xref: /original-bsd/games/trek/shield.c (revision 05bf53f3)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)shield.c	8.1 (Berkeley) 05/31/93";
10 #endif /* not lint */
11 
12 # include	"trek.h"
13 # include	"getpar.h"
14 
15 /*
16 **  SHIELD AND CLOAKING DEVICE CONTROL
17 **
18 **	'f' is one for auto shield up (in case of Condition RED),
19 **	zero for shield control, and negative one for cloaking
20 **	device control.
21 **
22 **	Called with an 'up' or 'down' on the same line, it puts
23 **	the shields/cloak into the specified mode.  Otherwise it
24 **	reports to the user the current mode, and asks if she wishes
25 **	to change.
26 **
27 **	This is not a free move.  Hits that occur as a result of
28 **	this move appear as though the shields are half up/down,
29 **	so you get partial hits.
30 */
31 
32 struct cvntab Udtab[] =
33 {
34 	"u",		"p",			(int (*)())1,		0,
35 	"d",		"own",			0,		0,
36 	0
37 };
38 
39 shield(f)
40 int	f;
41 {
42 	register int		i;
43 	char			c;
44 	struct cvntab		*r;
45 	char			s[100];
46 	char			*device, *dev2, *dev3;
47 	int			ind;
48 	char			*stat;
49 
50 	if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
51 		return;
52 	if (f < 0)
53 	{
54 		/* cloaking device */
55 		if (Ship.ship == QUEENE)
56 			return (printf("Ye Faire Queene does not have the cloaking device.\n"));
57 		device = "Cloaking device";
58 		dev2 = "is";
59 		ind = CLOAK;
60 		dev3 = "it";
61 		stat = &Ship.cloaked;
62 	}
63 	else
64 	{
65 		/* shields */
66 		device = "Shields";
67 		dev2 = "are";
68 		dev3 = "them";
69 		ind = SHIELD;
70 		stat = &Ship.shldup;
71 	}
72 	if (damaged(ind))
73 	{
74 		if (f <= 0)
75 			out(ind);
76 		return;
77 	}
78 	if (Ship.cond == DOCKED)
79 	{
80 		printf("%s %s down while docked\n", device, dev2);
81 		return;
82 	}
83 	if (f <= 0 && !testnl())
84 	{
85 		r = getcodpar("Up or down", Udtab);
86 		i = (int) r->value;
87 	}
88 	else
89 	{
90 		if (*stat)
91 			(void)sprintf(s, "%s %s up.  Do you want %s down", device, dev2, dev3);
92 		else
93 			(void)sprintf(s, "%s %s down.  Do you want %s up", device, dev2, dev3);
94 		if (!getynpar(s))
95 			return;
96 		i = !*stat;
97 	}
98 	if (*stat == i)
99 	{
100 		printf("%s already ", device);
101 		if (i)
102 			printf("up\n");
103 		else
104 			printf("down\n");
105 		return;
106 	}
107 	if (i)
108 		if (f >= 0)
109 			Ship.energy -= Param.shupengy;
110 		else
111 			Ship.cloakgood = 0;
112 	Move.free = 0;
113 	if (f >= 0)
114 		Move.shldchg = 1;
115 	*stat = i;
116 	return;
117 }
118