1=head1 NAME 2 3perlmodstyle - Perl module style guide 4 5=head1 INTRODUCTION 6 7This document attempts to describe the Perl Community's "best practice" 8for writing Perl modules. It extends the recommendations found in 9L<perlstyle> , which should be considered required reading 10before reading this document. 11 12While this document is intended to be useful to all module authors, it is 13particularly aimed at authors who wish to publish their modules on CPAN. 14 15The focus is on elements of style which are visible to the users of a 16module, rather than those parts which are only seen by the module's 17developers. However, many of the guidelines presented in this document 18can be extrapolated and applied successfully to a module's internals. 19 20This document differs from L<perlnewmod> in that it is a style guide 21rather than a tutorial on creating CPAN modules. It provides a 22checklist against which modules can be compared to determine whether 23they conform to best practice, without necessarily describing in detail 24how to achieve this. 25 26All the advice contained in this document has been gleaned from 27extensive conversations with experienced CPAN authors and users. Every 28piece of advice given here is the result of previous mistakes. This 29information is here to help you avoid the same mistakes and the extra 30work that would inevitably be required to fix them. 31 32The first section of this document provides an itemized checklist; 33subsequent sections provide a more detailed discussion of the items on 34the list. The final section, "Common Pitfalls", describes some of the 35most popular mistakes made by CPAN authors. 36 37=head1 QUICK CHECKLIST 38 39For more detail on each item in this checklist, see below. 40 41=head2 Before you start 42 43=over 4 44 45=item * 46 47Don't re-invent the wheel 48 49=item * 50 51Patch, extend or subclass an existing module where possible 52 53=item * 54 55Do one thing and do it well 56 57=item * 58 59Choose an appropriate name 60 61=back 62 63=head2 The API 64 65=over 4 66 67=item * 68 69API should be understandable by the average programmer 70 71=item * 72 73Simple methods for simple tasks 74 75=item * 76 77Separate functionality from output 78 79=item * 80 81Consistent naming of subroutines or methods 82 83=item * 84 85Use named parameters (a hash or hashref) when there are more than two 86parameters 87 88=back 89 90=head2 Stability 91 92=over 4 93 94=item * 95 96Ensure your module works under C<use strict> and C<-w> 97 98=item * 99 100Stable modules should maintain backwards compatibility 101 102=back 103 104=head2 Documentation 105 106=over 4 107 108=item * 109 110Write documentation in POD 111 112=item * 113 114Document purpose, scope and target applications 115 116=item * 117 118Document each publically accessible method or subroutine, including params and return values 119 120=item * 121 122Give examples of use in your documentation 123 124=item * 125 126Provide a README file and perhaps also release notes, changelog, etc 127 128=item * 129 130Provide links to further information (URL, email) 131 132=back 133 134=head2 Release considerations 135 136=over 4 137 138=item * 139 140Specify pre-requisites in Makefile.PL or Build.PL 141 142=item * 143 144Specify Perl version requirements with C<use> 145 146=item * 147 148Include tests with your module 149 150=item * 151 152Choose a sensible and consistent version numbering scheme (X.YY is the common Perl module numbering scheme) 153 154=item * 155 156Increment the version number for every change, no matter how small 157 158=item * 159 160Package the module using "make dist" 161 162=item * 163 164Choose an appropriate license (GPL/Artistic is a good default) 165 166=back 167 168=head1 BEFORE YOU START WRITING A MODULE 169 170Try not to launch headlong into developing your module without spending 171some time thinking first. A little forethought may save you a vast 172amount of effort later on. 173 174=head2 Has it been done before? 175 176You may not even need to write the module. Check whether it's already 177been done in Perl, and avoid re-inventing the wheel unless you have a 178good reason. 179 180Good places to look for pre-existing modules include 181L<http://search.cpan.org/> and L<https://metacpan.org> 182and asking on C<module-authors@perl.org> 183(L<http://lists.perl.org/list/module-authors.html>). 184 185If an existing module B<almost> does what you want, consider writing a 186patch, writing a subclass, or otherwise extending the existing module 187rather than rewriting it. 188 189=head2 Do one thing and do it well 190 191At the risk of stating the obvious, modules are intended to be modular. 