xref: /openbsd/games/trek/snova.c (revision b39c5158)
1 /*	$OpenBSD: snova.c,v 1.6 2009/10/27 23:59:27 deraadt Exp $	*/
2 /*	$NetBSD: snova.c,v 1.3 1995/04/22 10:59:29 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <unistd.h>
35 #include "trek.h"
36 
37 /*
38 **  CAUSE SUPERNOVA TO OCCUR
39 **
40 **	A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
41 **	otherwise, the current quadrant is taken, and (ix, iy) give
42 **	the sector quadrants of the star which is blowing up.
43 **
44 **	If the supernova turns out to be in the quadrant you are in,
45 **	you go into "emergency override mode", which tries to get you
46 **	out of the quadrant as fast as possible.  However, if you
47 **	don't have enough fuel, or if you by chance run into something,
48 **	or some such thing, you blow up anyway.  Oh yeh, if you are
49 **	within two sectors of the star, there is nothing that can
50 **	be done for you.
51 **
52 **	When a star has gone supernova, the quadrant becomes uninhab-
53 **	itable for the rest of eternity, i.e., the game.  If you ever
54 **	try stopping in such a quadrant, you will go into emergency
55 **	override mode.
56 */
57 
58 void
59 snova(x, y)
60 	int	x, y;
61 {
62 	int		qx, qy;
63 	int		ix, iy = 0;
64 	int		f, n;
65 	int		dx, dy;
66 	struct quad	*q;
67 
68 	f = 0;
69 	ix = x;
70 	if (ix < 0)
71 	{
72 		/* choose a quadrant */
73 		while (1)
74 		{
75 			qx = ranf(NQUADS);
76 			qy = ranf(NQUADS);
77 			q = &Quad[qx][qy];
78 			if (q->stars > 0)
79 				break;
80 		}
81 		if (Ship.quadx == qx && Ship.quady == qy)
82 		{
83 			/* select a particular star */
84 			n = ranf(q->stars);
85 			for (ix = 0; ix < NSECTS; ix++)
86 			{
87 				for (iy = 0; iy < NSECTS; iy++)
88 					if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
89 						if ((n -= 1) <= 0)
90 							break;
91 				if (n <= 0)
92 					break;
93 			}
94 			f = 1;
95 		}
96 	}
97 	else
98 	{
99 		/* current quadrant */
100 		iy = y;
101 		qx = Ship.quadx;
102 		qy = Ship.quady;
103 		q = &Quad[qx][qy];
104 		f = 1;
105 	}
106 	if (f)
107 	{
108 		/* supernova is in same quadrant as Enterprise */
109 		printf("\a\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
110 		dx = ix - Ship.sectx;
111 		dy = iy - Ship.secty;
112 		if (dx * dx + dy * dy <= 2)
113 		{
114 			printf("***  Emergency override attem");
115 			sleep(1);
116 			printf("\n");
117 			lose(L_SNOVA);
118 		}
119 		q->scanned = 1000;
120 	}
121 	else
122 	{
123 		if (!damaged(SSRADIO))
124 		{
125 			q->scanned = 1000;
126 			printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
127 			printf("  in quadrant %d,%d.  Caution is advised\n", qx, qy);
128 		}
129 	}
130 
131 	/* clear out the supernova'ed quadrant */
132 	dx = q->klings;
133 	dy = q->stars;
134 	Now.klings -= dx;
135 	if (x >= 0)
136 	{
137 		/* Enterprise caused supernova */
138 		Game.kills += dy;
139 		if (q->bases)
140 			killb(qx, qy);
141 		Game.killk += dx;
142 	}
143 	else
144 		if (q->bases)
145 			killb(qx, qy);
146 	killd(qx, qy, (x >= 0));
147 	q->stars = -1;
148 	q->klings = 0;
149 	if (Now.klings <= 0)
150 	{
151 		printf("Lucky devil, that supernova destroyed the last klingon\n");
152 		win();
153 	}
154 }
155