1 /*
2  * Direct3D wine internal interface main
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004      Jason Edmeades
7  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8  * Copyright 2009 Henri Verbeet for CodeWeavers
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
25 #include "config.h"
26 #include "wine/port.h"
27 
28 #include "initguid.h"
29 #include "wined3d_private.h"
30 
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 
34 struct wined3d_wndproc
35 {
36     HWND window;
37     BOOL unicode;
38     WNDPROC proc;
39     struct wined3d_device *device;
40 };
41 
42 struct wined3d_wndproc_table
43 {
44     struct wined3d_wndproc *entries;
45     unsigned int count;
46     SIZE_T size;
47 };
48 
49 static struct wined3d_wndproc_table wndproc_table;
50 
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
53 {
54     0, 0, &wined3d_cs,
55     {&wined3d_cs_debug.ProcessLocksList,
56     &wined3d_cs_debug.ProcessLocksList},
57     0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
58 };
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
60 
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
63 {
64     0, 0, &wined3d_wndproc_cs,
65     {&wined3d_wndproc_cs_debug.ProcessLocksList,
66     &wined3d_wndproc_cs_debug.ProcessLocksList},
67     0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
68 };
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
70 
71 /* When updating default value here, make sure to update winecfg as well,
72  * where appropriate. */
73 struct wined3d_settings wined3d_settings =
74 {
75     TRUE,           /* Multithreaded CS by default. */
76     FALSE,          /* explicit_gl_version */
77     MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
78     TRUE,           /* Use of GLSL enabled by default */
79     ORM_FBO,        /* Use FBOs to do offscreen rendering */
80     PCI_VENDOR_NONE,/* PCI Vendor ID */
81     PCI_DEVICE_NONE,/* PCI Device ID */
82     0,              /* The default of memory is set in init_driver_info */
83     NULL,           /* No wine logo by default */
84     TRUE,           /* Prefer multisample textures to multisample renderbuffers. */
85     ~0u,            /* Don't force a specific sample count by default. */
86     FALSE,          /* No strict draw ordering. */
87     FALSE,          /* Don't range check relative addressing indices in float constants. */
88     ~0U,            /* No VS shader model limit by default. */
89     ~0U,            /* No HS shader model limit by default. */
90     ~0U,            /* No DS shader model limit by default. */
91     ~0U,            /* No GS shader model limit by default. */
92     ~0U,            /* No PS shader model limit by default. */
93     ~0u,            /* No CS shader model limit by default. */
94     FALSE,          /* 3D support enabled by default. */
95 };
96 
97 struct wined3d * CDECL wined3d_create(DWORD flags)
98 {
99     struct wined3d *object;
100     HRESULT hr;
101 
102     if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
103     {
104         ERR("Failed to allocate wined3d object memory.\n");
105         return NULL;
106     }
107 
108     if (wined3d_settings.no_3d)
109         flags |= WINED3D_NO3D;
110 
111     hr = wined3d_init(object, flags);
112     if (FAILED(hr))
113     {
114         WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
115         heap_free(object);
116         return NULL;
117     }
118 
119     TRACE("Created wined3d object %p.\n", object);
120 
121     return object;
122 }
123 
124 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
125 {
126     if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
127     if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
128     return ERROR_FILE_NOT_FOUND;
129 }
130 
131 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
132 {
133     DWORD type, data, size;
134 
135     size = sizeof(data);
136     if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
137     size = sizeof(data);
138     if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
139 
140     return ERROR_FILE_NOT_FOUND;
141 
142 success:
143     *value = data;
144     return 0;
145 }
146 
147 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
148 {
149     DWORD wined3d_context_tls_idx;
150     char buffer[MAX_PATH+10];
151     DWORD size = sizeof(buffer);
152     HKEY hkey = 0;
153     HKEY appkey = 0;
154     DWORD len, tmpvalue;
155     WNDCLASSA wc;
156 
157     wined3d_context_tls_idx = TlsAlloc();
158     if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
159     {
160         DWORD err = GetLastError();
161         ERR("Failed to allocate context TLS index, err %#x.\n", err);
162         return FALSE;
163     }
164     context_set_tls_idx(wined3d_context_tls_idx);
165 
166     /* We need our own window class for a fake window which we use to retrieve GL capabilities */
167     /* We might need CS_OWNDC in the future if we notice strange things on Windows.