192A Perl developer should be able to use modules to put together the 193building blocks of their application. However, it's important that the 194blocks are the right shape, and that the developer shouldn't have to use 195a big block when all they need is a small one. 196 197Your module should have a clearly defined scope which is no longer than 198a single sentence. Can your module be broken down into a family of 199related modules? 200 201Bad example: 202 203"FooBar.pm provides an implementation of the FOO protocol and the 204related BAR standard." 205 206Good example: 207 208"Foo.pm provides an implementation of the FOO protocol. Bar.pm 209implements the related BAR protocol." 210 211This means that if a developer only needs a module for the BAR standard, 212they should not be forced to install libraries for FOO as well. 213 214=head2 What's in a name? 215 216Make sure you choose an appropriate name for your module early on. This 217will help people find and remember your module, and make programming 218with your module more intuitive. 219 220When naming your module, consider the following: 221 222=over 4 223 224=item * 225 226Be descriptive (i.e. accurately describes the purpose of the module). 227 228=item * 229 230Be consistent with existing modules. 231 232=item * 233 234Reflect the functionality of the module, not the implementation. 235 236=item * 237 238Avoid starting a new top-level hierarchy, especially if a suitable 239hierarchy already exists under which you could place your module. 240 241=back 242 243You should contact modules@perl.org to ask them about your module name 244before publishing your module. You should also try to ask people who 245are already familiar with the module's application domain and the CPAN 246naming system. Authors of similar modules, or modules with similar 247names, may be a good place to start. 248 249=head1 DESIGNING AND WRITING YOUR MODULE 250 251Considerations for module design and coding: 252 253=head2 To OO or not to OO? 254 255Your module may be object oriented (OO) or not, or it may have both kinds 256of interfaces available. There are pros and cons of each technique, which 257should be considered when you design your API. 258 259In I<Perl Best Practices> (copyright 2004, Published by O'Reilly Media, Inc.), 260Damian Conway provides a list of criteria to use when deciding if OO is the 261right fit for your problem: 262 263=over 4 264 265=item * 266 267The system being designed is large, or is likely to become large. 268 269=item * 270 271The data can be aggregated into obvious structures, especially if 272there's a large amount of data in each aggregate. 273 274=item * 275 276The various types of data aggregate form a natural hierarchy that 277facilitates the use of inheritance and polymorphism. 278 279=item * 280 281You have a piece of data on which many different operations are 282applied. 283 284=item * 285 286You need to perform the same general operations on related types of 287data, but with slight variations depending on the specific type of data 288the operations are applied to. 289 290=item * 291 292It's likely you'll have to add new data types later. 293 294=item * 295 296The typical interactions between pieces of data are best represented by 297operators. 298 299=item * 300 301The implementation of individual components of the system is likely to 302change over time. 303 304=item * 305 306The system design is already object-oriented. 307 308=item * 309 310Large numbers of other programmers will be using your code modules. 311 312=back 313 314Think carefully about whether OO is appropriate for your module. 315Gratuitous object orientation results in complex APIs which are 316difficult for the average module user to understand or use. 317 318=head2 Designing your API 319 320Your interfaces should be understandable by an average Perl programmer. 321The following guidelines may help you judge whether your API is 322sufficiently straightforward: 323 324=over 4 325 326=item Write simple routines to do simple things. 327 328It's better to have numerous simple routines than a few monolithic ones. 329If your routine changes its behaviour significantly based on its 330arguments, it's a sign that you should have two (or more) separate 331routines. 332 333=item Separate functionality from output. 334 335Return your results in the most generic form possible and allow the user 336to choose how to use them. The most generic form possible is usually a 337Perl data structure which can then be used to generate a text report, 338HTML, XML, a database query, or whatever else your users require. 339 340If your routine iterates through some kind of list (such as a list of 341files, or records in a database) you may consider providing a callback 342so that users can manipulate each element of the list in turn. 343File::Find provides an example of this with its 344C<find(\&wanted, $dir)> syntax. 345 346=item Provide sensible shortcuts and defaults. 