1 /* $OpenBSD: setup.c,v 1.3 1999/07/31 18:48:59 pjanzen Exp $ */ 2 /* $NetBSD: setup.c,v 1.4 1995/04/24 12:26:06 cgd Exp $ */ 3 4 /* 5 * Copyright (c) 1980, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. All advertising materials mentioning features or use of this software 17 * must display the following acknowledgement: 18 * This product includes software developed by the University of 19 * California, Berkeley and its contributors. 20 * 4. Neither the name of the University nor the names of its contributors 21 * may be used to endorse or promote products derived from this software 22 * without specific prior written permission. 23 * 24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 34 * SUCH DAMAGE. 35 */ 36 37 #ifndef lint 38 #if 0 39 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93"; 40 #else 41 static char rcsid[] = "$OpenBSD: setup.c,v 1.3 1999/07/31 18:48:59 pjanzen Exp $"; 42 #endif 43 #endif /* not lint */ 44 45 #include <stdio.h> 46 #include <math.h> 47 #include <unistd.h> 48 #include <stdlib.h> 49 #include <err.h> 50 #include "trek.h" 51 #include "getpar.h" 52 53 /* 54 ** INITIALIZE THE GAME 55 ** 56 ** The length, skill, and password are read, and the game 57 ** is initialized. It is far too difficult to describe all 58 ** that goes on in here, but it is all straight-line code; 59 ** give it a look. 60 ** 61 ** Game restart and tournament games are handled here. 62 */ 63 64 const struct cvntab Lentab[] = 65 { 66 { "s", "hort", (cmdfun)1, 0 }, 67 { "m", "edium", (cmdfun)2, 0 }, 68 { "l", "ong", (cmdfun)4, 0 }, 69 { "restart", "", (cmdfun)0, 0 }, 70 { NULL, NULL, NULL, 0 } 71 }; 72 73 const struct cvntab Skitab[] = 74 { 75 { "n", "ovice", (cmdfun)1, 0 }, 76 { "f", "air", (cmdfun)2, 0 }, 77 { "g", "ood", (cmdfun)3, 0 }, 78 { "e", "xpert", (cmdfun)4, 0 }, 79 { "c", "ommodore", (cmdfun)5, 0 }, 80 { "i", "mpossible", (cmdfun)6, 0 }, 81 { NULL, NULL, NULL, 0 } 82 }; 83 84 void 85 setup() 86 { 87 const struct cvntab *r; 88 register int i, j; 89 double f; 90 int d; 91 int klump; 92 int ix, iy; 93 register struct quad *q; 94 struct event *e; 95 96 while (1) 97 { 98 r = getcodpar("What length game", Lentab); 99 Game.length = (long) r->value; 100 if (Game.length == 0) 101 { 102 if (restartgame()) 103 continue; 104 return; 105 } 106 break; 107 } 108 r = getcodpar("What skill game", Skitab); 109 Game.skill = (long) r->value; 110 Game.tourn = 0; 111 getstrpar("Enter a password", Game.passwd, 14, 0); 112 if (strcmp(Game.passwd, "tournament") == 0) 113 { 114 getstrpar("Enter tournament code", Game.passwd, 14, 0); 115 Game.tourn = 1; 116 d = 0; 117 for (i = 0; Game.passwd[i]; i++) 118 d += Game.passwd[i] << i; 119 srand(d); 120 } 121 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 122 if (Game.skill == 6) 123 Param.bases = Now.bases = 1; 124 Param.time = Now.time = 6.0 * Game.length + 2.0; 125 i = Game.skill; 126 j = Game.length; 127 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); 128 if (Param.klings < i * j * 5) 129 Param.klings = Now.klings = i * j * 5; 130 if (Param.klings <= i) /* numerical overflow problems */ 131 Param.klings = Now.klings = 127; 132 Param.energy = Ship.energy = 5000; 133 Param.torped = Ship.torped = 10; 134 Ship.ship = ENTERPRISE; 135 Ship.shipname = "Enterprise"; 136 Param.shield = Ship.shield = 1500; 137 Param.resource = Now.resource = Param.klings * Param.time; 138 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 139 Param.crew = Ship.crew = 387; 140 Param.brigfree = Ship.brigfree = 400; 141 Ship.shldup = 1; 142 Ship.cond = GREEN; 143 Ship.warp = 5.0; 144 Ship.warp2 = 25.0; 145 Ship.warp3 = 125.0; 146 Ship.sinsbad = 0; 147 Ship.cloaked = 0; 148 Param.date = Now.date = (ranf(20) + 20) * 100; 149 f = Game.skill; 150 f = log(f + 0.5); 151 for (i = 0; i < NDEV; i++) 152 if (Device[i].name[0] == '*') 153 Param.damfac[i] = 0; 154 else 155 Param.damfac[i] = f; 156 /* these probabilities must sum to 1000 */ 157 Param.damprob[WARP] = 70; /* warp drive 7.0% */ 158 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ 159 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ 160 Param.damprob[PHASER] = 125; /* phasers 12.5% */ 161 