xref: /reactos/dll/opengl/mesa/feedback.h (revision d6d1efe7)
1 /* $Id: feedback.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.0
6  * Copyright (C) 1995-1996  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: feedback.h,v $
26  * Revision 1.1  1996/09/13 01:38:16  brianp
27  * Initial revision
28  *
29  */
30 
31 
32 #ifndef FEEDBACK_H
33 #define FEEDBACK_H
34 
35 
36 #include "types.h"
37 
38 
39 #define FEEDBACK_TOKEN( CTX, T )				\
40 	if (CTX->Feedback.Count < CTX->Feedback.BufferSize) {	\
41 	   CTX->Feedback.Buffer[CTX->Feedback.Count] = (T);	\
42 	}							\
43 	CTX->Feedback.Count++;
44 
45 
46 extern void gl_feedback_vertex( GLcontext *ctx,
47                                 GLfloat x, GLfloat y, GLfloat z, GLfloat w,
48                                 const GLfloat color[4], GLfloat index,
49                                 const GLfloat texcoord[4] );
50 
51 
52 extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
53 
54 
55 extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
56 
57 extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
58                                GLenum type, GLfloat *buffer );
59 
60 extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
61 
62 extern void gl_InitNames( GLcontext *ctx );
63 
64 extern void gl_LoadName( GLcontext *ctx, GLuint name );
65 
66 extern void gl_PushName( GLcontext *ctx, GLuint name );
67 
68 extern void gl_PopName( GLcontext *ctx );
69 
70 extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
71 
72 
73 
74 #endif
75 
76