1 #include <windows.h>
2 #include <stdio.h>
3 #include <ddraw.h>
4 #include <ddrawi.h>
5 #include <d3dhal.h>
6 #include <ddrawgdi.h>
7 
8 #if defined(_WIN32) && !defined(_NO_COM )
9 #define COM_NO_WINDOWS_H
10 #include <objbase.h>
11 #else
12 #define IUnknown void
13 #if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT)
14         #define CO_E_NOTINITIALIZED 0x800401F0
15 #endif
16 #endif
17 
18 HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj);
19 ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D iface);
20 ULONG WINAPI Main_D3D_Release(LPDIRECT3D iface);
21 HRESULT WINAPI Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid);
22 HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context);
23 HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter);
24 HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter);
25 HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter);
26 HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR);
27 
28 IDirect3DVtbl IDirect3D_Vtbl =
29 {
30     Main_D3D_QueryInterface,
31     Main_D3D_AddRef,
32     Main_D3D_Release,
33     Main_D3D_Initialize,
34     Main_D3D_EnumDevices,
35     Main_D3D_CreateLight,
36     Main_D3D_CreateMaterial,
37     Main_D3D_CreateViewport,
38     Main_D3D_FindDevice
39 };
40 
41