xref: /openbsd/gnu/usr.bin/perl/pod/perlguts.pod (revision 3cab2bb3)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core.  It is far
9from complete and probably contains many errors.  Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively.  (Again, there are U32 and U16,
32as well.)  They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command.  There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40("PV" stands for "Pointer Value".  You might think that it is misnamed
41because it is described as pointing only to strings.  However, it is
42possible to have it point to other things.  For example, it could point
43to an array of UVs.  But,
44using it for non-strings requires care, as the underlying assumption of
45much of the internals is that PVs are just for strings.  Often, for
46example, a trailing C<NUL> is tacked on automatically.  The non-string use
47is documented only in this paragraph.)
48
49The seven routines are:
50
51    SV*  newSViv(IV);
52    SV*  newSVuv(UV);
53    SV*  newSVnv(double);
54    SV*  newSVpv(const char*, STRLEN);
55    SV*  newSVpvn(const char*, STRLEN);
56    SV*  newSVpvf(const char*, ...);
57    SV*  newSVsv(SV*);
58
59C<STRLEN> is an integer type (C<Size_t>, usually defined as C<size_t> in
60F<config.h>) guaranteed to be large enough to represent the size of
61any string that perl can handle.
62
63In the unlikely case of a SV requiring more complex initialization, you
64can create an empty SV with newSV(len).  If C<len> is 0 an empty SV of
65type NULL is returned, else an SV of type PV is returned with len + 1 (for
66the C<NUL>) bytes of storage allocated, accessible via SvPVX.  In both cases
67the SV has the undef value.
68
69    SV *sv = newSV(0);   /* no storage allocated  */
70    SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
71                          * allocated */
72
73To change the value of an I<already-existing> SV, there are eight routines:
74
75    void  sv_setiv(SV*, IV);
76    void  sv_setuv(SV*, UV);
77    void  sv_setnv(SV*, double);
78    void  sv_setpv(SV*, const char*);
79    void  sv_setpvn(SV*, const char*, STRLEN)
80    void  sv_setpvf(SV*, const char*, ...);
81    void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
82                                        SV **, Size_t, bool *);
83    void  sv_setsv(SV*, SV*);
84
85Notice that you can choose to specify the length of the string to be
86assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
87allow Perl to calculate the length by using C<sv_setpv> or by specifying
880 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
89determine the string's length by using C<strlen>, which depends on the
90string terminating with a C<NUL> character, and not otherwise containing
91NULs.
92
93The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
94formatted output becomes the value.
95
96C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
97either a pointer to a variable argument list or the address and length of
98an array of SVs.  The last argument points to a boolean; on return, if that
99boolean is true, then locale-specific information has been used to format
100the string, and the string's contents are therefore untrustworthy (see
101L<perlsec>).  This pointer may be NULL if that information is not
102important.  Note that this function requires you to specify the length of
103the format.
104
105The C<sv_set*()> functions are not generic enough to operate on values
106that have "magic".  See L</Magic Virtual Tables> later in this document.
107
108All SVs that contain strings should be terminated with a C<NUL> character.
109If it is not C<NUL>-terminated there is a risk of
110core dumps and corruptions from code which passes the string to C
111functions or system calls which expect a C<NUL>-terminated string.
112Perl's own functions typically add a trailing C<NUL> for this reason.
113Nevertheless, you should be very careful when you pass a string stored
114in an SV to a C function or system call.
115
116To access the actual value that an SV points to, you can use the macros:
117
118    SvIV(SV*)
119    SvUV(SV*)
120    SvNV(SV*)
121    SvPV(SV*, STRLEN len)
122    SvPV_nolen(SV*)
123
124which will automatically coerce the actual scalar type into an IV, UV, double,
125or string.
126
127In the C<SvPV> macro, the length of the string returned is placed into the
128variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
129not care what the length of the data is, use the C<SvPV_nolen> macro.
130Historically the C<SvPV> macro with the global variable C<PL_na> has been
131used in this case.  But that can be quite inefficient because C<PL_na> must
132be accessed in thread-local storage in threaded Perl.  In any case, remember
133that Perl allows arbitrary strings of data that may both contain NULs and
134might not be terminated by a C<NUL>.
135
136Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
137len);>.  It might work with your
138compiler, but it won't work for everyone.
139Break this sort of statement up into separate assignments:
140
141    SV *s;
142    STRLEN len;
143    char *ptr;
144    ptr = SvPV(s, len);
145    foo(ptr, len);
146
147If you want to know if the scalar value is TRUE, you can use:
148
149    SvTRUE(SV*)
150
151Although Perl will automatically grow strings for you, if you need to force
152Perl to allocate more memory for your SV, you can use the macro
153
154    SvGROW(SV*, STRLEN newlen)
155
156which will determine if more memory needs to be allocated.  If so, it will
157call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
158decrease, the allocated memory of an SV and that it does not automatically
159add space for the trailing C<NUL> byte (perl's own string functions typically do
160C<SvGROW(sv, len + 1)>).
161
162If you want to write to an existing SV's buffer and set its value to a
163string, use SvPV_force() or one of its variants to force the SV to be
164a PV.  This will remove any of various types of non-stringness from
165the SV while preserving the content of the SV in the PV.  This can be
166used, for example, to append data from an API function to a buffer
167without extra copying:
168
169    (void)SvPVbyte_force(sv, len);
170    s = SvGROW(sv, len + needlen + 1);
171    /* something that modifies up to needlen bytes at s+len, but
172       modifies newlen bytes
173         eg. newlen = read(fd, s + len, needlen);
174       ignoring errors for these examples
175     */
176    s[len + newlen] = '\0';
177    SvCUR_set(sv, len + newlen);
178    SvUTF8_off(sv);
179    SvSETMAGIC(sv);
180
181If you already have the data in memory or if you want to keep your
182code simple, you can use one of the sv_cat*() variants, such as
183sv_catpvn().  If you want to insert anywhere in the string you can use
184sv_insert() or sv_insert_flags().
185
186If you don't need the existing content of the SV, you can avoid some
187copying with:
188
189    SvPVCLEAR(sv);
190    s = SvGROW(sv, needlen + 1);
191    /* something that modifies up to needlen bytes at s, but modifies
192       newlen bytes
193         eg. newlen = read(fd, s. needlen);
194     */
195    s[newlen] = '\0';
196    SvCUR_set(sv, newlen);
197    SvPOK_only(sv); /* also clears SVf_UTF8 */
198    SvSETMAGIC(sv);
199
200Again, if you already have the data in memory or want to avoid the
201complexity of the above, you can use sv_setpvn().
202
203If you have a buffer allocated with Newx() and want to set that as the
204SV's value, you can use sv_usepvn_flags().  That has some requirements
205if you want to avoid perl re-allocating the buffer to fit the trailing
206NUL:
207
208   Newx(buf, somesize+1, char);
209   /* ... fill in buf ... */
210   buf[somesize] = '\0';
211   sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
212   /* buf now belongs to perl, don't release it */
213
214If you have an SV and want to know what kind of data Perl thinks is stored
215in it, you can use the following macros to check the type of SV you have.
216
217    SvIOK(SV*)
218    SvNOK(SV*)
219    SvPOK(SV*)
220
221You can get and set the current length of the string stored in an SV with
222the following macros:
223
224    SvCUR(SV*)
225    SvCUR_set(SV*, I32 val)
226
227You can also get a pointer to the end of the string stored in the SV
228with the macro:
229
230    SvEND(SV*)
231
232But note that these last three macros are valid only if C<SvPOK()> is true.
233
234If you want to append something to the end of string stored in an C<SV*>,
235you can use the following functions:
236
237    void  sv_catpv(SV*, const char*);
238    void  sv_catpvn(SV*, const char*, STRLEN);
239    void  sv_catpvf(SV*, const char*, ...);
240    void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
241                                                             I32, bool);
242    void  sv_catsv(SV*, SV*);
243
244The first function calculates the length of the string to be appended by
245using C<strlen>.  In the second, you specify the length of the string
246yourself.  The third function processes its arguments like C<sprintf> and
247appends the formatted output.  The fourth function works like C<vsprintf>.
248You can specify the address and length of an array of SVs instead of the
249va_list argument.  The fifth function
250extends the string stored in the first
251SV with the string stored in the second SV.  It also forces the second SV
252to be interpreted as a string.
253
254The C<sv_cat*()> functions are not generic enough to operate on values that
255have "magic".  See L</Magic Virtual Tables> later in this document.
256
257If you know the name of a scalar variable, you can get a pointer to its SV
258by using the following:
259
260    SV*  get_sv("package::varname", 0);
261
262This returns NULL if the variable does not exist.
263
264If you want to know if this variable (or any other SV) is actually C<defined>,
265you can call:
266
267    SvOK(SV*)
268
269The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
270
271Its address can be used whenever an C<SV*> is needed.  Make sure that
272you don't try to compare a random sv with C<&PL_sv_undef>.  For example
273when interfacing Perl code, it'll work correctly for:
274
275  foo(undef);
276
277But won't work when called as:
278
279  $x = undef;
280  foo($x);
281
282So to repeat always use SvOK() to check whether an sv is defined.
283
284Also you have to be careful when using C<&PL_sv_undef> as a value in
285AVs or HVs (see L</AVs, HVs and undefined values>).
286
287There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
288boolean TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their
289addresses can be used whenever an C<SV*> is needed.
290
291Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
292Take this code:
293
294    SV* sv = (SV*) 0;
295    if (I-am-to-return-a-real-value) {
296            sv = sv_2mortal(newSViv(42));
297    }
298    sv_setsv(ST(0), sv);
299
300This code tries to return a new SV (which contains the value 42) if it should
301return a real value, or undef otherwise.  Instead it has returned a NULL
302pointer which, somewhere down the line, will cause a segmentation violation,
303bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the
304first line and all will be well.
305
306To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
307call is not necessary (see L</Reference Counts and Mortality>).
308
309=head2 Offsets
310
311Perl provides the function C<sv_chop> to efficiently remove characters
312from the beginning of a string; you give it an SV and a pointer to
313somewhere inside the PV, and it discards everything before the
314pointer.  The efficiency comes by means of a little hack: instead of
315actually removing the characters, C<sv_chop> sets the flag C<OOK>
316(offset OK) to signal to other functions that the offset hack is in
317effect, and it moves the PV pointer (called C<SvPVX>) forward
318by the number of bytes chopped off, and adjusts C<SvCUR> and C<SvLEN>
319accordingly.  (A portion of the space between the old and new PV
320pointers is used to store the count of chopped bytes.)
321
322Hence, at this point, the start of the buffer that we allocated lives
323at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
324into the middle of this allocated storage.
325
326This is best demonstrated by example.  Normally copy-on-write will prevent
327the substitution from operator from using this hack, but if you can craft a
328string for which copy-on-write is not possible, you can see it in play.  In
329the current implementation, the final byte of a string buffer is used as a
330copy-on-write reference count.  If the buffer is not big enough, then
331copy-on-write is skipped.  First have a look at an empty string:
332
333  % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
334  SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
335    REFCNT = 1
336    FLAGS = (POK,pPOK)
337    PV = 0x7ffb7bc05b50 ""\0
338    CUR = 0
339    LEN = 10
340
341Notice here the LEN is 10.  (It may differ on your platform.)  Extend the
342length of the string to one less than 10, and do a substitution:
343
344 % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
345                                                            Dump($a)'
346 SV = PV(0x7ffa04008a70) at 0x7ffa04030390
347   REFCNT = 1
348   FLAGS = (POK,OOK,pPOK)
349   OFFSET = 1
350   PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
351   CUR = 8
352   LEN = 9
353
354Here the number of bytes chopped off (1) is shown next as the OFFSET.  The
355portion of the string between the "real" and the "fake" beginnings is
356shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
357the fake beginning, not the real one.  (The first character of the string
358buffer happens to have changed to "\1" here, not "1", because the current
359implementation stores the offset count in the string buffer.  This is
360subject to change.)
361
362Something similar to the offset hack is performed on AVs to enable
363efficient shifting and splicing off the beginning of the array; while
364C<AvARRAY> points to the first element in the array that is visible from
365Perl, C<AvALLOC> points to the real start of the C array.  These are
366usually the same, but a C<shift> operation can be carried out by
367increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>.
368Again, the location of the real start of the C array only comes into
369play when freeing the array.  See C<av_shift> in F<av.c>.
370
371=head2 What's Really Stored in an SV?
372
373Recall that the usual method of determining the type of scalar you have is
374to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
375usually these macros will always return TRUE and calling the C<Sv*V>
376macros will do the appropriate conversion of string to integer/double or
377integer/double to string.
378
379If you I<really> need to know if you have an integer, double, or string
380pointer in an SV, you can use the following three macros instead:
381
382    SvIOKp(SV*)
383    SvNOKp(SV*)
384    SvPOKp(SV*)
385
386These will tell you if you truly have an integer, double, or string pointer
387stored in your SV.  The "p" stands for private.
388
389There are various ways in which the private and public flags may differ.
390For example, in perl 5.16 and earlier a tied SV may have a valid
391underlying value in the IV slot (so SvIOKp is true), but the data
392should be accessed via the FETCH routine rather than directly,
393so SvIOK is false.  (In perl 5.18 onwards, tied scalars use
394the flags the same way as untied scalars.)  Another is when
395numeric conversion has occurred and precision has been lost: only the
396private flag is set on 'lossy' values.  So when an NV is converted to an
397IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
398
399In general, though, it's best to use the C<Sv*V> macros.
400
401=head2 Working with AVs
402
403There are two ways to create and load an AV.  The first method creates an
404empty AV:
405
406    AV*  newAV();
407
408The second method both creates the AV and initially populates it with SVs:
409
410    AV*  av_make(SSize_t num, SV **ptr);
411
412The second argument points to an array containing C<num> C<SV*>'s.  Once the
413AV has been created, the SVs can be destroyed, if so desired.
414
415Once the AV has been created, the following operations are possible on it:
416
417    void  av_push(AV*, SV*);
418    SV*   av_pop(AV*);
419    SV*   av_shift(AV*);
420    void  av_unshift(AV*, SSize_t num);
421
422These should be familiar operations, with the exception of C<av_unshift>.
423This routine adds C<num> elements at the front of the array with the C<undef>
424value.  You must then use C<av_store> (described below) to assign values
425to these new elements.
426
427Here are some other functions:
428
429    SSize_t av_top_index(AV*);
430    SV**    av_fetch(AV*, SSize_t key, I32 lval);
431    SV**    av_store(AV*, SSize_t key, SV* val);
432
433The C<av_top_index> function returns the highest index value in an array (just
434like $#array in Perl).  If the array is empty, -1 is returned.  The
435C<av_fetch> function returns the value at index C<key>, but if C<lval>
436is non-zero, then C<av_fetch> will store an undef value at that index.
437The C<av_store> function stores the value C<val> at index C<key>, and does
438not increment the reference count of C<val>.  Thus the caller is responsible
439for taking care of that, and if C<av_store> returns NULL, the caller will
440have to decrement the reference count to avoid a memory leak.  Note that
441C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
442return value.
443
444A few more:
445
446    void  av_clear(AV*);
447    void  av_undef(AV*);
448    void  av_extend(AV*, SSize_t key);
449
450The C<av_clear> function deletes all the elements in the AV* array, but
451does not actually delete the array itself.  The C<av_undef> function will
452delete all the elements in the array plus the array itself.  The
453C<av_extend> function extends the array so that it contains at least C<key+1>
454elements.  If C<key+1> is less than the currently allocated length of the array,
455then nothing is done.
456
457If you know the name of an array variable, you can get a pointer to its AV
458by using the following:
459
460    AV*  get_av("package::varname", 0);
461
462This returns NULL if the variable does not exist.
463
464See L</Understanding the Magic of Tied Hashes and Arrays> for more
465information on how to use the array access functions on tied arrays.
466
467=head2 Working with HVs
468
469To create an HV, you use the following routine:
470
471    HV*  newHV();
472
473Once the HV has been created, the following operations are possible on it:
474
475    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
476    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
477
478The C<klen> parameter is the length of the key being passed in (Note that
479you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
480length of the key).  The C<val> argument contains the SV pointer to the
481scalar being stored, and C<hash> is the precomputed hash value (zero if
482you want C<hv_store> to calculate it for you).  The C<lval> parameter
483indicates whether this fetch is actually a part of a store operation, in
484which case a new undefined value will be added to the HV with the supplied
485key and C<hv_fetch> will return as if the value had already existed.
486
487Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
488C<SV*>.  To access the scalar value, you must first dereference the return
489value.  However, you should check to make sure that the return value is
490not NULL before dereferencing it.
491
492The first of these two functions checks if a hash table entry exists, and the
493second deletes it.
494
495    bool  hv_exists(HV*, const char* key, U32 klen);
496    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
497
498If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
499create and return a mortal copy of the deleted value.
500
501And more miscellaneous functions:
502
503    void   hv_clear(HV*);
504    void   hv_undef(HV*);
505
506Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
507table but does not actually delete the hash table.  The C<hv_undef> deletes
508both the entries and the hash table itself.
509
510Perl keeps the actual data in a linked list of structures with a typedef of HE.
