1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.h - version 1.0.3 */ 3 4 #include "config.h" 5 #include <string.h> 6 7 #ifndef BSD 8 #define index strchr 9 #define rindex strrchr 10 #endif BSD 11 12 #define Null(type) ((struct type *) 0) 13 14 #include "def.objclass.h" 15 16 typedef struct { 17 xchar x,y; 18 } coord; 19 20 #include "def.monst.h" /* uses coord */ 21 #include "def.gold.h" 22 #include "def.trap.h" 23 #include "def.obj.h" 24 #include "def.flag.h" 25 26 #define plur(x) (((x) == 1) ? "" : "s") 27 28 #define BUFSZ 256 /* for getlin buffers */ 29 #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 30 31 #include "def.rm.h" 32 #include "def.permonst.h" 33 34 extern long *alloc(); 35 36 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 37 38 extern xchar dlevel; 39 #define newstring(x) (char *) alloc((unsigned)(x)) 40 #include "hack.onames.h" 41 42 #define ON 1 43 #define OFF 0 44 45 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, 46 *uleft, *uright, *fcobj; 47 extern struct obj *uchain; /* defined iff PUNISHED */ 48 extern struct obj *uball; /* defined if PUNISHED */ 49 struct obj *o_at(), *getobj(), *sobj_at(); 50 51 struct prop { 52 #define TIMEOUT 007777 /* mask */ 53 #define LEFT_RING W_RINGL /* 010000L */ 54 #define RIGHT_RING W_RINGR /* 020000L */ 55 #define INTRINSIC 040000L 56 #define LEFT_SIDE LEFT_RING 57 #define RIGHT_SIDE RIGHT_RING 58 #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 59 long p_flgs; 60 int (*p_tofn)(); /* called after timeout */ 61 }; 62 63 struct you { 64 xchar ux, uy; 65 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 66 #ifdef QUEST 67 schar di; /* direction of FF */ 68 xchar ux0, uy0; /* initial position FF */ 69 #endif QUEST 70 xchar udisx, udisy; /* last display pos */ 71 char usym; /* usually '@' */ 72 schar uluck; 73 #define LUCKMAX 10 /* on moonlit nights 11 */ 74 #define LUCKMIN (-10) 75 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ 76 /* +: turn right, -: turn left */ 77 unsigned udispl:1; /* @ on display */ 78 unsigned ulevel:4; /* 1 - 14 */ 79 #ifdef QUEST 80 unsigned uhorizon:7; 81 #endif QUEST 82 unsigned utrap:3; /* trap timeout */ 83 unsigned utraptype:1; /* defined if utrap nonzero */ 84 #define TT_BEARTRAP 0 85 #define TT_PIT 1 86 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ 87 88 89 /* perhaps these #define's should also be generated by makedefs */ 90 #define TELEPAT LAST_RING /* not a ring */ 91 #define Telepat u.uprops[TELEPAT].p_flgs 92 #define FAST (LAST_RING+1) /* not a ring */ 93 #define Fast u.uprops[FAST].p_flgs 94 #define CONFUSION (LAST_RING+2) /* not a ring */ 95 #define Confusion u.uprops[CONFUSION].p_flgs 96 #define INVIS (LAST_RING+3) /* not a ring */ 97 #define Invis u.uprops[INVIS].p_flgs 98 #define Invisible (Invis && !See_invisible) 99 #define GLIB (LAST_RING+4) /* not a ring */ 100 #define Glib u.uprops[GLIB].p_flgs 101 #define PUNISHED (LAST_RING+5) /* not a ring */ 102 #define Punished u.uprops[PUNISHED].p_flgs 103 #define SICK (LAST_RING+6) /* not a ring */ 104 #define Sick u.uprops[SICK].p_flgs 105 #define BLIND (LAST_RING+7) /* not a ring */ 106 #define Blind u.uprops[BLIND].p_flgs 107 #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ 108 #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs 109 #define STONED (LAST_RING+9) /* not a ring */ 110 #define Stoned u.uprops[STONED].p_flgs 111 #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ 112 unsigned umconf:1; 113 char *usick_cause; 114 struct prop uprops[LAST_RING+10]; 115 116 unsigned uswallow:1; /* set if swallowed by a monster */ 117 unsigned uswldtim:4; /* time you have been swallowed */ 118 unsigned uhs:3; /* hunger state - see hack.eat.c */ 119 schar ustr,ustrmax; 120 schar udaminc; 121 schar uac; 122 int uhp,uhpmax; 123 long int ugold,ugold0,uexp,urexp; 124 int uhunger; /* refd only in eat.c and shk.c */ 125 int uinvault; 126 struct monst *ustuck; 127 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ 128 }; 129 130 extern struct you u; 131 132 extern char *traps[]; 133 extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), 134 *doname(), *aobjnam(); 135 extern char readchar(); 136 extern char vowels[]; 137 138 extern xchar curx,cury; /* cursor location on screen */ 139 140 extern coord bhitpos; /* place where thrown weapon falls to the ground */ 141 142 extern xchar seehx,seelx,seehy,seely; /* where to see*/ 143 extern char *save_cm,*killer; 144 145 extern xchar dlevel, maxdlevel; /* dungeon level */ 146 147 extern long moves; 148 149 extern int multi; 150 151 152 extern char lock[]; 153 154 155 #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 156 157 #define PL_CSIZ 20 /* sizeof pl_character */ 158 #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 159 #define MAXLEVEL 40 160 #define FAR (COLNO+2) /* position outside screen */ 161