1 /* 2 * Copyright (c) 1988 The Regents of the University of California. 3 * All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Timothy C. Stoehr. 7 * 8 * %sccs.include.redist.c% 9 */ 10 11 #ifndef lint 12 static char sccsid[] = "@(#)machdep.c 5.8 (Berkeley) 07/29/92"; 13 #endif /* not lint */ 14 15 /* 16 * machdep.c 17 * 18 * This source herein may be modified and/or distributed by anybody who 19 * so desires, with the following restrictions: 20 * 1.) No portion of this notice shall be removed. 21 * 2.) Credit shall not be taken for the creation of this source. 22 * 3.) This code is not to be traded, sold, or used for personal 23 * gain or profit. 24 * 25 */ 26 27 /* Included in this file are all system dependent routines. Extensive use 28 * of #ifdef's will be used to compile the appropriate code on each system: 29 * 30 * UNIX: all UNIX systems. 31 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?) 32 * UNIX_SYSV: UNIX system V 33 * UNIX_V7: UNIX version 7 34 * 35 * All UNIX code should be included between the single "#ifdef UNIX" at the 36 * top of this file, and the "#endif" at the bottom. 37 * 38 * To change a routine to include a new UNIX system, simply #ifdef the 39 * existing routine, as in the following example: 40 * 41 * To make a routine compatible with UNIX system 5, change the first 42 * function to the second: 43 * 44 * md_function() 45 * { 46 * code; 47 * } 48 * 49 * md_function() 50 * { 51 * #ifdef UNIX_SYSV 52 * sys5code; 53 * #else 54 * code; 55 * #endif 56 * } 57 * 58 * Appropriate variations of this are of course acceptible. 59 * The use of "#elseif" is discouraged because of non-portability. 60 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up 61 * and insert it in the list at the top of the file. Alter the CFLAGS 62 * in you Makefile appropriately. 63 * 64 */ 65 66 #ifdef UNIX 67 68 #include <stdio.h> 69 #include <sys/types.h> 70 #include <sys/file.h> 71 #include <sys/stat.h> 72 #include <pwd.h> 73 74 #ifdef UNIX_BSD4_2 75 #include <sys/time.h> 76 #include <sgtty.h> 77 #endif 78 79 #ifdef UNIX_SYSV 80 #include <time.h> 81 #include <termio.h> 82 #endif 83 84 #include <signal.h> 85 #include "rogue.h" 86 #include "pathnames.h" 87 88 /* md_slurp: 89 * 90 * This routine throws away all keyboard input that has not 91 * yet been read. It is used to get rid of input that the user may have 92 * typed-ahead. 93 * 94 * This function is not necessary, so it may be stubbed. The might cause 95 * message-line output to flash by because the game has continued to read 96 * input without waiting for the user to read the message. Not such a 97 * big deal. 98 */ 99 100 md_slurp() 101 { 102 (void)fpurge(stdin); 103 } 104 105 /* md_control_keyboard(): 106 * 107 * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the 108 * keyboard for appropriate input. Specifically, it prevents the tty driver 109 * from stealing characters. For example, ^Y is needed as a command 110 * character, but the tty driver intercepts it for another purpose. Any 111 * such behavior should be stopped. This routine could be avoided if 112 * we used RAW mode instead of CBREAK. But RAW mode does not allow the 113 * generation of keyboard signals, which the program uses. 114 * 115 * The parameter 'mode' when true, indicates that the keyboard should 116 * be set up to play rogue. When false, it should be restored if 117 * necessary. 118 * 119 * This routine is not strictly necessary and may be stubbed. This may 120 * cause certain command characters to be unavailable. 