1 /* 2 * Direct3D wine internal interface main 3 * 4 * Copyright 2002-2003 The wine-d3d team 5 * Copyright 2002-2003 Raphael Junqueira 6 * Copyright 2004 Jason Edmeades 7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers 8 * Copyright 2009 Henri Verbeet for CodeWeavers 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Lesser General Public 12 * License as published by the Free Software Foundation; either 13 * version 2.1 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Lesser General Public License for more details. 19 * 20 * You should have received a copy of the GNU Lesser General Public 21 * License along with this library; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 23 */ 24 25 #include "config.h" 26 #include "wine/port.h" 27 28 #include "initguid.h" 29 #include "wined3d_private.h" 30 31 WINE_DEFAULT_DEBUG_CHANNEL(d3d); 32 WINE_DECLARE_DEBUG_CHANNEL(winediag); 33 34 struct wined3d_wndproc 35 { 36 HWND window; 37 BOOL unicode; 38 WNDPROC proc; 39 struct wined3d_device *device; 40 }; 41 42 struct wined3d_wndproc_table 43 { 44 struct wined3d_wndproc *entries; 45 unsigned int count; 46 SIZE_T size; 47 }; 48 49 static struct wined3d_wndproc_table wndproc_table; 50 51 static CRITICAL_SECTION wined3d_cs; 52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug = 53 { 54 0, 0, &wined3d_cs, 55 {&wined3d_cs_debug.ProcessLocksList, 56 &wined3d_cs_debug.ProcessLocksList}, 57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")} 58 }; 59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0}; 60 61 static CRITICAL_SECTION wined3d_wndproc_cs; 62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug = 63 { 64 0, 0, &wined3d_wndproc_cs, 65 {&wined3d_wndproc_cs_debug.ProcessLocksList, 66 &wined3d_wndproc_cs_debug.ProcessLocksList}, 67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")} 68 }; 69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0}; 70 71 /* When updating default value here, make sure to update winecfg as well, 72 * where appropriate. */ 73 struct wined3d_settings wined3d_settings = 74 { 75 TRUE, /* Multithreaded CS by default. */ 76 FALSE, /* explicit_gl_version */ 77 MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */ 78 TRUE, /* Use of GLSL enabled by default */ 79 ORM_FBO, /* Use FBOs to do offscreen rendering */ 80 PCI_VENDOR_NONE,/* PCI Vendor ID */ 81 PCI_DEVICE_NONE,/* PCI Device ID */ 82 0, /* The default of memory is set in init_driver_info */ 83 NULL, /* No wine logo by default */ 84 TRUE, /* Prefer multisample textures to multisample renderbuffers. */ 85 ~0u, /* Don't force a specific sample count by default. */ 86 FALSE, /* No strict draw ordering. */ 87 FALSE, /* Don't range check relative addressing indices in float constants. */ 88 ~0U, /* No VS shader model limit by default. */ 89 ~0U, /* No HS shader model limit by default. */ 90 ~0U, /* No DS shader model limit by default. */ 91 ~0U, /* No GS shader model limit by default. */ 92 ~0U, /* No PS shader model limit by default. */ 93 ~0u, /* No CS shader model limit by default. */ 94 FALSE, /* 3D support enabled by default. */ 95 }; 96 97 struct wined3d * CDECL wined3d_create(DWORD flags) 98 { 99 struct wined3d *object; 100 HRESULT hr; 101 102 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1])))) 103 { 104 ERR("Failed to allocate wined3d object memory.\n"); 105 return NULL; 106 } 107 108 if (wined3d_settings.no_3d) 109 flags |= WINED3D_NO3D; 110 111 hr = wined3d_init(object, flags); 112 if (FAILED(hr)) 113 { 114 WARN("Failed to initialize wined3d object, hr %#x.\n", hr); 115 heap_free(object); 116 return NULL; 117 } 118 119 TRACE("Created wined3d object %p.