511These contain the actual key and value pointers (plus extra administrative
512overhead).  The key is a string pointer; the value is an C<SV*>.  However,
513once you have an C<HE*>, to get the actual key and value, use the routines
514specified below.
515
516    I32    hv_iterinit(HV*);
517            /* Prepares starting point to traverse hash table */
518    HE*    hv_iternext(HV*);
519            /* Get the next entry, and return a pointer to a
520               structure that has both the key and value */
521    char*  hv_iterkey(HE* entry, I32* retlen);
522            /* Get the key from an HE structure and also return
523               the length of the key string */
524    SV*    hv_iterval(HV*, HE* entry);
525            /* Return an SV pointer to the value of the HE
526               structure */
527    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
528            /* This convenience routine combines hv_iternext,
529	       hv_iterkey, and hv_iterval.  The key and retlen
530	       arguments are return values for the key and its
531	       length.  The value is returned in the SV* argument */
532
533If you know the name of a hash variable, you can get a pointer to its HV
534by using the following:
535
536    HV*  get_hv("package::varname", 0);
537
538This returns NULL if the variable does not exist.
539
540The hash algorithm is defined in the C<PERL_HASH> macro:
541
542    PERL_HASH(hash, key, klen)
543
544The exact implementation of this macro varies by architecture and version
545of perl, and the return value may change per invocation, so the value
546is only valid for the duration of a single perl process.
547
548See L</Understanding the Magic of Tied Hashes and Arrays> for more
549information on how to use the hash access functions on tied hashes.
550
551=head2 Hash API Extensions
552
553Beginning with version 5.004, the following functions are also supported:
554
555    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
556    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
557
558    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
559    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
560
561    SV*     hv_iterkeysv  (HE* entry);
562
563Note that these functions take C<SV*> keys, which simplifies writing
564of extension code that deals with hash structures.  These functions
565also allow passing of C<SV*> keys to C<tie> functions without forcing
566you to stringify the keys (unlike the previous set of functions).
567
568They also return and accept whole hash entries (C<HE*>), making their
569use more efficient (since the hash number for a particular string
570doesn't have to be recomputed every time).  See L<perlapi> for detailed
571descriptions.
572
573The following macros must always be used to access the contents of hash
574entries.  Note that the arguments to these macros must be simple
575variables, since they may get evaluated more than once.  See
576L<perlapi> for detailed descriptions of these macros.
577
578    HePV(HE* he, STRLEN len)
579    HeVAL(HE* he)
580    HeHASH(HE* he)
581    HeSVKEY(HE* he)
582    HeSVKEY_force(HE* he)
583    HeSVKEY_set(HE* he, SV* sv)
584
585These two lower level macros are defined, but must only be used when
586dealing with keys that are not C<SV*>s:
587
588    HeKEY(HE* he)
589    HeKLEN(HE* he)
590
591Note that both C<hv_store> and C<hv_store_ent> do not increment the
592reference count of the stored C<val>, which is the caller's responsibility.
593If these functions return a NULL value, the caller will usually have to
594decrement the reference count of C<val> to avoid a memory leak.
595
596=head2 AVs, HVs and undefined values
597
598Sometimes you have to store undefined values in AVs or HVs.  Although
599this may be a rare case, it can be tricky.  That's because you're
600used to using C<&PL_sv_undef> if you need an undefined SV.
601
602For example, intuition tells you that this XS code:
603
604    AV *av = newAV();
605    av_store( av, 0, &PL_sv_undef );
606
607is equivalent to this Perl code:
608
609    my @av;
610    $av[0] = undef;
611
612Unfortunately, this isn't true.  In perl 5.18 and earlier, AVs use C<&PL_sv_undef> as a marker
613for indicating that an array element has not yet been initialized.
614Thus, C<exists $av[0]> would be true for the above Perl code, but
615false for the array generated by the XS code.  In perl 5.20, storing
616&PL_sv_undef will create a read-only element, because the scalar
617&PL_sv_undef itself is stored, not a copy.
618
619Similar problems can occur when storing C<&PL_sv_undef> in HVs:
620
621    hv_store( hv, "key", 3, &PL_sv_undef, 0 );
622
623This will indeed make the value C<undef>, but if you try to modify
624the value of C<key>, you'll get the following error:
625
626    Modification of non-creatable hash value attempted
627
628In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
629in restricted hashes.  This caused such hash entries not to appear
630when iterating over the hash or when checking for the keys
631with the C<hv_exists> function.
632
633You can run into similar problems when you store C<&PL_sv_yes> or
634C<&PL_sv_no> into AVs or HVs.  Trying to modify such elements
635will give you the following error:
636
637    Modification of a read-only value attempted
638
639To make a long story short, you can use the special variables
640C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and
641HVs, but you have to make sure you know what you're doing.
642
643Generally, if you want to store an undefined value in an AV
644or HV, you should not use C<&PL_sv_undef>, but rather create a
645new undefined value using the C<newSV> function, for example:
646
647    av_store( av, 42, newSV(0) );
648    hv_store( hv, "foo", 3, newSV(0), 0 );
649
650=head2 References
651
652References are a special type of scalar that point to other data types
653(including other references).
654
655To create a reference, use either of the following functions:
656
657    SV* newRV_inc((SV*) thing);
658    SV* newRV_noinc((SV*) thing);
659
660The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
661functions are identical except that C<newRV_inc> increments the reference
662count of the C<thing>, while C<newRV_noinc> does not.  For historical
663reasons, C<newRV> is a synonym for C<newRV_inc>.
664
665Once you have a reference, you can use the following macro to dereference
666the reference:
667
668    SvRV(SV*)
669
670then call the appropriate routines, casting the returned C<SV*> to either an
671C<AV*> or C<HV*>, if required.
672
673To determine if an SV is a reference, you can use the following macro:
674
675    SvROK(SV*)
676
677To discover what type of value the reference refers to, use the following
678macro and then check the return value.
679
680    SvTYPE(SvRV(SV*))
681
682The most useful types that will be returned are:
683
684    SVt_PVAV    Array
685    SVt_PVHV    Hash
686    SVt_PVCV    Code
687    SVt_PVGV    Glob (possibly a file handle)
688
689Any numerical value returned which is less than SVt_PVAV will be a scalar
690of some form.
691
692See L<perlapi/svtype> for more details.
693
694=head2 Blessed References and Class Objects
695
696References are also used to support object-oriented programming.  In perl's
697OO lexicon, an object is simply a reference that has been blessed into a
698package (or class).  Once blessed, the programmer may now use the reference
699to access the various methods in the class.
700
701A reference can be blessed into a package with the following function:
702
703    SV* sv_bless(SV* sv, HV* stash);
704
705The C<sv> argument must be a reference value.  The C<stash> argument
706specifies which class the reference will belong to.  See
707L</Stashes and Globs> for information on converting class names into stashes.
708
709/* Still under construction */
710
711The following function upgrades rv to reference if not already one.
712Creates a new SV for rv to point to.  If C<classname> is non-null, the SV
713is blessed into the specified class.  SV is returned.
714
715	SV* newSVrv(SV* rv, const char* classname);
716
717The following three functions copy integer, unsigned integer or double
718into an SV whose reference is C<rv>.  SV is blessed if C<classname> is
719non-null.
720
721	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
722	SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
723	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
724
725The following function copies the pointer value (I<the address, not the
726string!>) into an SV whose reference is rv.  SV is blessed if C<classname>
727is non-null.
728
729	SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
730
731The following function copies a string into an SV whose reference is C<rv>.
732Set length to 0 to let Perl calculate the string length.  SV is blessed if
733C<classname> is non-null.
734
735    SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
736                                                         STRLEN length);
737
738The following function tests whether the SV is blessed into the specified
739class.  It does not check inheritance relationships.
740
741	int  sv_isa(SV* sv, const char* name);
742
743The following function tests whether the SV is a reference to a blessed object.
744
745	int  sv_isobject(SV* sv);
746
747The following function tests whether the SV is derived from the specified
748class.  SV can be either a reference to a blessed object or a string
749containing a class name.  This is the function implementing the
750C<UNIVERSAL::isa> functionality.
751
752	bool sv_derived_from(SV* sv, const char* name);
753
754To check if you've got an object derived from a specific class you have
755to write:
756
757	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
758
759=head2 Creating New Variables
760
761To create a new Perl variable with an undef value which can be accessed from
762your Perl script, use the following routines, depending on the variable type.
763
764    SV*  get_sv("package::varname", GV_ADD);
765    AV*  get_av("package::varname", GV_ADD);
766    HV*  get_hv("package::varname", GV_ADD);
767
768Notice the use of GV_ADD as the second parameter.  The new variable can now
769be set, using the routines appropriate to the data type.
770
771There are additional macros whose values may be bitwise OR'ed with the
772C<GV_ADD> argument to enable certain extra features.  Those bits are:
773
774=over
775
776=item GV_ADDMULTI
777
778Marks the variable as multiply defined, thus preventing the:
779
780  Name <varname> used only once: possible typo
781
782warning.
783
784=item GV_ADDWARN
785
786Issues the warning:
787
788  Had to create <varname> unexpectedly
789
790if the variable did not exist before the function was called.
791
792=back
793
794If you do not specify a package name, the variable is created in the current
795package.
796
797=head2 Reference Counts and Mortality
798
799Perl uses a reference count-driven garbage collection mechanism.  SVs,
800AVs, or HVs (xV for short in the following) start their life with a
801reference count of 1.  If the reference count of an xV ever drops to 0,
802then it will be destroyed and its memory made available for reuse.
803At the most basic internal level, reference counts can be manipulated
804with the following macros:
805
806    int SvREFCNT(SV* sv);
807    SV* SvREFCNT_inc(SV* sv);
808    void SvREFCNT_dec(SV* sv);
809
810(There are also suffixed versions of the increment and decrement macros,
811for situations where the full generality of these basic macros can be
812exchanged for some performance.)
813
814However, the way a programmer should think about references is not so
815much in terms of the bare reference count, but in terms of I<ownership>
816of references.  A reference to an xV can be owned by any of a variety
817of entities: another xV, the Perl interpreter, an XS data structure,
818a piece of running code, or a dynamic scope.  An xV generally does not
819know what entities own the references to it; it only knows how many
820references there are, which is the reference count.
821
822To correctly maintain reference counts, it is essential to keep track
823of what references the XS code is manipulating.  The programmer should
824always know where a reference has come from and who owns it, and be
825aware of any creation or destruction of references, and any transfers
826of ownership.  Because ownership isn't represented explicitly in the xV
827data structures, only the reference count need be actually maintained
828by the code, and that means that this understanding of ownership is not
829actually evident in the code.  For example, transferring ownership of a
830reference from one owner to another doesn't change the reference count
831at all, so may be achieved with no actual code.  (The transferring code
832doesn't touch the referenced object, but does need to ensure that the
833former owner knows that it no longer owns the reference, and that the
834new owner knows that it now does.)
835
836An xV that is visible at the Perl level should not become unreferenced
837and thus be destroyed.  Normally, an object will only become unreferenced
838when it is no longer visible, often by the same means that makes it
839invisible.  For example, a Perl reference value (RV) owns a reference to
840its referent, so if the RV is overwritten that reference gets destroyed,
841and the no-longer-reachable referent may be destroyed as a result.
842
843Many functions have some kind of reference manipulation as
844part of their purpose.  Sometimes this is documented in terms
845of ownership of references, and sometimes it is (less helpfully)
846documented in terms of changes to reference counts.  For example, the
847L<newRV_inc()|perlapi/newRV_inc> function is documented to create a new RV
848(with reference count 1) and increment the reference count of the referent
849that was supplied by the caller.  This is best understood as creating
850a new reference to the referent, which is owned by the created RV,
851and returning to the caller ownership of the sole reference to the RV.
852The L<newRV_noinc()|perlapi/newRV_noinc> function instead does not
853increment the reference count of the referent, but the RV nevertheless
854ends up owning a reference to the referent.  It is therefore implied
855that the caller of C<newRV_noinc()> is relinquishing a reference to the
856referent, making this conceptually a more complicated operation even
857though it does less to the data structures.
858
859For example, imagine you want to return a reference from an XSUB
860function.  Inside the XSUB routine, you create an SV which initially
861has just a single reference, owned by the XSUB routine.  This reference
862needs to be disposed of before the routine is complete, otherwise it
863will leak, preventing the SV from ever being destroyed.  So to create
864an RV referencing the SV, it is most convenient to pass the SV to
865C<newRV_noinc()>, which consumes that reference.  Now the XSUB routine
866no longer owns a reference to the SV, but does own a reference to the RV,
867which in turn owns a reference to the SV.  The ownership of the reference
868to the RV is then transferred by the process of returning the RV from
869the XSUB.
870
871There are some convenience functions available that can help with the
872destruction of xVs.  These functions introduce the concept of "mortality".
873Much documentation speaks of an xV itself being mortal, but this is
874misleading.  It is really I<a reference to> an xV that is mortal, and it
875is possible for there to be more than one mortal reference to a single xV.
876For a reference to be mortal means that it is owned by the temps stack,
877one of perl's many internal stacks, which will destroy that reference
878"a short time later".  Usually the "short time later" is the end of
879the current Perl statement.  However, it gets more complicated around
880dynamic scopes: there can be multiple sets of mortal references hanging
881around at the same time, with different death dates.  Internally, the
882actual determinant for when mortal xV references are destroyed depends
883on two macros, SAVETMPS and FREETMPS.  See L<perlcall> and L<perlxs>
884for more details on these macros.
885
886Mortal references are mainly used for xVs that are placed on perl's
887main stack.  The stack is problematic for reference tracking, because it
888contains a lot of xV references, but doesn't own those references: they
889are not counted.  Currently, there are many bugs resulting from xVs being
890destroyed while referenced by the stack, because the stack's uncounted
891references aren't enough to keep the xVs alive.  So when putting an
892(uncounted) reference on the stack, it is vitally important to ensure that
893there will be a counted reference to the same xV that will last at least
894as long as the uncounted reference.  But it's also important that that
895counted reference be cleaned up at an appropriate time, and not unduly
896prolong the xV's life.  For there to be a mortal reference is often the
897best way to satisfy this requirement, especially if the xV was created
898especially to be put on the stack and would otherwise be unreferenced.
899
900To create a mortal reference, use the functions:
901
902    SV*  sv_newmortal()
903    SV*  sv_mortalcopy(SV*)
904    SV*  sv_2mortal(SV*)
905
906C<sv_newmortal()> creates an SV (with the undefined value) whose sole
907reference is mortal.  C<sv_mortalcopy()> creates an xV whose value is a
908copy of a supplied xV and whose sole reference is mortal.  C<sv_2mortal()>
909mortalises an existing xV reference: it transfers ownership of a reference
910from the caller to the temps stack.  Because C<sv_newmortal> gives the new
911SV no value, it must normally be given one via C<sv_setpv>, C<sv_setiv>,
912etc. :
913
914    SV *tmp = sv_newmortal();
915    sv_setiv(tmp, an_integer);
916
917As that is multiple C statements it is quite common so see this idiom instead:
918
919    SV *tmp = sv_2mortal(newSViv(an_integer));
920
921The mortal routines are not just for SVs; AVs and HVs can be
922made mortal by passing their address (type-casted to C<SV*>) to the
923C<sv_2mortal> or C<sv_mortalcopy> routines.
924
925=head2 Stashes and Globs
926
927A B<stash> is a hash that contains all variables that are defined
928within a package.  Each key of the stash is a symbol
929name (shared by all the different types of objects that have the same
930name), and each value in the hash table is a GV (Glob Value).  This GV
931in turn contains references to the various objects of that name,
932including (but not limited to) the following:
933
934    Scalar Value
935    Array Value
936    Hash Value
937    I/O Handle
938    Format
939    Subroutine
940
941There is a single stash called C<PL_defstash> that holds the items that exist
942in the C<main> package.  To get at the items in other packages, append the
943string "::" to the package name.  The items in the C<Foo> package are in
944the stash C<Foo::> in PL_defstash.  The items in the C<Bar::Baz> package are
945in the stash C<Baz::> in C<Bar::>'s stash.
946
947To get the stash pointer for a particular package, use the function:
948
949    HV*  gv_stashpv(const char* name, I32 flags)
950    HV*  gv_stashsv(SV*, I32 flags)
951
952The first function takes a literal string, the second uses the string stored
953in the SV.  Remember that a stash is just a hash table, so you get back an
954C<HV*>.  The C<flags> flag will create a new package if it is set to GV_ADD.
955
956The name that C<gv_stash*v> wants is the name of the package whose symbol table
957you want.  The default package is called C<main>.  If you have multiply nested
958packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
959language itself.
960
961Alternately, if you have an SV that is a blessed reference, you can find
962out the stash pointer by using:
963
964    HV*  SvSTASH(SvRV(SV*));
965
966then use the following to get the package name itself:
967
968    char*  HvNAME(HV* stash);
969
970If you need to bless or re-bless an object you can use the following
971function:
972
973    SV*  sv_bless(SV*, HV* stash)
974
975where the first argument, an C<SV*>, must be a reference, and the second
976argument is a stash.  The returned C<SV*> can now be used in the same way
977as any other SV.
978
979For more information on references and blessings, consult L<perlref>.