121 */ 122 123 md_control_keybord(mode) 124 boolean mode; 125 { 126 static boolean called_before = 0; 127 #ifdef UNIX_BSD4_2 128 static struct ltchars ltc_orig; 129 static struct tchars tc_orig; 130 struct ltchars ltc_temp; 131 struct tchars tc_temp; 132 #endif 133 #ifdef UNIX_SYSV 134 static struct termio _oldtty; 135 struct termio _tty; 136 #endif 137 138 if (!called_before) { 139 called_before = 1; 140 #ifdef UNIX_BSD4_2 141 ioctl(0, TIOCGETC, &tc_orig); 142 ioctl(0, TIOCGLTC, <c_orig); 143 #endif 144 #ifdef UNIX_SYSV 145 ioctl(0, TCGETA, &_oldtty); 146 #endif 147 } 148 #ifdef UNIX_BSD4_2 149 ltc_temp = ltc_orig; 150 tc_temp = tc_orig; 151 #endif 152 #ifdef UNIX_SYSV 153 _tty = _oldtty; 154 #endif 155 156 if (!mode) { 157 #ifdef UNIX_BSD4_2 158 ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1; 159 ltc_temp.t_rprntc = ltc_temp.t_flushc = -1; 160 ltc_temp.t_werasc = ltc_temp.t_lnextc = -1; 161 tc_temp.t_startc = tc_temp.t_stopc = -1; 162 #endif 163 #ifdef UNIX_SYSV 164 _tty.c_cc[VSWTCH] = CNSWTCH; 165 #endif 166 } 167 #ifdef UNIX_BSD4_2 168 ioctl(0, TIOCSETC, &tc_temp); 169 ioctl(0, TIOCSLTC, <c_temp); 170 #endif 171 #ifdef UNIX_SYSV 172 ioctl(0, TCSETA, &_tty); 173 #endif 174 } 175 176 /* md_heed_signals(): 177 * 178 * This routine tells the program to call particular routines when 179 * certain interrupts/events occur: 180 * 181 * SIGINT: call onintr() to interrupt fight with monster or long rest. 182 * SIGQUIT: call byebye() to check for game termination. 183 * SIGHUP: call error_save() to save game when terminal hangs up. 184 * 185 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y. 186 * 187 * This routine is not strictly necessary and can be stubbed. This will 188 * mean that the game cannot be interrupted properly with keyboard 189 * input, this is not usually critical. 190 */ 191 192 md_heed_signals() 193 { 194 signal(SIGINT, onintr); 195 signal(SIGQUIT, byebye); 196 signal(SIGHUP, error_save); 197 } 198 199 /* md_ignore_signals(): 200 * 201 * This routine tells the program to completely ignore the events mentioned 202 * in md_heed_signals() above. The event handlers will later be turned on 203 * by a future call to md_heed_signals(), so md_heed_signals() and 204 * md_ignore_signals() need to work together. 205 * 206 * This function should be implemented or the user risks interrupting 207 * critical sections of code, which could cause score file, or saved-game 208 * file, corruption. 209 */ 210 211 md_ignore_signals() 212 { 213 signal(SIGQUIT, SIG_IGN); 214 signal(SIGINT, SIG_IGN); 215 signal(SIGHUP, SIG_IGN); 216 } 217 218 /* md_get_file_id(): 219 * 220 * This function returns an integer that uniquely identifies the specified 221 * file. It need not check for the file's existence. In UNIX, the inode 222 * number is used. 223 * 224 * This function is used to identify saved-game files. 225 */ 226 227 int 228 md_get_file_id(fname) 229 char *fname; 230 { 231 struct stat sbuf; 232 233 if (stat(fname, &sbuf)) { 234 return(-1); 235 } 236 return((int) sbuf.st_ino); 237 } 238 239 /* md_link_count(): 240 * 241 * This routine returns the number of hard links to the specified file. 242 * 243 * This function is not strictly necessary. On systems without hard links 244 * this routine can be stubbed by just returning 1. 245 */ 246 247 int 248 md_link_count(fname) 249 char *fname; 250 { 251 struct stat sbuf; 252 253 stat(fname, &sbuf); 254 return((int) sbuf.st_nlink); 255 } 256 257 /* md_gct(): (Get Current Time) 258 * 259 * This function returns the current year, month(1-12), day(1-31), hour(0-23), 260 * minute(0-59), and second(0-59). This is used for identifying the time 261 * at which a game is saved. 262 * 263 * This function is not strictly necessary. It can be stubbed by returning 264 * zeros instead of the correct year, month, etc. If your operating 265 * system doesn't provide all of the time units requested here, then you 266 * can provide only those that it does, and return zeros for the others. 