1 /* 2 * COPYRIGHT: See COPYING in the top level directory 3 * PROJECT: ReactOS 4 * FILE: dll/opengl/opengl32/dllmain.c 5 * PURPOSE: OpenGL32 DLL 6 */ 7 8 #include "opengl32.h" 9 10 BOOL WINAPI 11 DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved) 12 { 13 switch ( Reason ) 14 { 15 case DLL_PROCESS_ATTACH: 16 /* Initialize Context list */ 17 InitializeListHead(&ContextListHead); 18 /* no break */ 19 case DLL_THREAD_ATTACH: 20 break; 21 22 case DLL_THREAD_DETACH: 23 /* Set NULL context for this thread */ 24 wglMakeCurrent(NULL, NULL); 25 break; 26 case DLL_PROCESS_DETACH: 27 /* Clean up */ 28 if (!Reserved) 29 { 30 /* The process is not shutting down: release everything */ 31 wglMakeCurrent(NULL, NULL); 32 IntDeleteAllContexts(); 33 IntDeleteAllICDs(); 34 } 35 break; 36 } 37 38 return TRUE; 39 } 40