xref: /openbsd/games/sail/dr_1.c (revision 274d7c50)
1 /*	$OpenBSD: dr_1.c,v 1.9 2016/01/08 20:26:33 mestre Exp $	*/
2 /*	$NetBSD: dr_1.c,v 1.4 1995/04/24 12:25:10 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <ctype.h>
34 #include <stdlib.h>
35 #include <string.h>
36 
37 #include "driver.h"
38 #include "extern.h"
39 #include "player.h"
40 
41 void
42 unfoul(void)
43 {
44 	struct ship *sp;
45 	struct ship *to;
46 	int nat;
47 	int i;
48 
49 	foreachship(sp) {
50 		if (sp->file->captain[0])
51 			continue;
52 		nat = capship(sp)->nationality;
53 		foreachship(to) {
54 			if (nat != capship(to)->nationality &&
55 			    !is_toughmelee(sp, to, 0, 0))
56 				continue;
57 			for (i = fouled2(sp, to); --i >= 0;)
58 				if (die() <= 2)
59 					cleanfoul(sp, to, 0);
60 		}
61 	}
62 }
63 
64 void
65 boardcomp(void)
66 {
67 	int crew[3];
68 	struct ship *sp, *sq;
69 
70 	foreachship(sp) {
71 		if (*sp->file->captain)
72 			continue;
73 		if (sp->file->dir == 0)
74 			continue;
75 		if (sp->file->struck || sp->file->captured != 0)
76 			continue;
77 		if (!snagged(sp))
78 			continue;
79 		crew[0] = sp->specs->crew1 != 0;
80 		crew[1] = sp->specs->crew2 != 0;
81 		crew[2] = sp->specs->crew3 != 0;
82 		foreachship(sq) {
83 			if (!Xsnagged2(sp, sq))
84 				continue;
85 			if (meleeing(sp, sq))
86 				continue;
87 			if (!sq->file->dir
88 				|| sp->nationality == capship(sq)->nationality)
89 				continue;
90 			switch (sp->specs->class - sq->specs->class) {
91 			case -3: case -4: case -5:
92 				if (crew[0]) {
93 					/* OBP */
94 					sendbp(sp, sq, crew[0]*100, 0);
95 					crew[0] = 0;
96 				} else if (crew[1]){
97 					/* OBP */
98 					sendbp(sp, sq, crew[1]*10, 0);
99 					crew[1] = 0;
100 				}
101 				break;
102 			case -2:
103 				if (crew[0] || crew[1]) {
104 					/* OBP */
105 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
106 						0);
107 					crew[0] = crew[1] = 0;
108 				}
109 				break;
110 			case -1: case 0: case 1:
111 				if (crew[0]) {
112 					/* OBP */
113 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
114 						0);
115 					crew[0] = crew[1] = 0;
116 				}
117 				break;
118 			case 2: case 3: case 4: case 5:
119 				/* OBP */
120 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
121 					0);
122 				crew[0] = crew[1] = crew[2] = 0;
123 				break;
124 			}
125 		}
126 	}
127 }
128 
129 int
130 fightitout(struct ship *from, struct ship *to, int key)
131 {
132 	struct ship *fromcap, *tocap;
133 	int crewfrom[3], crewto[3], menfrom, mento;
134 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
135 	int topoints;
136 	int index, totalfrom = 0, totalto = 0;
137 	int count;
138 	char message[60];
139 
140 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
141 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
142 	if (fromcap == 0)
143 		fromcap = from;
144 	if (tocap == 0)
145 		tocap = to;
146 	if (key) {
147 		if (!menfrom) {		 /* if crew surprised */
148 			if (fromcap == from)
149 				menfrom = from->specs->crew1
150 					+ from->specs->crew2
151 					+ from->specs->crew3;
152 			else
153 				menfrom = from->file->pcrew;
154 		} else {
155 			menfrom *= 2;	/* DBP's fight at an advantage */
156 		}
157 	}
158 	fromstrength = menfrom * fromcap->specs->qual;
159 	strengthto = mento * tocap->specs->qual;
160 	for (count = 0;
161 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
162 	      || fromstrength == -1) && count < 4;
163 	     count++) {
164 		index = fromstrength/10;
165 		if (index > 8)
166 			index = 8;
167 		toinjured = MT[index][2 - die() / 3];
168 		totalto += toinjured;
169 		index = strengthto/10;
170 		if (index > 8)
171 			index = 8;
172 		frominjured = MT[index][2 - die() / 3];
173 		totalfrom += frominjured;
174 		menfrom -= frominjured;
175 		mento -= toinjured;
176 		fromstrength = menfrom * fromcap->specs->qual;
177 		strengthto = mento * tocap->specs->qual;
178 	}
179 	if (fromstrength >= strengthto * 3 || count == 4) {
180 		unboard(to, from, 0);
181 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
182 		subtract(to, totalto, crewto, tocap, pcto);
183 		makemsg(from, "boarders from %s repelled", to->shipname);
184 		(void) snprintf(message, sizeof message,
185 			"killed in melee: %d.  %s: %d",
186 			totalto, from->shipname, totalfrom);
187 		Writestr(W_SIGNAL, to, message);
188 		if (key)
189 			return 1;
190 	} else if (strengthto >= fromstrength * 3) {
191 		unboard(from, to, 0);
192 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
193 		subtract(to, totalto, crewto, tocap, pcto);
194 		if (key) {
195 			if (fromcap != from)
196 				Write(W_POINTS, fromcap,
197 					fromcap->file->points -
198 						from->file->struck
199 						? from->specs->pts
200 						: 2 * from->specs->pts,
201 					0, 0, 0);
202 
203 /* ptr1 points to the shipspec for the ship that was just unboarded.
