xref: /reactos/dll/directx/wine/d3d9/d3d9_private.h (revision aad80191)
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22 
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25 
26 #include <assert.h>
27 #include <stdarg.h>
28 
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
39 
40 #include "d3d9.h"
41 #include "wine/wined3d.h"
42 
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45 
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
47 
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
49 
50 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
51 
52 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
53 
54 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
55 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
57 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
58 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
59 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
60         const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
61 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
62 
63 struct d3d9
64 {
65     IDirect3D9Ex IDirect3D9Ex_iface;
66     LONG refcount;
67     struct wined3d *wined3d;
68     BOOL extended;
69 };
70 
71 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
72 
73 struct fvf_declaration
74 {
75     struct wined3d_vertex_declaration *decl;
76     DWORD fvf;
77 };
78 
79 enum d3d9_device_state
80 {
81     D3D9_DEVICE_STATE_OK,
82     D3D9_DEVICE_STATE_LOST,
83     D3D9_DEVICE_STATE_NOT_RESET,
84 };
85 
86 struct d3d9_device
87 {
88     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
89     struct wined3d_device_parent device_parent;
90     LONG refcount;
91     struct wined3d_device *wined3d_device;
92     struct d3d9 *d3d_parent;
93 
94     struct fvf_declaration *fvf_decls;
95     UINT fvf_decl_count, fvf_decl_size;
96 
97     struct wined3d_buffer *vertex_buffer;
98     UINT vertex_buffer_size;
99     UINT vertex_buffer_pos;
100     struct wined3d_buffer *index_buffer;
101     UINT index_buffer_size;
102     UINT index_buffer_pos;
103 
104     struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
105 
106     LONG device_state;
107     BOOL in_destruction;
108     BOOL in_scene;
109     BOOL has_vertex_declaration;
110 
111     unsigned int max_user_clip_planes;
112 
113     UINT implicit_swapchain_count;
114     struct d3d9_swapchain **implicit_swapchains;
115 };
116 
117 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
118         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
119         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
120 
121 struct d3d9_resource
122 {
123     LONG refcount;
124     struct wined3d_private_store private_store;
125 };
126 
127 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
128 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
129 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
130         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
131 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
132 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
133         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
134 
135 struct d3d9_volume
136 {
137     IDirect3DVolume9 IDirect3DVolume9_iface;
138     struct d3d9_resource resource;
139     struct wined3d_texture *wined3d_texture;
140     unsigned int sub_resource_idx;
141     struct d3d9_texture *texture;
142 };
143 
144 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
145         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
146 
147 struct d3d9_swapchain
148 {
149     IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
150     LONG refcount;
151     struct wined3d_swapchain *wined3d_swapchain;
152     IDirect3DDevice9Ex *parent_device;
153     unsigned int swap_interval;
154 };
155 
156 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
157         unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
158 
159 struct d3d9_surface
160 {
161     IDirect3DSurface9 IDirect3DSurface9_iface;
162     struct d3d9_resource resource;
163     struct wined3d_texture *wined3d_texture;
164     unsigned int sub_resource_idx;
165     struct list rtv_entry;
166     struct wined3d_rendertarget_view *wined3d_rtv;
167     IDirect3DDevice9Ex *parent_device;
168     IUnknown *container;
169     struct d3d9_texture *texture;
170 };
171 
172 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
173 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
174 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
175         struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
176 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
177         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
178 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
179 
180 struct d3d9_vertexbuffer
181 {
182     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
183     struct d3d9_resource resource;
184     struct wined3d_buffer *wined3d_buffer;
185     IDirect3DDevice9Ex *parent_device;
186     DWORD fvf;
187 };
188 
189 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
190         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
191 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
192 
193 struct d3d9_indexbuffer
194 {
195     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
196     struct d3d9_resource resource;
197     struct wined3d_buffer *wined3d_buffer;
198     IDirect3DDevice9Ex *parent_device;
199     enum wined3d_format_id format;
200 };
201 
202 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
203         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
204 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
205 
206 struct d3d9_texture
207 {
208     IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
209     struct d3d9_resource resource;
210     struct wined3d_texture *wined3d_texture;
211     IDirect3DDevice9Ex *parent_device;
212     struct list rtv_list;
213     DWORD usage;
214     BOOL flags;
215     struct wined3d_shader_resource_view *wined3d_srv;
216     D3DTEXTUREFILTERTYPE autogen_filter_type;
217 };
218 
219 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
220         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
221 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
222         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
223 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
224         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
225 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
226 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
227 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
228 
229 struct d3d9_stateblock
230 {
231     IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
232     LONG refcount;
233     struct wined3d_stateblock *wined3d_stateblock;
234     IDirect3DDevice9Ex *parent_device;
235 };
236 
237 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
238         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
239 
240 struct d3d9_vertex_declaration
241 {
242     IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
243     LONG refcount;
244     D3DVERTEXELEMENT9 *elements;
245     UINT element_count;
246     struct wined3d_vertex_declaration *wined3d_declaration;
247     DWORD fvf;
248     IDirect3DDevice9Ex *parent_device;
249 };
250 
251 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
252         const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
253 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
254         IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
255 
256 struct d3d9_vertexshader
257 {
258     IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
259     LONG refcount;
260     struct wined3d_shader *wined3d_shader;
261     IDirect3DDevice9Ex *parent_device;
262 };
263 
264 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
265         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
266 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
267 
268 struct d3d9_pixelshader
269 {
270     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
271     LONG refcount;
272     struct wined3d_shader *wined3d_shader;
273     IDirect3DDevice9Ex *parent_device;
274 };
275 
276 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
277         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
278 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
279 
280 struct d3d9_query
281 {
282     IDirect3DQuery9 IDirect3DQuery9_iface;
283     LONG refcount;
284     struct wined3d_query *wined3d_query;
285     IDirect3DDevice9Ex *parent_device;
286     DWORD data_size;
287 };
288 
289 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
290 
291 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
292 {
293     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
294 }
295 
296 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
297 {
298     return usage & WINED3DUSAGE_MASK;
299 }
300 
301 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
302 {
303     switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
304     {
305         default:
306         case WINED3D_RESOURCE_ACCESS_GPU:
307             return D3DPOOL_DEFAULT;
308         case WINED3D_RESOURCE_ACCESS_CPU:
309             if (usage & WINED3DUSAGE_SCRATCH)
310                 return D3DPOOL_SCRATCH;
311             return D3DPOOL_SYSTEMMEM;
312         case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
313             return D3DPOOL_MANAGED;
314     }
315 }
316 
317 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
318 {
319     switch (pool)
320     {
321         case D3DPOOL_DEFAULT:
322             if (usage & D3DUSAGE_DYNAMIC)
323                 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
324             return WINED3D_RESOURCE_ACCESS_GPU;
325         case D3DPOOL_MANAGED:
326             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
327                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
328         case D3DPOOL_SYSTEMMEM:
329         case D3DPOOL_SCRATCH:
330             return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
331         default:
332             return 0;
333     }
334 }
335 
336 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
337 {
338     return usage & WINED3DUSAGE_MASK;
339 }
340 
341 #endif /* __WINE_D3D9_PRIVATE_H */
342