267 * If you cannot provide good time values, then users may be able to copy 268 * saved-game files and play them. 269 */ 270 271 md_gct(rt_buf) 272 struct rogue_time *rt_buf; 273 { 274 struct tm *t, *localtime(); 275 long seconds; 276 277 time(&seconds); 278 t = localtime(&seconds); 279 280 rt_buf->year = t->tm_year; 281 rt_buf->month = t->tm_mon + 1; 282 rt_buf->day = t->tm_mday; 283 rt_buf->hour = t->tm_hour; 284 rt_buf->minute = t->tm_min; 285 rt_buf->second = t->tm_sec; 286 } 287 288 /* md_gfmt: (Get File Modification Time) 289 * 290 * This routine returns a file's date of last modification in the same format 291 * as md_gct() above. 292 * 293 * This function is not strictly necessary. It is used to see if saved-game 294 * files have been modified since they were saved. If you have stubbed the 295 * routine md_gct() above by returning constant values, then you may do 296 * exactly the same here. 297 * Or if md_gct() is implemented correctly, but your system does not provide 298 * file modification dates, you may return some date far in the past so 299 * that the program will never know that a saved-game file being modified. 300 * You may also do this if you wish to be able to restore games from 301 * saved-games that have been modified. 302 */ 303 304 md_gfmt(fname, rt_buf) 305 char *fname; 306 struct rogue_time *rt_buf; 307 { 308 struct stat sbuf; 309 long seconds; 310 struct tm *t; 311 312 stat(fname, &sbuf); 313 seconds = (long) sbuf.st_mtime; 314 t = localtime(&seconds); 315 316 rt_buf->year = t->tm_year; 317 rt_buf->month = t->tm_mon + 1; 318 rt_buf->day = t->tm_mday; 319 rt_buf->hour = t->tm_hour; 320 rt_buf->minute = t->tm_min; 321 rt_buf->second = t->tm_sec; 322 } 323 324 /* md_df: (Delete File) 325 * 326 * This function deletes the specified file, and returns true (1) if the 327 * operation was successful. This is used to delete saved-game files 328 * after restoring games from them. 329 * 330 * Again, this function is not strictly necessary, and can be stubbed 331 * by simply returning 1. In this case, saved-game files will not be 332 * deleted and can be replayed. 333 */ 334 335 boolean 336 md_df(fname) 337 char *fname; 338 { 339 if (unlink(fname)) { 340 return(0); 341 } 342 return(1); 343 } 344 345 /* md_gln: (Get login name) 346 * 347 * This routine returns the login name of the user. This string is 348 * used mainly for identifying users in score files. 349 * 350 * A dummy string may be returned if you are unable to implement this 351 * function, but then the score file would only have one name in it. 352 */ 353 354 char * 355 md_gln() 356 { 357 struct passwd *p; 358 359 if (!(p = getpwuid(getuid()))) 360 return((char *)NULL); 361 return(p->pw_name); 362 } 363 364 /* md_sleep: 365 * 366 * This routine causes the game to pause for the specified number of 367 * seconds. 368 * 369 * This routine is not particularly necessary at all. It is used for 370 * delaying execution, which is useful to this program at some times. 371 */ 372 373 md_sleep(nsecs) 374 int nsecs; 375 { 376 (void) sleep(nsecs); 377 } 378 379 /* md_getenv() 380 * 381 * This routine gets certain values from the user's environment. These 382 * values are strings, and each string is identified by a name. The names 383 * of the values needed, and their use, is as follows: 384 * 385 * TERMCAP 386 * The name of the users's termcap file, NOT the termcap entries 387 * themselves. This is used ONLY if the program is compiled with 388 * CURSES defined (-DCURSES). Even in this case, the program need 389 * not find a string for TERMCAP. If it does not, it will use the 390 * default termcap file as returned by md_gdtcf(); 391 * TERM 392 * The name of the users's terminal. This is used ONLY if the program 393 * is compiled with CURSES defined (-DCURSES). In this case, the string 394 * value for TERM must be found, or the routines in curses.c cannot 395 * function, and the program will quit. 396 * ROGUEOPTS 397 * A string containing the various game options. This need not be 398 * defined. 