204    I guess that what is going on here is that the pointer is multiplied
205    or something. */
206 
207 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
208 			topoints = 2 * from->specs->pts + to->file->points;
209 			if (from->file->struck)
210 				topoints -= from->specs->pts;
211 			Write(W_POINTS, to, topoints, 0, 0, 0);
212 			mento = crewto[0] ? crewto[0] : crewto[1];
213 			if (mento) {
214 				subtract(to, mento, crewto, tocap, pcto);
215 				subtract(from, - mento, crewfrom, to, 0);
216 			}
217 			(void) snprintf(message, sizeof message,
218 				"captured by the %s!",
219 				to->shipname);
220 			Writestr(W_SIGNAL, from, message);
221 			(void) snprintf(message, sizeof message,
222 				"killed in melee: %d.  %s: %d",
223 				totalto, from->shipname, totalfrom);
224 			Writestr(W_SIGNAL, to, message);
225 			mento = 0;
226 			return 0;
227 		}
228 	}
229 	return 0;
230 }
231 
232 void
233 resolve(void)
234 {
235 	int thwart;
236 	struct ship *sp, *sq;
237 
238 	foreachship(sp) {
239 		if (sp->file->dir == 0)
240 			continue;
241 		for (sq = sp + 1; sq < ls; sq++)
242 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
243 				(void) fightitout(sp, sq, 0);
244 		thwart = 2;
245 		foreachship(sq) {
246 			if (sq->file->dir && meleeing(sq, sp))
247 				thwart = fightitout(sp, sq, 1);
248 			if (!thwart)
249 				break;
250 		}
251 		if (!thwart) {
252 			foreachship(sq) {
253 				if (sq->file->dir && meleeing(sq, sp))
254 					unboard(sq, sp, 0);
255 				unboard(sp, sq, 0);
256 			}
257 			unboard(sp, sp, 1);
258 		} else if (thwart == 2)
259 			unboard(sp, sp, 1);
260 	}
261 }
262 
263 void
264 compcombat(void)
265 {
266 	int n;
267 	struct ship *sp;
268 	struct ship *closest;
269 	int crew[3], men = 0, target, temp;
270 	int r, guns, ready, load, car;
271 	int index, rakehim, sternrake;
272 	int shootat, hit;
273 
274 	foreachship(sp) {
275 		if (sp->file->captain[0] || sp->file->dir == 0)
276 			continue;
277 		crew[0] = sp->specs->crew1;
278 		crew[1] = sp->specs->crew2;
279 		crew[2] = sp->specs->crew3;
280 		for (n = 0; n < 3; n++) {
281 			if (sp->file->OBP[n].turnsent)
282 				men += sp->file->OBP[n].mensent;
283 		}
284 		for (n = 0; n < 3; n++) {
285 			if (sp->file->DBP[n].turnsent)
286 				men += sp->file->DBP[n].mensent;
287 		}
288 		if (men){
289 			crew[0] = men/100 ? 0 : crew[0] != 0;
290 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
291 			crew[2] = men%10 ? 0 : crew[2] != 0;
292 		}
293 		for (r = 0; r < 2; r++) {
294 			if (!crew[2])
295 				continue;
296 			if (sp->file->struck)
297 				continue;
298 			if (r) {
299 				ready = sp->file->readyR;
300 				guns = sp->specs->gunR;
301 				car = sp->specs->carR;
302 			} else {
303 				ready = sp->file->readyL;
304 				guns = sp->specs->gunL;
305 				car = sp->specs->carL;
306 			}
307 			if (!guns && !car)
308 				continue;
309 			if ((ready & R_LOADED) == 0)
310 				continue;
311 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
312 			if (closest == 0)
313 				continue;
314 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
315 				continue;
316 			if (closest->file->struck)
317 				continue;
318 			target = range(sp, closest);
319 			if (target > 10)
320 				continue;
321 			if (!guns && target >= 3)
322 				continue;
323 			load = L_ROUND;
324 			if (target == 1 && sp->file->loadwith == L_GRAPE)
325 				load = L_GRAPE;
326 			if (target <= 3 && closest->file->FS)
327 				load = L_CHAIN;