347 348Don't require every module user to jump through the same hoops to achieve a 349simple result. You can always include optional parameters or routines for 350more complex or non-standard behaviour. If most of your users have to 351type a few almost identical lines of code when they start using your 352module, it's a sign that you should have made that behaviour a default. 353Another good indicator that you should use defaults is if most of your 354users call your routines with the same arguments. 355 356=item Naming conventions 357 358Your naming should be consistent. For instance, it's better to have: 359 360 display_day(); 361 display_week(); 362 display_year(); 363 364than 365 366 display_day(); 367 week_display(); 368 show_year(); 369 370This applies equally to method names, parameter names, and anything else 371which is visible to the user (and most things that aren't!) 372 373=item Parameter passing 374 375Use named parameters. It's easier to use a hash like this: 376 377 $obj->do_something( 378 name => "wibble", 379 type => "text", 380 size => 1024, 381 ); 382 383... than to have a long list of unnamed parameters like this: 384 385 $obj->do_something("wibble", "text", 1024); 386 387While the list of arguments might work fine for one, two or even three 388arguments, any more arguments become hard for the module user to 389remember, and hard for the module author to manage. If you want to add 390a new parameter you will have to add it to the end of the list for 391backward compatibility, and this will probably make your list order 392unintuitive. Also, if many elements may be undefined you may see the 393following unattractive method calls: 394 395 $obj->do_something(undef, undef, undef, undef, undef, 1024); 396 397Provide sensible defaults for parameters which have them. Don't make 398your users specify parameters which will almost always be the same. 399 400The issue of whether to pass the arguments in a hash or a hashref is 401largely a matter of personal style. 402 403The use of hash keys starting with a hyphen (C<-name>) or entirely in 404upper case (C<NAME>) is a relic of older versions of Perl in which 405ordinary lower case strings were not handled correctly by the C<=E<gt>> 406operator. While some modules retain uppercase or hyphenated argument 407keys for historical reasons or as a matter of personal style, most new 408modules should use simple lower case keys. Whatever you choose, be 409consistent! 410 411=back 412 413=head2 Strictness and warnings 414 415Your module should run successfully under the strict pragma and should 416run without generating any warnings. Your module should also handle 417taint-checking where appropriate, though this can cause difficulties in 418many cases. 419 420=head2 Backwards compatibility 421 422Modules which are "stable" should not break backwards compatibility 423without at least a long transition phase and a major change in version 424number. 425 426=head2 Error handling and messages 427 428When your module encounters an error it should do one or more of: 429 430=over 4 431 432=item * 433 434Return an undefined value. 435 436=item * 437 438set C<$Module::errstr> or similar (C<errstr> is a common name used by 439DBI and other popular modules; if you choose something else, be sure to 440document it clearly). 441 442=item * 443 444C<warn()> or C<carp()> a message to STDERR. 445 446=item * 447 448C<croak()> only when your module absolutely cannot figure out what to 449do. (C<croak()> is a better version of C<die()> for use within 450modules, which reports its errors from the perspective of the caller. 451See L<Carp> for details of C<croak()>, C<carp()> and other useful 452routines.) 453 454=item * 455 456As an alternative to the above, you may prefer to throw exceptions using 457the Error module. 458 459=back 460 461Configurable error handling can be very useful to your users. Consider 462offering a choice of levels for warning and debug messages, an option to 463send messages to a separate file, a way to specify an error-handling 464routine, or other such features. Be sure to default all these options 465to the commonest use. 466 467=head1 DOCUMENTING YOUR MODULE 468 469=head2 POD 470 471Your module should include documentation aimed at Perl developers. 472You should use Perl's "plain old documentation" (POD) for your general 473technical documentation, though you may wish to write additional 474documentation (white papers, tutorials, etc) in some other format. 