xref: /openbsd/games/trek/help.c (revision 5af055cd)
1 /*	$OpenBSD: help.c,v 1.8 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <math.h>
34 #include <stdio.h>
35 #include <unistd.h>
36 
37 #include "trek.h"
38 
39 /*
40 **  call starbase for help
41 **
42 **	First, the closest starbase is selected.  If there is a
43 **	a starbase in your own quadrant, you are in good shape.
44 **	This distance takes quadrant distances into account only.
45 **
46 **	A magic number is computed based on the distance which acts
47 **	as the probability that you will be rematerialized.  You
48 **	get three tries.
49 **
50 **	When it is determined that you should be able to be remater-
51 **	ialized (i.e., when the probability thing mentioned above
52 **	comes up positive), you are put into that quadrant (anywhere).
53 **	Then, we try to see if there is a spot adjacent to the star-
54 **	base.  If not, you can't be rematerialized!!!  Otherwise,
55 **	it drops you there.  It only tries five times to find a spot
56 **	to drop you.  After that, it's your problem.
57 */
58 
59 const char	*const Cntvect[3] =
60 {"first", "second", "third"};
61 
62 void
63 help(int v)
64 {
65 	double		dist, x;
66 	int		dx = 0, dy = 0;
67 	int		i, j, l = 0;
68 
69 	/* check to see if calling for help is reasonable ... */
70 	if (Ship.cond == DOCKED)
71 	{
72 		printf("Uhura: But Captain, we're already docked\n");
73 		return;
74 	}
75 
76 	/* or possible */
77 	if (damaged(SSRADIO))
78 	{
79 		out(SSRADIO);
80 		return;
81 	}
82 	if (Now.bases <= 0)
83 	{
84 		printf("Uhura: I'm not getting any response from starbase\n");
85 		return;
86 	}
87 
88 	/* tut tut, there goes the score */
89 	Game.helps += 1;
90 
91 	/* find the closest base */
92 	dist = 1e50;
93 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
94 	{
95 		/* there isn't one in this quadrant */
96 		for (i = 0; i < Now.bases; i++)
97 		{
98 			/* compute distance */
99 			dx = Now.base[i].x - Ship.quadx;
100 			dy = Now.base[i].y - Ship.quady;
101 			x = dx * dx + dy * dy;
102 			x = sqrt(x);
103 
104 			/* see if better than what we already have */
105 			if (x < dist)
106 			{
107 				dist = x;
108 				l = i;
109 			}
110 		}
111 
112 		/* go to that quadrant */
113 		Ship.quadx = Now.base[l].x;
114 		Ship.quady = Now.base[l].y;
115 		initquad(1);
116 	}
117 	else
118 	{
119 		dist = 0.0;
120 	}
121 
122 	/* dematerialize the Enterprise */
123 	Sect[Ship.sectx][Ship.secty] = EMPTY;
124 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
125 
126 	/* this next thing acts as a probability that it will work */
127 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
128 
129 	/* attempt to rematerialize */
130 	for (i = 0; i < 3; i++)
131 	{
132 		sleep(2);
133 		printf("%s attempt to rematerialize ", Cntvect[i]);
134 		if (franf() > x)
135 		{
136 			/* ok, that's good.  let's see if we can set her down */
137 			for (j = 0; j < 5; j++)
138 			{
139 				dx = Etc.starbase.x + ranf(3) - 1;
140 				if (dx < 0 || dx >= NSECTS)
141 					continue;
142 				dy = Etc.starbase.y + ranf(3) - 1;
143 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
144 					continue;
145 				break;
146 			}
147 			if (j < 5)
148 			{
149 				/* found an empty spot */
150 				printf("succeeds\n");
151 				Ship.sectx = dx;
152 				Ship.secty = dy;
153 				Sect[dx][dy] = Ship.ship;
154 				dock(0);
155 				compkldist(0);
156 				return;
157 			}
158 			/* the starbase must have been surrounded */
159 		}
160 		printf("fails\n");
161 	}
162 
163 	/* one, two, three strikes, you're out */
164 	lose(L_NOHELP);
165 }
166