168      * Various articles/posts about OpenGL problems on Windows recommend this. */
169     wc.style                = CS_HREDRAW | CS_VREDRAW;
170     wc.lpfnWndProc          = DefWindowProcA;
171     wc.cbClsExtra           = 0;
172     wc.cbWndExtra           = 0;
173     wc.hInstance            = hInstDLL;
174     wc.hIcon                = LoadIconA(NULL, (const char *)IDI_WINLOGO);
175     wc.hCursor              = LoadCursorA(NULL, (const char *)IDC_ARROW);
176     wc.hbrBackground        = NULL;
177     wc.lpszMenuName         = NULL;
178     wc.lpszClassName        = WINED3D_OPENGL_WINDOW_CLASS_NAME;
179 
180     if (!RegisterClassA(&wc))
181     {
182         ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
183         if (!TlsFree(wined3d_context_tls_idx))
184         {
185             DWORD err = GetLastError();
186             ERR("Failed to free context TLS index, err %#x.\n", err);
187         }
188         return FALSE;
189     }
190 
191     DisableThreadLibraryCalls(hInstDLL);
192 
193     /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
194     if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
195 
196     len = GetModuleFileNameA( 0, buffer, MAX_PATH );
197     if (len && len < MAX_PATH)
198     {
199         HKEY tmpkey;
200         /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
201         if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
202         {
203             char *p, *appname = buffer;
204             if ((p = strrchr( appname, '/' ))) appname = p + 1;
205             if ((p = strrchr( appname, '\\' ))) appname = p + 1;
206             strcat( appname, "\\Direct3D" );
207             TRACE("appname = [%s]\n", appname);
208             if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
209             RegCloseKey( tmpkey );
210         }
211     }
212 
213     if (hkey || appkey)
214     {
215         if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
216             ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
217         if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
218         {
219             ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
220                     tmpvalue >> 16, tmpvalue & 0xffff);
221             wined3d_settings.explicit_gl_version = TRUE;
222             wined3d_settings.max_gl_version = tmpvalue;
223         }
224         if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
225         {
226             if (!strcmp(buffer,"disabled"))
227             {
228                 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
229                 TRACE("Use of GL Shading Language disabled\n");
230                 wined3d_settings.glslRequested = FALSE;
231             }
232         }
233         if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
234                 && !strcmp(buffer,"backbuffer"))
235             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
236         if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
237         {
238             int pci_device_id = tmpvalue;
239 
240             /* A pci device id is 16-bit */
241             if(pci_device_id > 0xffff)
242             {
243                 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
244             }
245             else
246             {
247                 TRACE("Using PCI Device ID %04x\n", pci_device_id);
248                 wined3d_settings.pci_device_id = pci_device_id;
249             }
250         }
251         if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
252         {
253             int pci_vendor_id = tmpvalue;
254 
255             /* A pci device id is 16-bit */
256             if(pci_vendor_id > 0xffff)
257             {
258                 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
259             }
260             else
261             {
262                 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
263                 wined3d_settings.pci_vendor_id = pci_vendor_id;
264             }
265         }
266         if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
267         {
268             int TmpVideoMemorySize = atoi(buffer);
269             if(TmpVideoMemorySize > 0)
270             {
271                 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
272                 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
273                         TmpVideoMemorySize,
274                         wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
275             }
276             else
277                 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
278         }
279         if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
280         {
281             size_t len = strlen(buffer) + 1;
282 
283             if (!(wined3d_settings.logo = heap_alloc(len)))
284                 ERR("Failed to allocate logo path memory.\n");
285             else
286                 memcpy(wined3d_settings.logo, buffer, len);
287         }
288         if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures))
289             ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
290         if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
291             ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
292                     wined3d_settings.sample_count);
293         if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
294                 && !strcmp(buffer,"enabled"))
295         {
296             ERR_(winediag)("\"StrictDrawOrdering\" is deprecated, please use \"csmt\" instead.\n");
297             TRACE("Enforcing strict draw ordering.\n");
298             wined3d_settings.strict_draw_ordering = TRUE;
299         }
300         if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
301                 && !strcmp(buffer, "enabled"))
302         {
303             TRACE("Checking relative addressing indices in float constants.\n");
304             wined3d_settings.check_float_constants = TRUE;
305         }
306         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
307             TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
308         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
309             TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
310         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
311             TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
312         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
313             TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
314         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
315             TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
316         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
317             TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
318         if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
