1# This shell script emits a C file. -*- C -*- 2# Copyright 2001, 2002, 2003, 2004 Free Software Foundation, Inc. 3# 4# This file is part of GLD, the Gnu Linker. 5# 6# This program is free software; you can redistribute it and/or modify 7# it under the terms of the GNU General Public License as published by 8# the Free Software Foundation; either version 2 of the License, or 9# (at your option) any later version. 10# 11# This program is distributed in the hope that it will be useful, 12# but WITHOUT ANY WARRANTY; without even the implied warranty of 13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14# GNU General Public License for more details. 15# 16# You should have received a copy of the GNU General Public License 17# along with this program; if not, write to the Free Software 18# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA. 19# 20 21# This file is sourced from elf32.em and mmo.em, used to define 22# linker MMIX-specifics common to ELF and MMO. 23 24cat >>e${EMULATION_NAME}.c <<EOF 25/* Need to have this define before mmix-elfnmmo, which includes 26 needrelax.em which uses this name for the before_allocation function, 27 normally defined in elf32.em. */ 28#define gldmmo_before_allocation before_allocation_default 29EOF 30 31. ${srcdir}/emultempl/mmix-elfnmmo.em 32 33cat >>e${EMULATION_NAME}.c <<EOF 34 35/* Place an orphan section. We use this to put random SEC_CODE or 36 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed 37 from elf32.em. */ 38 39static bfd_boolean 40mmo_place_orphan (asection *s) 41{ 42 static struct orphan_save hold_text = 43 { 44 MMO_TEXT_SECTION_NAME, 45 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE, 46 0, 0, 0, 0 47 }; 48 struct orphan_save *place; 49 const char *secname; 50 lang_output_section_statement_type *after; 51 lang_output_section_statement_type *os; 52 53 /* We have nothing to say for anything other than a final link. */ 54 if (link_info.relocatable 55 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD) 56 return FALSE; 57 58 /* Only care for sections we're going to load. */ 59 secname = s->name; 60 os = lang_output_section_find (secname); 61 62 /* We have an output section by this name. Place the section inside it 63 (regardless of whether the linker script lists it as input). */ 64 if (os != NULL) 65 { 66 lang_add_section (&os->children, s, os); 67 return TRUE; 68 } 69 70 /* If this section does not have .text-type section flags or there's no 71 MMO_TEXT_SECTION_NAME, we don't have anything to say. */ 72 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0) 73 return FALSE; 74 75 if (hold_text.os == NULL) 76 hold_text.os = lang_output_section_find (hold_text.name); 77 78 place = &hold_text; 79 if (hold_text.os != NULL) 80 after = hold_text.os; 81 else 82 after = &lang_output_section_statement.head->output_section_statement; 83 84 /* If there's an output section by this name, we'll use it, regardless 85 of section flags, in contrast to what's done in elf32.em. */ 86 os = lang_insert_orphan (s, secname, after, place, NULL, NULL); 87 88 /* We need an output section for .text as a root, so if there was none 89 (might happen with a peculiar linker script such as in "map 90 addresses", map-address.exp), we grab the output section created 91 above. */ 92 if (hold_text.os == NULL) 93 hold_text.os = os; 94 95 return TRUE; 96} 97 98/* Remove the spurious settings of SEC_RELOC that make it to the output at 99 link time. We are as confused as elflink.h:elf_bfd_final_link, and 100 paper over the bug similarly. */ 101 102static void 103mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED) 104{ 105 bfd_set_section_flags (abfd, sec, 106 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC); 107} 108 109/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */ 110 111static void 112mmo_finish (void) 113{ 114 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL); 115 finish_default (); 116} 117 118/* To get on-demand global register allocation right, we need to parse the 119 relocs, like what happens when linking to ELF. It needs to be done 120 before all input sections are supposed to be present. When linking to 121 ELF, it's done when reading symbols. When linking to mmo, we do it 122 when all input files are seen, which is equivalent. */ 123 124static void 125mmo_after_open (void) 126{ 127 /* When there's a mismatch between the output format and the emulation 128 (using weird combinations like "-m mmo --oformat elf64-mmix" for 129 example), we'd count relocs twice because they'd also be counted 130 along the usual route for ELF-only linking, which would lead to an 131 internal accounting error. */ 132 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour) 133 { 134 LANG_FOR_EACH_INPUT_STATEMENT (is) 135 { 136 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour 137 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info)) 138 einfo ("%X%P: Internal problems scanning %B after opening it", 139 is->the_bfd); 140 } 141 } 142} 143EOF 144 145LDEMUL_PLACE_ORPHAN=mmo_place_orphan 146LDEMUL_FINISH=mmo_finish 147LDEMUL_AFTER_OPEN=mmo_after_open 148