1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mon.c - version 1.0.3 */ 3 4 #include "hack.h" 5 #include "hack.mfndpos.h" 6 #define NULL (char *) 0 7 extern struct monst *makemon(); 8 extern struct obj *mkobj_at(); 9 10 int warnlevel; /* used by movemon and dochugw */ 11 long lastwarntime; 12 int lastwarnlev; 13 char *warnings[] = { 14 "white", "pink", "red", "ruby", "purple", "black" 15 }; 16 17 movemon() 18 { 19 register struct monst *mtmp; 20 register int fr; 21 22 warnlevel = 0; 23 24 while(1) { 25 /* find a monster that we haven't treated yet */ 26 /* note that mtmp or mtmp->nmon might get killed 27 while mtmp moves, so we cannot just walk down the 28 chain (even new monsters might get created!) */ 29 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 30 if(mtmp->mlstmv < moves) goto next_mon; 31 /* treated all monsters */ 32 break; 33 34 next_mon: 35 mtmp->mlstmv = moves; 36 37 /* most monsters drown in pools */ 38 { boolean inpool, iseel; 39 40 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 41 iseel = (mtmp->data->mlet == ';'); 42 if(inpool && !iseel) { 43 if(cansee(mtmp->mx,mtmp->my)) 44 pline("%s drowns.", Monnam(mtmp)); 45 mondead(mtmp); 46 continue; 47 } 48 /* but eels have a difficult time outside */ 49 if(iseel && !inpool) { 50 if(mtmp->mhp > 1) mtmp->mhp--; 51 mtmp->mflee = 1; 52 mtmp->mfleetim += 2; 53 } 54 } 55 if(mtmp->mblinded && !--mtmp->mblinded) 56 mtmp->mcansee = 1; 57 if(mtmp->mfleetim && !--mtmp->mfleetim) 58 mtmp->mflee = 0; 59 if(mtmp->mimic) continue; 60 if(mtmp->mspeed != MSLOW || !(moves%2)){ 61 /* continue if the monster died fighting */ 62 fr = -1; 63 if(Conflict && cansee(mtmp->mx,mtmp->my) 64 && (fr = fightm(mtmp)) == 2) 65 continue; 66 if(fr<0 && dochugw(mtmp)) 67 continue; 68 } 69 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 70 continue; 71 } 72 73 warnlevel -= u.ulevel; 74 if(warnlevel >= SIZE(warnings)) 75 warnlevel = SIZE(warnings)-1; 76 if(warnlevel >= 0) 77 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 78 register char *rr; 79 switch(Warning & (LEFT_RING | RIGHT_RING)){ 80 case LEFT_RING: 81 rr = "Your left ring glows"; 82 break; 83 case RIGHT_RING: 84 rr = "Your right ring glows"; 85 break; 86 case LEFT_RING | RIGHT_RING: 87 rr = "Both your rings glow"; 88 break; 89 default: 90 rr = "Your fingertips glow"; 91 break; 92 } 93 pline("%s %s!", rr, warnings[warnlevel]); 94 lastwarntime = moves; 95 lastwarnlev = warnlevel; 96 } 97 98 dmonsfree(); /* remove all dead monsters */ 99 } 100 101 justswld(mtmp,name) 102 register struct monst *mtmp; 103 char *name; 104 { 105 106 mtmp->mx = u.ux; 107 mtmp->my = u.uy; 108 u.ustuck = mtmp; 109 pmon(mtmp); 110 kludge("%s swallows you!",name); 111 more(); 112 seeoff(1); 113 u.uswallow = 1; 114 u.uswldtim = 0; 115 swallowed(); 116 } 117 118 youswld(mtmp,dam,die,name) 119 register struct monst *mtmp; 120 register dam,die; 121 char *name; 122 { 123 if(mtmp != u.ustuck) return; 124 kludge("%s digests you!",name); 125 u.uhp -= dam; 126 if(u.uswldtim++ >= die){ /* a3 */ 127 pline("It totally digests you!"); 128 u.uhp = -1; 129 } 130 if(u.uhp < 1) done_in_by(mtmp); 131 /* flags.botlx = 1; /* should we show status line ? */ 132 } 133 134 dochugw(mtmp) register struct monst *mtmp; { 135 register x = mtmp->mx; 136 register y = mtmp->my; 137 register d = dochug(mtmp); 138 register dd; 139 if(!d) /* monster still alive */ 140 if(Warning) 141 if(!mtmp->mpeaceful) 142 if(mtmp->data->mlevel > warnlevel) 143 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 144 if(dd < 100) 145 if(!canseemon(mtmp)) 146 warnlevel = mtmp->data->mlevel; 147 return(d); 148 } 149 150 /* returns 1 if monster died moving, 0 otherwise */ 151 dochug(mtmp) 152 register struct monst *mtmp; 153 { 154 register struct permonst *mdat; 155 register tmp, nearby, scared; 156 157 if(mtmp->cham && !rn2(6)) 158 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 159 mdat = mtmp->data; 160 if(mdat->mlevel < 0) 161 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 162 163 /* regenerate monsters */ 164 if((!