438 case 1: 439 winddir = 1; 440 break; 441 case 2: 442 break; 443 case 3: 444 winddir++; 445 break; 446 case 4: 447 winddir--; 448 break; 449 case 5: 450 winddir += 2; 451 break; 452 case 6: 453 winddir -= 2; 454 break; 455 } 456 if (winddir > 8) 457 winddir -= 8; 458 if (winddir < 1) 459 winddir += 8; 460 if (windspeed) 461 switch (die()) { 462 case 1: 463 case 2: 464 windspeed--; 465 break; 466 case 5: 467 case 6: 468 windspeed++; 469 break; 470 } 471 else 472 windspeed++; 473 Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0); 474 } 475 return 0; 476 } 477