xref: /original-bsd/games/monop/prop.c (revision ad93c43e)
1 /*
2  * Copyright (c) 1987 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that this notice is preserved and that due credit is given
7  * to the University of California at Berkeley. The name of the University
8  * may not be used to endorse or promote products derived from this
9  * software without specific prior written permission. This software
10  * is provided ``as is'' without express or implied warranty.
11  */
12 
13 #ifndef lint
14 static char sccsid[] = "@(#)prop.c	5.4 (Berkeley) 01/02/88";
15 #endif /* not lint */
16 
17 # include	"monop.ext"
18 
19 extern char *calloc();
20 
21 /*
22  *	This routine deals with buying property, setting all the
23  * appropriate flags.
24  */
25 buy(player, sqrp)
26 reg int		player;
27 reg SQUARE	*sqrp; {
28 
29 	trading = FALSE;
30 	sqrp->owner = player;
31 	add_list(player, &(play[player].own_list), cur_p->loc);
32 }
33 /*
34  *	This routine adds an item to the list.
35  */
36 add_list(plr, head, op_sqr)
37 int	plr;
38 OWN	**head;
39 int	op_sqr; {
40 
41 	reg int	val;
42 	reg OWN	*tp, *last_tp;
43 	MON	*mp;
44 	OWN	*op;
45 
46 	op = (OWN *)calloc(1, sizeof (OWN));
47 	op->sqr = &board[op_sqr];
48 	val = value(op->sqr);
49 	last_tp = NULL;
50 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
51 		if (val == value(tp->sqr)) {
52 			cfree(op);
53 			return;
54 		}
55 		else
56 			last_tp = tp;
57 	op->next = tp;
58 	if (last_tp != NULL)
59 		last_tp->next = op;
60 	else
61 		*head = op;
62 	if (!trading)
63 		set_ownlist(plr);
64 }
65 /*
66  *	This routine deletes property from the list.
67  */
68 del_list(plr, head, op_sqr)
69 int	plr;
70 OWN	**head;
71 shrt	op_sqr; {
72 
73 	reg int	i;
74 	reg OWN	*op, *last_op;
75 
76 	switch (board[op_sqr].type) {
77 	  case PRPTY:
78 		board[op_sqr].desc->mon_desc->num_own--;
79 		break;
80 	  case RR:
81 		play[plr].num_rr--;
82 		break;
83 	  case UTIL:
84 		play[plr].num_util--;
85 		break;
86 	}
87 	last_op = NULL;
88 	for (op = *head; op; op = op->next)
89 		if (op->sqr == &board[op_sqr])
90 			break;
91 		else
92 			last_op = op;
93 	if (last_op == NULL)
94 		*head = op->next;
95 	else {
96 		last_op->next = op->next;
97 		cfree(op);
98 	}
99 }
100 /*
101  *	This routine calculates the value for sorting of the
102  * given square.
103  */
104 value(sqp)
105 reg SQUARE	*sqp; {
106 
107 	reg int	sqr;
108 
109 	sqr = sqnum(sqp);
110 	switch (sqp->type) {
111 	  case SAFE:
112 		return 0;
113 	  default:		/* Specials, etc */
114 		return 1;
115 	  case UTIL:
116 		if (sqr == 12)
117 			return 2;
118 		else
119 			return 3;
120 	  case RR:
121 		return 4 + sqr/10;
122 	  case PRPTY:
123 		return 8 + (sqp->desc) - prop;
124 	}
125 }
126 /*
127  *	This routine accepts bids for the current peice
128  * of property.
129  */
130 bid() {
131 
132 	static bool	in[MAX_PL];
133 	reg int		i, num_in, cur_max;
134 	char		buf[80];
135 	int		cur_bid;
136 
137 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
138 	for (i = 0; i < num_play; i++)
139 		in[i] = TRUE;
140 	i = -1;
141 	cur_max = 0;
142 	num_in = num_play;
143 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
144 		i = ++i % num_play;
145 		if (in[i]) {
146 			do {
147 				(void)sprintf(buf, "%s: ", name_list[i]);
148 				cur_bid = get_int(buf);
149 				if (cur_bid == 0) {
150 					in[i] = FALSE;
151 					if (--num_in == 0)
152 						break;
153 				}
154 				else if (cur_bid <= cur_max) {
155 					printf("You must bid higher than %d to stay in\n", cur_max);
156 					printf("(bid of 0 drops you out)\n");
157 				}
158 			} while (cur_bid != 0 && cur_bid <= cur_max);
159 			cur_max = (cur_bid ? cur_bid : cur_max);
160 		}
161 	}
162 	if (cur_max != 0) {
163 		while (!in[i])
164 			i = ++i % num_play;
165 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
166 		buy(i, &board[cur_p->loc]);
167 		play[i].money -= cur_max;
168 	}
169 	else
170 		printf("Nobody seems to want it, so we'll leave it for later\n");
171 }
172 /*
173  *	This routine calculates the value of the property
174  * of given player.
175  */
176 prop_worth(plp)
177 reg PLAY	*plp; {
178 
179 	reg OWN	*op;
180 	reg int	worth;
181 
182 	worth = 0;
183 	for (op = plp->own_list; op; op = op->next) {
184 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
185 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
186 			    op->sqr->desc->houses;
187 		worth += op->sqr->cost;
188 	}
189 	return worth;
190 }
191