319                 && !strcmp(buffer, "gdi"))
320         {
321             TRACE("Disabling 3D support.\n");
322             wined3d_settings.no_3d = TRUE;
323         }
324     }
325 
326     if (appkey) RegCloseKey( appkey );
327     if (hkey) RegCloseKey( hkey );
328 
329     wined3d_dxtn_init();
330 
331     return TRUE;
332 }
333 
334 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
335 {
336     DWORD wined3d_context_tls_idx = context_get_tls_idx();
337     unsigned int i;
338 
339     if (!TlsFree(wined3d_context_tls_idx))
340     {
341         DWORD err = GetLastError();
342         ERR("Failed to free context TLS index, err %#x.\n", err);
343     }
344 
345     for (i = 0; i < wndproc_table.count; ++i)
346     {
347         /* Trying to unregister these would be futile. These entries can only
348          * exist if either we skipped them in wined3d_unregister_window() due
349          * to the application replacing the wndproc after the entry was
350          * registered, or if the application still has an active wined3d
351          * device. In the latter case the application has bigger problems than
352          * these entries. */
353         WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
354     }
355     heap_free(wndproc_table.entries);
356 
357     heap_free(wined3d_settings.logo);
358     UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
359 
360     DeleteCriticalSection(&wined3d_wndproc_cs);
361     DeleteCriticalSection(&wined3d_cs);
362 
363     wined3d_dxtn_free();
364 
365     return TRUE;
366 }
367 
368 void WINAPI wined3d_mutex_lock(void)
369 {
370     EnterCriticalSection(&wined3d_cs);
371 }
372 
373 void WINAPI wined3d_mutex_unlock(void)
374 {
375     LeaveCriticalSection(&wined3d_cs);
376 }
377 
378 static void wined3d_wndproc_mutex_lock(void)
379 {
380     EnterCriticalSection(&wined3d_wndproc_cs);
381 }
382 
383 static void wined3d_wndproc_mutex_unlock(void)
384 {
385     LeaveCriticalSection(&wined3d_wndproc_cs);
386 }
387 
388 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
389 {
390     unsigned int i;
391 
392     for (i = 0; i < wndproc_table.count; ++i)
393     {
394         if (wndproc_table.entries[i].window == window)
395         {
396             return &wndproc_table.entries[i];
397         }
398     }
399 
400     return NULL;
401 }
402 
403 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
404 {
405     struct wined3d_wndproc *entry;
406     struct wined3d_device *device;
407     BOOL unicode;
408     WNDPROC proc;
409 
410     wined3d_wndproc_mutex_lock();
411     entry = wined3d_find_wndproc(window);
412 
413     if (!entry)
414     {
415         wined3d_wndproc_mutex_unlock();
416         ERR("Window %p is not registered with wined3d.\n", window);
417         return DefWindowProcW(window, message, wparam, lparam);
418     }
419 
420     device = entry->device;
421     unicode = entry->unicode;
422     proc = entry->proc;
423     wined3d_wndproc_mutex_unlock();
424 
425     if (device)
426         return device_process_message(device, window, unicode, message, wparam, lparam, proc);
427     if (unicode)
428         return CallWindowProcW(proc, window, message, wparam, lparam);
429     return CallWindowProcA(proc, window, message, wparam, lparam);
430 }
431 
432 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
433 {
434     struct wined3d_wndproc *entry;
435 
436     wined3d_wndproc_mutex_lock();
437 
438     if (wined3d_find_wndproc(window))
439     {
440         wined3d_wndproc_mutex_unlock();
441         WARN("Window %p is already registered with wined3d.\n", window);
442         return TRUE;
443     }
444 
445     if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
446             wndproc_table.count + 1, sizeof(*entry)))
447     {
448         wined3d_wndproc_mutex_unlock();
449         ERR("Failed to grow table.\n");
450         return FALSE;
451     }
452 
453     entry = &wndproc_table.entries[wndproc_table.count++];
454     entry->window = window;
455     entry->unicode = IsWindowUnicode(window);
456     /* Set a window proc that matches the window. Some applications (e.g. NoX)
457      * replace the window proc after we've set ours, and expect to be able to
458      * call the previous one (ours) directly, without using CallWindowProc(). */
459     if (entry->unicode)
460         entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
461     else
462         entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
463     entry->device = device;
464 
465     wined3d_wndproc_mutex_unlock();
466 
467     return TRUE;
468 }
469 
470 void wined3d_unregister_window(HWND window)
471 {
472     struct wined3d_wndproc *entry, *last;
473     LONG_PTR proc;
474 
475     wined3d_wndproc_mutex_lock();
476 
477     if (!(entry = wined3d_find_wndproc(window)))
478     {
479         wined3d_wndproc_mutex_unlock();
480         ERR("Window %p is not registered with wined3d.\n", window);
481         return;
482     }
483 
484     if (entry->unicode)
485     {
486         proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
487         if (proc != (LONG_PTR)wined3d_wndproc)
488         {
489             entry->device = NULL;
490             wined3d_wndproc_mutex_unlock();
491             WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
492                     window, proc, wined3d_wndproc);
493             return;
494         }
495 
496         SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
497     }
498     else
499     {
500         proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
501         if (proc != (LONG_PTR)wined3d_wndproc)
502         {
503             entry->device = NULL;
504             wined3d_wndproc_mutex_unlock();
505             WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
506                     window, proc, wined3d_wndproc);
507             return;
508         }
509 
510         SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
511     }
512 
513     last = &wndproc_table.entries[--wndproc_table.count];
514     if (entry != last) *entry = *last;
515 
516     wined3d_wndproc_mutex_unlock();
517 }
518 
519 void CDECL wined3d_strictdrawing_set(int value)
520 {
521     wined3d_settings.strict_draw_ordering = value;
522 }
523 
524 /* At process attach */
525 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
526 {
527     switch (reason)
528     {
529         case DLL_PROCESS_ATTACH:
530             return wined3d_dll_init(inst);
531 
532         case DLL_PROCESS_DETACH:
533             if (!reserved)
534                 return wined3d_dll_destroy(inst);
535             break;
536 
537         case DLL_THREAD_DETACH:
538             if (!context_set_current(NULL))
539             {
540                 ERR("Failed to clear current context.\n");
541             }
542             return TRUE;
543     }
544     return TRUE;
545 }
546