xref: /reactos/dll/directx/wine/wined3d/gl_compat.c (revision 51fd824e)
1 /*
2  * Compatibility functions for older GL implementations
3  *
4  * Copyright 2008 Stefan Dösinger for CodeWeavers
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "config.h"
22 #include "wine/port.h"
23 
24 #include <stdio.h>
25 #ifdef HAVE_FLOAT_H
26 # include <float.h>
27 #endif
28 
29 #include "wined3d_private.h"
30 
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
33 
34 /* Start GL_ARB_multitexture emulation */
35 static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
36     if(target != GL_TEXTURE0) {
37         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
38         return;
39     }
40     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
41 }
42 
43 static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
44     if(target != GL_TEXTURE0) {
45         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
46         return;
47     }
48     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
49 }
50 
51 static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
52     if(target != GL_TEXTURE0) {
53         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
54         return;
55     }
56     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
57 }
58 
59 static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
60     if(target != GL_TEXTURE0) {
61         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
62         return;
63     }
64     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
65 }
66 
67 static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
68     if(target != GL_TEXTURE0) {
69         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
70         return;
71     }
72     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
73 }
74 
75 static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
76     if(target != GL_TEXTURE0) {
77         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
78         return;
79     }
80     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
81 }
82 
83 static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
84     if(target != GL_TEXTURE0) {
85         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
86         return;
87     }
88     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
89 }
90 
91 static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
92     if(target != GL_TEXTURE0) {
93         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
94         return;
95     }
96     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
97 }
98 
99 static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
100     if(target != GL_TEXTURE0) {
101         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
102         return;
103     }
104     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
105 }
106 
107 static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
108     if(target != GL_TEXTURE0) {
109         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
110         return;
111     }
112     context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
113 }
114 
115 static void WINE_GLAPI wine_glActiveTexture(GLenum texture)
116 {
117     if(texture != GL_TEXTURE0) {
118         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
119         return;
120     }
121 }
122 
123 static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
124     if(texture != GL_TEXTURE0) {
125         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
126         return;
127     }
128 }
129 
130 static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
131 static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
132     switch(pname) {
133         case GL_ACTIVE_TEXTURE:         *params = 0;    break;
134         case GL_MAX_TEXTURE_UNITS_ARB:  *params = 1;    break;
135         default: old_multitex_glGetIntegerv(pname, params);
136     }
137 }
138 
139 static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
140 static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
141     if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
142     else old_multitex_glGetFloatv(pname, params);
143 }
144 
145 static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
146 static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
147     if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
148     else old_multitex_glGetDoublev(pname, params);
149 }
150 
151 /* Start GL_EXT_fogcoord emulation */
152 static void (WINE_GLAPI *old_fogcoord_glEnable) (GLenum cap) = NULL;
153 static void WINE_GLAPI wine_glEnable(GLenum cap) {
154     if(cap == GL_FOG) {
155         struct wined3d_context *ctx = context_get_current();
156         ctx->fog_enabled = 1;
157         if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
158     }
159     old_fogcoord_glEnable(cap);
160 }
161 
162 static void (WINE_GLAPI *old_fogcoord_glDisable) (GLenum cap) = NULL;
163 static void WINE_GLAPI wine_glDisable(GLenum cap) {
164     if(cap == GL_FOG) {
165         struct wined3d_context *ctx = context_get_current();
166         ctx->fog_enabled = 0;
167         if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
168     }
169     old_fogcoord_glDisable(cap);
170 }
171 
172 static void (WINE_GLAPI *old_fogcoord_glFogi) (GLenum pname, GLint param) = NULL;
173 static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
174     struct wined3d_context *ctx = context_get_current();
175 
176     if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
177         ctx->gl_fog_source = param;
178         if(param == GL_FRAGMENT_DEPTH_EXT) {
179             if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
180         } else {
181             WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
182             old_fogcoord_glDisable(GL_FOG);
183         }
184     } else {
185         if(pname == GL_FOG_START) {
186             ctx->fogstart = (float) param;
187         } else if(pname == GL_FOG_END) {
188             ctx->fogend = (float) param;
189         }
190         old_fogcoord_glFogi(pname, param);
191     }
192 }
193 
194 static void (WINE_GLAPI *old_fogcoord_glFogiv) (GLenum pname, const GLint *param) = NULL;
195 static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