980
981=head2 Double-Typed SVs
982
983Scalar variables normally contain only one type of value, an integer,
984double, pointer, or reference.  Perl will automatically convert the
985actual scalar data from the stored type into the requested type.
986
987Some scalar variables contain more than one type of scalar data.  For
988example, the variable C<$!> contains either the numeric value of C<errno>
989or its string equivalent from either C<strerror> or C<sys_errlist[]>.
990
991To force multiple data values into an SV, you must do two things: use the
992C<sv_set*v> routines to add the additional scalar type, then set a flag
993so that Perl will believe it contains more than one type of data.  The
994four macros to set the flags are:
995
996	SvIOK_on
997	SvNOK_on
998	SvPOK_on
999	SvROK_on
1000
1001The particular macro you must use depends on which C<sv_set*v> routine
1002you called first.  This is because every C<sv_set*v> routine turns on
1003only the bit for the particular type of data being set, and turns off
1004all the rest.
1005
1006For example, to create a new Perl variable called "dberror" that contains
1007both the numeric and descriptive string error values, you could use the
1008following code:
1009
1010    extern int  dberror;
1011    extern char *dberror_list;
1012
1013    SV* sv = get_sv("dberror", GV_ADD);
1014    sv_setiv(sv, (IV) dberror);
1015    sv_setpv(sv, dberror_list[dberror]);
1016    SvIOK_on(sv);
1017
1018If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
1019macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
1020
1021=head2 Read-Only Values
1022
1023In Perl 5.16 and earlier, copy-on-write (see the next section) shared a
1024flag bit with read-only scalars.  So the only way to test whether
1025C<sv_setsv>, etc., will raise a "Modification of a read-only value" error
1026in those versions is:
1027
1028    SvREADONLY(sv) && !SvIsCOW(sv)
1029
1030Under Perl 5.18 and later, SvREADONLY only applies to read-only variables,
1031and, under 5.20, copy-on-write scalars can also be read-only, so the above
1032check is incorrect.  You just want:
1033
1034    SvREADONLY(sv)
1035
1036If you need to do this check often, define your own macro like this:
1037
1038    #if PERL_VERSION >= 18
1039    # define SvTRULYREADONLY(sv) SvREADONLY(sv)
1040    #else
1041    # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
1042    #endif
1043
1044=head2 Copy on Write
1045
1046Perl implements a copy-on-write (COW) mechanism for scalars, in which
1047string copies are not immediately made when requested, but are deferred
1048until made necessary by one or the other scalar changing.  This is mostly
1049transparent, but one must take care not to modify string buffers that are
1050shared by multiple SVs.
1051
1052You can test whether an SV is using copy-on-write with C<SvIsCOW(sv)>.
1053
1054You can force an SV to make its own copy of its string buffer by calling C<sv_force_normal(sv)> or SvPV_force_nolen(sv).
1055
1056If you want to make the SV drop its string buffer, use
1057C<sv_force_normal_flags(sv, SV_COW_DROP_PV)> or simply
1058C<sv_setsv(sv, NULL)>.
1059
1060All of these functions will croak on read-only scalars (see the previous
1061section for more on those).
1062
1063To test that your code is behaving correctly and not modifying COW buffers,
1064on systems that support L<mmap(2)> (i.e., Unix) you can configure perl with
1065C<-Accflags=-DPERL_DEBUG_READONLY_COW> and it will turn buffer violations
1066into crashes.  You will find it to be marvellously slow, so you may want to
1067skip perl's own tests.
1068
1069=head2 Magic Variables
1070
1071[This section still under construction.  Ignore everything here.  Post no
1072bills.  Everything not permitted is forbidden.]
1073
1074Any SV may be magical, that is, it has special features that a normal
1075SV does not have.  These features are stored in the SV structure in a
1076linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
1077
1078    struct magic {
1079        MAGIC*      mg_moremagic;
1080        MGVTBL*     mg_virtual;
1081        U16         mg_private;
1082        char        mg_type;
1083        U8          mg_flags;
1084        I32         mg_len;
1085        SV*         mg_obj;
1086        char*       mg_ptr;
1087    };
1088
1089Note this is current as of patchlevel 0, and could change at any time.
1090
1091=head2 Assigning Magic
1092
1093Perl adds magic to an SV using the sv_magic function:
1094
1095  void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
1096
1097The C<sv> argument is a pointer to the SV that is to acquire a new magical
1098feature.
1099
1100If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
1101convert C<sv> to type C<SVt_PVMG>.
1102Perl then continues by adding new magic
1103to the beginning of the linked list of magical features.  Any prior entry
1104of the same type of magic is deleted.  Note that this can be overridden,
1105and multiple instances of the same type of magic can be associated with an
1106SV.
1107
1108The C<name> and C<namlen> arguments are used to associate a string with
1109the magic, typically the name of a variable.  C<namlen> is stored in the
1110C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
1111C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
1112whether C<namlen> is greater than zero or equal to zero respectively.  As a
1113special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
1114to contain an C<SV*> and is stored as-is with its REFCNT incremented.
1115
1116The sv_magic function uses C<how> to determine which, if any, predefined
1117"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
1118See the L</Magic Virtual Tables> section below.  The C<how> argument is also
1119stored in the C<mg_type> field.  The value of
1120C<how> should be chosen from the set of macros
1121C<PERL_MAGIC_foo> found in F<perl.h>.  Note that before
1122these macros were added, Perl internals used to directly use character
1123literals, so you may occasionally come across old code or documentation
1124referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
1125
1126The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
1127structure.  If it is not the same as the C<sv> argument, the reference
1128count of the C<obj> object is incremented.  If it is the same, or if
1129the C<how> argument is C<PERL_MAGIC_arylen>, C<PERL_MAGIC_regdatum>,
1130C<PERL_MAGIC_regdata>, or if it is a NULL pointer, then C<obj> is merely
1131stored, without the reference count being incremented.
1132
1133See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
1134to an SV.
1135
1136There is also a function to add magic to an C<HV>:
1137
1138    void hv_magic(HV *hv, GV *gv, int how);
1139
1140This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
1141
1142To remove the magic from an SV, call the function sv_unmagic:
1143
1144    int sv_unmagic(SV *sv, int type);
1145
1146The C<type> argument should be equal to the C<how> value when the C<SV>
1147was initially made magical.
1148
1149However, note that C<sv_unmagic> removes all magic of a certain C<type> from the
1150C<SV>.  If you want to remove only certain
1151magic of a C<type> based on the magic
1152virtual table, use C<sv_unmagicext> instead:
1153
1154    int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
1155
1156=head2 Magic Virtual Tables
1157
1158The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
1159C<MGVTBL>, which is a structure of function pointers and stands for
1160"Magic Virtual Table" to handle the various operations that might be
1161applied to that variable.
1162
1163The C<MGVTBL> has five (or sometimes eight) pointers to the following
1164routine types:
1165
1166    int  (*svt_get)  (pTHX_ SV* sv, MAGIC* mg);
1167    int  (*svt_set)  (pTHX_ SV* sv, MAGIC* mg);
1168    U32  (*svt_len)  (pTHX_ SV* sv, MAGIC* mg);
1169    int  (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
1170    int  (*svt_free) (pTHX_ SV* sv, MAGIC* mg);
1171
1172    int  (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
1173                                          const char *name, I32 namlen);
1174    int  (*svt_dup)  (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
1175    int  (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);
1176
1177
1178This MGVTBL structure is set at compile-time in F<perl.h> and there are
1179currently 32 types.  These different structures contain pointers to various
1180routines that perform additional actions depending on which function is
1181being called.
1182
1183   Function pointer    Action taken
1184   ----------------    ------------
1185   svt_get             Do something before the value of the SV is
1186                       retrieved.
1187   svt_set             Do something after the SV is assigned a value.
1188   svt_len             Report on the SV's length.
1189   svt_clear           Clear something the SV represents.
1190   svt_free            Free any extra storage associated with the SV.
1191
1192   svt_copy            copy tied variable magic to a tied element
1193   svt_dup             duplicate a magic structure during thread cloning
1194   svt_local           copy magic to local value during 'local'
1195
1196For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
1197to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
1198
1199    { magic_get, magic_set, magic_len, 0, 0 }
1200
1201Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1202if a get operation is being performed, the routine C<magic_get> is
1203called.  All the various routines for the various magical types begin
1204with C<magic_>.  NOTE: the magic routines are not considered part of
1205the Perl API, and may not be exported by the Perl library.
1206
1207The last three slots are a recent addition, and for source code
1208compatibility they are only checked for if one of the three flags
1209MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags.
1210This means that most code can continue declaring
1211a vtable as a 5-element value.  These three are
1212currently used exclusively by the threading code, and are highly subject
1213to change.
1214
1215The current kinds of Magic Virtual Tables are:
1216
1217=for comment
1218This table is generated by regen/mg_vtable.pl.  Any changes made here
1219will be lost.
1220
1221=for mg_vtable.pl begin
1222
1223 mg_type
1224 (old-style char and macro)   MGVTBL         Type of magic
1225 --------------------------   ------         -------------
1226 \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
1227 #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
1228 %  PERL_MAGIC_rhash          (none)         Extra data for restricted
1229                                             hashes
1230 *  PERL_MAGIC_debugvar       vtbl_debugvar  $DB::single, signal, trace
1231                                             vars
1232 .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
1233 :  PERL_MAGIC_symtab         (none)         Extra data for symbol
1234                                             tables
1235 <  PERL_MAGIC_backref        vtbl_backref   For weak ref data
1236 @  PERL_MAGIC_arylen_p       (none)         To move arylen out of XPVAV
1237 B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
1238                                             (fast string search)
1239 c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
1240                                             (AMT) on stash
1241 D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
1242                                             (@+ and @- vars)
1243 d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
1244                                             element
1245 E  PERL_MAGIC_env            vtbl_env       %ENV hash
1246 e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
1247 f  PERL_MAGIC_fm             vtbl_regexp    Formline
1248                                             ('compiled' format)
1249 g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
1250 H  PERL_MAGIC_hints          vtbl_hints     %^H hash
1251 h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
1252 I  PERL_MAGIC_isa            vtbl_isa       @ISA array
1253 i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
1254 k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
1255 L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
1256 l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
1257                                             element
1258 N  PERL_MAGIC_shared         (none)         Shared between threads
1259 n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
1260 o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
1261 P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
1262 p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
1263 q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
1264 r  PERL_MAGIC_qr             vtbl_regexp    Precompiled qr// regex
1265 S  PERL_MAGIC_sig            (none)         %SIG hash
1266 s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
1267 t  PERL_MAGIC_taint          vtbl_taint     Taintedness
1268 U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
1269                                             extensions
1270 u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
1271                                             extensions
1272 V  PERL_MAGIC_vstring        (none)         SV was vstring literal
1273 v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
1274 w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
1275 x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
1276 Y  PERL_MAGIC_nonelem        vtbl_nonelem   Array element that does not
1277                                             exist
1278 y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
1279                                             variable / smart parameter
1280                                             vivification
1281 \  PERL_MAGIC_lvref          vtbl_lvref     Lvalue reference
1282                                             constructor
1283 ]  PERL_MAGIC_checkcall      vtbl_checkcall Inlining/mutation of call
1284                                             to this CV
1285 ~  PERL_MAGIC_ext            (none)         Available for use by
1286                                             extensions
1287
1288=for mg_vtable.pl end
1289
1290When an uppercase and lowercase letter both exist in the table, then the
1291uppercase letter is typically used to represent some kind of composite type
1292(a list or a hash), and the lowercase letter is used to represent an element
1293of that composite type.  Some internals code makes use of this case
1294relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.
1295
1296The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1297specifically for use by extensions and will not be used by perl itself.
1298Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1299to variables (typically objects).  This is especially useful because
1300there is no way for normal perl code to corrupt this private information
1301(unlike using extra elements of a hash object).
1302
1303Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1304C function any time a scalar's value is used or changed.  The C<MAGIC>'s
1305C<mg_ptr> field points to a C<ufuncs> structure:
1306
1307    struct ufuncs {
1308        I32 (*uf_val)(pTHX_ IV, SV*);
1309        I32 (*uf_set)(pTHX_ IV, SV*);
1310        IV uf_index;
1311    };
1312
1313When the SV is read from or written to, the C<uf_val> or C<uf_set>
1314function will be called with C<uf_index> as the first arg and a pointer to
1315the SV as the second.  A simple example of how to add C<PERL_MAGIC_uvar>
1316magic is shown below.  Note that the ufuncs structure is copied by
1317sv_magic, so you can safely allocate it on the stack.
1318
1319    void
1320    Umagic(sv)
1321        SV *sv;
1322    PREINIT:
1323        struct ufuncs uf;
1324    CODE:
1325        uf.uf_val   = &my_get_fn;
1326        uf.uf_set   = &my_set_fn;
1327        uf.uf_index = 0;
1328        sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1329
1330Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect.
1331
1332For hashes there is a specialized hook that gives control over hash
1333keys (but not values).  This hook calls C<PERL_MAGIC_uvar> 'get' magic
1334if the "set" function in the C<ufuncs> structure is NULL.  The hook
1335is activated whenever the hash is accessed with a key specified as
1336an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>,
1337C<hv_delete_ent>, and C<hv_exists_ent>.  Accessing the key as a string
1338through the functions without the C<..._ent> suffix circumvents the
1339hook.  See L<Hash::Util::FieldHash/GUTS> for a detailed description.
1340
1341Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1342or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1343extra care to avoid conflict.  Typically only using the magic on
1344objects blessed into the same class as the extension is sufficient.
1345For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an
1346C<MGVTBL>, even if all its fields will be C<0>, so that individual
1347C<MAGIC> pointers can be identified as a particular kind of magic
1348using their magic virtual table.  C<mg_findext> provides an easy way
1349to do that:
1350
1351    STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };
1352
1353    MAGIC *mg;
1354    if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
1355        /* this is really ours, not another module's PERL_MAGIC_ext */
1356        my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
1357        ...
1358    }
1359
1360Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1361earlier do B<not> invoke 'set' magic on their targets.  This must
1362be done by the user either by calling the C<SvSETMAGIC()> macro after
1363calling these functions, or by using one of the C<sv_set*_mg()> or
1364C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
1365C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1366obtained from external sources in functions that don't handle magic.
1367See L<perlapi> for a description of these functions.
1368For example, calls to the C<sv_cat*()> functions typically need to be
1369followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1370since their implementation handles 'get' magic.
1371
1372=head2 Finding Magic
1373
1374    MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
1375                                       * type */
1376
1377This routine returns a pointer to a C<MAGIC> structure stored in the SV.
1378If the SV does not have that magical
1379feature, C<NULL> is returned.  If the
1380SV has multiple instances of that magical feature, the first one will be
1381returned.  C<mg_findext> can be used
1382to find a C<MAGIC> structure of an SV
1383based on both its magic type and its magic virtual table:
1384
1385    MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
1386
1387Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type
1388SVt_PVMG, Perl may core dump.
1389
1390    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1391
1392This routine checks to see what types of magic C<sv> has.  If the mg_type
1393field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1394the mg_type field is changed to be the lowercase letter.
1395
1396=head2 Understanding the Magic of Tied Hashes and Arrays
1397
1398Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1399magic type.
1400
1401WARNING: As of the 5.004 release, proper usage of the array and hash
1402access functions requires understanding a few caveats.  Some
1403of these caveats are actually considered bugs in the API, to be fixed
1404in later releases, and are bracketed with [MAYCHANGE] below.  If
1405you find yourself actually applying such information in this section, be
1406aware that the behavior may change in the future, umm, without warning.
1407
1408The perl tie function associates a variable with an object that implements
1409the various GET, SET, etc methods.  To perform the equivalent of the perl
1410tie function from an XSUB, you must mimic this behaviour.  The code below
1411carries out the necessary steps -- firstly it creates a new hash, and then
1412creates a second hash which it blesses into the class which will implement
1413the tie methods.  Lastly it ties the two hashes together, and returns a
1414reference to the new tied hash.  Note that the code below does NOT call the
1415TIEHASH method in the MyTie class -
1416see L</Calling Perl Routines from within C Programs> for details on how
1417to do this.
1418
1419    SV*
1420    mytie()
1421    PREINIT:
1422        HV *hash;
1423        HV *stash;
1424        SV *tie;
1425    CODE:
1426        hash = newHV();
1427        tie = newRV_noinc((SV*)newHV());
1428        stash = gv_stashpv("MyTie", GV_ADD);
1429        sv_bless(tie, stash);
1430        hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1431        RETVAL = newRV_noinc(hash);
1432    OUTPUT:
1433        RETVAL
1434
1435The C<av_store> function, when given a tied array argument, merely
1436copies the magic of the array onto the value to be "stored", using
1437C<mg_copy>.  It may also return NULL, indicating that the value did not
1438actually need to be stored in the array.  [MAYCHANGE] After a call to
1439C<av_store> on a tied array, the caller will usually need to call
1440C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1441TIEARRAY object.  If C<av_store> did return NULL, a call to
1442C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1443leak. [/MAYCHANGE]
1444
1445The previous paragraph is applicable verbatim to tied hash access using the
1446C<hv_store> and C<hv_store_ent> functions as well.