\n", object); 120 121 return object; 122 } 123 124 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size) 125 { 126 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; 127 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; 128 return ERROR_FILE_NOT_FOUND; 129 } 130 131 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value) 132 { 133 DWORD type, data, size; 134 135 size = sizeof(data); 136 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success; 137 size = sizeof(data); 138 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success; 139 140 return ERROR_FILE_NOT_FOUND; 141 142 success: 143 *value = data; 144 return 0; 145 } 146 147 static BOOL wined3d_dll_init(HINSTANCE hInstDLL) 148 { 149 DWORD wined3d_context_tls_idx; 150 char buffer[MAX_PATH+10]; 151 DWORD size = sizeof(buffer); 152 HKEY hkey = 0; 153 HKEY appkey = 0; 154 DWORD len, tmpvalue; 155 WNDCLASSA wc; 156 157 wined3d_context_tls_idx = TlsAlloc(); 158 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES) 159 { 160 DWORD err = GetLastError(); 161 ERR("Failed to allocate context TLS index, err %#x.\n", err); 162 return FALSE; 163 } 164 context_set_tls_idx(wined3d_context_tls_idx); 165 166 /* We need our own window class for a fake window which we use to retrieve GL capabilities */ 167 /* We might need CS_OWNDC in the future if we notice strange things on Windows. 168 * Various articles/posts about OpenGL problems on Windows recommend this. */ 169 wc.style = CS_HREDRAW | CS_VREDRAW; 170 wc.lpfnWndProc = DefWindowProcA; 171 wc.cbClsExtra = 0; 172 wc.cbWndExtra = 0; 173 wc.hInstance = hInstDLL; 174 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO); 175 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW); 176 wc.hbrBackground = NULL; 177 wc.lpszMenuName = NULL; 178 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME; 179 180 if (!RegisterClassA(&wc)) 181 { 182 ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); 183 if (!TlsFree(wined3d_context_tls_idx)) 184 { 185 DWORD err = GetLastError(); 186 ERR("Failed to free context TLS index, err %#x.\n", err); 187 } 188 return FALSE; 189 } 190 191 DisableThreadLibraryCalls(hInstDLL); 192 193 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ 194 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; 195 196 len = GetModuleFileNameA( 0, buffer, MAX_PATH ); 197 if (len && len < MAX_PATH) 198 { 199 HKEY tmpkey; 200 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ 201 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) 202 { 203 char *p, *appname = buffer; 204 if ((p = strrchr( appname, '/' ))) appname = p + 1; 205 if ((p = strrchr( appname, '\\' ))) appname = p + 1; 206 strcat( appname, "\\Direct3D" ); 207 TRACE("appname = [%s]\n", appname); 208 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; 209 RegCloseKey( tmpkey ); 210 } 211 } 212 213 if (hkey || appkey) 214 { 215 if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded)) 216 ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded); 217 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue)) 218 { 219 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n", 220 tmpvalue >> 16, tmpvalue & 0xffff); 221 wined3d_settings.explicit_gl_version = TRUE; 222 wined3d_settings.max_gl_version = tmpvalue; 223 } 224 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) 225 { 226 if (!strcmp(buffer,"disabled")) 227 { 228 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n"); 229 TRACE("Use of GL Shading Language disabled\n"); 230 wined3d_settings.glslRequested = FALSE; 231 } 232 } 233 if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size) 234 && !strcmp(buffer,"backbuffer")) 235 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; 236 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) ) 237 { 238 int pci_device_id = tmpvalue; 239 240 /* A pci device id is 16-bit */ 241 if(pci_device_id > 0xffff) 242 { 243 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n"); 244 } 245 else 246 { 247 TRACE("Using PCI Device ID %04x\n", pci_device_id); 248 wined3d_settings.pci_device_id = pci_device_id; 249 } 250 } 251 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) ) 252 { 253 int pci_vendor_id = tmpvalue; 254 255 /* A pci device id is 16-bit */ 256 if(pci_vendor_id > 0xffff) 257 { 258 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n"); 259 } 260 else 261 { 262 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id); 263 wined3d_settings.pci_vendor_id = pci_vendor_id; 264 } 265 } 266 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) 267 { 268 int TmpVideoMemorySize = atoi(buffer); 269 if(TmpVideoMemorySize > 0) 270 { 271 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024; 272 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n", 273 TmpVideoMemorySize, 274 wine_dbgstr_longlong(wined3d_settings.emulated_textureram)); 275 } 276 else 277 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); 278 } 279 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) 280 { 281 size_t len = strlen(buffer) + 1; 282 283 if (!