xref: /openbsd/games/trek/warp.c (revision 17df1aa7)
1 /*	$OpenBSD: warp.c,v 1.6 2009/10/27 23:59:27 deraadt Exp $	*/
2 /*	$NetBSD: warp.c,v 1.3 1995/04/22 10:59:40 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <math.h>
35 #include <string.h>
36 #include <unistd.h>
37 #include "trek.h"
38 #include "getpar.h"
39 
40 /*
41 **  MOVE UNDER WARP POWER
42 **
43 **	This is both the "move" and the "ram" commands, differing
44 **	only in the flag 'fl'.  It is also used for automatic
45 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
46 **	are the course and distance to be moved.  If 'fl' >= 0,
47 **	the course and distance are asked of the captain.
48 **
49 **	The guts of this routine are in the routine move(), which
50 **	is shared with impulse().  Also, the working part of this
51 **	routine is very small; the rest is to handle the slight chance
52 **	that you may be moving at some riduculous speed.  In that
53 **	case, there is code to handle time warps, etc.
54 */
55 
56 void
57 dowarp(fl)
58 	int fl;
59 {
60 	int	c;
61 	double	d;
62 
63 	if (getcodi(&c, &d))
64 		return;
65 	warp(fl, c, d);
66 }
67 
68 void
69 warp(fl, c, d)
70 	int	fl, c;
71 	double	d;
72 {
73 	char	*p;
74 	double	power, dist, time, speed, frac;
75 	int	course, percent, i;
76 
77 	if (Ship.cond == DOCKED)
78 	{
79 		printf("%s is docked\n", Ship.shipname);
80 		return;
81 	}
82 	if (damaged(WARP))
83 	{
84 		out(WARP);
85 		return;
86 	}
87 
88 	course = c;
89 	dist = d;
90 
91 	/* check to see that we are not using an absurd amount of power */
92 	power = (dist + 0.05) * Ship.warp3;
93 	percent = 100 * power / Ship.energy + 0.5;
94 	if (percent >= 85)
95 	{
96 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
97 			percent);
98 		if (!getynpar("Are you sure that is wise"))
99 			return;
100 	}
101 
102 	/* compute the speed we will move at, and the time it will take */
103 	speed = Ship.warp2 / Param.warptime;
104 	time = dist / speed;
105 
106 	/* check to see that that value is not ridiculous */
107 	percent = 100 * time / Now.time + 0.5;
108 	if (percent >= 85)
109 	{
110 		printf("Spock: That would take %d%% of our remaining time.\n",
111 			percent);
112 		if (!getynpar("Are you sure that is wise"))
113 			return;
114 	}
115 
116 	/* compute how far we will go if we get damages */
117 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
118 	{
119 		frac = franf();
120 		dist *= frac;
121 		time *= frac;
122 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
123 	}
124 
125 	/* do the move */
126 	Move.time = move(fl, course, time, speed);
127 
128 	/* see how far we actually went, and decrement energy appropriately */
129 	dist = Move.time * speed;
130 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
131 
132 	/* test for bizarre events */
133 	if (Ship.warp <= 9.0)
134 		return;
135 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
136 	sleep(2);
137 	printf("Ship's safety systems malfunction\n");
138 	sleep(2);
139 	printf("Crew experiencing extreme sensory distortion\n");
140 	sleep(4);
141 	if (ranf(100) >= 100 * dist)
142 	{
143 		printf("Equilibrium restored -- all systems normal\n");
144 		return;
145 	}
146 
147 	/* select a bizarre thing to happen to us */
148 	percent = ranf(100);
149 	if (percent < 70)
150 	{
151 		/* time warp */
152 		if (percent < 35 || !Game.snap)
153 		{
154 			/* positive time warp */
155 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
156 			Now.date += time;
157 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
158 				Now.date);
159 			for (i = 0; i < MAXEVENTS; i++)
160 			{
161 				percent = Event[i].evcode;
162 				if (percent == E_FIXDV || percent == E_LRTB)
163 					Event[i].date += time;
164 			}
165 			return;
166 		}
167 
168 		/* s/he got lucky: a negative time portal */
169 		time = Now.date;
170 		p = (char *) Etc.snapshot;
171 		memcpy(p, Quad, sizeof Quad);
172 		p += sizeof Quad;
173 		memcpy(p, Event, sizeof Event);
174 		p += sizeof Event;
175 		memcpy(p, &Now, sizeof Now);
176 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
177 			Now.date);
178 		for (i = 0; i < MAXEVENTS; i++)
179 			if (Event[i].evcode == E_FIXDV)
180 				reschedule(&Event[i], Event[i].date - time);
181 		return;
182 	}
183 
184 	/* test for just a lot of damage */
185 	if (percent < 80)
186 		lose(L_TOOFAST);
187 	printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
188 	for (i = 0; i < NDEV; i++)
189 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
190 	Ship.shldup = 0;
191 }
192