475You need to cover the following subjects: 476 477=over 4 478 479=item * 480 481A synopsis of the common uses of the module 482 483=item * 484 485The purpose, scope and target applications of your module 486 487=item * 488 489Use of each publically accessible method or subroutine, including 490parameters and return values 491 492=item * 493 494Examples of use 495 496=item * 497 498Sources of further information 499 500=item * 501 502A contact email address for the author/maintainer 503 504=back 505 506The level of detail in Perl module documentation generally goes from 507less detailed to more detailed. Your SYNOPSIS section should contain a 508minimal example of use (perhaps as little as one line of code; skip the 509unusual use cases or anything not needed by most users); the 510DESCRIPTION should describe your module in broad terms, generally in 511just a few paragraphs; more detail of the module's routines or methods, 512lengthy code examples, or other in-depth material should be given in 513subsequent sections. 514 515Ideally, someone who's slightly familiar with your module should be able 516to refresh their memory without hitting "page down". As your reader 517continues through the document, they should receive a progressively 518greater amount of knowledge. 519 520The recommended order of sections in Perl module documentation is: 521 522=over 4 523 524=item * 525 526NAME 527 528=item * 529 530SYNOPSIS 531 532=item * 533 534DESCRIPTION 535 536=item * 537 538One or more sections or subsections giving greater detail of available 539methods and routines and any other relevant information. 540 541=item * 542 543BUGS/CAVEATS/etc 544 545=item * 546 547AUTHOR 548 549=item * 550 551SEE ALSO 552 553=item * 554 555COPYRIGHT and LICENSE 556 557=back 558 559Keep your documentation near the code it documents ("inline" 560documentation). Include POD for a given method right above that 561method's subroutine. This makes it easier to keep the documentation up 562to date, and avoids having to document each piece of code twice (once in 563POD and once in comments). 564 565=head2 README, INSTALL, release notes, changelogs 566 567Your module should also include a README file describing the module and 568giving pointers to further information (website, author email). 569 570An INSTALL file should be included, and should contain simple installation 571instructions. When using ExtUtils::MakeMaker this will usually be: 572 573=over 4 574 575=item perl Makefile.PL 576 577=item make 578 579=item make test 580 581=item make install 582 583=back 584 585When using Module::Build, this will usually be: 586 587=over 4 588 589=item perl Build.PL 590 591=item perl Build 592 593=item perl Build test 594 595=item perl Build install 596 597=back 598 599Release notes or changelogs should be produced for each release of your 600software describing user-visible changes to your module, in terms 601relevant to the user. 602 603Unless you have good reasons for using some other format 604(for example, a format used within your company), 605the convention is to name your changelog file C<Changes>, 606and to follow the simple format described in L<CPAN::Changes::Spec>. 607 608=head1 RELEASE CONSIDERATIONS 609 610=head2 Version numbering 611 612Version numbers should indicate at least major and minor releases, and 613possibly sub-minor releases. A major release is one in which most of 614the functionality has changed, or in which major new functionality is 615added. A minor release is one in which a small amount of functionality 616has been added or changed. Sub-minor version numbers are usually used 617for changes which do not affect functionality, such as documentation 618patches. 619 620The most common CPAN version numbering scheme looks like this: 621 622 1.00, 1.10, 1.11, 1.20, 1.30, 1.31, 1.32 623 624A correct CPAN version number is a floating point number with at least 6252 digits after the decimal. You can test whether it conforms to CPAN by 626using 627 628 perl -MExtUtils::MakeMaker -le 'print MM->parse_version(shift)' 'Foo.pm' 629 630If you want to release a 'beta' or 'alpha' version of a module but 631don't want CPAN.pm to list it as most recent use an '_' after the 632regular version number followed by at least 2 digits, eg. 1.20_01. If 633you do this, the following idiom is recommended: 634 635 our $VERSION = "1.12_01"; # so CPAN distribution will have 636 # right filename 637 our $XS_VERSION = $VERSION; # only needed if you have XS code 638 $VERSION = eval $VERSION; # so "use Module 0.002" won't warn on 639 # underscore 640 641With that trick MakeMaker will only read the first line and thus read 642the underscore, while the perl interpreter will evaluate the $VERSION 643and convert the string into a number. Later operations that treat 644$VERSION as a number will then be able to do so without provoking a 645warning about $VERSION not being a number. 646 647Never release anything (even a one-word documentation patch) without 648incrementing the number. Even a one-word documentation patch should 649result in a change in version at the sub-minor level. 