1 #ifdef __REACTOS__ 2 #include "precomp.h" 3 #else 4 /* 5 * Skin Info operations specific to D3DX9. 6 * 7 * Copyright (C) 2011 Dylan Smith 8 * Copyright (C) 2013 Christian Costa 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Lesser General Public 12 * License as published by the Free Software Foundation; either 13 * version 2.1 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Lesser General Public License for more details. 19 * 20 * You should have received a copy of the GNU Lesser General Public 21 * License along with this library; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 23 */ 24 25 26 #include "d3dx9_private.h" 27 #endif /* __REACTOS__ */ 28 29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx); 30 31 struct bone 32 { 33 char *name; 34 D3DXMATRIX transform; 35 DWORD num_influences; 36 DWORD *vertices; 37 FLOAT *weights; 38 }; 39 40 struct d3dx9_skin_info 41 { 42 ID3DXSkinInfo ID3DXSkinInfo_iface; 43 LONG ref; 44 45 DWORD fvf; 46 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE]; 47 DWORD num_vertices; 48 DWORD num_bones; 49 struct bone *bones; 50 }; 51 52 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface) 53 { 54 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface); 55 } 56 57 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out) 58 { 59 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 60 61 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo)) 62 { 63 IUnknown_AddRef(iface); 64 *out = iface; 65 return D3D_OK; 66 } 67 68 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); 69 70 return E_NOINTERFACE; 71 } 72 73 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface) 74 { 75 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 76 ULONG refcount = InterlockedIncrement(&skin->ref); 77 78 TRACE("%p increasing refcount to %u.\n", skin, refcount); 79 80 return refcount; 81 } 82 83 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface) 84 { 85 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 86 ULONG refcount = InterlockedDecrement(&skin->ref); 87 88 TRACE("%p decreasing refcount to %u.\n", skin, refcount); 89 90 if (!refcount) 91 { 92 DWORD i; 93 94 for (i = 0; i < skin->num_bones; ++i) 95 { 96 HeapFree(GetProcessHeap(), 0, skin->bones[i].name); 97 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices); 98 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights); 99 } 100 HeapFree(GetProcessHeap(), 0, skin->bones); 101 HeapFree(GetProcessHeap(), 0, skin); 102 } 103 104 return refcount; 105 } 106 107 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface, 108 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights) 109 { 110 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 111 struct bone *bone; 112 DWORD *new_vertices = NULL; 113 FLOAT *new_weights = NULL; 114 115 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n", 116 iface, bone_num, num_influences, vertices, weights); 117 118 if (bone_num >= skin->num_bones || !vertices || !weights) 119 return D3DERR_INVALIDCALL; 120 121 if (num_influences) { 122 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices)); 123 if (!new_vertices) 124 return E_OUTOFMEMORY; 125 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights)); 126 if (!new_weights) { 127 HeapFree(GetProcessHeap(), 0, new_vertices); 128 return E_OUTOFMEMORY; 129 } 130 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices)); 131 memcpy(new_weights, weights, num_influences * sizeof(*weights)); 132 } 133 bone = &skin->bones[bone_num]; 134 bone->num_influences = num_influences; 135 HeapFree(GetProcessHeap(), 0, bone->vertices); 136 HeapFree(GetProcessHeap(), 0, bone->weights); 137 bone->vertices = new_vertices; 138 bone->weights = new_weights; 139 140 return D3D_OK; 141 } 142 143 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface, 144 DWORD bone_num, DWORD influence_num, float weight) 145 { 146 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n", 147 iface, bone_num, influence_num, weight); 148 149 return E_NOTIMPL; 150 } 151 152 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num) 153 { 154 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 155 156 TRACE("iface %p, bone_num %u.