xref: /openbsd/games/sail/dr_3.c (revision 9b7c3dbb)
1 /*	$OpenBSD: dr_3.c,v 1.7 2016/01/08 20:26:33 mestre Exp $	*/
2 /*	$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdlib.h>
34 #include <string.h>
35 
36 #include "driver.h"
37 #include "extern.h"
38 #include "player.h"
39 
40 /* move all comp ships */
41 void
42 moveall(void)
43 {
44 	struct ship *sp, *sq;		/* r11, r10 */
45 	int n;				/* r9 */
46 	int k, l;			/* r8, r7 */
47 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
48 	char moved[NSHIP];
49 
50 	/*
51 	 * first try to create moves for OUR ships
52 	 */
53 	foreachship(sp) {
54 		struct ship *closest;
55 		int ma, ta;
56 		char af;
57 
58 		if (sp->file->captain[0] || sp->file->dir == 0)
59 			continue;
60 		if (!sp->file->struck && windspeed && !snagged(sp)
61 		    && sp->specs->crew3) {
62 			ta = maxturns(sp, &af);
63 			ma = maxmove(sp, sp->file->dir, 0);
64 			closest = closestenemy(sp, 0, 0);
65 			if (closest == 0)
66 				*sp->file->movebuf = '\0';
67 			else
68 				closeon(sp, closest, sp->file->movebuf,
69 					sizeof sp->file->movebuf,
70 					ta, ma, af);
71 		} else
72 			*sp->file->movebuf = '\0';
73 	}
74 	/*
75 	 * Then execute the moves for ALL ships (dead ones too),
76 	 * checking for collisions and snags at each step.
77 	 * The old positions are saved in row[], col[], dir[].
78 	 * At the end, we compare and write out the changes.
79 	 */
80 	n = 0;
81 	foreachship(sp) {
82 		if (snagged(sp))
83 			(void) strlcpy(sp->file->movebuf, "d",
84 			    sizeof sp->file->movebuf);
85 		else
86 			if (*sp->file->movebuf != 'd')
87 				(void) strlcat(sp->file->movebuf, "d",
88 					sizeof sp->file->movebuf);
89 		row[n] = sp->file->row;
90 		col[n] = sp->file->col;
91 		dir[n] = sp->file->dir;
92 		drift[n] = sp->file->drift;
93 		moved[n] = 0;
94 		n++;
95 	}
96 	/*
97 	 * Now resolve collisions.
98 	 * This is the tough part.
99 	 */
100 	for (k = 0; stillmoving(k); k++) {
101 		/*
102 		 * Step once.
103 		 * And propagate the nulls at the end of sp->file->movebuf.
104 		 */
105 		n = 0;
106 		foreachship(sp) {
107 			if (!sp->file->movebuf[k])
108 				sp->file->movebuf[k+1] = '\0';
109 			else if (sp->file->dir)
110 				step(sp->file->movebuf[k], sp, &moved[n]);
111 			n++;
112 		}
113 		/*
114 		 * The real stuff.
115 		 */
116 		n = 0;
117 		foreachship(sp) {
118 			if (sp->file->dir == 0 || is_isolated(sp))
119 				goto cont1;
120 			l = 0;
121 			foreachship(sq) {
122 				char snap = 0;
123 
124 				if (sp == sq)
125 					goto cont2;
126 				if (sq->file->dir == 0)
127 					goto cont2;
128 				if (!push(sp, sq))
129 					goto cont2;
130 				if (snagged2(sp, sq) && range(sp, sq) > 1)
131 					snap++;
132 				if (!range(sp, sq) && !fouled2(sp, sq)) {
133 					makesignal(sp, "collision with $$", sq);
134 					if (die() < 4) {
135 						makesignal(sp, "fouled with $$",
136 							sq);
137 						Write(W_FOUL, sp, l, 0, 0, 0);
138 						Write(W_FOUL, sq, n, 0, 0, 0);
139 					}
140 					snap++;
141 				}
142 				if (snap) {
143 					sp->file->movebuf[k + 1] = 0;
144 					sq->file->movebuf[k + 1] = 0;
145 					sq->file->row = sp->file->row - 1;
146 					if (sp->file->dir == 1
147 					    || sp->file->dir == 5)
148 						sq->file->col =
149 							sp->file->col - 1;
150 					else
151 						sq->file->col = sp->file->col;
152 					sq->file->dir = sp->file->dir;
153 				}
154 			cont2:
155 				l++;
156 			}
157 		cont1:
158 			n++;
159 		}
160 	}
161 	/*
162 	 * Clear old moves.  And write out new pos.
