1 /* 2 * Copyright 2002-2004 Jason Edmeades 3 * Copyright 2002-2004 Raphael Junqueira 4 * Copyright 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include "d3d9_private.h" 22 23 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) 24 { 25 return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface); 26 } 27 28 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out) 29 { 30 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 31 32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9) 33 || IsEqualGUID(riid, &IID_IDirect3DResource9) 34 || IsEqualGUID(riid, &IID_IUnknown)) 35 { 36 IDirect3DVertexBuffer9_AddRef(iface); 37 *out = iface; 38 return S_OK; 39 } 40 41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); 42 43 *out = NULL; 44 return E_NOINTERFACE; 45 } 46 47 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) 48 { 49 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); 51 52 TRACE("%p increasing refcount to %u.\n", iface, refcount); 53 54 if (refcount == 1) 55 { 56 IDirect3DDevice9Ex_AddRef(buffer->parent_device); 57 wined3d_mutex_lock(); 58 wined3d_buffer_incref(buffer->wined3d_buffer); 59 wined3d_mutex_unlock(); 60 } 61 62 return refcount; 63 } 64 65 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) 66 { 67 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 68 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); 69 70 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 71 72 if (!refcount) 73 { 74 IDirect3DDevice9Ex *device = buffer->parent_device; 75 76 wined3d_mutex_lock(); 77 wined3d_buffer_decref(buffer->wined3d_buffer); 78 wined3d_mutex_unlock(); 79 80 /* Release the device last, as it may cause the device to be destroyed. */ 81 IDirect3DDevice9Ex_Release(device); 82 } 83 84 return refcount; 85 } 86 87 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device) 88 { 89 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 90 91 TRACE("iface %p, device %p.\n", iface, device); 92 93 *device = (IDirect3DDevice9 *)buffer->parent_device; 94 IDirect3DDevice9_AddRef(*device); 95 96 TRACE("Returning device %p.\n", *device); 97 98 return D3D_OK; 99 } 100 101 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface, 102 REFGUID guid, const void *data, DWORD data_size, DWORD flags) 103 { 104 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 105 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 106 iface, debugstr_guid(guid), data, data_size, flags); 107 108 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); 109 } 110 111 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface, 112 REFGUID guid, void *data, DWORD *data_size) 113 { 114 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 115 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 116 iface, debugstr_guid(guid), data, data_size); 117 118 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size); 119 } 120 121 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid) 122 { 123 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 124 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 125 126 return d3d9_resource_free_private_data(&buffer->resource, guid); 127 } 128 129 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority) 130 { 131 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 132 struct wined3d_resource *resource; 133 DWORD previous; 134 135 TRACE("iface %p, priority %u.\n", iface, priority); 136 137 wined3d_mutex_lock(); 138 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 139 previous = wined3d_resource_set_priority(resource, priority); 140 wined3d_mutex_unlock(); 141 142 return previous; 143 } 144 145 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface) 146 { 147 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 148 const struct wined3d_resource *resource; 149 DWORD priority; 150 151 TRACE("iface %p.\n", iface); 152 153 wined3d_mutex_lock(); 154 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 155 priority = wined3d_resource_get_priority(resource); 156 wined3d_mutex_unlock(); 157 158 return priority; 159 } 160 161 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface) 162 { 163 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 164 165 TRACE("iface %p.\n", iface); 166 167 wined3d_mutex_lock(); 168 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); 169 wined3d_mutex_unlock(); 170 } 171 172 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface) 173 { 174 TRACE("iface %p.\n", iface); 175 176 return D3DRTYPE_VERTEXBUFFER; 177 } 178 179 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size, 180 void **data, DWORD flags) 181 { 182 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 183 struct wined3d_map_desc wined3d_map_desc; 184 struct wined3d_box wined3d_box = {0}; 185 HRESULT hr; 186 187 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", 188 iface, offset, size, data, flags); 189 190 wined3d_box.left = offset; 191 wined3d_box.right = offset + size; 192 wined3d_mutex_lock(); 193 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 194 0, &wined3d_map_desc, &wined3d_box, flags); 195 wined3d_mutex_unlock(); 196 *data = wined3d_map_desc.data; 197 198 return hr; 199 } 200 201 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface) 202 { 203 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 204 205 TRACE("iface %p.