xref: /openbsd/games/trek/nova.c (revision 5af055cd)
1 /*	$OpenBSD: nova.c,v 1.7 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: nova.c,v 1.3 1995/04/22 10:59:14 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 
35 #include "trek.h"
36 
37 /*
38 **  CAUSE A NOVA TO OCCUR
39 **
40 **	A nova occurs.  It is the result of having a star hit with
41 **	a photon torpedo.  There are several things which may happen.
42 **	The star may not be affected.  It may go nova.  It may turn
43 **	into a black hole.  Any (yummy) it may go supernova.
44 **
45 **	Stars that go nova cause stars which surround them to undergo
46 **	the same probabilistic process.  Klingons next to them are
47 **	destroyed.  And if the starship is next to it, it gets zapped.
48 **	If the zap is too much, it gets destroyed.
49 */
50 
51 void
52 nova(int x, int y)
53 {
54 	int		i, j;
55 	int		se;
56 
57 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
58 		return;
59 	if (ranf(100) < 15)
60 	{
61 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
62 		return;
63 	}
64 	if (ranf(100) < 5)
65 	{
66 		snova(x, y);
67 		return;
68 	}
69 	printf("Spock: Star at %d,%d gone nova\n", x, y);
70 
71 	if (ranf(4) != 0)
72 		Sect[x][y] = EMPTY;
73 	else
74 	{
75 		Sect[x][y] = HOLE;
76 		Quad[Ship.quadx][Ship.quady].holes += 1;
77 	}
78 	Quad[Ship.quadx][Ship.quady].stars -= 1;
79 	Game.kills += 1;
80 	for (i = x - 1; i <= x + 1; i++)
81 	{
82 		if (i < 0 || i >= NSECTS)
83 			continue;
84 		for (j = y - 1; j <= y + 1; j++)
85 		{
86 			if (j < 0 || j >= NSECTS)
87 				continue;
88 			se = Sect[i][j];
89 			switch (se)
90 			{
91 
92 			  case EMPTY:
93 			  case HOLE:
94 				break;
95 
96 			  case KLINGON:
97 				killk(i, j);
98 				break;
99 
100 			  case STAR:
101 				nova(i, j);
102 				break;
103 
104 			  case INHABIT:
105 				kills(i, j, -1);
106 				break;
107 
108 			  case BASE:
109 				killb(i, j);
110 				Game.killb += 1;
111 				break;
112 
113 			  case ENTERPRISE:
114 			  case QUEENE:
115 				se = 2000;
116 				if (Ship.shldup)
117 				{
118 					if (Ship.shield >= se)
119 					{
120 						Ship.shield -= se;
121 						se = 0;
122 					}
123 					else
124 					{
125 						se -= Ship.shield;
126 						Ship.shield = 0;
127 					}
128 				}
129 				Ship.energy -= se;
130 				if (Ship.energy <= 0)
131 					lose(L_SUICID);
132 				break;
133 
134 			  default:
135 				printf("Unknown object %c at %d,%d destroyed\n",
136 					se, i, j);
137 				Sect[i][j] = EMPTY;
138 				break;
139 			}
140 		}
141 	}
142 }
143