399 * HOME 400 * The user's home directory. This is only used when the user specifies 401 * '~' as the first character of a saved-game file. This string need 402 * not be defined. 403 * SHELL 404 * The user's favorite shell. If not found, "/bin/sh" is assumed. 405 * 406 * If your system does not provide a means of searching for these values, 407 * you will have to do it yourself. None of the values above really need 408 * to be defined except TERM when the program is compiled with CURSES 409 * defined. In this case, as a bare minimum, you can check the 'name' 410 * parameter, and if it is "TERM" find the terminal name and return that, 411 * else return zero. If the program is not compiled with CURSES, you can 412 * get by with simply always returning zero. Returning zero indicates 413 * that their is no defined value for the given string. 414 */ 415 416 char * 417 md_getenv(name) 418 char *name; 419 { 420 char *value; 421 char *getenv(); 422 423 value = getenv(name); 424 425 return(value); 426 } 427 428 /* md_malloc() 429 * 430 * This routine allocates, and returns a pointer to, the specified number 431 * of bytes. This routines absolutely MUST be implemented for your 432 * particular system or the program will not run at all. Return zero 433 * when no more memory can be allocated. 434 */ 435 436 char * 437 md_malloc(n) 438 int n; 439 { 440 char *malloc(); 441 char *t; 442 443 t = malloc(n); 444 return(t); 445 } 446 447 /* md_gseed() (Get Seed) 448 * 449 * This function returns a seed for the random number generator (RNG). This 450 * seed causes the RNG to begin generating numbers at some point in it's 451 * sequence. Without a random seed, the RNG will generate the same set 452 * of numbers, and every game will start out exactly the same way. A good 453 * number to use is the process id, given by getpid() on most UNIX systems. 454 * 455 * You need to find some single random integer, such as: 456 * process id. 457 * current time (minutes + seconds) returned from md_gct(), if implemented. 458 * 459 * It will not help to return "get_rand()" or "rand()" or the return value of 460 * any pseudo-RNG. If you don't have a random number, you can just return 1, 461 * but this means your games will ALWAYS start the same way, and will play 462 * exactly the same way given the same input. 463 */ 464 465 md_gseed() 466 { 467 return(getpid()); 468 } 469 470 /* md_exit(): 471 * 472 * This function causes the program to discontinue execution and exit. 473 * This function must be implemented or the program will continue to 474 * hang when it should quit. 475 */ 476 477 md_exit(status) 478 int status; 479 { 480 exit(status); 481 } 482 483 /* md_lock(): 484 * 485 * This function is intended to give the user exclusive access to the score 486 * file. It does so by flock'ing the score file. The full path name of the 487 * score file should be defined for any particular site in rogue.h. The 488 * constants _PATH_SCOREFILE defines this file name. 489 * 490 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise 491 * the lock is released. 492 */ 493 494 md_lock(l) 495 boolean l; 496 { 497 static int fd; 498 short tries; 499 500 if (l) { 501 if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) { 502 message("cannot lock score file", 0); 503 return; 504 } 505 for (tries = 0; tries < 5; tries++) 506 if (!flock(fd, LOCK_EX|LOCK_NB)) 507 return; 508 } else { 509 (void)flock(fd, LOCK_NB); 510 (void)close(fd); 511 } 512 } 513 514 /* md_shell(): 515 * 516 * This function spawns a shell for the user to use. When this shell is 517 * terminated, the game continues. Since this program may often be run 518 * setuid to gain access to privileged files, care is taken that the shell 519 * is run with the user's REAL user id, and not the effective user id. 520 * The effective user id is restored after the shell completes. 