(moves%20) || index(MREGEN, mdat->mlet)) && 165 mtmp->mhp < mtmp->mhpmax) 166 mtmp->mhp++; 167 168 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 169 170 if(mtmp->msleep) { 171 /* wake up, or get out of here. */ 172 /* ettins are hard to surprise */ 173 /* Nymphs and Leprechauns do not easily wake up */ 174 if(cansee(mtmp->mx,mtmp->my) && 175 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 176 (!index("NL",mdat->mlet) || !rn2(50)) && 177 (Aggravate_monster || index("d1", mdat->mlet) 178 || (!rn2(7) && !mtmp->mimic))) 179 mtmp->msleep = 0; 180 else return(0); 181 } 182 183 /* not frozen or sleeping: wipe out texts written in the dust */ 184 wipe_engr_at(mtmp->mx, mtmp->my, 1); 185 186 /* confused monsters get unconfused with small probability */ 187 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 188 189 /* some monsters teleport */ 190 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 191 rloc(mtmp); 192 return(0); 193 } 194 if(mdat->mmove < rnd(6)) return(0); 195 196 /* fleeing monsters might regain courage */ 197 if(mtmp->mflee && !mtmp->mfleetim 198 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 199 mtmp->mflee = 0; 200 201 nearby = (dist(mtmp->mx, mtmp->my) < 3); 202 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 203 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 204 if(scared && !mtmp->mflee) { 205 mtmp->mflee = 1; 206 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 207 } 208 209 if(!nearby || 210 mtmp->mflee || 211 mtmp->mconf || 212 (mtmp->minvis && !rn2(3)) || 213 (index("BIuy", mdat->mlet) && !rn2(4)) || 214 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 215 (!mtmp->mcansee && !rn2(4)) || 216 mtmp->mpeaceful 217 ) { 218 tmp = m_move(mtmp,0); /* 2: monster died moving */ 219 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 220 return(tmp == 2); 221 } 222 223 if(!index("Ea", mdat->mlet) && nearby && 224 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 225 if(mhitu(mtmp)) 226 return(1); /* monster died (e.g. 'y' or 'F') */ 227 } 228 /* extra movement for fast monsters */ 229 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 230 return(tmp == 2); 231 } 232 233 m_move(mtmp,after) 234 register struct monst *mtmp; 235 { 236 register struct monst *mtmp2; 237 register nx,ny,omx,omy,appr,nearer,cnt,i,j; 238 xchar gx,gy,nix,niy,chcnt; 239 schar chi; 240 boolean likegold, likegems, likeobjs; 241 char msym = mtmp->data->mlet; 242 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 243 coord poss[9]; 244 int info[9]; 245 246 if(mtmp->mfroz || mtmp->msleep) 247 return(0); 248 if(mtmp->mtrapped) { 249 i = mintrap(mtmp); 250 if(i == 2) return(2); /* he died */ 251 if(i == 1) return(0); /* still in trap, so didnt move */ 252 } 253 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 254 return(0); /* do not leave hiding place */ 255 256 #ifndef NOWORM 257 if(mtmp->wormno) 258 goto not_special; 259 #endif NOWORM 260 261 /* my dog gets a special treatment */ 262 if(mtmp->mtame) { 263 return( dog_move(mtmp, after) ); 264 } 265 266 /* likewise for shopkeeper */ 267 if(mtmp->isshk) { 268 mmoved = shk_move(mtmp); 269 if(mmoved >= 0) 270 goto postmov; 271 mmoved = 0; /* follow player outside shop */ 272 } 273 274 /* and for the guard */ 275 if(mtmp->isgd) { 276 mmoved = gd_move(); 277 goto postmov; 278 } 279 280 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 281 if((msym == 't' && !rn2(5)) 282 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 