(wined3d_settings.logo = heap_alloc(len))) 284 ERR("Failed to allocate logo path memory.\n"); 285 else 286 memcpy(wined3d_settings.logo, buffer, len); 287 } 288 if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures)) 289 ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures); 290 if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count)) 291 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n", 292 wined3d_settings.sample_count); 293 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size) 294 && !strcmp(buffer,"enabled")) 295 { 296 ERR_(winediag)("\"StrictDrawOrdering\" is deprecated, please use \"csmt\" instead.\n"); 297 TRACE("Enforcing strict draw ordering.\n"); 298 wined3d_settings.strict_draw_ordering = TRUE; 299 } 300 if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size) 301 && !strcmp(buffer, "enabled")) 302 { 303 TRACE("Checking relative addressing indices in float constants.\n"); 304 wined3d_settings.check_float_constants = TRUE; 305 } 306 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs)) 307 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs); 308 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs)) 309 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs); 310 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds)) 311 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds); 312 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs)) 313 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs); 314 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps)) 315 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps); 316 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs)) 317 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs); 318 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size) 319 && !strcmp(buffer, "gdi")) 320 { 321 TRACE("Disabling 3D support.\n"); 322 wined3d_settings.no_3d = TRUE; 323 } 324 } 325 326 if (appkey) RegCloseKey( appkey ); 327 if (hkey) RegCloseKey( hkey ); 328 329 wined3d_dxtn_init(); 330 331 return TRUE; 332 } 333 334 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL) 335 { 336 DWORD wined3d_context_tls_idx = context_get_tls_idx(); 337 unsigned int i; 338 339 if (!TlsFree(wined3d_context_tls_idx)) 340 { 341 DWORD err = GetLastError(); 342 ERR("Failed to free context TLS index, err %#x.\n", err); 343 } 344 345 for (i = 0; i < wndproc_table.count; ++i) 346 { 347 /* Trying to unregister these would be futile. These entries can only 348 * exist if either we skipped them in wined3d_unregister_window() due 349 * to the application replacing the wndproc after the entry was 350 * registered, or if the application still has an active wined3d 351 * device. In the latter case the application has bigger problems than 352 * these entries. */ 353 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]); 354 } 355 heap_free(wndproc_table.entries); 356 357 heap_free(wined3d_settings.logo); 358 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL); 359 360 DeleteCriticalSection(&wined3d_wndproc_cs); 361 DeleteCriticalSection(&wined3d_cs); 362 363 wined3d_dxtn_free(); 364 365 return TRUE; 366 } 367 368 void WINAPI wined3d_mutex_lock(void) 369 { 370 EnterCriticalSection(&wined3d_cs); 371 } 372 373 void WINAPI wined3d_mutex_unlock(void) 374 { 375 LeaveCriticalSection(&wined3d_cs); 376 } 377 378 static void wined3d_wndproc_mutex_lock(void) 379 { 380 EnterCriticalSection(&wined3d_wndproc_cs); 381 } 382 383 static void wined3d_wndproc_mutex_unlock(void) 384 { 385 LeaveCriticalSection(&wined3d_wndproc_cs); 386 } 387 388 