521 */ 522 523 md_shell(shell) 524 char *shell; 525 { 526 long w[2]; 527 528 if (!fork()) { 529 int uid; 530 531 uid = getuid(); 532 setuid(uid); 533 execl(shell, shell, 0); 534 } 535 wait(w); 536 } 537 538 /* If you have a viable curses/termlib library, then use it and don't bother 539 * implementing the routines below. And don't compile with -DCURSES. 540 */ 541 542 #ifdef CURSES 543 544 /* md_cbreak_no_echo_nonl: 545 * 546 * This routine sets up some terminal characteristics. The tty-driver 547 * must be told to: 548 * 1.) Not echo input. 549 * 2.) Transmit input characters immediately upon typing. (cbreak mode) 550 * 3.) Move the cursor down one line, without changing column, and 551 * without generating a carriage-return, when it 552 * sees a line-feed. This is only necessary if line-feed is ever 553 * used in the termcap 'do' (cursor down) entry, in which case, 554 * your system should must have a way of accomplishing this. 555 * 556 * When the parameter 'on' is true, the terminal is set up as specified 557 * above. When this parameter is false, the terminal is restored to the 558 * original state. 559 * 560 * Raw mode should not to be used. Keyboard signals/events/interrupts should 561 * be sent, although they are not strictly necessary. See notes in 562 * md_heed_signals(). 563 * 564 * This function must be implemented for rogue to run properly if the 565 * program is compiled with CURSES defined to use the enclosed curses 566 * emulation package. If you are not using this, then this routine is 567 * totally unnecessary. 568 * 569 * Notice that information is saved between calls. This is used to 570 * restore the terminal to an initial saved state. 571 * 572 */ 573 574 md_cbreak_no_echo_nonl(on) 575 boolean on; 576 { 577 #ifdef UNIX_BSD4_2 578 static struct sgttyb tty_buf; 579 static int tsave_flags; 580 581 if (on) { 582 ioctl(0, TIOCGETP, &tty_buf); 583 tsave_flags = tty_buf.sg_flags; 584 tty_buf.sg_flags |= CBREAK; 585 tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */ 586 ioctl(0, TIOCSETP, &tty_buf); 587 } else { 588 tty_buf.sg_flags = tsave_flags; 589 ioctl(0, TIOCSETP, &tty_buf); 590 } 591 #endif 592 #ifdef UNIX_SYSV 593 struct termio tty_buf; 594 static struct termio tty_save; 595 596 if (on) { 597 ioctl(0, TCGETA, &tty_buf); 598 tty_save = tty_buf; 599 tty_buf.c_lflag &= ~(ICANON | ECHO); 600 tty_buf.c_oflag &= ~ONLCR; 601 tty_buf.c_cc[4] = 1; /* MIN */ 602 tty_buf.c_cc[5] = 2; /* TIME */ 603 ioctl(0, TCSETAF, &tty_buf); 604 } else { 605 ioctl(0, TCSETAF, &tty_save); 606 } 607 #endif 608 } 609 610 /* md_gdtcf(): (Get Default Termcap File) 611 * 612 * This function is called ONLY when the program is compiled with CURSES 613 * defined. If you use your system's curses/termlib library, this function 614 * won't be called. On most UNIX systems, "/etc/termcap" suffices. 615 * 616 * If their is no such termcap file, then return 0, but in that case, you 617 * must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter 618 * will override the value returned from md_gdtcf(). If the program is 619 * compiled with CURSES defined, and md_gdtcf() returns 0, and 620 * md_getenv("TERMCAP") returns 0, the program will have no terminal 621 * capability information and will quit. 622 */ 623 624 char * 625 md_gdtcf() 626 { 627 return("/etc/termcap"); 628 } 629 630 /* md_tstp(): 631 * 632 * This function puts the game to sleep and returns to the shell. This 633 * only applies to UNIX 4.2 and 4.3. For other systems, the routine should 634 * be provided as a do-nothing routine. md_tstp() will only be referenced 635 * in the code when compiled with CURSES defined. 636 * 637 */ 638 639 md_tstp() 640 { 641 #ifdef UNIX_BSD4_2 642 kill(0, SIGTSTP); 643 #endif 644 } 645 646 #endif 647 648 #endif 649