283 || levl[u.ux][u.uy].typ == STAIRS))) { 284 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 285 rloc(mtmp); 286 else 287 mnexto(mtmp); 288 mmoved = 1; 289 goto postmov; 290 } 291 292 /* spit fire ('D') or use a wand ('1') when appropriate */ 293 if(index("D1", msym)) 294 inrange(mtmp); 295 296 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 297 mtmp->mcansee && rn2(5)) { 298 if(!Confusion) 299 pline("%s's gaze has confused you!", Monnam(mtmp)); 300 else 301 pline("You are getting more and more confused."); 302 if(rn2(3)) mtmp->mcan = 1; 303 Confusion += d(3,4); /* timeout */ 304 } 305 not_special: 306 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 307 appr = 1; 308 if(mtmp->mflee) appr = -1; 309 if(mtmp->mconf || Invis || !mtmp->mcansee || 310 (index("BIy", msym) && !rn2(3))) 311 appr = 0; 312 omx = mtmp->mx; 313 omy = mtmp->my; 314 gx = u.ux; 315 gy = u.uy; 316 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 317 appr = -1; 318 319 /* random criterion for 'smell' or track finding ability 320 should use mtmp->msmell or sth 321 */ 322 if(msym == '@' || 323 ('a' <= msym && msym <= 'z')) { 324 extern coord *gettrack(); 325 register coord *cp; 326 schar mroom; 327 mroom = inroom(omx,omy); 328 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 329 cp = gettrack(omx,omy); 330 if(cp){ 331 gx = cp->x; 332 gy = cp->y; 333 } 334 } 335 } 336 337 /* look for gold or jewels nearby */ 338 likegold = (index("LOD", msym) != NULL); 339 likegems = (index("ODu", msym) != NULL); 340 likeobjs = mtmp->mhide; 341 #define SRCHRADIUS 25 342 { xchar mind = SRCHRADIUS; /* not too far away */ 343 register int dd; 344 if(likegold){ 345 register struct gold *gold; 346 for(gold = fgold; gold; gold = gold->ngold) 347 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 348 mind = dd; 349 gx = gold->gx; 350 gy = gold->gy; 351 } 352 } 353 if(likegems || likeobjs){ 354 register struct obj *otmp; 355 for(otmp = fobj; otmp; otmp = otmp->nobj) 356 if(likeobjs || otmp->olet == GEM_SYM) 357 if(msym != 'u' || 358 objects[otmp->otyp].g_val != 0) 359 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 360 mind = dd; 361 gx = otmp->ox; 362 gy = otmp->oy; 363 } 364 } 365 if(mind < SRCHRADIUS && appr == -1) { 366 if(dist(omx,omy) < 10) { 367 gx = u.ux; 368 gy = u.uy; 369 } else 370 appr = 1; 371 } 372 } 373 nix = omx; 374 niy = omy; 375 cnt = mfndpos(mtmp,poss,info, 376 msym == 'u' ? NOTONL : 377 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 378 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 379 /* ALLOW_ROCK for some monsters ? */ 380 chcnt = 0; 381 chi = -1; 382 for(i=0; i<cnt; i++) { 383 nx = poss[i].x; 384 ny = poss[i].y; 385 for(j=0; j<MTSZ && j<cnt-1; j++) 386 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 387 if(rn2(4*(cnt-j))) goto nxti; 388 #ifdef STUPID 389 /* some stupid compilers think that this is too complicated */ 390 { int d1 = DIST(nx,ny,gx,gy); 391 int d2 = DIST(nix,niy,gx,gy); 392 nearer = (d1 < d2); 393 } 394 #else 395 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 396 #endif STUPID 397 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 398 !mmoved || 399 (!appr && !rn2(++chcnt))){ 400 nix = nx; 401 niy = ny; 402 chi = i; 403 mmoved = 1; 404 } 405 nxti: ; 406 } 407 if(mmoved){ 408 if(info[chi] & ALLOW_M){ 409 mtmp2 = m_at(nix,niy); 410 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 411 hitmm(mtmp2,mtmp) == 2) return(2); 412 return(0); 413 } 414 if(info[chi] & ALLOW_U){ 415 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 416 return(0); 417 } 418 mtmp->mx = nix; 419 mtmp->my = niy; 420 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 421 mtmp->mtrack[0].x = omx; 422 mtmp->mtrack[0].y = omy; 423 #ifndef NOWORM 