196     struct wined3d_context *ctx = context_get_current();
197     if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
198         ctx->gl_fog_source = *param;
199         if(*param == GL_FRAGMENT_DEPTH_EXT) {
200             if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
201         } else {
202             WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
203             old_fogcoord_glDisable(GL_FOG);
204         }
205     } else {
206         if(pname == GL_FOG_START) {
207             ctx->fogstart = (float) *param;
208         } else if(pname == GL_FOG_END) {
209             ctx->fogend = (float) *param;
210         }
211         old_fogcoord_glFogiv(pname, param);
212     }
213 }
214 
215 static void (WINE_GLAPI *old_fogcoord_glFogf) (GLenum pname, GLfloat param) = NULL;
216 static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
217     struct wined3d_context *ctx = context_get_current();
218     if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
219         ctx->gl_fog_source = (GLint) param;
220         if(param == GL_FRAGMENT_DEPTH_EXT) {
221             if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
222         } else {
223             WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
224             old_fogcoord_glDisable(GL_FOG);
225         }
226     } else {
227         if(pname == GL_FOG_START) {
228             ctx->fogstart = param;
229         } else if(pname == GL_FOG_END) {
230             ctx->fogend = param;
231         }
232         old_fogcoord_glFogf(pname, param);
233     }
234 }
235 
236 static void (WINE_GLAPI *old_fogcoord_glFogfv) (GLenum pname, const GLfloat *param) = NULL;
237 static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
238     struct wined3d_context *ctx = context_get_current();
239     if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
240         ctx->gl_fog_source = (GLint) *param;
241         if(*param == GL_FRAGMENT_DEPTH_EXT) {
242             if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
243         } else {
244             WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
245             old_fogcoord_glDisable(GL_FOG);
246         }
247     } else {
248         if(pname == GL_FOG_COLOR) {
249             ctx->fogcolor[0] = param[0];
250             ctx->fogcolor[1] = param[1];
251             ctx->fogcolor[2] = param[2];
252             ctx->fogcolor[3] = param[3];
253         } else if(pname == GL_FOG_START) {
254             ctx->fogstart = *param;
255         } else if(pname == GL_FOG_END) {
256             ctx->fogend = *param;
257         }
258         old_fogcoord_glFogfv(pname, param);
259     }
260 }
261 
262 static void (WINE_GLAPI *old_fogcoord_glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
263 static void (WINE_GLAPI *old_fogcoord_glColor4f) (GLfloat r, GLfloat g, GLfloat b, GLfloat a) = NULL;
264 
265 static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
266     struct wined3d_context *ctx = context_get_current();
267 
268     /* This can be called from draw_test_quad() and at that point there is no
269      * wined3d_context current. */
270     if (!ctx)
271     {
272         old_fogcoord_glVertex4f(x, y, z, w);
273         return;
274     }
275     if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
276         GLfloat c[4] = {ctx->color[0], ctx->color[1], ctx->color[2], ctx->color[3]};
277         GLfloat i;
278 
279         i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
280         c[0] = i * c[0] + (1.0f - i) * ctx->fogcolor[0];
281         c[1] = i * c[1] + (1.0f - i) * ctx->fogcolor[1];
282         c[2] = i * c[2] + (1.0f - i) * ctx->fogcolor[2];
283 
284         old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
285         old_fogcoord_glVertex4f(x, y, z, w);
286     } else {
287         old_fogcoord_glVertex4f(x, y, z, w);
288     }
289 }
290 
291 static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos) {
292     wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
293 }
294 
295 static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
296     wine_glVertex4f(x, y, z, 1.0f);
297 }
298 
299 static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
300     wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
301 }
302 
303 static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
304     struct wined3d_context *ctx = context_get_current();
305 
306     /* This can be called from draw_test_quad() and at that point there is no
307      * wined3d_context current. */
308     if (!ctx)
309     {
310         old_fogcoord_glColor4f(r, g, b, a);
311         return;
312     }
313     ctx->color[0] = r;
314     ctx->color[1] = g;
315     ctx->color[2] = b;
316     ctx->color[3] = a;
317     old_fogcoord_glColor4f(r, g, b, a);
318 }
319 
320 static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
321     wine_glColor4f(c[0], c[1], c[2], c[3]);
322 }
323 
324 static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
325     wine_glColor4f(r, g, b, 1.0f);
326 }
327 
328 static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
329     wine_glColor4f(c[0], c[1], c[2], 1.0f);
330 }
331 
332 static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
333     wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
334 }
335 
336 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
337  * precision function
338  */
339 static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f) {
340     struct wined3d_context *ctx = context_get_current();
341     ctx->fog_coord_value = f;
342 }
343 static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
344     wine_glFogCoordfEXT((GLfloat) f);
345 }
346 static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
347     wine_glFogCoordfEXT(*f);
348 }
349 static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
350     wine_glFogCoordfEXT((GLfloat) *f);
351 }
352 
353 /* End GL_EXT_fog_coord emulation */
354 
355 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext)
356 {
357     switch (ext)
358     {
359         case ARB_MULTITEXTURE:
360             if (gl_info->supported[ARB_MULTITEXTURE])
361                 return;
362             if (gl_info->gl_ops.ext.p_glActiveTexture == wine_glActiveTexture)