328 			if (target == 1 && load != L_GRAPE)
329 				load = L_DOUBLE;
330 			if (load > L_CHAIN && target < 6)
331 				shootat = HULL;
332 			else
333 				shootat = RIGGING;
334 			rakehim = gunsbear(sp, closest)
335 				&& !gunsbear(closest, sp);
336 			temp = portside(closest, sp, 1)
337 				- closest->file->dir + 1;
338 			if (temp < 1)
339 				temp += 8;
340 			if (temp > 8)
341 				temp -= 8;
342 			sternrake = temp > 4 && temp < 6;
343 			index = guns;
344 			if (target < 3)
345 				index += car;
346 			index = (index - 1) / 3;
347 			index = index > 8 ? 8 : index;
348 			if (!rakehim)
349 				hit = HDT[index][target-1];
350 			else
351 				hit = HDTrake[index][target-1];
352 			if (rakehim && sternrake)
353 				hit++;
354 			hit += QUAL[index][capship(sp)->specs->qual - 1];
355 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
356 				if (!crew[n]) {
357 					if (index <= 5)
358 						hit--;
359 					else
360 						hit -= 2;
361 				}
362 			if (ready & R_INITIAL) {
363 				if (!r)
364 					sp->file->readyL &= ~R_INITIAL;
365 				else
366 					sp->file->readyR &= ~R_INITIAL;
367 				if (index <= 3)
368 					hit++;
369 				else
370 					hit += 2;
371 			}
372 			if (sp->file->captured != 0) {
373 				if (index <= 1)
374 					hit--;
375 				else
376 					hit -= 2;
377 			}
378 			hit += AMMO[index][load - 1];
379 			temp = sp->specs->class;
380 			if ((temp >= 5 || temp == 1) && windspeed == 5)
381 				hit--;
382 			if (windspeed == 6 && temp == 4)
383 				hit -= 2;
384 			if (windspeed == 6 && temp <= 3)
385 				hit--;
386 			if (hit >= 0) {
387 				if (load != L_GRAPE)
388 					hit = hit > 10 ? 10 : hit;
389 				table(shootat, load, hit, closest, sp, die());
390 			}
391 		}
392 	}
393 }
394 
395 int
396 next(void)
397 {
398 	if (++turn % 55 == 0) {
399 		if (alive)
400 			alive = 0;
401 		else
402 			people = 0;
403 	}
404 	if (people <= 0 || windspeed == 7) {
405 		struct ship *s;
406 		struct ship *bestship = NULL;
407 		float net, best = 0.0;
408 		foreachship(s) {
409 			if (*s->file->captain)
410 				continue;
411 			net = (float)s->file->points / s->specs->pts;
412 			if (net > best) {
413 				best = net;
414 				bestship = s;
415 			}
416 		}
417 		if (bestship) {
418 			char *tp = getenv("WOTD");
419 			const char *p;
420 			if (tp == 0)
421 				p = "Driver";
422 			else {
423 				if (islower((unsigned char)*tp))
424 					*tp = toupper((unsigned char)*tp);
425 				p = tp;
426 			}
427 			(void) strncpy(bestship->file->captain, p,
428 				sizeof bestship->file->captain);
429 			bestship->file->captain
430 				[sizeof bestship->file->captain - 1] = 0;
431 			logger(bestship);
432 		}
433 		return -1;
434 	}
435 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
436 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
437 		switch (die()) {
438 		case 1:
439 			winddir = 1;
440 			break;
441 		case 2:
442 			break;
443 		case 3:
444 			winddir++;
445 			break;
446 		case 4:
447 			winddir--;
448 			break;
449 		case 5:
450 			winddir += 2;
451 			break;
452 		case 6:
453 			winddir -= 2;
454 			break;
455 		}
456 		if (winddir > 8)
457 			winddir -= 8;
458 		if (winddir < 1)
459 			winddir += 8;
460 		if (windspeed)
461 			switch (die()) {
462 			case 1:
463 			case 2:
464 				windspeed--;
465 				break;
466 			case 5:
467 			case 6:
468 				windspeed++;
469 				break;
470 			}
471 		else
472 			windspeed++;
473 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
474 	}
475 	return 0;
476 }
477