1447
1448C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1449C<hv_fetch_ent> actually return an undefined mortal value whose magic
1450has been initialized using C<mg_copy>.  Note the value so returned does not
1451need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
1452need to call C<mg_get()> on the returned value in order to actually invoke
1453the perl level "FETCH" method on the underlying TIE object.  Similarly,
1454you may also call C<mg_set()> on the return value after possibly assigning
1455a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
1456method on the TIE object. [/MAYCHANGE]
1457
1458[MAYCHANGE]
1459In other words, the array or hash fetch/store functions don't really
1460fetch and store actual values in the case of tied arrays and hashes.  They
1461merely call C<mg_copy> to attach magic to the values that were meant to be
1462"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
1463do the job of invoking the TIE methods on the underlying objects.  Thus
1464the magic mechanism currently implements a kind of lazy access to arrays
1465and hashes.
1466
1467Currently (as of perl version 5.004), use of the hash and array access
1468functions requires the user to be aware of whether they are operating on
1469"normal" hashes and arrays, or on their tied variants.  The API may be
1470changed to provide more transparent access to both tied and normal data
1471types in future versions.
1472[/MAYCHANGE]
1473
1474You would do well to understand that the TIEARRAY and TIEHASH interfaces
1475are mere sugar to invoke some perl method calls while using the uniform hash
1476and array syntax.  The use of this sugar imposes some overhead (typically
1477about two to four extra opcodes per FETCH/STORE operation, in addition to
1478the creation of all the mortal variables required to invoke the methods).
1479This overhead will be comparatively small if the TIE methods are themselves
1480substantial, but if they are only a few statements long, the overhead
1481will not be insignificant.
1482
1483=head2 Localizing changes
1484
1485Perl has a very handy construction
1486
1487  {
1488    local $var = 2;
1489    ...
1490  }
1491
1492This construction is I<approximately> equivalent to
1493
1494  {
1495    my $oldvar = $var;
1496    $var = 2;
1497    ...
1498    $var = $oldvar;
1499  }
1500
1501The biggest difference is that the first construction would
1502reinstate the initial value of $var, irrespective of how control exits
1503the block: C<goto>, C<return>, C<die>/C<eval>, etc.  It is a little bit
1504more efficient as well.
1505
1506There is a way to achieve a similar task from C via Perl API: create a
1507I<pseudo-block>, and arrange for some changes to be automatically
1508undone at the end of it, either explicit, or via a non-local exit (via
1509die()).  A I<block>-like construct is created by a pair of
1510C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1511Such a construct may be created specially for some important localized
1512task, or an existing one (like boundaries of enclosing Perl
1513subroutine/block, or an existing pair for freeing TMPs) may be
1514used.  (In the second case the overhead of additional localization must
1515be almost negligible.)  Note that any XSUB is automatically enclosed in
1516an C<ENTER>/C<LEAVE> pair.
1517
1518Inside such a I<pseudo-block> the following service is available:
1519
1520=over 4
1521
1522=item C<SAVEINT(int i)>
1523
1524=item C<SAVEIV(IV i)>
1525
1526=item C<SAVEI32(I32 i)>
1527
1528=item C<SAVELONG(long i)>
1529
1530These macros arrange things to restore the value of integer variable
1531C<i> at the end of enclosing I<pseudo-block>.
1532
1533=item C<SAVESPTR(s)>
1534
1535=item C<SAVEPPTR(p)>
1536
1537These macros arrange things to restore the value of pointers C<s> and
1538C<p>.  C<s> must be a pointer of a type which survives conversion to
1539C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1540and back.
1541
1542=item C<SAVEFREESV(SV *sv)>
1543
1544The refcount of C<sv> will be decremented at the end of
1545I<pseudo-block>.  This is similar to C<sv_2mortal> in that it is also a
1546mechanism for doing a delayed C<SvREFCNT_dec>.  However, while C<sv_2mortal>
1547extends the lifetime of C<sv> until the beginning of the next statement,
1548C<SAVEFREESV> extends it until the end of the enclosing scope.  These
1549lifetimes can be wildly different.
1550
1551Also compare C<SAVEMORTALIZESV>.
1552
1553=item C<SAVEMORTALIZESV(SV *sv)>
1554
1555Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1556scope instead of decrementing its reference count.  This usually has the
1557effect of keeping C<sv> alive until the statement that called the currently
1558live scope has finished executing.
1559
1560=item C<SAVEFREEOP(OP *op)>
1561
1562The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1563
1564=item C<SAVEFREEPV(p)>
1565
1566The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1567end of I<pseudo-block>.
1568
1569=item C<SAVECLEARSV(SV *sv)>
1570
1571Clears a slot in the current scratchpad which corresponds to C<sv> at
1572the end of I<pseudo-block>.
1573
1574=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1575
1576The key C<key> of C<hv> is deleted at the end of I<pseudo-block>.  The
1577string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1578short-lived storage, the corresponding string may be reallocated like
1579this:
1580
1581  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1582
1583=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1584
1585At the end of I<pseudo-block> the function C<f> is called with the
1586only argument C<p>.
1587
1588=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1589
1590At the end of I<pseudo-block> the function C<f> is called with the
1591implicit context argument (if any), and C<p>.
1592
1593=item C<SAVESTACK_POS()>
1594
1595The current offset on the Perl internal stack (cf. C<SP>) is restored
1596at the end of I<pseudo-block>.
1597
1598=back
1599
1600The following API list contains functions, thus one needs to
1601provide pointers to the modifiable data explicitly (either C pointers,
1602or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1603function takes C<int *>.
1604
1605=over 4
1606
1607=item C<SV* save_scalar(GV *gv)>
1608
1609Equivalent to Perl code C<local $gv>.
1610
1611=item C<AV* save_ary(GV *gv)>
1612
1613=item C<HV* save_hash(GV *gv)>
1614
1615Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1616
1617=item C<void save_item(SV *item)>
1618
1619Duplicates the current value of C<SV>, on the exit from the current
1620C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1621using the stored value.  It doesn't handle magic.  Use C<save_scalar> if
1622magic is affected.
1623
1624=item C<void save_list(SV **sarg, I32 maxsarg)>
1625
1626A variant of C<save_item> which takes multiple arguments via an array
1627C<sarg> of C<SV*> of length C<maxsarg>.
1628
1629=item C<SV* save_svref(SV **sptr)>
1630
1631Similar to C<save_scalar>, but will reinstate an C<SV *>.
1632
1633=item C<void save_aptr(AV **aptr)>
1634
1635=item C<void save_hptr(HV **hptr)>
1636
1637Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1638
1639=back
1640
1641The C<Alias> module implements localization of the basic types within the
1642I<caller's scope>.  People who are interested in how to localize things in
1643the containing scope should take a look there too.
1644
1645=head1 Subroutines
1646
1647=head2 XSUBs and the Argument Stack
1648
1649The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1650An XSUB routine will have a stack that contains the arguments from the Perl
1651program, and a way to map from the Perl data structures to a C equivalent.
1652
1653The stack arguments are accessible through the C<ST(n)> macro, which returns
1654the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1655Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1656an C<SV*> is used.
1657
1658Most of the time, output from the C routine can be handled through use of
1659the RETVAL and OUTPUT directives.  However, there are some cases where the
1660argument stack is not already long enough to handle all the return values.
1661An example is the POSIX tzname() call, which takes no arguments, but returns
1662two, the local time zone's standard and summer time abbreviations.
1663
1664To handle this situation, the PPCODE directive is used and the stack is
1665extended using the macro:
1666
1667    EXTEND(SP, num);
1668
1669where C<SP> is the macro that represents the local copy of the stack pointer,
1670and C<num> is the number of elements the stack should be extended by.
1671
1672Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1673macro.  The pushed values will often need to be "mortal" (See
1674L</Reference Counts and Mortality>):
1675
1676    PUSHs(sv_2mortal(newSViv(an_integer)))
1677    PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1678    PUSHs(sv_2mortal(newSVnv(a_double)))
1679    PUSHs(sv_2mortal(newSVpv("Some String",0)))
1680    /* Although the last example is better written as the more
1681     * efficient: */
1682    PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
1683
1684And now the Perl program calling C<tzname>, the two values will be assigned
1685as in:
1686
1687    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1688
1689An alternate (and possibly simpler) method to pushing values on the stack is
1690to use the macro:
1691
1692    XPUSHs(SV*)
1693
1694This macro automatically adjusts the stack for you, if needed.  Thus, you
1695do not need to call C<EXTEND> to extend the stack.
1696
1697Despite their suggestions in earlier versions of this document the macros
1698C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1699For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1700C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1701
1702For more information, consult L<perlxs> and L<perlxstut>.
1703
1704=head2 Autoloading with XSUBs
1705
1706If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the
1707fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable
1708of the XSUB's package.
1709
1710But it also puts the same information in certain fields of the XSUB itself:
1711
1712    HV *stash           = CvSTASH(cv);
1713    const char *subname = SvPVX(cv);
1714    STRLEN name_length  = SvCUR(cv); /* in bytes */
1715    U32 is_utf8         = SvUTF8(cv);
1716
1717C<SvPVX(cv)> contains just the sub name itself, not including the package.
1718For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,
1719C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package.
1720
1721B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
1722XS AUTOLOAD subs at all.  Perl 5.8.0 introduced the use of fields in the
1723XSUB itself.  Perl 5.16.0 restored the setting of $AUTOLOAD.  If you need
1724to support 5.8-5.14, use the XSUB's fields.
1725
1726=head2 Calling Perl Routines from within C Programs
1727
1728There are four routines that can be used to call a Perl subroutine from
1729within a C program.  These four are:
1730
1731    I32  call_sv(SV*, I32);
1732    I32  call_pv(const char*, I32);
1733    I32  call_method(const char*, I32);
1734    I32  call_argv(const char*, I32, char**);
1735
1736The routine most often used is C<call_sv>.  The C<SV*> argument
1737contains either the name of the Perl subroutine to be called, or a
1738reference to the subroutine.  The second argument consists of flags
1739that control the context in which the subroutine is called, whether
1740or not the subroutine is being passed arguments, how errors should be
1741trapped, and how to treat return values.
1742
1743All four routines return the number of arguments that the subroutine returned
1744on the Perl stack.
1745
1746These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1747but those names are now deprecated; macros of the same name are provided for
1748compatibility.
1749
1750When using any of these routines (except C<call_argv>), the programmer
1751must manipulate the Perl stack.  These include the following macros and
1752functions:
1753
1754    dSP
1755    SP
1756    PUSHMARK()
1757    PUTBACK
1758    SPAGAIN
1759    ENTER
1760    SAVETMPS
1761    FREETMPS
1762    LEAVE
1763    XPUSH*()
1764    POP*()
1765
1766For a detailed description of calling conventions from C to Perl,
1767consult L<perlcall>.
1768
1769=head2 Putting a C value on Perl stack
1770
1771A lot of opcodes (this is an elementary operation in the internal perl
1772stack machine) put an SV* on the stack.  However, as an optimization
1773the corresponding SV is (usually) not recreated each time.  The opcodes
1774reuse specially assigned SVs (I<target>s) which are (as a corollary)
1775not constantly freed/created.
1776
1777Each of the targets is created only once (but see
1778L</Scratchpads and recursion> below), and when an opcode needs to put
1779an integer, a double, or a string on stack, it just sets the
1780corresponding parts of its I<target> and puts the I<target> on stack.
1781
1782The macro to put this target on stack is C<PUSHTARG>, and it is
1783directly used in some opcodes, as well as indirectly in zillions of
1784others, which use it via C<(X)PUSH[iunp]>.
1785
1786Because the target is reused, you must be careful when pushing multiple
1787values on the stack.  The following code will not do what you think:
1788
1789    XPUSHi(10);
1790    XPUSHi(20);
1791
1792This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1793the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1794At the end of the operation, the stack does not contain the values 10
1795and 20, but actually contains two pointers to C<TARG>, which we have set
1796to 20.
1797
1798If you need to push multiple different values then you should either use
1799the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1800none of which make use of C<TARG>.  The C<(X)PUSHs> macros simply push an
1801SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1802will often need to be "mortal".  The new C<m(X)PUSH[iunp]> macros make
1803this a little easier to achieve by creating a new mortal for you (via
1804C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1805in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1806Thus, instead of writing this to "fix" the example above:
1807
1808    XPUSHs(sv_2mortal(newSViv(10)))
1809    XPUSHs(sv_2mortal(newSViv(20)))
1810
1811you can simply write:
1812
1813    mXPUSHi(10)
1814    mXPUSHi(20)
1815
1816On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1817need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1818macros can make use of the local variable C<TARG>.  See also C<dTARGET>
1819and C<dXSTARG>.
1820
1821=head2 Scratchpads
1822
1823The question remains on when the SVs which are I<target>s for opcodes
1824are created.  The answer is that they are created when the current
1825unit--a subroutine or a file (for opcodes for statements outside of
1826subroutines)--is compiled.  During this time a special anonymous Perl
1827array is created, which is called a scratchpad for the current unit.
1828
1829A scratchpad keeps SVs which are lexicals for the current unit and are
1830targets for opcodes.  A previous version of this document
1831stated that one can deduce that an SV lives on a scratchpad
1832by looking on its flags: lexicals have C<SVs_PADMY> set, and
1833I<target>s have C<SVs_PADTMP> set.  But this has never been fully true.
1834C<SVs_PADMY> could be set on a variable that no longer resides in any pad.
1835While I<target>s do have C<SVs_PADTMP> set, it can also be set on variables
1836that have never resided in a pad, but nonetheless act like I<target>s.  As
1837of perl 5.21.5, the C<SVs_PADMY> flag is no longer used and is defined as
18380.  C<SvPADMY()> now returns true for anything without C<SVs_PADTMP>.
1839
1840The correspondence between OPs and I<target>s is not 1-to-1.  Different
1841OPs in the compile tree of the unit can use the same target, if this
1842would not conflict with the expected life of the temporary.
1843
1844=head2 Scratchpads and recursion
1845
1846In fact it is not 100% true that a compiled unit contains a pointer to
1847the scratchpad AV.  In fact it contains a pointer to an AV of
1848(initially) one element, and this element is the scratchpad AV.  Why do
1849we need an extra level of indirection?
1850
1851The answer is B<recursion>, and maybe B<threads>.  Both
1852these can create several execution pointers going into the same
1853subroutine.  For the subroutine-child not write over the temporaries
1854for the subroutine-parent (lifespan of which covers the call to the
1855child), the parent and the child should have different
1856scratchpads.  (I<And> the lexicals should be separate anyway!)
1857
1858So each subroutine is born with an array of scratchpads (of length 1).
1859On each entry to the subroutine it is checked that the current
1860depth of the recursion is not more than the length of this array, and
1861if it is, new scratchpad is created and pushed into the array.
1862
1863The I<target>s on this scratchpad are C<undef>s, but they are already
1864marked with correct flags.
1865
1866=head1 Memory Allocation
1867
1868=head2 Allocation
1869
1870All memory meant to be used with the Perl API functions should be manipulated
1871using the macros described in this section.  The macros provide the necessary
1872transparency between differences in the actual malloc implementation that is
1873used within perl.
1874
1875It is suggested that you enable the version of malloc that is distributed
1876with Perl.  It keeps pools of various sizes of unallocated memory in
1877order to satisfy allocation requests more quickly.  However, on some
1878platforms, it may cause spurious malloc or free errors.
1879
1880The following three macros are used to initially allocate memory :
1881
1882    Newx(pointer, number, type);
1883    Newxc(pointer, number, type, cast);
1884    Newxz(pointer, number, type);
1885
1886The first argument C<pointer> should be the name of a variable that will
1887point to the newly allocated memory.
1888
1889The second and third arguments C<number> and C<type> specify how many of
1890the specified type of data structure should be allocated.  The argument
1891C<type> is passed to C<sizeof>.  The final argument to C<Newxc>, C<cast>,
1892should be used if the C<pointer> argument is different from the C<type>
1893argument.
1894
1895Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1896to zero out all the newly allocated memory.
1897
1898=head2 Reallocation
1899
1900    Renew(pointer, number, type);
1901    Renewc(pointer, number, type, cast);
1902    Safefree(pointer)
1903
1904These three macros are used to change a memory buffer size or to free a
1905piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1906match those of C<New> and C<Newc> with the exception of not needing the
1907"magic cookie" argument.
1908
1909=head2 Moving
1910
1911    Move(source, dest, number, type);
1912    Copy(source, dest, number, type);
1913    Zero(dest, number, type);
1914
1915These three macros are used to move, copy, or zero out previously allocated
1916memory.  The C<source> and C<dest> arguments point to the source and
1917destination starting points.  Perl will move, copy, or zero out C<number>
1918instances of the size of the C<type> data structure (using the C<sizeof>
1919function).
1920
1921=head1 PerlIO
1922
1923The most recent development releases of Perl have been experimenting with
1924removing Perl's dependency on the "normal" standard I/O suite and allowing
1925other stdio implementations to be used.  This involves creating a new
1926abstraction layer that then calls whichever implementation of stdio Perl
1927was compiled with.  All XSUBs should now use the functions in the PerlIO
1928abstraction layer and not make any assumptions about what kind of stdio
1929is being used.