650 651Once picked, it is important to stick to your version scheme, without 652reducing the number of digits. This is because "downstream" packagers, 653such as the FreeBSD ports system, interpret the version numbers in 654various ways. If you change the number of digits in your version scheme, 655you can confuse these systems so they get the versions of your module 656out of order, which is obviously bad. 657 658=head2 Pre-requisites 659 660Module authors should carefully consider whether to rely on other 661modules, and which modules to rely on. 662 663Most importantly, choose modules which are as stable as possible. In 664order of preference: 665 666=over 4 667 668=item * 669 670Core Perl modules 671 672=item * 673 674Stable CPAN modules 675 676=item * 677 678Unstable CPAN modules 679 680=item * 681 682Modules not available from CPAN 683 684=back 685 686Specify version requirements for other Perl modules in the 687pre-requisites in your Makefile.PL or Build.PL. 688 689Be sure to specify Perl version requirements both in Makefile.PL or 690Build.PL and with C<require 5.6.1> or similar. See the section on 691C<use VERSION> of L<perlfunc/require> for details. 692 693=head2 Testing 694 695All modules should be tested before distribution (using "make disttest"), 696and the tests should also be available to people installing the modules 697(using "make test"). 698For Module::Build you would use the C<make test> equivalent C<perl Build test>. 699 700The importance of these tests is proportional to the alleged stability of a 701module. A module which purports to be 702stable or which hopes to achieve wide 703use should adhere to as strict a testing regime as possible. 704 705Useful modules to help you write tests (with minimum impact on your 706development process or your time) include Test::Simple, Carp::Assert 707and Test::Inline. 708For more sophisticated test suites there are Test::More and Test::MockObject. 709 710=head2 Packaging 711 712Modules should be packaged using one of the standard packaging tools. 713Currently you have the choice between ExtUtils::MakeMaker and the 714more platform independent Module::Build, allowing modules to be installed in a 715consistent manner. 716When using ExtUtils::MakeMaker, you can use "make dist" to create your 717package. Tools exist to help you to build your module in a 718MakeMaker-friendly style. These include ExtUtils::ModuleMaker and h2xs. 719See also L<perlnewmod>. 720 721=head2 Licensing 722 723Make sure that your module has a license, and that the full text of it 724is included in the distribution (unless it's a common one and the terms 725of the license don't require you to include it). 726 727If you don't know what license to use, dual licensing under the GPL 728and Artistic licenses (the same as Perl itself) is a good idea. 729See L<perlgpl> and L<perlartistic>. 730 731=head1 COMMON PITFALLS 732 733=head2 Reinventing the wheel 734 735There are certain application spaces which are already very, very well 736served by CPAN. One example is templating systems, another is date and 737time modules, and there are many more. While it is a rite of passage to 738write your own version of these things, please consider carefully 739whether the Perl world really needs you to publish it. 740 741=head2 Trying to do too much 742 743Your module will be part of a developer's toolkit. It will not, in 744itself, form the B<entire> toolkit. It's tempting to add extra features 745until your code is a monolithic system rather than a set of modular 746building blocks. 747 748=head2 Inappropriate documentation 749 750Don't fall into the trap of writing for the wrong audience. Your 751primary audience is a reasonably experienced developer with at least 752a moderate understanding of your module's application domain, who's just 753downloaded your module and wants to start using it as quickly as possible. 754 755Tutorials, end-user documentation, research papers, FAQs etc are not 756appropriate in a module's main documentation. If you really want to 757write these, include them as sub-documents such as C<My::Module::Tutorial> or 758C<My::Module::FAQ> and provide a link in the SEE ALSO section of the 759main documentation. 760 761=head1 SEE ALSO 762 763=over 4 764 765=item L<perlstyle> 766 767General Perl style guide 768 769=item L<perlnewmod> 770 771How to create a new module 772 773=item L<perlpod> 774 775POD documentation 776 777=item L<podchecker> 778 779Verifies your POD's correctness 780 781=item Packaging Tools 782 783L<ExtUtils::MakeMaker>, L<Module::Build> 784 785=item Testing tools 786 787L<Test::Simple>, L<Test::Inline>, L<Carp::Assert>, L<Test::More>, L<Test::MockObject> 788 789=item http://pause.perl.org/ 790 791Perl Authors Upload Server. Contains links to information for module 792authors. 793 794=item Any good book on software engineering 795 796=back 797 798=head1 AUTHOR 799 800Kirrily "Skud" Robert <skud@cpan.org> 801 802