\n", iface); 206 207 wined3d_mutex_lock(); 208 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); 209 wined3d_mutex_unlock(); 210 211 return D3D_OK; 212 } 213 214 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, 215 D3DVERTEXBUFFER_DESC *desc) 216 { 217 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); 218 struct wined3d_resource_desc wined3d_desc; 219 struct wined3d_resource *wined3d_resource; 220 221 TRACE("iface %p, desc %p.\n", iface, desc); 222 223 wined3d_mutex_lock(); 224 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 225 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 226 wined3d_mutex_unlock(); 227 228 desc->Format = D3DFMT_VERTEXDATA; 229 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 230 desc->Pool = wined3d_desc.pool; 231 desc->Size = wined3d_desc.size; 232 desc->Type = D3DRTYPE_VERTEXBUFFER; 233 desc->FVF = buffer->fvf; 234 235 return D3D_OK; 236 } 237 238 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl = 239 { 240 /* IUnknown */ 241 d3d9_vertexbuffer_QueryInterface, 242 d3d9_vertexbuffer_AddRef, 243 d3d9_vertexbuffer_Release, 244 /* IDirect3DResource9 */ 245 d3d9_vertexbuffer_GetDevice, 246 d3d9_vertexbuffer_SetPrivateData, 247 d3d9_vertexbuffer_GetPrivateData, 248 d3d9_vertexbuffer_FreePrivateData, 249 d3d9_vertexbuffer_SetPriority, 250 d3d9_vertexbuffer_GetPriority, 251 d3d9_vertexbuffer_PreLoad, 252 d3d9_vertexbuffer_GetType, 253 /* IDirect3DVertexBuffer9 */ 254 d3d9_vertexbuffer_Lock, 255 d3d9_vertexbuffer_Unlock, 256 d3d9_vertexbuffer_GetDesc, 257 }; 258 259 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent) 260 { 261 struct d3d9_vertexbuffer *buffer = parent; 262 d3d9_resource_cleanup(&buffer->resource); 263 HeapFree(GetProcessHeap(), 0, buffer); 264 } 265 266 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops = 267 { 268 d3d9_vertexbuffer_wined3d_object_destroyed, 269 }; 270 271 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, 272 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) 273 { 274 HRESULT hr; 275 276 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl; 277 buffer->fvf = fvf; 278 d3d9_resource_init(&buffer->resource); 279 280 wined3d_mutex_lock(); 281 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, 282 (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); 283 wined3d_mutex_unlock(); 284 if (FAILED(hr)) 285 { 286 WARN("Failed to create wined3d buffer, hr %#x.\n", hr); 287 return hr; 288 } 289 290 buffer->parent_device = &device->IDirect3DDevice9Ex_iface; 291 IDirect3DDevice9Ex_AddRef(buffer->parent_device); 292 293 return D3D_OK; 294 } 295 296 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) 297 { 298 if (!iface) 299 return NULL; 300 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl); 301 302 return impl_from_IDirect3DVertexBuffer9(iface); 303 } 304 305 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) 306 { 307 return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface); 308 } 309 310 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out) 311 { 312 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 313 314 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9) 315 || IsEqualGUID(riid, &IID_IDirect3DResource9) 316 || IsEqualGUID(riid, &IID_IUnknown)) 317 { 318 IDirect3DIndexBuffer9_AddRef(iface); 319 *out = iface; 320 return S_OK; 321 } 322 323 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); 324 325 *out = NULL; 326 return E_NOINTERFACE; 327 } 328 329 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface) 330 { 331 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 332 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); 333 334 TRACE("%p increasing refcount to %u.\n", iface, refcount); 335 336 if (refcount == 1) 337 { 338 IDirect3DDevice9Ex_AddRef(buffer->parent_device); 339 wined3d_mutex_lock(); 340 wined3d_buffer_incref(buffer->wined3d_buffer); 341 wined3d_mutex_unlock(); 342 } 343 344 return refcount; 345 } 346 347 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface) 348 { 349 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 350 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); 351 352 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 353 354 if (!refcount) 355 { 356 IDirect3DDevice9Ex *device = buffer->parent_device; 357 358 wined3d_mutex_lock(); 359 wined3d_buffer_decref(buffer->wined3d_buffer); 360 wined3d_mutex_unlock(); 361 362 /* Release the device last, as it may cause the device to be destroyed. */ 363 IDirect3DDevice9Ex_Release(device); 364 } 365 366 return refcount; 367 } 368 369 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device) 370 { 371 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 372 373 TRACE("iface %p, device %p.\n", iface, device); 374 375 *device = (IDirect3DDevice9 *)buffer->parent_device; 376 IDirect3DDevice9_AddRef(*device); 377 378 TRACE("Returning device %p.