1930
1931For a complete description of the PerlIO abstraction, consult L<perlapio>.
1932
1933=head1 Compiled code
1934
1935=head2 Code tree
1936
1937Here we describe the internal form your code is converted to by
1938Perl.  Start with a simple example:
1939
1940  $a = $b + $c;
1941
1942This is converted to a tree similar to this one:
1943
1944             assign-to
1945           /           \
1946          +             $a
1947        /   \
1948      $b     $c
1949
1950(but slightly more complicated).  This tree reflects the way Perl
1951parsed your code, but has nothing to do with the execution order.
1952There is an additional "thread" going through the nodes of the tree
1953which shows the order of execution of the nodes.  In our simplified
1954example above it looks like:
1955
1956     $b ---> $c ---> + ---> $a ---> assign-to
1957
1958But with the actual compile tree for C<$a = $b + $c> it is different:
1959some nodes I<optimized away>.  As a corollary, though the actual tree
1960contains more nodes than our simplified example, the execution order
1961is the same as in our example.
1962
1963=head2 Examining the tree
1964
1965If you have your perl compiled for debugging (usually done with
1966C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1967compiled tree by specifying C<-Dx> on the Perl command line.  The
1968output takes several lines per node, and for C<$b+$c> it looks like
1969this:
1970
1971    5           TYPE = add  ===> 6
1972                TARG = 1
1973                FLAGS = (SCALAR,KIDS)
1974                {
1975                    TYPE = null  ===> (4)
1976                      (was rv2sv)
1977                    FLAGS = (SCALAR,KIDS)
1978                    {
1979    3                   TYPE = gvsv  ===> 4
1980                        FLAGS = (SCALAR)
1981                        GV = main::b
1982                    }
1983                }
1984                {
1985                    TYPE = null  ===> (5)
1986                      (was rv2sv)
1987                    FLAGS = (SCALAR,KIDS)
1988                    {
1989    4                   TYPE = gvsv  ===> 5
1990                        FLAGS = (SCALAR)
1991                        GV = main::c
1992                    }
1993                }
1994
1995This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1996not optimized away (one per number in the left column).  The immediate
1997children of the given node correspond to C<{}> pairs on the same level
1998of indentation, thus this listing corresponds to the tree:
1999
2000                   add
2001                 /     \
2002               null    null
2003                |       |
2004               gvsv    gvsv
2005
2006The execution order is indicated by C<===E<gt>> marks, thus it is C<3
20074 5 6> (node C<6> is not included into above listing), i.e.,
2008C<gvsv gvsv add whatever>.
2009
2010Each of these nodes represents an op, a fundamental operation inside the
2011Perl core.  The code which implements each operation can be found in the
2012F<pp*.c> files; the function which implements the op with type C<gvsv>
2013is C<pp_gvsv>, and so on.  As the tree above shows, different ops have
2014different numbers of children: C<add> is a binary operator, as one would
2015expect, and so has two children.  To accommodate the various different
2016numbers of children, there are various types of op data structure, and
2017they link together in different ways.
2018
2019The simplest type of op structure is C<OP>: this has no children.  Unary
2020operators, C<UNOP>s, have one child, and this is pointed to by the
2021C<op_first> field.  Binary operators (C<BINOP>s) have not only an
2022C<op_first> field but also an C<op_last> field.  The most complex type of
2023op is a C<LISTOP>, which has any number of children.  In this case, the
2024first child is pointed to by C<op_first> and the last child by
2025C<op_last>.  The children in between can be found by iteratively
2026following the C<OpSIBLING> pointer from the first child to the last (but
2027see below).
2028
2029There are also some other op types: a C<PMOP> holds a regular expression,
2030and has no children, and a C<LOOP> may or may not have children.  If the
2031C<op_children> field is non-zero, it behaves like a C<LISTOP>.  To
2032complicate matters, if a C<UNOP> is actually a C<null> op after
2033optimization (see L</Compile pass 2: context propagation>) it will still
2034have children in accordance with its former type.
2035
2036Finally, there is a C<LOGOP>, or logic op. Like a C<LISTOP>, this has one
2037or more children, but it doesn't have an C<op_last> field: so you have to
2038follow C<op_first> and then the C<OpSIBLING> chain itself to find the
2039last child. Instead it has an C<op_other> field, which is comparable to
2040the C<op_next> field described below, and represents an alternate
2041execution path. Operators like C<and>, C<or> and C<?> are C<LOGOP>s. Note
2042that in general, C<op_other> may not point to any of the direct children
2043of the C<LOGOP>.
2044
2045Starting in version 5.21.2, perls built with the experimental
2046define C<-DPERL_OP_PARENT> add an extra boolean flag for each op,
2047C<op_moresib>.  When not set, this indicates that this is the last op in an
2048C<OpSIBLING> chain. This frees up the C<op_sibling> field on the last
2049sibling to point back to the parent op. Under this build, that field is
2050also renamed C<op_sibparent> to reflect its joint role. The macro
2051C<OpSIBLING(o)> wraps this special behaviour, and always returns NULL on
2052the last sibling.  With this build the C<op_parent(o)> function can be
2053used to find the parent of any op. Thus for forward compatibility, you
2054should always use the C<OpSIBLING(o)> macro rather than accessing
2055C<op_sibling> directly.
2056
2057Another way to examine the tree is to use a compiler back-end module, such
2058as L<B::Concise>.
2059
2060=head2 Compile pass 1: check routines
2061
2062The tree is created by the compiler while I<yacc> code feeds it
2063the constructions it recognizes.  Since I<yacc> works bottom-up, so does
2064the first pass of perl compilation.
2065
2066What makes this pass interesting for perl developers is that some
2067optimization may be performed on this pass.  This is optimization by
2068so-called "check routines".  The correspondence between node names
2069and corresponding check routines is described in F<opcode.pl> (do not
2070forget to run C<make regen_headers> if you modify this file).
2071
2072A check routine is called when the node is fully constructed except
2073for the execution-order thread.  Since at this time there are no
2074back-links to the currently constructed node, one can do most any
2075operation to the top-level node, including freeing it and/or creating
2076new nodes above/below it.
2077
2078The check routine returns the node which should be inserted into the
2079tree (if the top-level node was not modified, check routine returns
2080its argument).
2081
2082By convention, check routines have names C<ck_*>.  They are usually
2083called from C<new*OP> subroutines (or C<convert>) (which in turn are
2084called from F<perly.y>).
2085
2086=head2 Compile pass 1a: constant folding
2087
2088Immediately after the check routine is called the returned node is
2089checked for being compile-time executable.  If it is (the value is
2090judged to be constant) it is immediately executed, and a I<constant>
2091node with the "return value" of the corresponding subtree is
2092substituted instead.  The subtree is deleted.
2093
2094If constant folding was not performed, the execution-order thread is
2095created.
2096
2097=head2 Compile pass 2: context propagation
2098
2099When a context for a part of compile tree is known, it is propagated
2100down through the tree.  At this time the context can have 5 values
2101(instead of 2 for runtime context): void, boolean, scalar, list, and
2102lvalue.  In contrast with the pass 1 this pass is processed from top
2103to bottom: a node's context determines the context for its children.
2104
2105Additional context-dependent optimizations are performed at this time.
2106Since at this moment the compile tree contains back-references (via
2107"thread" pointers), nodes cannot be free()d now.  To allow
2108optimized-away nodes at this stage, such nodes are null()ified instead
2109of free()ing (i.e. their type is changed to OP_NULL).
2110
2111=head2 Compile pass 3: peephole optimization
2112
2113After the compile tree for a subroutine (or for an C<eval> or a file)
2114is created, an additional pass over the code is performed.  This pass
2115is neither top-down or bottom-up, but in the execution order (with
2116additional complications for conditionals).  Optimizations performed
2117at this stage are subject to the same restrictions as in the pass 2.
2118
2119Peephole optimizations are done by calling the function pointed to
2120by the global variable C<PL_peepp>.  By default, C<PL_peepp> just
2121calls the function pointed to by the global variable C<PL_rpeepp>.
2122By default, that performs some basic op fixups and optimisations along
2123the execution-order op chain, and recursively calls C<PL_rpeepp> for
2124each side chain of ops (resulting from conditionals).  Extensions may
2125provide additional optimisations or fixups, hooking into either the
2126per-subroutine or recursive stage, like this:
2127
2128    static peep_t prev_peepp;
2129    static void my_peep(pTHX_ OP *o)
2130    {
2131        /* custom per-subroutine optimisation goes here */
2132        prev_peepp(aTHX_ o);
2133        /* custom per-subroutine optimisation may also go here */
2134    }
2135    BOOT:
2136        prev_peepp = PL_peepp;
2137        PL_peepp = my_peep;
2138
2139    static peep_t prev_rpeepp;
2140    static void my_rpeep(pTHX_ OP *o)
2141    {
2142        OP *orig_o = o;
2143        for(; o; o = o->op_next) {
2144            /* custom per-op optimisation goes here */
2145        }
2146        prev_rpeepp(aTHX_ orig_o);
2147    }
2148    BOOT:
2149        prev_rpeepp = PL_rpeepp;
2150        PL_rpeepp = my_rpeep;
2151
2152=head2 Pluggable runops
2153
2154The compile tree is executed in a runops function.  There are two runops
2155functions, in F<run.c> and in F<dump.c>.  C<Perl_runops_debug> is used
2156with DEBUGGING and C<Perl_runops_standard> is used otherwise.  For fine
2157control over the execution of the compile tree it is possible to provide
2158your own runops function.
2159
2160It's probably best to copy one of the existing runops functions and
2161change it to suit your needs.  Then, in the BOOT section of your XS
2162file, add the line:
2163
2164  PL_runops = my_runops;
2165
2166This function should be as efficient as possible to keep your programs
2167running as fast as possible.
2168
2169=head2 Compile-time scope hooks
2170
2171As of perl 5.14 it is possible to hook into the compile-time lexical
2172scope mechanism using C<Perl_blockhook_register>.  This is used like
2173this:
2174
2175    STATIC void my_start_hook(pTHX_ int full);
2176    STATIC BHK my_hooks;
2177
2178    BOOT:
2179        BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
2180        Perl_blockhook_register(aTHX_ &my_hooks);
2181
2182This will arrange to have C<my_start_hook> called at the start of
2183compiling every lexical scope.  The available hooks are:
2184
2185=over 4
2186
2187=item C<void bhk_start(pTHX_ int full)>
2188
2189This is called just after starting a new lexical scope.  Note that Perl
2190code like
2191
2192    if ($x) { ... }
2193
2194creates two scopes: the first starts at the C<(> and has C<full == 1>,
2195the second starts at the C<{> and has C<full == 0>.  Both end at the
2196C<}>, so calls to C<start> and C<pre>/C<post_end> will match.  Anything
2197pushed onto the save stack by this hook will be popped just before the
2198scope ends (between the C<pre_> and C<post_end> hooks, in fact).
2199
2200=item C<void bhk_pre_end(pTHX_ OP **o)>
2201
2202This is called at the end of a lexical scope, just before unwinding the
2203stack.  I<o> is the root of the optree representing the scope; it is a
2204double pointer so you can replace the OP if you need to.
2205
2206=item C<void bhk_post_end(pTHX_ OP **o)>
2207
2208This is called at the end of a lexical scope, just after unwinding the
2209stack.  I<o> is as above.  Note that it is possible for calls to C<pre_>
2210and C<post_end> to nest, if there is something on the save stack that
2211calls string eval.
2212
2213=item C<void bhk_eval(pTHX_ OP *const o)>
2214
2215This is called just before starting to compile an C<eval STRING>, C<do
2216FILE>, C<require> or C<use>, after the eval has been set up.  I<o> is the
2217OP that requested the eval, and will normally be an C<OP_ENTEREVAL>,
2218C<OP_DOFILE> or C<OP_REQUIRE>.
2219
2220=back
2221
2222Once you have your hook functions, you need a C<BHK> structure to put
2223them in.  It's best to allocate it statically, since there is no way to
2224free it once it's registered.  The function pointers should be inserted
2225into this structure using the C<BhkENTRY_set> macro, which will also set
2226flags indicating which entries are valid.  If you do need to allocate
2227your C<BHK> dynamically for some reason, be sure to zero it before you
2228start.
2229
2230Once registered, there is no mechanism to switch these hooks off, so if
2231that is necessary you will need to do this yourself.  An entry in C<%^H>
2232is probably the best way, so the effect is lexically scoped; however it
2233is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to
2234temporarily switch entries on and off.  You should also be aware that
2235generally speaking at least one scope will have opened before your
2236extension is loaded, so you will see some C<pre>/C<post_end> pairs that
2237didn't have a matching C<start>.
2238
2239=head1 Examining internal data structures with the C<dump> functions
2240
2241To aid debugging, the source file F<dump.c> contains a number of
2242functions which produce formatted output of internal data structures.
2243
2244The most commonly used of these functions is C<Perl_sv_dump>; it's used
2245for dumping SVs, AVs, HVs, and CVs.  The C<Devel::Peek> module calls
2246C<sv_dump> to produce debugging output from Perl-space, so users of that
2247module should already be familiar with its format.
2248
2249C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
2250derivatives, and produces output similar to C<perl -Dx>; in fact,
2251C<Perl_dump_eval> will dump the main root of the code being evaluated,
2252exactly like C<-Dx>.
2253
2254Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
2255op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
2256subroutines in a package like so: (Thankfully, these are all xsubs, so
2257there is no op tree)
2258
2259    (gdb) print Perl_dump_packsubs(PL_defstash)
2260
2261    SUB attributes::bootstrap = (xsub 0x811fedc 0)
2262
2263    SUB UNIVERSAL::can = (xsub 0x811f50c 0)
2264
2265    SUB UNIVERSAL::isa = (xsub 0x811f304 0)
2266
2267    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
2268
2269    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
2270
2271and C<Perl_dump_all>, which dumps all the subroutines in the stash and
2272the op tree of the main root.
2273
2274=head1 How multiple interpreters and concurrency are supported
2275
2276=head2 Background and PERL_IMPLICIT_CONTEXT
2277
2278The Perl interpreter can be regarded as a closed box: it has an API
2279for feeding it code or otherwise making it do things, but it also has
2280functions for its own use.  This smells a lot like an object, and
2281there are ways for you to build Perl so that you can have multiple
2282interpreters, with one interpreter represented either as a C structure,
2283or inside a thread-specific structure.  These structures contain all
2284the context, the state of that interpreter.
2285
2286One macro controls the major Perl build flavor: MULTIPLICITY.  The
2287MULTIPLICITY build has a C structure that packages all the interpreter
2288state.  With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
2289normally defined, and enables the support for passing in a "hidden" first
2290argument that represents all three data structures.  MULTIPLICITY makes
2291multi-threaded perls possible (with the ithreads threading model, related
2292to the macro USE_ITHREADS.)
2293
2294Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
2295PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
2296former turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
2297internal variables of Perl to be wrapped inside a single global struct,
2298struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
2299the function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes
2300one step further, there is still a single struct (allocated in main()
2301either from heap or from stack) but there are no global data symbols
2302pointing to it.  In either case the global struct should be initialized
2303as the very first thing in main() using Perl_init_global_struct() and
2304correspondingly tear it down after perl_free() using Perl_free_global_struct(),
2305please see F<miniperlmain.c> for usage details.  You may also need
2306to use C<dVAR> in your coding to "declare the global variables"
2307when you are using them.  dTHX does this for you automatically.
2308
2309To see whether you have non-const data you can use a BSD (or GNU)
2310compatible C<nm>:
2311
2312  nm libperl.a | grep -v ' [TURtr] '
2313
2314If this displays any C<D> or C<d> symbols (or possibly C<C> or C<c>),
2315you have non-const data.  The symbols the C<grep> removed are as follows:
2316C<Tt> are I<text>, or code, the C<Rr> are I<read-only> (const) data,
2317and the C<U> is <undefined>, external symbols referred to.
2318
2319The test F<t/porting/libperl.t> does this kind of symbol sanity
2320checking on C<libperl.a>.
2321
2322For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
2323doesn't actually hide all symbols inside a big global struct: some
2324PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
2325then hides everything (see how the PERLIO_FUNCS_DECL is used).
2326
2327All this obviously requires a way for the Perl internal functions to be
2328either subroutines taking some kind of structure as the first
2329argument, or subroutines taking nothing as the first argument.  To
2330enable these two very different ways of building the interpreter,
2331the Perl source (as it does in so many other situations) makes heavy
2332use of macros and subroutine naming conventions.
2333
2334First problem: deciding which functions will be public API functions and
2335which will be private.  All functions whose names begin C<S_> are private
2336(think "S" for "secret" or "static").  All other functions begin with
2337"Perl_", but just because a function begins with "Perl_" does not mean it is
2338part of the API.  (See L</Internal
2339Functions>.)  The easiest way to be B<sure> a
2340function is part of the API is to find its entry in L<perlapi>.
2341If it exists in L<perlapi>, it's part of the API.  If it doesn't, and you
2342think it should be (i.e., you need it for your extension), submit an issue at
2343L<https://github.com/Perl/perl5/issues> explaining why you think it should be.