\n", iface, bone_num); 157 158 if (bone_num >= skin->num_bones) 159 return 0; 160 161 return skin->bones[bone_num].num_influences; 162 } 163 164 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface, 165 DWORD bone_num, DWORD *vertices, float *weights) 166 { 167 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 168 struct bone *bone; 169 170 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n", 171 iface, bone_num, vertices, weights); 172 173 if (bone_num >= skin->num_bones || !vertices) 174 return D3DERR_INVALIDCALL; 175 176 bone = &skin->bones[bone_num]; 177 if (!bone->num_influences) 178 return D3D_OK; 179 180 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices)); 181 if (weights) 182 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights)); 183 184 return D3D_OK; 185 } 186 187 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface, 188 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num) 189 { 190 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n", 191 iface, bone_num, influence_num, weight, vertex_num); 192 193 return E_NOTIMPL; 194 } 195 196 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences) 197 { 198 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences); 199 200 return E_NOTIMPL; 201 } 202 203 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface) 204 { 205 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 206 207 TRACE("iface %p.\n", iface); 208 209 return skin->num_bones; 210 } 211 212 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, 213 DWORD bone_num, DWORD vertex_num, DWORD *influence_index) 214 { 215 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n", 216 iface, bone_num, vertex_num, influence_index); 217 218 return E_NOTIMPL; 219 } 220 221 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface, 222 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences) 223 { 224 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n", 225 iface, index_buffer, num_faces, max_face_influences); 226 227 return E_NOTIMPL; 228 } 229 230 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence) 231 { 232 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence); 233 234 return E_NOTIMPL; 235 } 236 237 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface) 238 { 239 FIXME("iface %p stub!\n", iface); 240 241 return 0.0f; 242 } 243 244 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name) 245 { 246 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 247 char *new_name; 248 size_t size; 249 250 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name)); 251 252 if (bone_idx >= skin->num_bones || !name) 253 return D3DERR_INVALIDCALL; 254 255 size = strlen(name) + 1; 256 new_name = HeapAlloc(GetProcessHeap(), 0, size); 257 if (!new_name) 258 return E_OUTOFMEMORY; 259 memcpy(new_name, name, size); 260 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name); 261 skin->bones[bone_idx].name = new_name; 262 263 return D3D_OK; 264 } 265 266 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx) 267 { 268 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 269 270 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx); 271 272 if (bone_idx >= skin->num_bones) 273 return NULL; 274 275 return skin->bones[bone_idx].name; 276 } 277 278 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, 279 DWORD bone_num, const D3DXMATRIX *bone_transform) 280 { 281 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 282 283 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform); 284 285 if (bone_num >= skin->num_bones || !bone_transform) 286 return D3DERR_INVALIDCALL; 287 288 skin->bones[bone_num].transform = *bone_transform; 289 return D3D_OK; 290 } 291 292 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num) 293 { 294 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 295 296 TRACE("iface %p, bone_num %u.\n", iface, bone_num); 297 298 if (bone_num >= skin->num_bones) 299 return NULL; 300 301 return &skin->bones[bone_num].transform; 302 } 303 304 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info) 305 { 306 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 307 unsigned int i; 308 HRESULT hr; 309 310 TRACE("iface %p, skin_info %p.