xref: /original-bsd/games/larn/Makefile (revision 10020db5)
1#	@(#)Makefile	5.8 (Berkeley) 05/11/90
2
3# EXTRA
4#	Incorporates code to gather additional performance statistics
5# SYSV
6#	Use system III/V (instead of V7) type ioctl calls
7# BSD
8#	Use BSD specific features (mostly timer and signal stuff)
9# BSD4.1
10#	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
11#	BSD above; do not mix with SYSV)
12# HIDEBYLINK
13#	If defined, the program attempts to hide from ps
14# DOCHECKPOINTS
15#	If not defined, checkpoint files are periodically written by the
16#	larn process (no forking) if enabled in the .larnopts description
17#	file.  Checkpointing is handy on an unreliable system, but takes
18#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
19#	checkpoints (again if enabled in the .larnopts file).  This usually
20#	avoids pauses in larn while the checkpointing is being done (on
21#	large machines).
22# VER
23#	This is the version of the software, example:  12
24# SUBVER
25#	This is the revision of the software, example:  1
26# FLUSHNO=#
27#	Set the input queue excess flushing threshold (default 5)
28# NOVARARGS
29#	Define for systems that don't have varargs (a default varargs will
30#	be used).
31# MACRORND
32#	Define to use macro version of rnd() and rund() (fast and big)
33# UIDSCORE
34#	Define to use user id's to manage scoreboard.  Leaving this out will
35#	cause player id's from the file ".playerids" to be used instead.
36#	(.playerids is created upon demand).  Only one entry per id # is
37#	allowed in each scoreboard (winning & non-winning).
38#  VT100
39#	Compile for using vt100 family of terminals.  Omission of this
40#	define will cause larn to use termcap, but it will be MUCH slower
41#	due to an extra layer of output interpretation.  Also, only VT100
42#	mode allows 2 different standout modes, inverse video, and bold video.
43#	And only in VT100 mode is the scrolling region of the terminal used
44#	(much nicer than insert/delete line sequences to simulate it, if
45#	VT100 is omitted).
46# NONAP
47#	This causes napms() to return immediately instead of delaying n
48#	milliseconds.  This define may be needed on some systems if the nap
49#	stuff does not work correctly (possible hang).  nap() is primarilly
50#	used to delay for effect when casting missile type spells.
51# NOLOG
52#	Turn off logging.
53
54PROG=	larn
55CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
56SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
57	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
58	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
59DPADD=	${LIBTERM} ${LIBCOMPAT}
60LDADD=	-ltermcap -lcompat
61HIDEGAME=hidegame
62
63beforeinstall:
64	(cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
65	    larnmaze larnopts lfortune larn.help \
66	    ${DESTDIR}/usr/share/games/larn)
67
68.include <bsd.prog.mk>
69