2344
2345Second problem: there must be a syntax so that the same subroutine
2346declarations and calls can pass a structure as their first argument,
2347or pass nothing.  To solve this, the subroutines are named and
2348declared in a particular way.  Here's a typical start of a static
2349function used within the Perl guts:
2350
2351  STATIC void
2352  S_incline(pTHX_ char *s)
2353
2354STATIC becomes "static" in C, and may be #define'd to nothing in some
2355configurations in the future.
2356
2357A public function (i.e. part of the internal API, but not necessarily
2358sanctioned for use in extensions) begins like this:
2359
2360  void
2361  Perl_sv_setiv(pTHX_ SV* dsv, IV num)
2362
2363C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the
2364details of the interpreter's context.  THX stands for "thread", "this",
2365or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
2366The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
2367or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
2368their variants.
2369
2370When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
2371first argument containing the interpreter's context.  The trailing underscore
2372in the pTHX_ macro indicates that the macro expansion needs a comma
2373after the context argument because other arguments follow it.  If
2374PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
2375subroutine is not prototyped to take the extra argument.  The form of the
2376macro without the trailing underscore is used when there are no additional
2377explicit arguments.
2378
2379When a core function calls another, it must pass the context.  This
2380is normally hidden via macros.  Consider C<sv_setiv>.  It expands into
2381something like this:
2382
2383    #ifdef PERL_IMPLICIT_CONTEXT
2384      #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
2385      /* can't do this for vararg functions, see below */
2386    #else
2387      #define sv_setiv           Perl_sv_setiv
2388    #endif
2389
2390This works well, and means that XS authors can gleefully write:
2391
2392    sv_setiv(foo, bar);
2393
2394and still have it work under all the modes Perl could have been
2395compiled with.
2396
2397This doesn't work so cleanly for varargs functions, though, as macros
2398imply that the number of arguments is known in advance.  Instead we
2399either need to spell them out fully, passing C<aTHX_> as the first
2400argument (the Perl core tends to do this with functions like
2401Perl_warner), or use a context-free version.
2402
2403The context-free version of Perl_warner is called
2404Perl_warner_nocontext, and does not take the extra argument.  Instead
2405it does dTHX; to get the context from thread-local storage.  We
2406C<#define warner Perl_warner_nocontext> so that extensions get source
2407compatibility at the expense of performance.  (Passing an arg is
2408cheaper than grabbing it from thread-local storage.)
2409
2410You can ignore [pad]THXx when browsing the Perl headers/sources.
2411Those are strictly for use within the core.  Extensions and embedders
2412need only be aware of [pad]THX.
2413
2414=head2 So what happened to dTHR?
2415
2416C<dTHR> was introduced in perl 5.005 to support the older thread model.
2417The older thread model now uses the C<THX> mechanism to pass context
2418pointers around, so C<dTHR> is not useful any more.  Perl 5.6.0 and
2419later still have it for backward source compatibility, but it is defined
2420to be a no-op.
2421
2422=head2 How do I use all this in extensions?
2423
2424When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
2425any functions in the Perl API will need to pass the initial context
2426argument somehow.  The kicker is that you will need to write it in
2427such a way that the extension still compiles when Perl hasn't been
2428built with PERL_IMPLICIT_CONTEXT enabled.
2429
2430There are three ways to do this.  First, the easy but inefficient way,
2431which is also the default, in order to maintain source compatibility
2432with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX
2433and aTHX_ macros to call a function that will return the context.
2434Thus, something like:
2435
2436        sv_setiv(sv, num);
2437
2438in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
2439in effect:
2440
2441        Perl_sv_setiv(Perl_get_context(), sv, num);
2442
2443or to this otherwise:
2444
2445        Perl_sv_setiv(sv, num);
2446
2447You don't have to do anything new in your extension to get this; since
2448the Perl library provides Perl_get_context(), it will all just
2449work.
2450
2451The second, more efficient way is to use the following template for
2452your Foo.xs:
2453
2454        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2455        #include "EXTERN.h"
2456        #include "perl.h"
2457        #include "XSUB.h"
2458
2459        STATIC void my_private_function(int arg1, int arg2);
2460
2461        STATIC void
2462        my_private_function(int arg1, int arg2)
2463        {
2464            dTHX;       /* fetch context */
2465            ... call many Perl API functions ...
2466        }
2467
2468        [... etc ...]
2469
2470        MODULE = Foo            PACKAGE = Foo
2471
2472        /* typical XSUB */
2473
2474        void
2475        my_xsub(arg)
2476                int arg
2477            CODE:
2478                my_private_function(arg, 10);
2479
2480Note that the only two changes from the normal way of writing an
2481extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2482including the Perl headers, followed by a C<dTHX;> declaration at
2483the start of every function that will call the Perl API.  (You'll
2484know which functions need this, because the C compiler will complain
2485that there's an undeclared identifier in those functions.)  No changes
2486are needed for the XSUBs themselves, because the XS() macro is
2487correctly defined to pass in the implicit context if needed.
2488
2489The third, even more efficient way is to ape how it is done within
2490the Perl guts:
2491
2492
2493        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2494        #include "EXTERN.h"
2495        #include "perl.h"
2496        #include "XSUB.h"
2497
2498        /* pTHX_ only needed for functions that call Perl API */
2499        STATIC void my_private_function(pTHX_ int arg1, int arg2);
2500
2501        STATIC void
2502        my_private_function(pTHX_ int arg1, int arg2)
2503        {
2504            /* dTHX; not needed here, because THX is an argument */
2505            ... call Perl API functions ...
2506        }
2507
2508        [... etc ...]
2509
2510        MODULE = Foo            PACKAGE = Foo
2511
2512        /* typical XSUB */
2513
2514        void
2515        my_xsub(arg)
2516                int arg
2517            CODE:
2518                my_private_function(aTHX_ arg, 10);
2519
2520This implementation never has to fetch the context using a function
2521call, since it is always passed as an extra argument.  Depending on
2522your needs for simplicity or efficiency, you may mix the previous
2523two approaches freely.
2524
2525Never add a comma after C<pTHX> yourself--always use the form of the
2526macro with the underscore for functions that take explicit arguments,
2527or the form without the argument for functions with no explicit arguments.
2528
2529If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
2530definition is needed if the Perl global variables (see F<perlvars.h>
2531or F<globvar.sym>) are accessed in the function and C<dTHX> is not
2532used (the C<dTHX> includes the C<dVAR> if necessary).  One notices
2533the need for C<dVAR> only with the said compile-time define, because
2534otherwise the Perl global variables are visible as-is.
2535
2536=head2 Should I do anything special if I call perl from multiple threads?
2537
2538If you create interpreters in one thread and then proceed to call them in
2539another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2540initialized correctly in each of those threads.
2541
2542The C<perl_alloc> and C<perl_clone> API functions will automatically set
2543the TLS slot to the interpreter they created, so that there is no need to do
2544anything special if the interpreter is always accessed in the same thread that
2545created it, and that thread did not create or call any other interpreters
2546afterwards.  If that is not the case, you have to set the TLS slot of the
2547thread before calling any functions in the Perl API on that particular
2548interpreter.  This is done by calling the C<PERL_SET_CONTEXT> macro in that
2549thread as the first thing you do:
2550
2551	/* do this before doing anything else with some_perl */
2552	PERL_SET_CONTEXT(some_perl);
2553
2554	... other Perl API calls on some_perl go here ...
2555
2556=head2 Future Plans and PERL_IMPLICIT_SYS
2557
2558Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2559that the interpreter knows about itself and pass it around, so too are
2560there plans to allow the interpreter to bundle up everything it knows
2561about the environment it's running on.  This is enabled with the
2562PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS on
2563Windows.
2564
2565This allows the ability to provide an extra pointer (called the "host"
2566environment) for all the system calls.  This makes it possible for
2567all the system stuff to maintain their own state, broken down into
2568seven C structures.  These are thin wrappers around the usual system
2569calls (see F<win32/perllib.c>) for the default perl executable, but for a
2570more ambitious host (like the one that would do fork() emulation) all
2571the extra work needed to pretend that different interpreters are
2572actually different "processes", would be done here.
2573
2574The Perl engine/interpreter and the host are orthogonal entities.
2575There could be one or more interpreters in a process, and one or
2576more "hosts", with free association between them.
2577
2578=head1 Internal Functions
2579
2580All of Perl's internal functions which will be exposed to the outside
2581world are prefixed by C<Perl_> so that they will not conflict with XS
2582functions or functions used in a program in which Perl is embedded.
2583Similarly, all global variables begin with C<PL_>.  (By convention,
2584static functions start with C<S_>.)
2585
2586Inside the Perl core (C<PERL_CORE> defined), you can get at the functions
2587either with or without the C<Perl_> prefix, thanks to a bunch of defines
2588that live in F<embed.h>.  Note that extension code should I<not> set
2589C<PERL_CORE>; this exposes the full perl internals, and is likely to cause
2590breakage of the XS in each new perl release.
2591
2592The file F<embed.h> is generated automatically from
2593F<embed.pl> and F<embed.fnc>.  F<embed.pl> also creates the prototyping
2594header files for the internal functions, generates the documentation
2595and a lot of other bits and pieces.  It's important that when you add
2596a new function to the core or change an existing one, you change the
2597data in the table in F<embed.fnc> as well.  Here's a sample entry from
2598that table:
2599
2600    Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval
2601
2602The second column is the return type, the third column the name.  Columns
2603after that are the arguments.  The first column is a set of flags:
2604
2605=over 3
2606
2607=item A
2608
2609This function is a part of the public
2610API.  All such functions should also
2611have 'd', very few do not.
2612
2613=item p
2614
2615This function has a C<Perl_> prefix; i.e. it is defined as
2616C<Perl_av_fetch>.
2617
2618=item d
2619
2620This function has documentation using the C<apidoc> feature which we'll
2621look at in a second.  Some functions have 'd' but not 'A'; docs are good.
2622
2623=back
2624
2625Other available flags are:
2626
2627=over 3
2628
2629=item s
2630
2631This is a static function and is defined as C<STATIC S_whatever>, and
2632usually called within the sources as C<whatever(...)>.
2633
2634=item n
2635
2636This does not need an interpreter context, so the definition has no
2637C<pTHX>, and it follows that callers don't use C<aTHX>.  (See
2638L</Background and PERL_IMPLICIT_CONTEXT>.)
2639
2640=item r
2641
2642This function never returns; C<croak>, C<exit> and friends.
2643
2644=item f
2645
2646This function takes a variable number of arguments, C<printf> style.
2647The argument list should end with C<...>, like this:
2648
2649    Afprd   |void   |croak          |const char* pat|...
2650
2651=item M
2652
2653This function is part of the experimental development API, and may change
2654or disappear without notice.
2655
2656=item o
2657
2658This function should not have a compatibility macro to define, say,
2659C<Perl_parse> to C<parse>.  It must be called as C<Perl_parse>.
2660
2661=item x
2662
2663This function isn't exported out of the Perl core.
2664
2665=item m
2666
2667This is implemented as a macro.
2668
2669=item X
2670
2671This function is explicitly exported.
2672
2673=item E
2674
2675This function is visible to extensions included in the Perl core.
2676
2677=item b
2678
2679Binary backward compatibility; this function is a macro but also has
2680a C<Perl_> implementation (which is exported).
2681
2682=item others
2683
2684See the comments at the top of C<embed.fnc> for others.
2685
2686=back
2687
2688If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2689C<make regen_headers> to force a rebuild of F<embed.h> and other
2690auto-generated files.
2691
2692=head2 Formatted Printing of IVs, UVs, and NVs
2693
2694If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2695formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2696following macros for portability
2697
2698        IVdf            IV in decimal
2699        UVuf            UV in decimal
2700        UVof            UV in octal
2701        UVxf            UV in hexadecimal
2702        NVef            NV %e-like
2703        NVff            NV %f-like
2704        NVgf            NV %g-like
2705
2706These will take care of 64-bit integers and long doubles.
2707For example:
2708
2709        printf("IV is %"IVdf"\n", iv);
2710
2711The IVdf will expand to whatever is the correct format for the IVs.
2712
2713Note that there are different "long doubles": Perl will use
2714whatever the compiler has.
2715
2716If you are printing addresses of pointers, use UVxf combined
2717with PTR2UV(), do not use %lx or %p.
2718
2719=head2 Formatted Printing of C<Size_t> and C<SSize_t>
2720
2721The most general way to do this is to cast them to a UV or IV, and
2722print as in the
2723L<previous section|/Formatted Printing of IVs, UVs, and NVs>.
2724
2725But if you're using C<PerlIO_printf()>, it's less typing and visual
2726clutter to use the C<"%z"> length modifier (for I<siZe>):
2727
2728        PerlIO_printf("STRLEN is %zu\n", len);
2729
2730This modifier is not portable, so its use should be restricted to
2731C<PerlIO_printf()>.
2732
2733=head2 Pointer-To-Integer and Integer-To-Pointer
2734
2735Because pointer size does not necessarily equal integer size,
2736use the follow macros to do it right.
2737
2738        PTR2UV(pointer)
2739        PTR2IV(pointer)
2740        PTR2NV(pointer)
2741        INT2PTR(pointertotype, integer)
2742
2743For example:
2744
2745        IV  iv = ...;
2746        SV *sv = INT2PTR(SV*, iv);
2747
2748and
2749
2750        AV *av = ...;
2751        UV  uv = PTR2UV(av);
2752
2753=head2 Exception Handling
2754
2755There are a couple of macros to do very basic exception handling in XS
2756modules.  You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
2757be able to use these macros:
2758
2759        #define NO_XSLOCKS
2760        #include "XSUB.h"
2761
2762You can use these macros if you call code that may croak, but you need
2763to do some cleanup before giving control back to Perl.  For example:
2764
2765        dXCPT;    /* set up necessary variables */
2766
2767        XCPT_TRY_START {
2768          code_that_may_croak();
2769        } XCPT_TRY_END
2770
2771        XCPT_CATCH
2772        {
2773          /* do cleanup here */
2774          XCPT_RETHROW;
2775        }
2776
2777Note that you always have to rethrow an exception that has been
2778caught.  Using these macros, it is not possible to just catch the
2779exception and ignore it.  If you have to ignore the exception, you
2780have to use the C<call_*> function.
2781
2782The advantage of using the above macros is that you don't have
2783to setup an extra function for C<call_*>, and that using these
2784macros is faster than using C<call_*>.
2785
2786=head2 Source Documentation
2787
2788There's an effort going on to document the internal functions and
2789automatically produce reference manuals from them -- L<perlapi> is one
2790such manual which details all the functions which are available to XS
2791writers.  L<perlintern> is the autogenerated manual for the functions
2792which are not part of the API and are supposedly for internal use only.
2793
2794Source documentation is created by putting POD comments into the C
2795source, like this:
2796
2797 /*
2798 =for apidoc sv_setiv
2799
2800 Copies an integer into the given SV.  Does not handle 'set' magic.  See
2801 L<perlapi/sv_setiv_mg>.
2802
2803 =cut
2804 */
2805
2806Please try and supply some documentation if you add functions to the
2807Perl core.
2808
2809=head2 Backwards compatibility
2810
2811The Perl API changes over time.  New functions are
2812added or the interfaces of existing functions are
2813changed.  The C<Devel::PPPort> module tries to
2814provide compatibility code for some of these changes, so XS writers don't
2815have to code it themselves when supporting multiple versions of Perl.
2816
2817C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2818be run as a Perl script.  To generate F<ppport.h>, run:
2819
2820    perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2821
2822Besides checking existing XS code, the script can also be used to retrieve
2823compatibility information for various API calls using the C<--api-info>
2824command line switch.  For example:
2825
2826  % perl ppport.h --api-info=sv_magicext
2827
2828For details, see C<perldoc ppport.h>.
2829
2830=head1 Unicode Support
2831
2832Perl 5.6.0 introduced Unicode support.  It's important for porters and XS
2833writers to understand this support and make sure that the code they
2834write does not corrupt Unicode data.
2835
2836=head2 What B<is> Unicode, anyway?
2837
2838In the olden, less enlightened times, we all used to use ASCII.  Most of
2839us did, anyway.  The big problem with ASCII is that it's American.  Well,
2840no, that's not actually the problem; the problem is that it's not
2841particularly useful for people who don't use the Roman alphabet.  What
2842used to happen was that particular languages would stick their own
2843alphabet in the upper range of the sequence, between 128 and 255.  Of
2844course, we then ended up with plenty of variants that weren't quite
2845ASCII, and the whole point of it being a standard was lost.
2846
2847Worse still, if you've got a language like Chinese or
2848Japanese that has hundreds or thousands of characters, then you really
2849can't fit them into a mere 256, so they had to forget about ASCII
2850altogether, and build their own systems using pairs of numbers to refer
2851to one character.
2852
2853To fix this, some people formed Unicode, Inc. and
2854produced a new character set containing all the characters you can
2855possibly think of and more.  There are several ways of representing these
2856characters, and the one Perl uses is called UTF-8.  UTF-8 uses
2857a variable number of bytes to represent a character.  You can learn more
2858about Unicode and Perl's Unicode model in L<perlunicode>.
2859
2860(On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of
2861UTF-8 adapted for EBCDIC platforms.  Below, we just talk about UTF-8.
