1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
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9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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23  * SOFTWARE.
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25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26  * shall not be used in advertising or otherwise to promote the sale, use or
27  * other dealings in this Software without prior written authorization from
28  * Silicon Graphics, Inc.
29  */
30 /*
31 */
32 
33 #ifndef _MONO_TRIANGULATION_H
34 #define _MONO_TRIANGULATION_H
35 
36 //#include "definitions.h"
37 #include "primitiveStream.h"
38 #include "directedLine.h"
39 #include "arc.h"
40 
41 class Backend;
42 
43 class reflexChain{
44   Real2 *queue;
45   /*the order of the polygon vertices: either q[0],q[1].., or
46    * q[n-1], q[n-2], ..., q[0]
47    *this order determines the interior of the polygon, so it
48    *also used to determines whether a chain is reflex or convex
49    */
50   Int isIncreasing;
51   Int index_queue;
52   Int size_queue; /*allocated size*/
53 
54 public:
55   reflexChain(Int size, Int isIncreasing);
56   ~reflexChain();
57 
58   void insert(Real u, Real v);
59   void insert(Real v[2]);
60 
61   void processNewVertex(Real v[2], primStream* pStream);
62   void outputFan(Real v[2], primStream* pStream);
63 
64   void processNewVertex(Real v[2], Backend* backend);
65   void outputFan(Real v[2], Backend* backend);
66 
67   void print();
68 };
69 
70 /*dynamic array of pointers to reals.
71  *Intended to store an array of (u,v).
72  *Notice that it doesn't allocate or dealocate the space
73  *for the (u,v) themselfs. So it assums that someone else
74  *is taking care of them, while this class only plays with
75  *the pointers.
76  */
77 class vertexArray{
78   Real** array;
79   Int index;
80   Int size;
81 public:
82   vertexArray(Int s);
83   vertexArray(Real vertices[][2], Int nVertices);
84   ~vertexArray();
85   void appendVertex(Real* ptr); /*the content (pointed by ptr is NOT copied*/
getVertex(Int i)86   Real* getVertex(Int i) {return array[i];}
getArray()87   Real** getArray() {return array;}
getNumElements()88   Int getNumElements() {return index;}
89   Int findIndexAbove(Real v);
90   Int findIndexAboveGen(Real v, Int startIndex, Int EndIndex);
91   Int findIndexBelowGen(Real v, Int startIndex, Int EndIndex);
92   Int findIndexStrictBelowGen(Real v, Int startIndex, Int EndIndex);
93   Int findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex);
94   Int skipEqualityFromStart(Real v, Int start, Int end);
95   //return i such that fron [i+1, end] is strictly U-monotone (left to right
96   Int findDecreaseChainFromEnd(Int begin, Int end);
97   void print();
98 };
99 
100 void monoTriangulation(directedLine* monoPolygon, primStream* pStream);
101 
102 void monoTriangulationRec(Real* topVertex, Real* botVertex,
103 			  vertexArray* inc_chain, Int inc_current,
104 			  vertexArray* dec_chain, Int dec_current,
105 			  primStream* pStream);
106 
107 void monoTriangulationRec(directedLine* inc_chain, Int inc_index,
108 			  directedLine* dec_chain, Int dec_index,
109 			  directedLine* topVertex, Int top_index,
110 			  directedLine* botVertex,
111 			  primStream* pStream);
112 
113 /*the chain could be increasing or decreasing, although we use the
114  * name inc_chain.
115  *the argument  is_increase_chain indicates whether this chain
116  *is increasing (left chain in V-monotone case) or decreaing (right chain
117  *in V-monotone case).
118  */
119 void monoTriangulation2(Real* topVertex, Real* botVertex,
120 			vertexArray* inc_chain, Int inc_smallIndex,
121 			Int inc_largeIndex,
122 			Int is_increase_chain,
123 			primStream* pStream);
124 void monoTriangulationRecGen(Real* topVertex, Real* botVertex,
125 			  vertexArray* inc_chain, Int inc_current, Int inc_end,
126 			  vertexArray* dec_chain, Int dec_current, Int dec_end,
127 			  primStream* pStream);
128 
129 void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex,
130 			  vertexArray* inc_chain, Int inc_current, Int inc_end,
131 			  vertexArray* dec_chain, Int dec_current, Int dec_end,
132 			  primStream* pStream);
133 
134 void triangulateXYMonoTB(Int n_left, Real** leftVerts,
135 		       Int n_right, Real** rightVerts,
136 		       primStream* pStream);
137 
138 void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex,
139 			  vertexArray* inc_chain, Int inc_current, Int inc_end,
140 			  vertexArray* dec_chain, Int dec_current, Int dec_end,
141 			  primStream* pStream);
142 
143 void monoTriangulationRecOpt(Real* topVertex, Real* botVertex,
144 			     vertexArray* left_chain, Int left_current,
145 			     vertexArray* right_chain, Int right_current,
146 			     primStream* pStream);
147 
148 void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex,
149 			  vertexArray* inc_chain, Int inc_current, Int inc_end,
150 			  vertexArray* dec_chain, Int dec_current, Int dec_end,
151 			  Int  (*compFun)(Real*, Real*),
152 			  primStream* pStream);
153 
154 void monoTriangulationRecFun(Real* topVertex, Real* botVertex,
155 			  vertexArray* inc_chain, Int inc_current,
156 			  vertexArray* dec_chain, Int dec_current,
157 			   Int (*compFun)(Real*, Real*),
158 			  primStream* pStream);
159 void monoTriangulationFun(directedLine* monoPolygon,
160 			  Int (*compFun)(Real*, Real*), primStream* pStream);
161 
162 
163 
164 
165 void monoTriangulationRec(Real* topVertex, Real* botVertex,
166 			  vertexArray* inc_chain, Int inc_current,
167 			  vertexArray* dec_chain, Int dec_current,
168 			  Backend* backend);
169 
170 void monoTriangulationFunBackend(Arc_ptr loop, Int (*compFun)(Real*, Real*), Backend* backend);
171 
172 void monoTriangulationRecFunBackend(Real* topVertex, Real* botVertex,
173 			  vertexArray* inc_chain, Int inc_current,
174 			  vertexArray* dec_chain, Int dec_current,
175 			  Int  (*compFun)(Real*, Real*),
176 			  Backend* backend);
177 
178 void monoTriangulationOpt(directedLine* poly, primStream* pStream);
179 
180 #endif
181 
182 
183 
184 
185