1 /* 2 * IDirect3DTexture8 implementation 3 * 4 * Copyright 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include "config.h" 22 #include "d3d8_private.h" 23 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 25 26 /* IDirect3DTexture8 IUnknown parts follow: */ 27 static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface) 28 { 29 return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface); 30 } 31 32 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, 33 void **ppobj) 34 { 35 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 36 37 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 38 39 if (IsEqualGUID(riid, &IID_IUnknown) 40 || IsEqualGUID(riid, &IID_IDirect3DResource8) 41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) 42 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { 43 IUnknown_AddRef(iface); 44 *ppobj = This; 45 return S_OK; 46 } 47 48 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); 49 *ppobj = NULL; 50 return E_NOINTERFACE; 51 } 52 53 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface) 54 { 55 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 56 ULONG ref = InterlockedIncrement(&This->ref); 57 58 TRACE("%p increasing refcount to %u.\n", iface, ref); 59 60 if (ref == 1) 61 { 62 IDirect3DDevice8_AddRef(This->parentDevice); 63 wined3d_mutex_lock(); 64 wined3d_texture_incref(This->wined3d_texture); 65 wined3d_mutex_unlock(); 66 } 67 68 return ref; 69 } 70 71 static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface) 72 { 73 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 74 ULONG ref = InterlockedDecrement(&This->ref); 75 76 TRACE("%p decreasing refcount to %u.\n", iface, ref); 77 78 if (ref == 0) { 79 IDirect3DDevice8 *parentDevice = This->parentDevice; 80 81 wined3d_mutex_lock(); 82 wined3d_texture_decref(This->wined3d_texture); 83 wined3d_mutex_unlock(); 84 85 /* Release the device last, as it may cause the device to be destroyed. */ 86 IDirect3DDevice8_Release(parentDevice); 87 } 88 return ref; 89 } 90 91 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ 92 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, 93 IDirect3DDevice8 **device) 94 { 95 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 96 97 TRACE("iface %p, device %p.\n", iface, device); 98 99 *device = (IDirect3DDevice8 *)This->parentDevice; 100 IDirect3DDevice8_AddRef(*device); 101 102 TRACE("Returning device %p.\n", *device); 103 104 return D3D_OK; 105 } 106 107 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface, 108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) 109 { 110 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 111 HRESULT hr; 112 113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags); 115 116 wined3d_mutex_lock(); 117 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags); 118 wined3d_mutex_unlock(); 119 120 return hr; 121 } 122 123 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface, 124 REFGUID refguid, void *pData, DWORD *pSizeOfData) 125 { 126 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 127 HRESULT hr; 128 129 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 130 iface, debugstr_guid(refguid), pData, pSizeOfData); 131 132 wined3d_mutex_lock(); 133 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); 134 wined3d_mutex_unlock(); 135 136 return hr; 137 } 138 139 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface, 140 REFGUID refguid) 141 { 142 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 143 HRESULT hr; 144 145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); 146 147 wined3d_mutex_lock(); 148 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); 149 wined3d_mutex_unlock(); 150 151 return hr; 152 } 153 154 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew) 155 { 156 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 157 DWORD ret; 158 159 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 160 161 wined3d_mutex_lock(); 162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); 163 wined3d_mutex_unlock(); 164 165 return ret; 166 } 167 168 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface) 169 { 170 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 171 DWORD ret; 172 173 TRACE("iface %p.\n", iface); 174 175 wined3d_mutex_lock(); 176 ret = wined3d_texture_get_priority(This->wined3d_texture); 177 wined3d_mutex_unlock(); 178 179 return ret; 180 } 181 182 static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface) 183 { 184 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 185 186 TRACE("iface %p.\n", iface); 187 188 wined3d_mutex_lock(); 189 wined3d_texture_preload(This->wined3d_texture); 190 wined3d_mutex_unlock(); 191 } 192 193 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface) 194 { 195 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 196 D3DRESOURCETYPE type; 197 198 TRACE("iface %p.\n", iface); 199 200 wined3d_mutex_lock(); 201 type = wined3d_texture_get_type(This->wined3d_texture); 202 wined3d_mutex_unlock(); 203 204 return type; 205 } 206 207 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ 208 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew) 209 { 210 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 211 DWORD ret; 212 213 TRACE("iface %p, lod %u.\n", iface, LODNew); 214 215 wined3d_mutex_lock(); 216 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); 217 wined3d_mutex_unlock(); 218 219 return ret; 220 } 221 222 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface) 223 { 224 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 225 DWORD ret; 226 227 TRACE("iface %p.