424 if(mtmp->wormno) worm_move(mtmp); 425 #endif NOWORM 426 } else { 427 if(msym == 'u' && rn2(2)){ 428 rloc(mtmp); 429 return(0); 430 } 431 #ifndef NOWORM 432 if(mtmp->wormno) worm_nomove(mtmp); 433 #endif NOWORM 434 } 435 postmov: 436 if(mmoved == 1) { 437 if(mintrap(mtmp) == 2) /* he died */ 438 return(2); 439 if(likegold) mpickgold(mtmp); 440 if(likegems) mpickgems(mtmp); 441 if(mtmp->mhide) mtmp->mundetected = 1; 442 } 443 pmon(mtmp); 444 return(mmoved); 445 } 446 447 mpickgold(mtmp) register struct monst *mtmp; { 448 register struct gold *gold; 449 while(gold = g_at(mtmp->mx, mtmp->my)){ 450 mtmp->mgold += gold->amount; 451 freegold(gold); 452 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 453 newsym(mtmp->mx, mtmp->my); 454 } 455 } 456 457 mpickgems(mtmp) register struct monst *mtmp; { 458 register struct obj *otmp; 459 for(otmp = fobj; otmp; otmp = otmp->nobj) 460 if(otmp->olet == GEM_SYM) 461 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 462 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 463 freeobj(otmp); 464 mpickobj(mtmp, otmp); 465 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 466 newsym(mtmp->mx, mtmp->my); /* %% */ 467 return; /* pick only one object */ 468 } 469 } 470 471 /* return number of acceptable neighbour positions */ 472 mfndpos(mon,poss,info,flag) 473 register struct monst *mon; 474 coord poss[9]; 475 int info[9], flag; 476 { 477 register int x,y,nx,ny,cnt = 0,ntyp; 478 register struct monst *mtmp; 479 int nowtyp; 480 boolean pool; 481 482 x = mon->mx; 483 y = mon->my; 484 nowtyp = levl[x][y].typ; 485 486 pool = (mon->data->mlet == ';'); 487 nexttry: /* eels prefer the water, but if there is no water nearby, 488 they will crawl over land */ 489 if(mon->mconf) { 490 flag |= ALLOW_ALL; 491 flag &= ~NOTONL; 492 } 493 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 494 if(nx != x || ny != y) if(isok(nx,ny)) 495 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 496 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 497 if((ntyp == POOL) == pool) { 498 info[cnt] = 0; 499 if(nx == u.ux && ny == u.uy){ 500 if(!(flag & ALLOW_U)) continue; 501 info[cnt] = ALLOW_U; 502 } else if(mtmp = m_at(nx,ny)){ 503 if(!(flag & ALLOW_M)) continue; 504 info[cnt] = ALLOW_M; 505 if(mtmp->mtame){ 506 if(!(flag & ALLOW_TM)) continue; 507 info[cnt] |= ALLOW_TM; 508 } 509 } 510 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 511 if(flag & NOGARLIC) continue; 512 info[cnt] |= NOGARLIC; 513 } 514 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 515 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 516 if(!(flag & ALLOW_SSM)) continue; 517 info[cnt] |= ALLOW_SSM; 518 } 519 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 520 if(!(flag & ALLOW_ROCK)) continue; 521 info[cnt] |= ALLOW_ROCK; 522 } 523 if(!Invis && online(nx,ny)){ 524 if(flag & NOTONL) continue; 525 info[cnt] |= NOTONL; 526 } 527 /* we cannot avoid traps of an unknown kind */ 528 { register struct trap *ttmp = t_at(nx, ny); 529 register int tt; 530 if(ttmp) { 531 tt = 1 << ttmp->ttyp; 532 if(mon->mtrapseen & tt){ 533 if(!(flag & tt)) continue; 534 info[cnt] |= tt; 535 } 536 } 537 } 538 poss[cnt].x = nx; 539 poss[cnt].y = ny; 540 cnt++; 541 } 542 if(!cnt && pool && nowtyp != POOL) { 543 pool = FALSE; 544 goto nexttry; 545 } 546 return(cnt); 547 } 548 549 dist(x,y) int x,y; { 550 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 551 } 552 553 poisoned(string, pname) 554 register char *string, *pname; 555 { 556 register int i; 557 558 if(Blind) pline("It was poisoned."); 559 else pline("The %s was poisoned!",string); 560 if(Poison_resistance) { 561 pline("The poison doesn't seem to affect you."); 562 return; 563 } 564 i = rn2(10); 565 if(i == 0) { 566 u.uhp = -1; 