xref: /reactos/dll/directx/wine/d3d8/swapchain.c (revision c2c66aff)
1 /*
2  * IDirect3DSwapChain8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "d3d8_private.h"
22 
23 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
24 {
25     return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
26 }
27 
28 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
29 {
30     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
31 
32     if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
33             || IsEqualGUID(riid, &IID_IUnknown))
34     {
35         IDirect3DSwapChain8_AddRef(iface);
36         *out = iface;
37         return S_OK;
38     }
39 
40     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
41 
42     *out = NULL;
43     return E_NOINTERFACE;
44 }
45 
46 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
47 {
48     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
49     ULONG ref = InterlockedIncrement(&swapchain->refcount);
50 
51     TRACE("%p increasing refcount to %u.\n", iface, ref);
52 
53     if (ref == 1)
54     {
55         if (swapchain->parent_device)
56             IDirect3DDevice8_AddRef(swapchain->parent_device);
57         wined3d_mutex_lock();
58         wined3d_swapchain_incref(swapchain->wined3d_swapchain);
59         wined3d_mutex_unlock();
60     }
61 
62     return ref;
63 }
64 
65 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
66 {
67     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
68     ULONG ref = InterlockedDecrement(&swapchain->refcount);
69 
70     TRACE("%p decreasing refcount to %u.\n", iface, ref);
71 
72     if (!ref)
73     {
74         IDirect3DDevice8 *parent_device = swapchain->parent_device;
75 
76         wined3d_mutex_lock();
77         wined3d_swapchain_decref(swapchain->wined3d_swapchain);
78         wined3d_mutex_unlock();
79 
80         if (parent_device)
81             IDirect3DDevice8_Release(parent_device);
82     }
83     return ref;
84 }
85 
86 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
87         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
88         const RGNDATA *dirty_region)
89 {
90     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
91     struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
92     HRESULT hr;
93 
94     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
95             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
96 
97     if (device->device_state != D3D8_DEVICE_STATE_OK)
98         return D3DERR_DEVICELOST;
99 
100     if (dirty_region)
101         FIXME("Ignoring dirty_region %p.\n", dirty_region);
102 
103     wined3d_mutex_lock();
104     hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
105             src_rect, dst_rect, dst_window_override, 0);
106     wined3d_mutex_unlock();
107 
108     return hr;
109 }
110 
111 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
112         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
113 {
114     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
115     struct wined3d_texture *wined3d_texture;
116     struct d3d8_surface *surface_impl;
117     HRESULT hr = D3D_OK;
118 
119     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
120             iface, backbuffer_idx, backbuffer_type, backbuffer);
121 
122     /* backbuffer_type is ignored by native. */
123 
124     if (!backbuffer)
125     {
126         WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n");
127         return D3DERR_INVALIDCALL;
128     }
129 
130     wined3d_mutex_lock();
131     if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
132     {
133         surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
134         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
135         IDirect3DSurface8_AddRef(*backbuffer);
136     }
137     else
138     {
139         /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */
140         hr = D3DERR_INVALIDCALL;
141     }
142     wined3d_mutex_unlock();
143 
144     return hr;
145 }
146 
147 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
148 {
149     d3d8_swapchain_QueryInterface,
150     d3d8_swapchain_AddRef,
151     d3d8_swapchain_Release,
152     d3d8_swapchain_Present,
153     d3d8_swapchain_GetBackBuffer
154 };
155 
156 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
157 {
158     HeapFree(GetProcessHeap(), 0, parent);
159 }
160 
161 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
162 {
163     d3d8_swapchain_wined3d_object_released,
164 };
165 
166 static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
167         struct wined3d_swapchain_desc *desc)
168 {
169     HRESULT hr;
170 
171     swapchain->refcount = 1;
172     swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
173 
174     wined3d_mutex_lock();
175     hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
176             &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
177     wined3d_mutex_unlock();
178 
179     if (FAILED(hr))
180     {
181         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
182         return hr;
183     }
184 
185     swapchain->parent_device = &device->IDirect3DDevice8_iface;
186     IDirect3DDevice8_AddRef(swapchain->parent_device);
187 
188     return D3D_OK;
189 }
190 
191 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
192         struct d3d8_swapchain **swapchain)
193 {
194     struct d3d8_swapchain *object;
195     HRESULT hr;
196 
197     if (!(object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object))))
198         return E_OUTOFMEMORY;
199 
200     if (FAILED(hr = swapchain_init(object, device, desc)))
201     {
202         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
203         HeapFree(GetProcessHeap(), 0, object);
204         return hr;
205     }
206 
207     TRACE("Created swapchain %p.\n", object);
208     *swapchain = object;
209 
210     return D3D_OK;
211 }
212