xref: /reactos/dll/directx/wine/d3dx9_36/core.c (revision c2c66aff)
1 /*
2  *
3  * Copyright 2002 Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "d3dx9_36_private.h"
21 
22 struct ID3DXBufferImpl
23 {
24     ID3DXBuffer ID3DXBuffer_iface;
25     LONG ref;
26 
27     void *buffer;
28     DWORD size;
29 };
30 
31 static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface)
32 {
33     return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface);
34 }
35 
36 static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj)
37 {
38     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), ppobj);
39 
40     if (IsEqualGUID(riid, &IID_IUnknown)
41       || IsEqualGUID(riid, &IID_ID3DXBuffer))
42     {
43         IUnknown_AddRef(iface);
44         *ppobj = iface;
45         return D3D_OK;
46     }
47 
48     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
49 
50     return E_NOINTERFACE;
51 }
52 
53 static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface)
54 {
55     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
56     ULONG ref = InterlockedIncrement(&This->ref);
57 
58     TRACE("%p increasing refcount to %u\n", This, ref);
59 
60     return ref;
61 }
62 
63 static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
64 {
65     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
66     ULONG ref = InterlockedDecrement(&This->ref);
67 
68     TRACE("%p decreasing refcount to %u\n", This, ref);
69 
70     if (ref == 0)
71     {
72         HeapFree(GetProcessHeap(), 0, This->buffer);
73         HeapFree(GetProcessHeap(), 0, This);
74     }
75 
76     return ref;
77 }
78 
79 static void * WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
80 {
81     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
82 
83     TRACE("iface %p\n", iface);
84 
85     return This->buffer;
86 }
87 
88 static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface)
89 {
90     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
91 
92     TRACE("iface %p\n", iface);
93 
94     return This->size;
95 }
96 
97 static const struct ID3DXBufferVtbl ID3DXBufferImpl_Vtbl =
98 {
99     /* IUnknown methods */
100     ID3DXBufferImpl_QueryInterface,
101     ID3DXBufferImpl_AddRef,
102     ID3DXBufferImpl_Release,
103     /* ID3DXBuffer methods */
104     ID3DXBufferImpl_GetBufferPointer,
105     ID3DXBufferImpl_GetBufferSize
106 };
107 
108 static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
109 {
110     buffer->ID3DXBuffer_iface.lpVtbl = &ID3DXBufferImpl_Vtbl;
111     buffer->ref = 1;
112     buffer->size = size;
113 
114     buffer->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
115     if (!buffer->buffer)
116     {
117         ERR("Failed to allocate buffer memory\n");
118         return E_OUTOFMEMORY;
119     }
120 
121     return D3D_OK;
122 }
123 
124 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
125 {
126     struct ID3DXBufferImpl *object;
127     HRESULT hr;
128 
129     if (!buffer)
130     {
131         WARN("Invalid buffer specified.\n");
132         return D3DERR_INVALIDCALL;
133     }
134 
135     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
136     if (!object)
137         return E_OUTOFMEMORY;
138 
139     hr = d3dx9_buffer_init(object, size);
140     if (FAILED(hr))
141     {
142         WARN("Failed to initialize buffer, hr %#x.\n", hr);
143         HeapFree(GetProcessHeap(), 0, object);
144         return hr;
145     }
146 
147     *buffer = &object->ID3DXBuffer_iface;
148 
149     TRACE("Created ID3DXBuffer %p.\n", *buffer);
150 
151     return D3D_OK;
152 }
153