567 pline("I am afraid the poison was deadly ..."); 568 } else if(i <= 5) { 569 losestr(rn1(3,3)); 570 } else { 571 losehp(rn1(10,6), pname); 572 } 573 if(u.uhp < 1) { 574 killer = pname; 575 done("died"); 576 } 577 } 578 579 mondead(mtmp) 580 register struct monst *mtmp; 581 { 582 relobj(mtmp,1); 583 unpmon(mtmp); 584 relmon(mtmp); 585 unstuck(mtmp); 586 if(mtmp->isshk) shkdead(mtmp); 587 if(mtmp->isgd) gddead(); 588 #ifndef NOWORM 589 if(mtmp->wormno) wormdead(mtmp); 590 #endif NOWORM 591 monfree(mtmp); 592 } 593 594 /* called when monster is moved to larger structure */ 595 replmon(mtmp,mtmp2) 596 register struct monst *mtmp, *mtmp2; 597 { 598 relmon(mtmp); 599 monfree(mtmp); 600 mtmp2->nmon = fmon; 601 fmon = mtmp2; 602 if(u.ustuck == mtmp) u.ustuck = mtmp2; 603 if(mtmp2->isshk) replshk(mtmp,mtmp2); 604 if(mtmp2->isgd) replgd(mtmp,mtmp2); 605 } 606 607 relmon(mon) 608 register struct monst *mon; 609 { 610 register struct monst *mtmp; 611 612 if(mon == fmon) fmon = fmon->nmon; 613 else { 614 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 615 mtmp->nmon = mon->nmon; 616 } 617 } 618 619 /* we do not free monsters immediately, in order to have their name 620 available shortly after their demise */ 621 struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 622 623 monfree(mtmp) register struct monst *mtmp; { 624 mtmp->nmon = fdmon; 625 fdmon = mtmp; 626 } 627 628 dmonsfree(){ 629 register struct monst *mtmp; 630 while(mtmp = fdmon){ 631 fdmon = mtmp->nmon; 632 free((char *) mtmp); 633 } 634 } 635 636 unstuck(mtmp) 637 register struct monst *mtmp; 638 { 639 if(u.ustuck == mtmp) { 640 if(u.uswallow){ 641 u.ux = mtmp->mx; 642 u.uy = mtmp->my; 643 u.uswallow = 0; 644 setsee(); 645 docrt(); 646 } 647 u.ustuck = 0; 648 } 649 } 650 651 killed(mtmp) 652 register struct monst *mtmp; 653 { 654 #ifdef lint 655 #define NEW_SCORING 656 #endif lint 657 register int tmp,tmp2,nk,x,y; 658 register struct permonst *mdat; 659 extern long newuexp(); 660 661 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 662 mdat = mtmp->data; 663 if(Blind) pline("You destroy it!"); 664 else { 665 pline("You destroy %s!", 666 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 667 } 668 if(u.umconf) { 669 if(!Blind) pline("Your hands stop glowing blue."); 670 u.umconf = 0; 671 } 672 673 /* count killed monsters */ 674 #define MAXMONNO 100 675 nk = 1; /* in case we cannot find it in mons */ 676 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 677 if(tmp >= 0 && tmp < CMNUM+2) { 678 extern char fut_geno[]; 679 u.nr_killed[tmp]++; 680 if((nk = u.nr_killed[tmp]) > MAXMONNO && 681 !index(fut_geno, mdat->mlet)) 682 charcat(fut_geno, mdat->mlet); 683 } 684 685 /* punish bad behaviour */ 686 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 687 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 688 if(mdat->mlet == 'u') u.uluck -= 5; 689 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 690 691 /* give experience points */ 692 tmp = 1 + mdat->mlevel * mdat->mlevel; 693 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 694 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 695 tmp += 2*mdat->mlevel; 696 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 697 if(mdat->mlevel > 6) tmp += 50; 698 if(mdat->mlet == ';') tmp += 1000; 699 700 #ifdef NEW_SCORING 701 /* ------- recent addition: make nr of points decrease 702 when this is not the first of this kind */ 703 { int ul = u.ulevel; 704 int ml = mdat->mlevel; 705 706 if(ul < 14) /* points are given based on present and future level */ 707 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 708 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 709 >= 10*pow((unsigned)(ul-1))) 710 if(++ul == 14) break; 711 712 tmp2 = ml - ul -1; 