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window) 389 { 390 unsigned int i; 391 392 for (i = 0; i < wndproc_table.count; ++i) 393 { 394 if (wndproc_table.entries[i].window == window) 395 { 396 return &wndproc_table.entries[i]; 397 } 398 } 399 400 return NULL; 401 } 402 403 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) 404 { 405 struct wined3d_wndproc *entry; 406 struct wined3d_device *device; 407 BOOL unicode; 408 WNDPROC proc; 409 410 wined3d_wndproc_mutex_lock(); 411 entry = wined3d_find_wndproc(window); 412 413 if (!entry) 414 { 415 wined3d_wndproc_mutex_unlock(); 416 ERR("Window %p is not registered with wined3d.\n", window); 417 return DefWindowProcW(window, message, wparam, lparam); 418 } 419 420 device = entry->device; 421 unicode = entry->unicode; 422 proc = entry->proc; 423 wined3d_wndproc_mutex_unlock(); 424 425 if (device) 426 return device_process_message(device, window, unicode, message, wparam, lparam, proc); 427 if (unicode) 428 return CallWindowProcW(proc, window, message, wparam, lparam); 429 return CallWindowProcA(proc, window, message, wparam, lparam); 430 } 431 432 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) 433 { 434 struct wined3d_wndproc *entry; 435 436 wined3d_wndproc_mutex_lock(); 437 438 if (wined3d_find_wndproc(window)) 439 { 440 wined3d_wndproc_mutex_unlock(); 441 WARN("Window %p is already registered with wined3d.\n", window); 442 return TRUE; 443 } 444 445 if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size, 446 wndproc_table.count + 1, sizeof(*entry))) 447 { 448 wined3d_wndproc_mutex_unlock(); 449 ERR("Failed to grow table.\n"); 450 return FALSE; 451 } 452 453 entry = &wndproc_table.entries[wndproc_table.count++]; 454 entry->window = window; 455 entry->unicode = IsWindowUnicode(window); 456 /* Set a window proc that matches the window. Some applications (e.g. NoX) 457 * replace the window proc after we've set ours, and expect to be able to 458 * call the previous one (ours) directly, without using CallWindowProc(). */ 459 if (entry->unicode) 460 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); 461 else 462 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); 463 entry->device = device; 464 465 wined3d_wndproc_mutex_unlock(); 466 467 return TRUE; 468 } 469 470 void wined3d_unregister_window(HWND window) 471 { 472 struct wined3d_wndproc *entry, *last; 473 LONG_PTR proc; 474 475 wined3d_wndproc_mutex_lock(); 476 477 if (!(entry = wined3d_find_wndproc(window))) 478 { 479 wined3d_wndproc_mutex_unlock(); 480 ERR("Window %p is not registered with wined3d.\n", window); 481 return; 482 } 483 484 if (entry->unicode) 485 { 486 proc = GetWindowLongPtrW(window, GWLP_WNDPROC); 487 if (proc != (LONG_PTR)wined3d_wndproc) 488 { 489 entry->device = NULL; 490 wined3d_wndproc_mutex_unlock(); 491 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", 492 window, proc, wined3d_wndproc); 493 return; 494 } 495 496 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); 497 } 498 else 499 { 500 proc = GetWindowLongPtrA(window, GWLP_WNDPROC); 501 if (proc != (LONG_PTR)wined3d_wndproc) 502 { 503 entry->device = NULL; 504 wined3d_wndproc_mutex_unlock(); 505 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", 506 window, proc, wined3d_wndproc); 507 return; 508 } 509 510 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); 511 } 512 513 last = &wndproc_table.entries[--wndproc_table.count]; 514 if (entry != last) *entry = *last; 515 516 wined3d_wndproc_mutex_unlock(); 517 } 518 519 void CDECL wined3d_strictdrawing_set(int value) 520 { 521 wined3d_settings.strict_draw_ordering = value; 522 } 523 524 /* At process attach */ 525 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) 526 { 527 switch (reason) 528 { 529 case DLL_PROCESS_ATTACH: 530 return wined3d_dll_init(inst); 531 532 case DLL_PROCESS_DETACH: 533 if (!reserved) 534 return wined3d_dll_destroy(inst); 535 break; 536 537 case DLL_THREAD_DETACH: 538 if (!context_set_current(NULL)) 539 { 540 ERR("Failed to clear current context.\n"); 541 } 542 return TRUE; 543 } 544 return TRUE; 545 } 546