363             {
364                 FIXME("ARB_multitexture emulation hooks already applied.\n");
365                 return;
366             }
367             TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
368             gl_info->gl_ops.ext.p_glActiveTexture           = wine_glActiveTexture;
369             gl_info->gl_ops.ext.p_glClientActiveTextureARB  = wine_glClientActiveTextureARB;
370             gl_info->gl_ops.ext.p_glMultiTexCoord1fARB      = wine_glMultiTexCoord1fARB;
371             gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB     = wine_glMultiTexCoord1fvARB;
372             gl_info->gl_ops.ext.p_glMultiTexCoord2fARB      = wine_glMultiTexCoord2fARB;
373             gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB     = wine_glMultiTexCoord2fvARB;
374             gl_info->gl_ops.ext.p_glMultiTexCoord3fARB      = wine_glMultiTexCoord3fARB;
375             gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB     = wine_glMultiTexCoord3fvARB;
376             gl_info->gl_ops.ext.p_glMultiTexCoord4fARB      = wine_glMultiTexCoord4fARB;
377             gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB     = wine_glMultiTexCoord4fvARB;
378             gl_info->gl_ops.ext.p_glMultiTexCoord2svARB     = wine_glMultiTexCoord2svARB;
379             gl_info->gl_ops.ext.p_glMultiTexCoord4svARB     = wine_glMultiTexCoord4svARB;
380             old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
381             gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
382             old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
383             gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
384             old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
385             gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
386             gl_info->supported[ARB_MULTITEXTURE] = TRUE;
387             return;
388 
389         case EXT_FOG_COORD:
390             /* This emulation isn't perfect. There are a number of potential problems, but they should
391              * not matter in practise:
392              *
393              * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
394              * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
395              * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
396              * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
397              *
398              * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
399              * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
400              * a per-vertex fog too, so the apps shouldn't do that.
401              *
402              * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
403              * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
404              * calculations could affect the already blended in fog color. There's nothing we can do against that,
405              * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
406              * with it.
407              */
408             if (gl_info->supported[EXT_FOG_COORD])
409                 return;
410             if (gl_info->gl_ops.gl.p_glFogi == wine_glFogi)
411             {
412                 FIXME("EXT_fog_coord emulation hooks already applied.\n");
413                 return;
414             }
415             TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
416 
417             /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
418              * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
419              * dependent loading for this extension if we ever hit this situation
420              */
421             if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
422             {
423                 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
424                 FIXME("The fog coord emulation will most likely fail\n");
425             }
426             else if (gl_info->supported[ARB_FRAGMENT_SHADER])
427             {
428                 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
429                 FIXME("The fog coord emulation will most likely fail\n");
430             }
431 
432             old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
433             gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
434             old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
435             gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
436             old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
437             gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
438             old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
439             gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
440             old_fogcoord_glEnable = glEnableWINE;
441             glEnableWINE = wine_glEnable;
442             old_fogcoord_glDisable = glDisableWINE;
443             glDisableWINE = wine_glDisable;
444 
445             old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
446             gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
447             gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
448             gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
449             gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
450 
451             old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
452             gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
453             gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
454             gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
455             gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
456             gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
457 
458             gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
459             gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
460             gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
461             gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
462             gl_info->supported[EXT_FOG_COORD] = TRUE;
463             return;
464 
465         default:
466             FIXME("Extension %u emulation not supported.\n", ext);
467     }
468 }
469