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ 162 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ 163 Param.damprob[SHIELD] = 150; /* shield control 15.0% */ 164 Param.damprob[COMPUTER] = 20; /* computer 2.0% */ 165 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ 166 Param.damprob[LIFESUP] = 30; /* life support 3.0% */ 167 Param.damprob[SINS] = 20; /* navigation system 2.0% */ 168 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ 169 Param.damprob[XPORTER] = 80; /* transporter 8.0% */ 170 /* check to see that I didn't blow it */ 171 for (i = j = 0; i < NDEV; i++) 172 j += Param.damprob[i]; 173 if (j != 1000) 174 errx(1, "Device probabilities sum to %d", j); 175 Param.dockfac = 0.5; 176 Param.regenfac = (5 - Game.skill) * 0.05; 177 if (Param.regenfac < 0.0) 178 Param.regenfac = 0.0; 179 Param.warptime = 10; 180 Param.stopengy = 50; 181 Param.shupengy = 40; 182 i = Game.skill; 183 Param.klingpwr = 100 + 150 * i; 184 if (i >= 6) 185 Param.klingpwr += 150; 186 Param.phasfac = 0.8; 187 Param.hitfac = 0.5; 188 Param.klingcrew = 200; 189 Param.srndrprob = 0.0035; 190 Param.moveprob[KM_OB] = 45; 191 Param.movefac[KM_OB] = .09; 192 Param.moveprob[KM_OA] = 40; 193 Param.movefac[KM_OA] = -0.05; 194 Param.moveprob[KM_EB] = 40; 195 Param.movefac[KM_EB] = 0.075; 196 Param.moveprob[KM_EA] = 25 + 5 * Game.skill; 197 Param.movefac[KM_EA] = -0.06 * Game.skill; 198 Param.moveprob[KM_LB] = 0; 199 Param.movefac[KM_LB] = 0.0; 200 Param.moveprob[KM_LA] = 10 + 10 * Game.skill; 201 Param.movefac[KM_LA] = 0.25; 202 Param.eventdly[E_SNOVA] = 0.5; 203 Param.eventdly[E_LRTB] = 25.0; 204 Param.eventdly[E_KATSB] = 1.0; 205 Param.eventdly[E_KDESB] = 3.0; 206 Param.eventdly[E_ISSUE] = 1.0; 207 Param.eventdly[E_SNAP] = 0.5; 208 Param.eventdly[E_ENSLV] = 0.5; 209 Param.eventdly[E_REPRO] = 2.0; 210 Param.navigcrud[0] = 1.50; 211 Param.navigcrud[1] = 0.75; 212 Param.cloakenergy = 1000; 213 Param.energylow = 1000; 214 for (i = 0; i < MAXEVENTS; i++) 215 { 216 e = &Event[i]; 217 e->date = 1e50; 218 e->evcode = 0; 219 } 220 xsched(E_SNOVA, 1, 0, 0, 0); 221 xsched(E_LRTB, Param.klings, 0, 0, 0); 222 xsched(E_KATSB, 1, 0, 0, 0); 223 xsched(E_ISSUE, 1, 0, 0, 0); 224 xsched(E_SNAP, 1, 0, 0, 0); 225 Ship.sectx = ranf(NSECTS); 226 Ship.secty = ranf(NSECTS); 227 Game.killk = Game.kills = Game.killb = 0; 228 Game.deaths = Game.negenbar = 0; 229 Game.captives = 0; 230 Game.killinhab = 0; 231 Game.helps = 0; 232 Game.killed = 0; 233 Game.snap = 0; 234 Move.endgame = 0; 235 236 /* setup stars */ 237 for (i = 0; i < NQUADS; i++) 238 for (j = 0; j < NQUADS; j++) 239 { 240 q = &Quad[i][j]; 241 q->klings = q->bases = 0; 242 q->scanned = -1; 243 q->stars = ranf(9) + 1; 244 q->holes = ranf(3) - q->stars / 5; 245 q->qsystemname = 0; 246 } 247 248 /* select inhabited starsystems */ 249 for (d = 1; d < NINHAB; d++) 250 { 251 do 252 { 253 i = ranf(NQUADS); 254 j = ranf(NQUADS); 255 q = &Quad[i][j]; 256 } while (q->qsystemname); 257 q->qsystemname = d; 258 } 259 260 /* position starbases */ 261 for (i = 0; i < Param.bases; i++) 262 { 263 while (1) 264 { 265 ix = ranf(NQUADS); 266 iy = ranf(NQUADS); 267 q = &Quad[ix][iy]; 268 if (q->bases > 0) 269 continue; 270 break; 271 } 272 q->bases = 1; 273 Now.base[i].x = ix; 274 Now.base[i].y = iy; 275 q->scanned = 1001; 276 /* start the Enterprise near starbase */ 277 if (i == 0) 278 { 279 Ship.quadx = ix; 280 Ship.quady = iy; 281 } 282 } 283 284 /* position klingons */ 285 for (i = Param.klings; i > 0; ) 286 { 287 klump = ranf(4) + 1; 288 if (klump > i) 289 klump = i; 290 while (1) 291 { 292 ix = ranf(NQUADS); 293 iy = ranf(NQUADS); 294 q = &Quad[ix][iy]; 295 if (q->klings + klump > MAXKLQUAD) 296 continue; 297 q->klings += klump; 298 i -= klump; 299 break; 300 } 301 } 302 303 /* initialize this quadrant */ 304 printf("%d Klingons\n%d starbase", Param.klings, Param.bases); 305 if (Param.bases > 1) 306 printf("s"); 307 printf(" at %d,%d", Now.base[0].x, Now.base[0].y); 308 for (i = 1; i < Param.bases; i++) 309 printf(", %d,%d", Now.base[i].x, Now.base[i].y); 310 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); 311 Move.free = 0; 312 initquad(0); 313 srscan(1); 314 attack(0); 315 } 316