\n", *device); 379 380 return D3D_OK; 381 } 382 383 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface, 384 REFGUID guid, const void *data, DWORD data_size, DWORD flags) 385 { 386 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 387 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 388 iface, debugstr_guid(guid), data, data_size, flags); 389 390 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); 391 } 392 393 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface, 394 REFGUID guid, void *data, DWORD *data_size) 395 { 396 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 397 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 398 iface, debugstr_guid(guid), data, data_size); 399 400 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size); 401 } 402 403 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid) 404 { 405 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 406 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 407 408 return d3d9_resource_free_private_data(&buffer->resource, guid); 409 } 410 411 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority) 412 { 413 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 414 struct wined3d_resource *resource; 415 DWORD previous; 416 417 TRACE("iface %p, priority %u.\n", iface, priority); 418 419 wined3d_mutex_lock(); 420 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 421 previous = wined3d_resource_set_priority(resource, priority); 422 wined3d_mutex_unlock(); 423 424 return previous; 425 } 426 427 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface) 428 { 429 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 430 const struct wined3d_resource *resource; 431 DWORD priority; 432 433 TRACE("iface %p.\n", iface); 434 435 wined3d_mutex_lock(); 436 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 437 priority = wined3d_resource_get_priority(resource); 438 wined3d_mutex_unlock(); 439 440 return priority; 441 } 442 443 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface) 444 { 445 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 446 447 TRACE("iface %p.\n", iface); 448 449 wined3d_mutex_lock(); 450 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); 451 wined3d_mutex_unlock(); 452 } 453 454 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface) 455 { 456 TRACE("iface %p.\n", iface); 457 458 return D3DRTYPE_INDEXBUFFER; 459 } 460 461 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, 462 UINT offset, UINT size, void **data, DWORD flags) 463 { 464 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 465 struct wined3d_map_desc wined3d_map_desc; 466 struct wined3d_box wined3d_box = {0}; 467 HRESULT hr; 468 469 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", 470 iface, offset, size, data, flags); 471 472 wined3d_box.left = offset; 473 wined3d_box.right = offset + size; 474 wined3d_mutex_lock(); 475 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 476 0, &wined3d_map_desc, &wined3d_box, flags); 477 wined3d_mutex_unlock(); 478 *data = wined3d_map_desc.data; 479 480 return hr; 481 } 482 483 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface) 484 { 485 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 486 487 TRACE("iface %p.\n", iface); 488 489 wined3d_mutex_lock(); 490 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); 491 wined3d_mutex_unlock(); 492 493 return D3D_OK; 494 } 495 496 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc) 497 { 498 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); 499 struct wined3d_resource_desc wined3d_desc; 500 struct wined3d_resource *wined3d_resource; 501 502 TRACE("iface %p, desc %p.\n", iface, desc); 503 504 wined3d_mutex_lock(); 505 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 506 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 507 wined3d_mutex_unlock(); 508 509 desc->Format = d3dformat_from_wined3dformat(buffer->format); 510 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 511 desc->Pool = wined3d_desc.pool; 512 desc->Size = wined3d_desc.size; 513 desc->Type = D3DRTYPE_INDEXBUFFER; 514 515 return D3D_OK; 516 } 517 518 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl = 519 { 520 /* IUnknown */ 521 d3d9_indexbuffer_QueryInterface, 522 d3d9_indexbuffer_AddRef, 523 d3d9_indexbuffer_Release, 524 /* IDirect3DResource9 */ 525 d3d9_indexbuffer_GetDevice, 526 d3d9_indexbuffer_SetPrivateData, 527 d3d9_indexbuffer_GetPrivateData, 528 d3d9_indexbuffer_FreePrivateData, 529 d3d9_indexbuffer_SetPriority, 530 d3d9_indexbuffer_GetPriority, 531 d3d9_indexbuffer_PreLoad, 532 d3d9_indexbuffer_GetType, 533 /* IDirect3DIndexBuffer9 */ 534 d3d9_indexbuffer_Lock, 535 d3d9_indexbuffer_Unlock, 536 d3d9_indexbuffer_GetDesc, 537 }; 538 539 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent) 540 { 541 struct d3d9_indexbuffer *buffer = parent; 542 d3d9_resource_cleanup(&buffer->resource); 543 HeapFree(GetProcessHeap(), 0, buffer); 544 } 545 546 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops = 547 { 548 d3d9_indexbuffer_wined3d_object_destroyed, 549 }; 550 551 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, 552 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) 553 { 554 HRESULT hr; 555 556 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl; 557 buffer->format = wined3dformat_from_d3dformat(format); 558 d3d9_resource_init(&buffer->resource); 559 560 wined3d_mutex_lock(); 561 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, 562 (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); 563 wined3d_mutex_unlock(); 564 if (FAILED(hr)) 565 { 566 WARN("Failed to create wined3d buffer, hr %#x.\n", hr); 567 return hr; 568 } 569 570 buffer->parent_device = &device->IDirect3DDevice9Ex_iface; 571 IDirect3DDevice9Ex_AddRef(buffer->parent_device); 572 573 return D3D_OK; 574 } 575 576 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) 577 { 578 if (!iface) 579 return NULL; 580 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl); 581 582 return impl_from_IDirect3DIndexBuffer9(iface); 583 } 584