\n", iface); 228 229 wined3d_mutex_lock(); 230 ret = wined3d_texture_get_lod(This->wined3d_texture); 231 wined3d_mutex_unlock(); 232 233 return ret; 234 } 235 236 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface) 237 { 238 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); 239 DWORD ret; 240 241 TRACE("iface %p.\n", iface); 242 243 wined3d_mutex_lock(); 244 ret = wined3d_texture_get_level_count(This->wined3d_texture); 245 wined3d_mutex_unlock(); 246 247 return ret; 248 } 249 250 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, 251 UINT level, D3DSURFACE_DESC *desc) 252 { 253 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); 254 struct wined3d_resource *sub_resource; 255 HRESULT hr = D3D_OK; 256 257 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); 258 259 wined3d_mutex_lock(); 260 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 261 hr = D3DERR_INVALIDCALL; 262 else 263 { 264 struct wined3d_resource_desc wined3d_desc; 265 266 wined3d_resource_get_desc(sub_resource, &wined3d_desc); 267 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 268 desc->Type = wined3d_desc.resource_type; 269 desc->Usage = wined3d_desc.usage; 270 desc->Pool = wined3d_desc.pool; 271 desc->Size = wined3d_desc.size; 272 desc->MultiSampleType = wined3d_desc.multisample_type; 273 desc->Width = wined3d_desc.width; 274 desc->Height = wined3d_desc.height; 275 } 276 wined3d_mutex_unlock(); 277 278 return hr; 279 } 280 281 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface, 282 UINT level, IDirect3DSurface8 **surface) 283 { 284 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); 285 struct wined3d_resource *sub_resource; 286 287 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); 288 289 wined3d_mutex_lock(); 290 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 291 { 292 wined3d_mutex_unlock(); 293 return D3DERR_INVALIDCALL; 294 } 295 296 *surface = wined3d_resource_get_parent(sub_resource); 297 IDirect3DSurface8_AddRef(*surface); 298 wined3d_mutex_unlock(); 299 300 return D3D_OK; 301 } 302 303 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level, 304 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) 305 { 306 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); 307 struct wined3d_resource *sub_resource; 308 HRESULT hr; 309 310 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", 311 iface, level, locked_rect, rect, flags); 312 313 wined3d_mutex_lock(); 314 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 315 hr = D3DERR_INVALIDCALL; 316 else 317 hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource), 318 locked_rect, rect, flags); 319 wined3d_mutex_unlock(); 320 321 return hr; 322 } 323 324 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level) 325 { 326 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); 327 struct wined3d_resource *sub_resource; 328 HRESULT hr; 329 330 TRACE("iface %p, level %u.\n", iface, level); 331 332 wined3d_mutex_lock(); 333 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 334 hr = D3DERR_INVALIDCALL; 335 else 336 hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource)); 337 wined3d_mutex_unlock(); 338 339 return hr; 340 } 341 342 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect) 343 { 344 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); 345 HRESULT hr; 346 347 TRACE("iface %p, dirty_rect %s.\n", 348 iface, wine_dbgstr_rect(dirty_rect)); 349 350 wined3d_mutex_lock(); 351 if (!dirty_rect) 352 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); 353 else 354 { 355 WINED3DBOX dirty_region; 356 357 dirty_region.Left = dirty_rect->left; 358 dirty_region.Top = dirty_rect->top; 359 dirty_region.Right = dirty_rect->right; 360 dirty_region.Bottom = dirty_rect->bottom; 361 dirty_region.Front = 0; 362 dirty_region.Back = 1; 363 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); 364 } 365 wined3d_mutex_unlock(); 366 367 return hr; 368 } 369 370 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = 371 { 372 /* IUnknown */ 373 IDirect3DTexture8Impl_QueryInterface, 374 IDirect3DTexture8Impl_AddRef, 375 IDirect3DTexture8Impl_Release, 376 /* IDirect3DResource8 */ 377 IDirect3DTexture8Impl_GetDevice, 378 IDirect3DTexture8Impl_SetPrivateData, 379 IDirect3DTexture8Impl_GetPrivateData, 380 IDirect3DTexture8Impl_FreePrivateData, 381 IDirect3DTexture8Impl_SetPriority, 382 IDirect3DTexture8Impl_GetPriority, 383 IDirect3DTexture8Impl_PreLoad, 384 IDirect3DTexture8Impl_GetType, 385 /* IDirect3dBaseTexture8 */ 386 IDirect3DTexture8Impl_SetLOD, 387 IDirect3DTexture8Impl_GetLOD, 388 IDirect3DTexture8Impl_GetLevelCount, 389 /* IDirect3DTexture8 */ 390 IDirect3DTexture8Impl_GetLevelDesc, 391 IDirect3DTexture8Impl_GetSurfaceLevel, 392 IDirect3DTexture8Impl_LockRect, 393 IDirect3DTexture8Impl_UnlockRect, 394 IDirect3DTexture8Impl_AddDirtyRect 395 }; 396 397 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent) 398 { 399 HeapFree(GetProcessHeap(), 0, parent); 400 } 401 402 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops = 403 { 404 d3d8_texture_wined3d_object_destroyed, 405 }; 406 407 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, 408 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 409 { 410 HRESULT hr; 411 412 texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl; 413 texture->ref = 1; 414 415 wined3d_mutex_lock(); 416 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels, 417 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, 418 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture); 419 wined3d_mutex_unlock(); 420 if (FAILED(hr)) 421 { 422 WARN("Failed to create wined3d texture, hr %#x.\n", hr); 423 return hr; 424 } 425 426 texture->parentDevice = &device->IDirect3DDevice8_iface; 427 IDirect3DDevice8_AddRef(texture->parentDevice); 428 429 return D3D_OK; 430 } 431