2862UTF-EBCDIC is like UTF-8, but the details are different.  The macros
2863hide the differences from you, just remember that the particular numbers
2864and bit patterns presented below will differ in UTF-EBCDIC.)
2865
2866=head2 How can I recognise a UTF-8 string?
2867
2868You can't.  This is because UTF-8 data is stored in bytes just like
2869non-UTF-8 data.  The Unicode character 200, (C<0xC8> for you hex types)
2870capital E with a grave accent, is represented by the two bytes
2871C<v196.172>.  Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2872has that byte sequence as well.  So you can't tell just by looking -- this
2873is what makes Unicode input an interesting problem.
2874
2875In general, you either have to know what you're dealing with, or you
2876have to guess.  The API function C<is_utf8_string> can help; it'll tell
2877you if a string contains only valid UTF-8 characters, and the chances
2878of a non-UTF-8 string looking like valid UTF-8 become very small very
2879quickly with increasing string length.  On a character-by-character
2880basis, C<isUTF8_CHAR>
2881will tell you whether the current character in a string is valid UTF-8.
2882
2883=head2 How does UTF-8 represent Unicode characters?
2884
2885As mentioned above, UTF-8 uses a variable number of bytes to store a
2886character.  Characters with values 0...127 are stored in one
2887byte, just like good ol' ASCII.  Character 128 is stored as
2888C<v194.128>; this continues up to character 191, which is
2889C<v194.191>.  Now we've run out of bits (191 is binary
2890C<10111111>) so we move on; character 192 is C<v195.128>.  And
2891so it goes on, moving to three bytes at character 2048.
2892L<perlunicode/Unicode Encodings> has pictures of how this works.
2893
2894Assuming you know you're dealing with a UTF-8 string, you can find out
2895how long the first character in it is with the C<UTF8SKIP> macro:
2896
2897    char *utf = "\305\233\340\240\201";
2898    I32 len;
2899
2900    len = UTF8SKIP(utf); /* len is 2 here */
2901    utf += len;
2902    len = UTF8SKIP(utf); /* len is 3 here */
2903
2904Another way to skip over characters in a UTF-8 string is to use
2905C<utf8_hop>, which takes a string and a number of characters to skip
2906over.  You're on your own about bounds checking, though, so don't use it
2907lightly.
2908
2909All bytes in a multi-byte UTF-8 character will have the high bit set,
2910so you can test if you need to do something special with this
2911character like this (the C<UTF8_IS_INVARIANT()> is a macro that tests
2912whether the byte is encoded as a single byte even in UTF-8):
2913
2914    U8 *utf;     /* Initialize this to point to the beginning of the
2915                    sequence to convert */
2916    U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence
2917                    pointed to by 'utf' */
2918    UV uv;	 /* Returned code point; note: a UV, not a U8, not a
2919                    char */
2920    STRLEN len; /* Returned length of character in bytes */
2921
2922    if (!UTF8_IS_INVARIANT(*utf))
2923        /* Must treat this as UTF-8 */
2924        uv = utf8_to_uvchr_buf(utf, utf_end, &len);
2925    else
2926        /* OK to treat this character as a byte */
2927        uv = *utf;
2928
2929You can also see in that example that we use C<utf8_to_uvchr_buf> to get the
2930value of the character; the inverse function C<uvchr_to_utf8> is available
2931for putting a UV into UTF-8:
2932
2933    if (!UVCHR_IS_INVARIANT(uv))
2934        /* Must treat this as UTF8 */
2935        utf8 = uvchr_to_utf8(utf8, uv);
2936    else
2937        /* OK to treat this character as a byte */
2938        *utf8++ = uv;
2939
2940You B<must> convert characters to UVs using the above functions if
2941you're ever in a situation where you have to match UTF-8 and non-UTF-8
2942characters.  You may not skip over UTF-8 characters in this case.  If you
2943do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2944for instance, if your UTF-8 string contains C<v196.172>, and you skip
2945that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2946So don't do that!
2947
2948(Note that we don't have to test for invariant characters in the
2949examples above.  The functions work on any well-formed UTF-8 input.
2950It's just that its faster to avoid the function overhead when it's not
2951needed.)
2952
2953=head2 How does Perl store UTF-8 strings?
2954
2955Currently, Perl deals with UTF-8 strings and non-UTF-8 strings
2956slightly differently.  A flag in the SV, C<SVf_UTF8>, indicates that the
2957string is internally encoded as UTF-8.  Without it, the byte value is the
2958codepoint number and vice versa.  This flag is only meaningful if the SV
2959is C<SvPOK> or immediately after stringification via C<SvPV> or a
2960similar macro.  You can check and manipulate this flag with the
2961following macros:
2962
2963    SvUTF8(sv)
2964    SvUTF8_on(sv)
2965    SvUTF8_off(sv)
2966
2967This flag has an important effect on Perl's treatment of the string: if
2968UTF-8 data is not properly distinguished, regular expressions,
2969C<length>, C<substr> and other string handling operations will have
2970undesirable (wrong) results.
2971
2972The problem comes when you have, for instance, a string that isn't
2973flagged as UTF-8, and contains a byte sequence that could be UTF-8 --
2974especially when combining non-UTF-8 and UTF-8 strings.
2975
2976Never forget that the C<SVf_UTF8> flag is separate from the PV value; you
2977need to be sure you don't accidentally knock it off while you're
2978manipulating SVs.  More specifically, you cannot expect to do this:
2979
2980    SV *sv;
2981    SV *nsv;
2982    STRLEN len;
2983    char *p;
2984
2985    p = SvPV(sv, len);
2986    frobnicate(p);
2987    nsv = newSVpvn(p, len);
2988
2989The C<char*> string does not tell you the whole story, and you can't
2990copy or reconstruct an SV just by copying the string value.  Check if the
2991old SV has the UTF8 flag set (I<after> the C<SvPV> call), and act
2992accordingly:
2993
2994    p = SvPV(sv, len);
2995    is_utf8 = SvUTF8(sv);
2996    frobnicate(p, is_utf8);
2997    nsv = newSVpvn(p, len);
2998    if (is_utf8)
2999        SvUTF8_on(nsv);
3000
3001In the above, your C<frobnicate> function has been changed to be made
3002aware of whether or not it's dealing with UTF-8 data, so that it can
3003handle the string appropriately.
3004
3005Since just passing an SV to an XS function and copying the data of
3006the SV is not enough to copy the UTF8 flags, even less right is just
3007passing a S<C<char *>> to an XS function.
3008
3009For full generality, use the L<C<DO_UTF8>|perlapi/DO_UTF8> macro to see if the
3010string in an SV is to be I<treated> as UTF-8.  This takes into account
3011if the call to the XS function is being made from within the scope of
3012L<S<C<use bytes>>|bytes>.  If so, the underlying bytes that comprise the
3013UTF-8 string are to be exposed, rather than the character they
3014represent.  But this pragma should only really be used for debugging and
3015perhaps low-level testing at the byte level.  Hence most XS code need
3016not concern itself with this, but various areas of the perl core do need
3017to support it.
3018
3019And this isn't the whole story.  Starting in Perl v5.12, strings that
3020aren't encoded in UTF-8 may also be treated as Unicode under various
3021conditions (see L<perlunicode/ASCII Rules versus Unicode Rules>).
3022This is only really a problem for characters whose ordinals are between
3023128 and 255, and their behavior varies under ASCII versus Unicode rules
3024in ways that your code cares about (see L<perlunicode/The "Unicode Bug">).
3025There is no published API for dealing with this, as it is subject to
3026change, but you can look at the code for C<pp_lc> in F<pp.c> for an
3027example as to how it's currently done.
3028
3029=head2 How do I convert a string to UTF-8?
3030
3031If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade
3032the non-UTF-8 strings to UTF-8.  If you've got an SV, the easiest way to do
3033this is:
3034
3035    sv_utf8_upgrade(sv);
3036
3037However, you must not do this, for example:
3038
3039    if (!SvUTF8(left))
3040        sv_utf8_upgrade(left);
3041
3042If you do this in a binary operator, you will actually change one of the
3043strings that came into the operator, and, while it shouldn't be noticeable
3044by the end user, it can cause problems in deficient code.
3045
3046Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
3047string argument.  This is useful for having the data available for
3048comparisons and so on, without harming the original SV.  There's also
3049C<utf8_to_bytes> to go the other way, but naturally, this will fail if
3050the string contains any characters above 255 that can't be represented
3051in a single byte.
3052
3053=head2 How do I compare strings?
3054
3055L<perlapi/sv_cmp> and L<perlapi/sv_cmp_flags> do a lexigraphic
3056comparison of two SV's, and handle UTF-8ness properly.  Note, however,
3057that Unicode specifies a much fancier mechanism for collation, available
3058via the L<Unicode::Collate> module.
3059
3060To just compare two strings for equality/non-equality, you can just use
3061L<C<memEQ()>|perlapi/memEQ> and L<C<memNE()>|perlapi/memEQ> as usual,
3062except the strings must be both UTF-8 or not UTF-8 encoded.
3063
3064To compare two strings case-insensitively, use
3065L<C<foldEQ_utf8()>|perlapi/foldEQ_utf8> (the strings don't have to have
3066the same UTF-8ness).
3067
3068=head2 Is there anything else I need to know?
3069
3070Not really.  Just remember these things:
3071
3072=over 3
3073
3074=item *
3075
3076There's no way to tell if a S<C<char *>> or S<C<U8 *>> string is UTF-8
3077or not.  But you can tell if an SV is to be treated as UTF-8 by calling
3078C<DO_UTF8> on it, after stringifying it with C<SvPV> or a similar
3079macro.  And, you can tell if SV is actually UTF-8 (even if it is not to
3080be treated as such) by looking at its C<SvUTF8> flag (again after
3081stringifying it).  Don't forget to set the flag if something should be
3082UTF-8.
3083Treat the flag as part of the PV, even though it's not -- if you pass on
3084the PV to somewhere, pass on the flag too.
3085
3086=item *
3087
3088If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value,
3089unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
3090
3091=item *
3092
3093When writing a character UV to a UTF-8 string, B<always> use
3094C<uvchr_to_utf8>, unless C<UVCHR_IS_INVARIANT(uv))> in which case
3095you can use C<*s = uv>.
3096
3097=item *
3098
3099Mixing UTF-8 and non-UTF-8 strings is
3100tricky.  Use C<bytes_to_utf8> to get
3101a new string which is UTF-8 encoded, and then combine them.
3102
3103=back
3104
3105=head1 Custom Operators
3106
3107Custom operator support is an experimental feature that allows you to
3108define your own ops.  This is primarily to allow the building of
3109interpreters for other languages in the Perl core, but it also allows
3110optimizations through the creation of "macro-ops" (ops which perform the
3111functions of multiple ops which are usually executed together, such as
3112C<gvsv, gvsv, add>.)
3113
3114This feature is implemented as a new op type, C<OP_CUSTOM>.  The Perl
3115core does not "know" anything special about this op type, and so it will
3116not be involved in any optimizations.  This also means that you can
3117define your custom ops to be any op structure -- unary, binary, list and
3118so on -- you like.
3119
3120It's important to know what custom operators won't do for you.  They
3121won't let you add new syntax to Perl, directly.  They won't even let you
3122add new keywords, directly.  In fact, they won't change the way Perl
3123compiles a program at all.  You have to do those changes yourself, after
3124Perl has compiled the program.  You do this either by manipulating the op
3125tree using a C<CHECK> block and the C<B::Generate> module, or by adding
3126a custom peephole optimizer with the C<optimize> module.
3127
3128When you do this, you replace ordinary Perl ops with custom ops by
3129creating ops with the type C<OP_CUSTOM> and the C<op_ppaddr> of your own
3130PP function.  This should be defined in XS code, and should look like
3131the PP ops in C<pp_*.c>.  You are responsible for ensuring that your op
3132takes the appropriate number of values from the stack, and you are
3133responsible for adding stack marks if necessary.
3134
3135You should also "register" your op with the Perl interpreter so that it
3136can produce sensible error and warning messages.  Since it is possible to
3137have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
3138Perl uses the value of C<< o->op_ppaddr >> to determine which custom op
3139it is dealing with.  You should create an C<XOP> structure for each
3140ppaddr you use, set the properties of the custom op with
3141C<XopENTRY_set>, and register the structure against the ppaddr using
3142C<Perl_custom_op_register>.  A trivial example might look like:
3143
3144    static XOP my_xop;
3145    static OP *my_pp(pTHX);
3146
3147    BOOT:
3148        XopENTRY_set(&my_xop, xop_name, "myxop");
3149        XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
3150        Perl_custom_op_register(aTHX_ my_pp, &my_xop);
3151
3152The available fields in the structure are:
3153
3154=over 4
3155
3156=item xop_name
3157
3158A short name for your op.  This will be included in some error messages,
3159and will also be returned as C<< $op->name >> by the L<B|B> module, so
3160it will appear in the output of module like L<B::Concise|B::Concise>.
3161
3162=item xop_desc
3163
3164A short description of the function of the op.
3165
3166=item xop_class
3167
3168Which of the various C<*OP> structures this op uses.  This should be one of
3169the C<OA_*> constants from F<op.h>, namely
3170
3171=over 4
3172
3173=item OA_BASEOP
3174
3175=item OA_UNOP
3176
3177=item OA_BINOP
3178
3179=item OA_LOGOP
3180
3181=item OA_LISTOP
3182
3183=item OA_PMOP
3184
3185=item OA_SVOP
3186
3187=item OA_PADOP
3188
3189=item OA_PVOP_OR_SVOP
3190
3191This should be interpreted as 'C<PVOP>' only.  The C<_OR_SVOP> is because
3192the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead.
3193
3194=item OA_LOOP
3195
3196=item OA_COP
3197
3198=back
3199
3200The other C<OA_*> constants should not be used.
3201
3202=item xop_peep
3203
3204This member is of type C<Perl_cpeep_t>, which expands to C<void
3205(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>.  If it is set, this function
3206will be called from C<Perl_rpeep> when ops of this type are encountered
3207by the peephole optimizer.  I<o> is the OP that needs optimizing;
3208I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>.
3209
3210=back
3211
3212C<B::Generate> directly supports the creation of custom ops by name.
3213
3214
3215=head1 Dynamic Scope and the Context Stack
3216
3217B<Note:> this section describes a non-public internal API that is subject
3218to change without notice.
3219
3220=head2 Introduction to the context stack
3221
3222In Perl, dynamic scoping refers to the runtime nesting of things like
3223subroutine calls, evals etc, as well as the entering and exiting of block
3224scopes. For example, the restoring of a C<local>ised variable is
3225determined by the dynamic scope.
3226
3227Perl tracks the dynamic scope by a data structure called the context
3228stack, which is an array of C<PERL_CONTEXT> structures, and which is
3229itself a big union for all the types of context. Whenever a new scope is
3230entered (such as a block, a C<for> loop, or a subroutine call), a new
3231context entry is pushed onto the stack. Similarly when leaving a block or
3232returning from a subroutine call etc. a context is popped. Since the
3233context stack represents the current dynamic scope, it can be searched.
3234For example, C<next LABEL> searches back through the stack looking for a
3235loop context that matches the label; C<return> pops contexts until it
3236finds a sub or eval context or similar; C<caller> examines sub contexts on
3237the stack.
3238
3239Each context entry is labelled with a context type, C<cx_type>. Typical
3240context types are C<CXt_SUB>, C<CXt_EVAL> etc., as well as C<CXt_BLOCK>
3241and C<CXt_NULL> which represent a basic scope (as pushed by C<pp_enter>)
3242and a sort block. The type determines which part of the context union are
3243valid.
3244
3245The main division in the context struct is between a substitution scope
3246(C<CXt_SUBST>) and block scopes, which are everything else. The former is
3247just used while executing C<s///e>, and won't be discussed further
3248here.
3249
3250All the block scope types share a common base, which corresponds to
3251C<CXt_BLOCK>. This stores the old values of various scope-related
3252variables like C<PL_curpm>, as well as information about the current
3253scope, such as C<gimme>. On scope exit, the old variables are restored.
3254
3255Particular block scope types store extra per-type information. For
3256example, C<CXt_SUB> stores the currently executing CV, while the various
3257for loop types might hold the original loop variable SV. On scope exit,
3258the per-type data is processed; for example the CV has its reference count
3259decremented, and the original loop variable is restored.
3260
3261The macro C<cxstack> returns the base of the current context stack, while
3262C<cxstack_ix> is the index of the current frame within that stack.
3263
3264In fact, the context stack is actually part of a stack-of-stacks system;
3265whenever something unusual is done such as calling a C<DESTROY> or tie
3266handler, a new stack is pushed, then popped at the end.
3267
3268Note that the API described here changed considerably in perl 5.24; prior
3269to that, big macros like C<PUSHBLOCK> and C<POPSUB> were used; in 5.24
3270they were replaced by the inline static functions described below. In
3271addition, the ordering and detail of how these macros/function work
3272changed in many ways, often subtly. In particular they didn't handle
3273saving the savestack and temps stack positions, and required additional
3274C<ENTER>, C<SAVETMPS> and C<LEAVE> compared to the new functions. The
3275old-style macros will not be described further.