713 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 714 if(!tmp) tmp = 1; 715 } 716 /* note: ul is not necessarily the future value of u.ulevel */ 717 /* ------- end of recent valuation change ------- */ 718 #endif NEW_SCORING 719 720 more_experienced(tmp,0); 721 flags.botl = 1; 722 while(u.ulevel < 14 && u.uexp >= newuexp()){ 723 pline("Welcome to experience level %u.", ++u.ulevel); 724 tmp = rnd(10); 725 if(tmp < 3) tmp = rnd(10); 726 u.uhpmax += tmp; 727 u.uhp += tmp; 728 flags.botl = 1; 729 } 730 731 /* dispose of monster and make cadaver */ 732 x = mtmp->mx; y = mtmp->my; 733 mondead(mtmp); 734 tmp = mdat->mlet; 735 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 736 /* note: the dead minotaur will be on top of it! */ 737 mksobj_at(WAN_DIGGING, x, y); 738 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 739 stackobj(fobj); 740 } else 741 #ifndef NOWORM 742 if(tmp == 'w') { 743 mksobj_at(WORM_TOOTH, x, y); 744 stackobj(fobj); 745 } else 746 #endif NOWORM 747 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 748 749 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 750 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 751 if(index("NTVm&",mdat->mlet) || rn2(5)) { 752 register struct obj *obj2 = mkobj_at(tmp,x,y); 753 if(cansee(x,y)) 754 atl(x,y,obj2->olet); 755 stackobj(obj2); 756 } 757 } 758 759 kludge(str,arg) 760 register char *str,*arg; 761 { 762 if(Blind) { 763 if(*str == '%') pline(str,"It"); 764 else pline(str,"it"); 765 } else pline(str,arg); 766 } 767 768 rescham() /* force all chameleons to become normal */ 769 { 770 register struct monst *mtmp; 771 772 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 773 if(mtmp->cham) { 774 mtmp->cham = 0; 775 (void) newcham(mtmp, PM_CHAMELEON); 776 } 777 } 778 779 newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 780 /* returns 1 if the monster actually changed */ 781 register struct monst *mtmp; 782 register struct permonst *mdat; 783 { 784 register mhp, hpn, hpd; 785 786 if(mdat == mtmp->data) return(0); /* still the same monster */ 787 #ifndef NOWORM 788 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 789 #endif NOWORM 790 if (u.ustuck == mtmp) { 791 if (u.uswallow) { 792 u.uswallow = 0; 793 u.uswldtim = 0; 794 mnexto (mtmp); 795 docrt (); 796 prme (); 797 } 798 u.ustuck = 0; 799 } 800 hpn = mtmp->mhp; 801 hpd = (mtmp->data->mlevel)*8; 802 if(!hpd) hpd = 4; 803 mtmp->data = mdat; 804 mhp = (mdat->mlevel)*8; 805 /* new hp: same fraction of max as before */ 806 mtmp->mhp = 2 + (hpn*mhp)/hpd; 807 hpn = mtmp->mhpmax; 808 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 809 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 810 #ifndef NOWORM 811 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 812 /* perhaps we should clear mtmp->mtame here? */ 813 #endif NOWORM 814 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 815 pmon(mtmp); 816 return(1); 817 } 818 819 mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 820 struct monst *mtmp; 821 { 822 extern coord enexto(); 823 coord mm; 824 mm = enexto(u.ux, u.uy); 825 mtmp->mx = mm.x; 826 mtmp->my = mm.y; 827 pmon(mtmp); 828 } 829 830 ishuman(mtmp) register struct monst *mtmp; { 831 return(mtmp->data->mlet == '@'); 832 } 833 834 setmangry(mtmp) register struct monst *mtmp; { 835 if(!mtmp->mpeaceful) return; 836 if(mtmp->mtame) return; 837 mtmp->mpeaceful = 0; 838 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 839 } 840 841 /* not one hundred procent correct: now a snake may hide under an 842 invisible object */ 843 canseemon(mtmp) 844 register struct monst *mtmp; 845 { 846 return((!mtmp->minvis || See_invisible) 847 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 848 && cansee(mtmp->mx, mtmp->my)); 849 } 850