xref: /original-bsd/games/mille/save.c (revision ea3a8ee8)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)save.c	5.7 (Berkeley) 08/31/92";
10 #endif /* not lint */
11 
12 #include <sys/types.h>
13 #include <sys/stat.h>
14 #include <string.h>
15 #include <termios.h>
16 #include "mille.h"
17 
18 #ifndef	unctrl
19 #include "unctrl.h"
20 #endif
21 
22 # ifdef	attron
23 #	include	<term.h>
24 #	define	_tty	cur_term->Nttyb
25 # endif	attron
26 
27 /*
28  * @(#)save.c	1.2 (Berkeley) 3/28/83
29  */
30 
31 typedef	struct stat	STAT;
32 
33 char	*ctime();
34 
35 int	read(), write();
36 
37 /*
38  *	This routine saves the current game for use at a later date
39  */
40 
41 save() {
42 
43 	extern int	errno;
44 	reg char	*sp;
45 	reg int		outf;
46 	reg time_t	*tp;
47 	char		buf[80];
48 	time_t		tme;
49 	STAT		junk;
50 
51 	tp = &tme;
52 	if (Fromfile && getyn(SAMEFILEPROMPT))
53 		strcpy(buf, Fromfile);
54 	else {
55 over:
56 		prompt(FILEPROMPT);
57 		leaveok(Board, FALSE);
58 		refresh();
59 		sp = buf;
60 		while ((*sp = readch()) != '\n') {
61 			if (*sp == killchar())
62 				goto over;
63 			else if (*sp == erasechar()) {
64 				if (--sp < buf)
65 					sp = buf;
66 				else {
67 					addch('\b');
68 					/*
69 					 * if the previous char was a control
70 					 * char, cover up two characters.
71 					 */
72 					if (*sp < ' ')
73 						addch('\b');
74 					clrtoeol();
75 				}
76 			}
77 			else {
78 				addstr(unctrl(*sp));
79 				++sp;
80 			}
81 			refresh();
82 		}
83 		*sp = '\0';
84 		leaveok(Board, TRUE);
85 	}
86 
87 	/*
88 	 * check for existing files, and confirm overwrite if needed
89 	 */
90 
91 	if (sp == buf || (!Fromfile && stat(buf, &junk) > -1
92 	    && getyn(OVERWRITEFILEPROMPT) == FALSE))
93 		return FALSE;
94 
95 	if ((outf = creat(buf, 0644)) < 0) {
96 		error(strerror(errno));
97 		return FALSE;
98 	}
99 	mvwaddstr(Score, ERR_Y, ERR_X, buf);
100 	wrefresh(Score);
101 	time(tp);			/* get current time		*/
102 	strcpy(buf, ctime(tp));
103 	for (sp = buf; *sp != '\n'; sp++)
104 		continue;
105 	*sp = '\0';
106 	varpush(outf, write);
107 	close(outf);
108 	wprintw(Score, " [%s]", buf);
109 	wclrtoeol(Score);
110 	wrefresh(Score);
111 	return TRUE;
112 }
113 
114 /*
115  *	This does the actual restoring.  It returns TRUE if the
116  * backup was made on exiting, in which case certain things must
117  * be cleaned up before the game starts.
118  */
119 rest_f(file)
120 reg char	*file; {
121 
122 	reg char	*sp;
123 	reg int		inf;
124 	char		buf[80];
125 	STAT		sbuf;
126 
127 	if ((inf = open(file, 0)) < 0) {
128 		perror(file);
129 		exit(1);
130 	}
131 	if (fstat(inf, &sbuf) < 0) {		/* get file stats	*/
132 		perror(file);
133 		exit(1);
134 	}
135 	varpush(inf, read);
136 	close(inf);
137 	strcpy(buf, ctime(&sbuf.st_mtime));
138 	for (sp = buf; *sp != '\n'; sp++)
139 		continue;
140 	*sp = '\0';
141 	/*
142 	 * initialize some necessary values
143 	 */
144 	(void)sprintf(Initstr, "%s [%s]\n", file, buf);
145 	Fromfile = file;
146 	return !On_exit;
147 }
148 
149