3276
3277
3278=head2 Pushing contexts
3279
3280For pushing a new context, the two basic functions are
3281C<cx = cx_pushblock()>, which pushes a new basic context block and returns
3282its address, and a family of similar functions with names like
3283C<cx_pushsub(cx)> which populate the additional type-dependent fields in
3284the C<cx> struct. Note that C<CXt_NULL> and C<CXt_BLOCK> don't have their
3285own push functions, as they don't store any data beyond that pushed by
3286C<cx_pushblock>.
3287
3288The fields of the context struct and the arguments to the C<cx_*>
3289functions are subject to change between perl releases, representing
3290whatever is convenient or efficient for that release.
3291
3292A typical context stack pushing can be found in C<pp_entersub>; the
3293following shows a simplified and stripped-down example of a non-XS call,
3294along with comments showing roughly what each function does.
3295
3296 dMARK;
3297 U8 gimme      = GIMME_V;
3298 bool hasargs  = cBOOL(PL_op->op_flags & OPf_STACKED);
3299 OP *retop     = PL_op->op_next;
3300 I32 old_ss_ix = PL_savestack_ix;
3301 CV *cv        = ....;
3302
3303 /* ... make mortal copies of stack args which are PADTMPs here ... */
3304
3305 /* ... do any additional savestack pushes here ... */
3306
3307 /* Now push a new context entry of type 'CXt_SUB'; initially just
3308  * doing the actions common to all block types: */
3309
3310 cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);
3311
3312     /* this does (approximately):
3313         CXINC;              /* cxstack_ix++ (grow if necessary) */
3314         cx = CX_CUR();      /* and get the address of new frame */
3315         cx->cx_type        = CXt_SUB;
3316         cx->blk_gimme      = gimme;
3317         cx->blk_oldsp      = MARK - PL_stack_base;
3318         cx->blk_oldsaveix  = old_ss_ix;
3319         cx->blk_oldcop     = PL_curcop;
3320         cx->blk_oldmarksp  = PL_markstack_ptr - PL_markstack;
3321         cx->blk_oldscopesp = PL_scopestack_ix;
3322         cx->blk_oldpm      = PL_curpm;
3323         cx->blk_old_tmpsfloor = PL_tmps_floor;
3324
3325         PL_tmps_floor        = PL_tmps_ix;
3326     */
3327
3328
3329 /* then update the new context frame with subroutine-specific info,
3330  * such as the CV about to be executed: */
3331
3332 cx_pushsub(cx, cv, retop, hasargs);
3333
3334     /* this does (approximately):
3335         cx->blk_sub.cv          = cv;
3336         cx->blk_sub.olddepth    = CvDEPTH(cv);
3337         cx->blk_sub.prevcomppad = PL_comppad;
3338         cx->cx_type            |= (hasargs) ? CXp_HASARGS : 0;
3339         cx->blk_sub.retop       = retop;
3340         SvREFCNT_inc_simple_void_NN(cv);
3341     */
3342
3343Note that C<cx_pushblock()> sets two new floors: for the args stack (to
3344C<MARK>) and the temps stack (to C<PL_tmps_ix>). While executing at this
3345scope level, every C<nextstate> (amongst others) will reset the args and
3346tmps stack levels to these floors. Note that since C<cx_pushblock> uses
3347the current value of C<PL_tmps_ix> rather than it being passed as an arg,
3348this dictates at what point C<cx_pushblock> should be called. In
3349particular, any new mortals which should be freed only on scope exit
3350(rather than at the next C<nextstate>) should be created first.
3351
3352Most callers of C<cx_pushblock> simply set the new args stack floor to the
3353top of the previous stack frame, but for C<CXt_LOOP_LIST> it stores the
3354items being iterated over on the stack, and so sets C<blk_oldsp> to the
3355top of these items instead. Note that, contrary to its name, C<blk_oldsp>
3356doesn't always represent the value to restore C<PL_stack_sp> to on scope
3357exit.
3358
3359Note the early capture of C<PL_savestack_ix> to C<old_ss_ix>, which is
3360later passed as an arg to C<cx_pushblock>. In the case of C<pp_entersub>,
3361this is because, although most values needing saving are stored in fields
3362of the context struct, an extra value needs saving only when the debugger
3363is running, and it doesn't make sense to bloat the struct for this rare
3364case. So instead it is saved on the savestack. Since this value gets
3365calculated and saved before the context is pushed, it is necessary to pass
3366the old value of C<PL_savestack_ix> to C<cx_pushblock>, to ensure that the
3367saved value gets freed during scope exit.  For most users of
3368C<cx_pushblock>, where nothing needs pushing on the save stack,
3369C<PL_savestack_ix> is just passed directly as an arg to C<cx_pushblock>.
3370
3371Note that where possible, values should be saved in the context struct
3372rather than on the save stack; it's much faster that way.
3373
3374Normally C<cx_pushblock> should be immediately followed by the appropriate
3375C<cx_pushfoo>, with nothing between them; this is because if code
3376in-between could die (e.g. a warning upgraded to fatal), then the context
3377stack unwinding code in C<dounwind> would see (in the example above) a
3378C<CXt_SUB> context frame, but without all the subroutine-specific fields
3379set, and crashes would soon ensue.
3380
3381Where the two must be separate, initially set the type to C<CXt_NULL> or
3382C<CXt_BLOCK>, and later change it to C<CXt_foo> when doing the
3383C<cx_pushfoo>. This is exactly what C<pp_enteriter> does, once it's
3384determined which type of loop it's pushing.
3385
3386=head2 Popping contexts
3387
3388Contexts are popped using C<cx_popsub()> etc. and C<cx_popblock()>. Note
3389however, that unlike C<cx_pushblock>, neither of these functions actually
3390decrement the current context stack index; this is done separately using
3391C<CX_POP()>.
3392
3393There are two main ways that contexts are popped. During normal execution
3394as scopes are exited, functions like C<pp_leave>, C<pp_leaveloop> and
3395C<pp_leavesub> process and pop just one context using C<cx_popfoo> and
3396C<cx_popblock>. On the other hand, things like C<pp_return> and C<next>
3397may have to pop back several scopes until a sub or loop context is found,
3398and exceptions (such as C<die>) need to pop back contexts until an eval
3399context is found. Both of these are accomplished by C<dounwind()>, which
3400is capable of processing and popping all contexts above the target one.
3401
3402Here is a typical example of context popping, as found in C<pp_leavesub>
3403(simplified slightly):
3404
3405 U8 gimme;
3406 PERL_CONTEXT *cx;
3407 SV **oldsp;
3408 OP *retop;
3409
3410 cx = CX_CUR();
3411
3412 gimme = cx->blk_gimme;
3413 oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */
3414
3415 if (gimme == G_VOID)
3416     PL_stack_sp = oldsp;
3417 else
3418     leave_adjust_stacks(oldsp, oldsp, gimme, 0);
3419
3420 CX_LEAVE_SCOPE(cx);
3421 cx_popsub(cx);
3422 cx_popblock(cx);
3423 retop = cx->blk_sub.retop;
3424 CX_POP(cx);
3425
3426 return retop;
3427
3428The steps above are in a very specific order, designed to be the reverse
3429order of when the context was pushed. The first thing to do is to copy
3430and/or protect any any return arguments and free any temps in the current
3431scope. Scope exits like an rvalue sub normally return a mortal copy of
3432their return args (as opposed to lvalue subs). It is important to make
3433this copy before the save stack is popped or variables are restored, or
3434bad things like the following can happen:
3435
3436    sub f { my $x =...; $x }  # $x freed before we get to copy it
3437    sub f { /(...)/;    $1 }  # PL_curpm restored before $1 copied
3438
3439Although we wish to free any temps at the same time, we have to be careful
3440not to free any temps which are keeping return args alive; nor to free the
3441temps we have just created while mortal copying return args. Fortunately,
3442C<leave_adjust_stacks()> is capable of making mortal copies of return args,
3443shifting args down the stack, and only processing those entries on the
3444temps stack that are safe to do so.
3445
3446In void context no args are returned, so it's more efficient to skip
3447calling C<leave_adjust_stacks()>. Also in void context, a C<nextstate> op
3448is likely to be imminently called which will do a C<FREETMPS>, so there's
3449no need to do that either.
3450
3451The next step is to pop savestack entries: C<CX_LEAVE_SCOPE(cx)> is just
3452defined as C<< LEAVE_SCOPE(cx->blk_oldsaveix) >>. Note that during the
3453popping, it's possible for perl to call destructors, call C<STORE> to undo
3454localisations of tied vars, and so on. Any of these can die or call
3455C<exit()>. In this case, C<dounwind()> will be called, and the current
3456context stack frame will be re-processed. Thus it is vital that all steps
3457in popping a context are done in such a way to support reentrancy.  The
3458other alternative, of decrementing C<cxstack_ix> I<before> processing the
3459frame, would lead to leaks and the like if something died halfway through,
3460or overwriting of the current frame.
3461
3462C<CX_LEAVE_SCOPE> itself is safely re-entrant: if only half the savestack
3463items have been popped before dying and getting trapped by eval, then the
3464C<CX_LEAVE_SCOPE>s in C<dounwind> or C<pp_leaveeval> will continue where
3465the first one left off.
3466
3467The next step is the type-specific context processing; in this case
3468C<cx_popsub>. In part, this looks like:
3469
3470    cv = cx->blk_sub.cv;
3471    CvDEPTH(cv) = cx->blk_sub.olddepth;
3472    cx->blk_sub.cv = NULL;
3473    SvREFCNT_dec(cv);
3474
3475where its processing the just-executed CV. Note that before it decrements
3476the CV's reference count, it nulls the C<blk_sub.cv>. This means that if
3477it re-enters, the CV won't be freed twice. It also means that you can't
3478rely on such type-specific fields having useful values after the return
3479from C<cx_popfoo>.
3480
3481Next, C<cx_popblock> restores all the various interpreter vars to their
3482previous values or previous high water marks; it expands to:
3483
3484    PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
3485    PL_scopestack_ix = cx->blk_oldscopesp;
3486    PL_curpm         = cx->blk_oldpm;
3487    PL_curcop        = cx->blk_oldcop;
3488    PL_tmps_floor    = cx->blk_old_tmpsfloor;
3489
3490Note that it I<doesn't> restore C<PL_stack_sp>; as mentioned earlier,
3491which value to restore it to depends on the context type (specifically
3492C<for (list) {}>), and what args (if any) it returns; and that will
3493already have been sorted out earlier by C<leave_adjust_stacks()>.
3494
3495Finally, the context stack pointer is actually decremented by C<CX_POP(cx)>.
3496After this point, it's possible that that the current context frame could
3497be overwritten by other contexts being pushed. Although things like ties
3498and C<DESTROY> are supposed to work within a new context stack, it's best
3499not to assume this. Indeed on debugging builds, C<CX_POP(cx)> deliberately
3500sets C<cx> to null to detect code that is still relying on the field
3501values in that context frame. Note in the C<pp_leavesub()> example above,
3502we grab C<blk_sub.retop> I<before> calling C<CX_POP>.
3503
3504=head2 Redoing contexts
3505
3506Finally, there is C<cx_topblock(cx)>, which acts like a super-C<nextstate>
3507as regards to resetting various vars to their base values. It is used in
3508places like C<pp_next>, C<pp_redo> and C<pp_goto> where rather than
3509exiting a scope, we want to re-initialise the scope. As well as resetting
3510C<PL_stack_sp> like C<nextstate>, it also resets C<PL_markstack_ptr>,
3511C<PL_scopestack_ix> and C<PL_curpm>. Note that it doesn't do a
3512C<FREETMPS>.
3513
3514
3515=head1 Slab-based operator allocation
3516
3517B<Note:> this section describes a non-public internal API that is subject
3518to change without notice.
3519
3520Perl's internal error-handling mechanisms implement C<die> (and its internal
3521equivalents) using longjmp. If this occurs during lexing, parsing or
3522compilation, we must ensure that any ops allocated as part of the compilation
3523process are freed. (Older Perl versions did not adequately handle this
3524situation: when failing a parse, they would leak ops that were stored in
3525C C<auto> variables and not linked anywhere else.)
3526
3527To handle this situation, Perl uses I<op slabs> that are attached to the
3528currently-compiling CV. A slab is a chunk of allocated memory. New ops are
3529allocated as regions of the slab. If the slab fills up, a new one is created
3530(and linked from the previous one). When an error occurs and the CV is freed,
3531any ops remaining are freed.
3532
3533Each op is preceded by two pointers: one points to the next op in the slab, and
3534the other points to the slab that owns it. The next-op pointer is needed so
3535that Perl can iterate over a slab and free all its ops. (Op structures are of
3536different sizes, so the slab's ops can't merely be treated as a dense array.)
3537The slab pointer is needed for accessing a reference count on the slab: when
3538the last op on a slab is freed, the slab itself is freed.
3539
3540The slab allocator puts the ops at the end of the slab first. This will tend to
3541allocate the leaves of the op tree first, and the layout will therefore
3542hopefully be cache-friendly. In addition, this means that there's no need to
3543store the size of the slab (see below on why slabs vary in size), because Perl
3544can follow pointers to find the last op.
3545
3546It might seem possible eliminate slab reference counts altogether, by having
3547all ops implicitly attached to C<PL_compcv> when allocated and freed when the
3548CV is freed. That would also allow C<op_free> to skip C<FreeOp> altogether, and
3549thus free ops faster. But that doesn't work in those cases where ops need to
3550survive beyond their CVs, such as re-evals.
3551
3552The CV also has to have a reference count on the slab. Sometimes the first op
3553created is immediately freed. If the reference count of the slab reaches 0,
3554then it will be freed with the CV still pointing to it.
3555
3556CVs use the C<CVf_SLABBED> flag to indicate that the CV has a reference count
3557on the slab. When this flag is set, the slab is accessible via C<CvSTART> when
3558C<CvROOT> is not set, or by subtracting two pointers C<(2*sizeof(I32 *))> from
3559C<CvROOT> when it is set. The alternative to this approach of sneaking the slab
3560into C<CvSTART> during compilation would be to enlarge the C<xpvcv> struct by
3561another pointer. But that would make all CVs larger, even though slab-based op
3562freeing is typically of benefit only for programs that make significant use of
3563string eval.
3564
3565When the C<CVf_SLABBED> flag is set, the CV takes responsibility for freeing
3566the slab. If C<CvROOT> is not set when the CV is freed or undeffed, it is
3567assumed that a compilation error has occurred, so the op slab is traversed and
3568all the ops are freed.
3569
3570Under normal circumstances, the CV forgets about its slab (decrementing the
3571reference count) when the root is attached. So the slab reference counting that
3572happens when ops are freed takes care of freeing the slab. In some cases, the
3573CV is told to forget about the slab (C<cv_forget_slab>) precisely so that the
3574ops can survive after the CV is done away with.
3575
3576Forgetting the slab when the root is attached is not strictly necessary, but
3577avoids potential problems with C<CvROOT> being written over. There is code all
3578over the place, both in core and on CPAN, that does things with C<CvROOT>, so
3579forgetting the slab makes things more robust and avoids potential problems.
3580
3581Since the CV takes ownership of its slab when flagged, that flag is never
3582copied when a CV is cloned, as one CV could free a slab that another CV still
3583points to, since forced freeing of ops ignores the reference count (but asserts
3584that it looks right).
3585
3586To avoid slab fragmentation, freed ops are marked as freed and attached to the
3587slab's freed chain (an idea stolen from DBM::Deep). Those freed ops are reused
3588when possible. Not reusing freed ops would be simpler, but it would result in
3589significantly higher memory usage for programs with large C<if (DEBUG) {...}>
3590blocks.
3591
3592C<SAVEFREEOP> is slightly problematic under this scheme. Sometimes it can cause
3593an op to be freed after its CV. If the CV has forcibly freed the ops on its
3594slab and the slab itself, then we will be fiddling with a freed slab. Making
3595C<SAVEFREEOP> a no-op doesn't help, as sometimes an op can be savefreed when
3596there is no compilation error, so the op would never be freed. It holds
3597a reference count on the slab, so the whole slab would leak. So C<SAVEFREEOP>
3598now sets a special flag on the op (C<< ->op_savefree >>). The forced freeing of
3599ops after a compilation error won't free any ops thus marked.
3600
3601Since many pieces of code create tiny subroutines consisting of only a few ops,
3602and since a huge slab would be quite a bit of baggage for those to carry
3603around, the first slab is always very small. To avoid allocating too many
3604slabs for a single CV, each subsequent slab is twice the size of the previous.
3605
3606Smartmatch expects to be able to allocate an op at run time, run it, and then
3607throw it away. For that to work the op is simply malloced when PL_compcv hasn't
3608been set up. So all slab-allocated ops are marked as such (C<< ->op_slabbed >>),
3609to distinguish them from malloced ops.
3610
3611
3612=head1 AUTHORS
3613
3614Until May 1997, this document was maintained by Jeff Okamoto
3615E<lt>okamoto@corp.hp.comE<gt>.  It is now maintained as part of Perl
3616itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
3617
3618With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
3619Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
3620Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
3621Stephen McCamant, and Gurusamy Sarathy.
3622
3623=head1 SEE ALSO
3624
3625L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed>
3626