1# @(#)Makefile 5.8 (Berkeley) 05/11/90 2 3# EXTRA 4# Incorporates code to gather additional performance statistics 5# SYSV 6# Use system III/V (instead of V7) type ioctl calls 7# BSD 8# Use BSD specific features (mostly timer and signal stuff) 9# BSD4.1 10# Use BSD4.1 to avoid some 4.2 dependencies (must be used with 11# BSD above; do not mix with SYSV) 12# HIDEBYLINK 13# If defined, the program attempts to hide from ps 14# DOCHECKPOINTS 15# If not defined, checkpoint files are periodically written by the 16# larn process (no forking) if enabled in the .larnopts description 17# file. Checkpointing is handy on an unreliable system, but takes 18# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the 19# checkpoints (again if enabled in the .larnopts file). This usually 20# avoids pauses in larn while the checkpointing is being done (on 21# large machines). 22# VER 23# This is the version of the software, example: 12 24# SUBVER 25# This is the revision of the software, example: 1 26# FLUSHNO=# 27# Set the input queue excess flushing threshold (default 5) 28# NOVARARGS 29# Define for systems that don't have varargs (a default varargs will 30# be used). 31# MACRORND 32# Define to use macro version of rnd() and rund() (fast and big) 33# UIDSCORE 34# Define to use user id's to manage scoreboard. Leaving this out will 35# cause player id's from the file ".playerids" to be used instead. 36# (.playerids is created upon demand). Only one entry per id # is 37# allowed in each scoreboard (winning & non-winning). 38# VT100 39# Compile for using vt100 family of terminals. Omission of this 40# define will cause larn to use termcap, but it will be MUCH slower 41# due to an extra layer of output interpretation. Also, only VT100 42# mode allows 2 different standout modes, inverse video, and bold video. 43# And only in VT100 mode is the scrolling region of the terminal used 44# (much nicer than insert/delete line sequences to simulate it, if 45# VT100 is omitted). 46# NONAP 47# This causes napms() to return immediately instead of delaying n 48# milliseconds. This define may be needed on some systems if the nap 49# stuff does not work correctly (possible hang). nap() is primarilly 50# used to delay for effect when casting missile type spells. 51# NOLOG 52# Turn off logging. 53 54PROG= larn 55CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP 56SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ 57 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ 58 signal.c moreobj.c movem.c regen.c fortune.c savelev.c 59DPADD= ${LIBTERM} ${LIBCOMPAT} 60LDADD= -ltermcap -lcompat 61HIDEGAME=hidegame 62 63beforeinstall: 64 (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \ 65 larnmaze larnopts lfortune larn.help \ 66 ${DESTDIR}/usr/share/games/larn) 67 68.include <bsd.prog.mk> 69