\n", iface, skin_info); 311 312 if (FAILED(hr = D3DXCreateSkinInfo(skin->num_vertices, skin->vertex_declaration, skin->num_bones, skin_info))) 313 return hr; 314 315 for (i = 0; i < skin->num_bones; ++i) 316 { 317 struct bone *current_bone = &skin->bones[i]; 318 319 if (current_bone->name && FAILED(hr = (*skin_info)->lpVtbl->SetBoneName(*skin_info, i, current_bone->name))) 320 break; 321 if (FAILED(hr = (*skin_info)->lpVtbl->SetBoneOffsetMatrix(*skin_info, i, ¤t_bone->transform))) 322 break; 323 if (current_bone->vertices && current_bone->weights 324 && FAILED(hr = (*skin_info)->lpVtbl->SetBoneInfluence(*skin_info, i, current_bone->num_influences, 325 current_bone->vertices, current_bone->weights))) 326 break; 327 } 328 329 if (FAILED(hr)) 330 (*skin_info)->lpVtbl->Release(*skin_info); 331 332 return hr; 333 } 334 335 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap) 336 { 337 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap); 338 339 return E_NOTIMPL; 340 } 341 342 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf) 343 { 344 HRESULT hr; 345 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; 346 347 TRACE("iface %p, fvf %#x.\n", iface, fvf); 348 349 hr = D3DXDeclaratorFromFVF(fvf, declaration); 350 if (FAILED(hr)) return hr; 351 352 return iface->lpVtbl->SetDeclaration(iface, declaration); 353 } 354 355 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration) 356 { 357 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 358 HRESULT hr; 359 int count; 360 361 TRACE("iface %p, declaration %p.\n", iface, declaration); 362 363 if (!declaration) 364 return D3DERR_INVALIDCALL; 365 for (count = 0; declaration[count].Stream != 0xff; count++) { 366 if (declaration[count].Stream != 0) { 367 WARN("Invalid vertex element %u; contains non-zero stream %u\n", 368 count, declaration[count].Stream); 369 return D3DERR_INVALIDCALL; 370 } 371 } 372 count++; 373 374 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration)); 375 376 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf))) 377 skin->fvf = 0; 378 379 return D3D_OK; 380 } 381 382 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface) 383 { 384 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 385 386 TRACE("iface %p.\n", iface); 387 388 return skin->fvf; 389 } 390 391 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface, 392 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) 393 { 394 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 395 UINT count = 0; 396 397 TRACE("iface %p, declaration %p.\n", iface, declaration); 398 399 while (skin->vertex_declaration[count++].Stream != 0xff); 400 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0])); 401 return D3D_OK; 402 } 403 404 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms, 405 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) 406 { 407 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); 408 DWORD size = D3DXGetFVFVertexSize(skin->fvf); 409 DWORD i, j; 410 411 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n", 412 skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices); 413 414 if (bone_inv_transpose_transforms) 415 FIXME("Skinning vertices with two position elements not supported\n"); 416 417 if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) { 418 FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK); 419 return E_FAIL; 420 } 421 422 /* Reset all positions */ 423 for (i = 0; i < skin->num_vertices; i++) { 424 D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i); 425 position->x = 0.0f; 426 position->y = 0.0f; 427 position->z = 0.0f; 428 } 429 430 /* Update positions that are influenced by bones */ 431 for (i = 0; i < skin->num_bones; i++) { 432 D3DXMATRIX bone_inverse, matrix; 433 434 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform); 435 D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse); 436 D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform); 437 438 for (j = 0; j < skin->bones[i].num_influences; j++) { 439 D3DXVECTOR3 position; 440 D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]); 441 D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]); 442 FLOAT weight = skin->bones[i].weights[j]; 443 444 D3DXVec3TransformCoord(&position, position_src, &matrix); 445 position_dest->x += weight * position.x; 446 position_dest->y += weight * position.y; 447 position_dest->z += weight * position.z; 448 } 449 } 450 451 if (skin->fvf & D3DFVF_NORMAL) { 452 /* Reset all normals */ 453 for (i = 0; i < skin->num_vertices; i++) { 454 D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3)); 455 normal->x = 0.0f; 456 normal->y = 0.0f; 457 normal->z = 0.0f; 458 } 459 460 /* Update normals that are influenced by bones */ 461 for (i = 0; i < skin->num_bones; i++) { 462 D3DXMATRIX bone_inverse, matrix; 463 464 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform); 465 D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]); 466 467 for (j = 0; j < skin->bones[i].num_influences; j++) { 468 D3DXVECTOR3 normal; 469 