163 	 */
164 	n = 0;
165 	foreachship(sp) {
166 		if (sp->file->dir != 0) {
167 			*sp->file->movebuf = 0;
168 			if (row[n] != sp->file->row)
169 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
170 			if (col[n] != sp->file->col)
171 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
172 			if (dir[n] != sp->file->dir)
173 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
174 			if (drift[n] != sp->file->drift)
175 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
176 		}
177 		n++;
178 	}
179 }
180 
181 int
182 stillmoving(int k)
183 {
184 	struct ship *sp;
185 
186 	foreachship(sp)
187 		if (sp->file->movebuf[k])
188 			return 1;
189 	return 0;
190 }
191 
192 int
193 is_isolated(struct ship *ship)
194 {
195 	struct ship *sp;
196 
197 	foreachship(sp) {
198 		if (ship != sp && range(ship, sp) <= 10)
199 			return 0;
200 	}
201 	return 1;
202 }
203 
204 int
205 push(struct ship *from, struct ship *to)
206 {
207 	int bs, sb;
208 
209 	sb = to->specs->guns;
210 	bs = from->specs->guns;
211 	if (sb > bs)
212 		return 1;
213 	if (sb < bs)
214 		return 0;
215 	return from < to;
216 }
217 
218 void
219 step(int com, struct ship *sp, char *moved)
220 {
221 	int dist;
222 
223 	switch (com) {
224 	case 'r':
225 		if (++sp->file->dir == 9)
226 			sp->file->dir = 1;
227 		break;
228 	case 'l':
229 		if (--sp->file->dir == 0)
230 			sp->file->dir = 8;
231 		break;
232 		case '0': case '1': case '2': case '3':
233 		case '4': case '5': case '6': case '7':
234 		if (sp->file->dir % 2 == 0)
235 			dist = dtab[com - '0'];
236 		else
237 			dist = com - '0';
238 		sp->file->row -= dr[sp->file->dir] * dist;
239 		sp->file->col -= dc[sp->file->dir] * dist;
240 		*moved = 1;
241 		break;
242 	case 'b':
243 		break;
244 	case 'd':
245 		if (!*moved) {
246 			if (windspeed != 0 && ++sp->file->drift > 2 &&
247 			    ((sp->specs->class >= 3 && !snagged(sp))
248 			     || (turn & 1) == 0)) {
249 				sp->file->row -= dr[winddir];
250 				sp->file->col -= dc[winddir];
251 			}
252 		} else
253 			sp->file->drift = 0;
254 		break;
255 	}
256 }
257 
258 void
259 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
260 {
261 	int n;
262 	struct BP *bp;
263 
264 	bp = isdefense ? from->file->DBP : from->file->OBP;
265 	for (n = 0; n < NBP && bp[n].turnsent; n++)
266 		;
267 	if (n < NBP && sections) {
268 		Write(isdefense ? W_DBP : W_OBP, from,
269 			n, turn, to->file->index, sections);
270 		if (isdefense)
271 			makemsg(from, "repelling boarders");
272 		else
273 			makesignal(from, "boarding the $$", to);
274 	}
275 }
276 
277 int
278 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
279 {
280 	struct BP *bp;
281 	int obp = 0;
282 	int n, OBP = 0, DBP = 0, dbp = 0;
283 	int qual;
284 
285 	qual = ship->specs->qual;
286 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
287 	for (n = 0; n < NBP; n++, bp++) {
288 		if (bp->turnsent && (to == bp->toship || isdefense)) {
289 			obp += bp->mensent / 100
290 				? ship->specs->crew1 * qual : 0;
291 			obp += (bp->mensent % 100)/10
292 				? ship->specs->crew2 * qual : 0;
293 			obp += bp->mensent % 10
294 				? ship->specs->crew3 * qual : 0;
295 		}
296 	}
297 	if (count || isdefense)
298 		return obp;
299 	OBP = is_toughmelee(to, ship, 0, count + 1);
300 	dbp = is_toughmelee(ship, to, 1, count + 1);
301 	DBP = is_toughmelee(to, ship, 1, count + 1);
302 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
303 		return 1;
304 	else
305 		return 0;
306 }
307 
308 void
309 reload(void)
310 {
311 	struct ship *sp;
312 
313 	foreachship(sp) {
314 		sp->file->loadwith = 0;
315 	}
316 }
317 
318 void
319 checksails(void)
320 {
321 	struct ship *sp;
322 	int rig, full;
323 	struct ship *close;
324 
325 	foreachship(sp) {
326 		if (sp->file->captain[0] != 0)
327 			continue;
328 		rig = sp->specs->rig1;
329 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
330 			rig = 0;
331 		if (rig && sp->specs->crew3) {
332 			close = closestenemy(sp, 0, 0);
333 			if (close != 0) {
334 				if (range(sp, close) > 9)
335 					full = 1;
336 				else
337 					full = 0;
338 			} else
339 				full = 0;
340 		} else
341 			full = 0;
342 		if ((sp->file->FS != 0) != full)
343 			Write(W_FS, sp, full, 0, 0, 0);
344 	}
345 }
346