D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3)); 470 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3)); 471 FLOAT weight = skin->bones[i].weights[j]; 472 473 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse); 474 D3DXVec3TransformNormal(&normal, &normal, &matrix); 475 normal_dest->x += weight * normal.x; 476 normal_dest->y += weight * normal.y; 477 normal_dest->z += weight * normal.z; 478 } 479 } 480 481 /* Normalize all normals that are influenced by bones*/ 482 for (i = 0; i < skin->num_vertices; i++) { 483 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3)); 484 if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f)) 485 D3DXVec3Normalize(normal_dest, normal_dest); 486 } 487 } 488 489 return D3D_OK; 490 } 491 492 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, 493 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, 494 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, 495 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) 496 { 497 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, " 498 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n", 499 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, 500 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); 501 502 return E_NOTIMPL; 503 } 504 505 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, 506 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, 507 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, 508 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) 509 { 510 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, " 511 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n", 512 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap, 513 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); 514 515 return E_NOTIMPL; 516 } 517 518 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl = 519 { 520 d3dx9_skin_info_QueryInterface, 521 d3dx9_skin_info_AddRef, 522 d3dx9_skin_info_Release, 523 d3dx9_skin_info_SetBoneInfluence, 524 d3dx9_skin_info_SetBoneVertexInfluence, 525 d3dx9_skin_info_GetNumBoneInfluences, 526 d3dx9_skin_info_GetBoneInfluence, 527 d3dx9_skin_info_GetBoneVertexInfluence, 528 d3dx9_skin_info_GetMaxVertexInfluences, 529 d3dx9_skin_info_GetNumBones, 530 d3dx9_skin_info_FindBoneVertexInfluenceIndex, 531 d3dx9_skin_info_GetMaxFaceInfluences, 532 d3dx9_skin_info_SetMinBoneInfluence, 533 d3dx9_skin_info_GetMinBoneInfluence, 534 d3dx9_skin_info_SetBoneName, 535 d3dx9_skin_info_GetBoneName, 536 d3dx9_skin_info_SetBoneOffsetMatrix, 537 d3dx9_skin_info_GetBoneOffsetMatrix, 538 d3dx9_skin_info_Clone, 539 d3dx9_skin_info_Remap, 540 d3dx9_skin_info_SetFVF, 541 d3dx9_skin_info_SetDeclaration, 542 d3dx9_skin_info_GetFVF, 543 d3dx9_skin_info_GetDeclaration, 544 d3dx9_skin_info_UpdateSkinnedMesh, 545 d3dx9_skin_info_ConvertToBlendedMesh, 546 d3dx9_skin_info_ConvertToIndexedBlendedMesh, 547 }; 548 549 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration, 550 DWORD num_bones, ID3DXSkinInfo **skin_info) 551 { 552 HRESULT hr; 553 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END(); 554 struct d3dx9_skin_info *object = NULL; 555 556 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n", 557 num_vertices, declaration, num_bones, skin_info); 558 559 if (!skin_info || !declaration) 560 return D3DERR_INVALIDCALL; 561 562 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); 563 if (!object) 564 return E_OUTOFMEMORY; 565 566 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl; 567 object->ref = 1; 568 object->num_vertices = num_vertices; 569 object->num_bones = num_bones; 570 object->vertex_declaration[0] = empty_declaration; 571 object->fvf = 0; 572 573 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones)); 574 if (!object->bones) { 575 hr = E_OUTOFMEMORY; 576 goto error; 577 } 578 579 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration))) 580 goto error; 581 582 *skin_info = &object->ID3DXSkinInfo_iface; 583 584 return D3D_OK; 585 error: 586 HeapFree(GetProcessHeap(), 0, object->bones); 587 HeapFree(GetProcessHeap(), 0, object); 588 return hr; 589 } 590 591 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info) 592 { 593 HRESULT hr; 594 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; 595 596 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info); 597 598 hr = D3DXDeclaratorFromFVF(fvf, declaration); 599 if (FAILED(hr)) 600 return hr; 601 602 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info); 603 } 604