1*c2c66affSColin Finck@ stub GlmfBeginGlsBlock 2*c2c66affSColin Finck@ stub GlmfCloseMetaFile 3*c2c66affSColin Finck@ stub GlmfEndGlsBlock 4*c2c66affSColin Finck@ stub GlmfEndPlayback 5*c2c66affSColin Finck@ stub GlmfInitPlayback 6*c2c66affSColin Finck@ stub GlmfPlayGlsRecord 7*c2c66affSColin Finck@ stdcall glAccum( long long ) 8*c2c66affSColin Finck@ stdcall glAlphaFunc( long long ) 9*c2c66affSColin Finck@ stdcall glAreTexturesResident( long ptr ptr ) 10*c2c66affSColin Finck@ stdcall glArrayElement( long ) 11*c2c66affSColin Finck@ stdcall glBegin( long ) 12*c2c66affSColin Finck@ stdcall glBindTexture( long long ) 13*c2c66affSColin Finck@ stdcall glBitmap( long long long long long long ptr ) 14*c2c66affSColin Finck@ stdcall glBlendFunc( long long ) 15*c2c66affSColin Finck@ stdcall glCallList( long ) 16*c2c66affSColin Finck@ stdcall glCallLists( long long ptr ) 17*c2c66affSColin Finck@ stdcall glClear( long ) 18*c2c66affSColin Finck@ stdcall glClearAccum( long long long long ) 19*c2c66affSColin Finck@ stdcall glClearColor( long long long long ) 20*c2c66affSColin Finck@ stdcall glClearDepth( double ) 21*c2c66affSColin Finck@ stdcall glClearIndex( long ) 22*c2c66affSColin Finck@ stdcall glClearStencil( long ) 23*c2c66affSColin Finck@ stdcall glClipPlane( long ptr ) 24*c2c66affSColin Finck@ stdcall glColor3b( long long long ) 25*c2c66affSColin Finck@ stdcall glColor3bv( ptr ) 26*c2c66affSColin Finck@ stdcall glColor3d( double double double ) 27*c2c66affSColin Finck@ stdcall glColor3dv( ptr ) 28*c2c66affSColin Finck@ stdcall glColor3f( long long long ) 29*c2c66affSColin Finck@ stdcall glColor3fv( ptr ) 30*c2c66affSColin Finck@ stdcall glColor3i( long long long ) 31*c2c66affSColin Finck@ stdcall glColor3iv( ptr ) 32*c2c66affSColin Finck@ stdcall glColor3s( long long long ) 33*c2c66affSColin Finck@ stdcall glColor3sv( ptr ) 34*c2c66affSColin Finck@ stdcall glColor3ub( long long long ) 35*c2c66affSColin Finck@ stdcall glColor3ubv( ptr ) 36*c2c66affSColin Finck@ stdcall glColor3ui( long long long ) 37*c2c66affSColin Finck@ stdcall glColor3uiv( ptr ) 38*c2c66affSColin Finck@ stdcall glColor3us( long long long ) 39*c2c66affSColin Finck@ stdcall glColor3usv( ptr ) 40*c2c66affSColin Finck@ stdcall glColor4b( long long long long ) 41*c2c66affSColin Finck@ stdcall glColor4bv( ptr ) 42*c2c66affSColin Finck@ stdcall glColor4d( double double double double ) 43*c2c66affSColin Finck@ stdcall glColor4dv( ptr ) 44*c2c66affSColin Finck@ stdcall glColor4f( long long long long ) 45*c2c66affSColin Finck@ stdcall glColor4fv( ptr ) 46*c2c66affSColin Finck@ stdcall glColor4i( long long long long ) 47*c2c66affSColin Finck@ stdcall glColor4iv( ptr ) 48*c2c66affSColin Finck@ stdcall glColor4s( long long long long ) 49*c2c66affSColin Finck@ stdcall glColor4sv( ptr ) 50*c2c66affSColin Finck@ stdcall glColor4ub( long long long long ) 51*c2c66affSColin Finck@ stdcall glColor4ubv( ptr ) 52*c2c66affSColin Finck@ stdcall glColor4ui( long long long long ) 53*c2c66affSColin Finck@ stdcall glColor4uiv( ptr ) 54*c2c66affSColin Finck@ stdcall glColor4us( long long long long ) 55*c2c66affSColin Finck@ stdcall glColor4usv( ptr ) 56*c2c66affSColin Finck@ stdcall glColorMask( long long long long ) 57*c2c66affSColin Finck@ stdcall glColorMaterial( long long ) 58*c2c66affSColin Finck@ stdcall glColorPointer( long long long ptr ) 59*c2c66affSColin Finck@ stdcall glCopyPixels( long long long long long ) 60*c2c66affSColin Finck@ stdcall glCopyTexImage1D( long long long long long long long ) 61*c2c66affSColin Finck@ stdcall glCopyTexImage2D( long long long long long long long long ) 62*c2c66affSColin Finck@ stdcall glCopyTexSubImage1D( long long long long long long ) 63*c2c66affSColin Finck@ stdcall glCopyTexSubImage2D( long long long long long long long long ) 64*c2c66affSColin Finck@ stdcall glCullFace( long ) 65*c2c66affSColin Finck@ stdcall glDebugEntry(long long) 66*c2c66affSColin Finck@ stdcall glDeleteLists( long long ) 67*c2c66affSColin Finck@ stdcall glDeleteTextures( long ptr ) 68*c2c66affSColin Finck@ stdcall glDepthFunc( long ) 69*c2c66affSColin Finck@ stdcall glDepthMask( long ) 70*c2c66affSColin Finck@ stdcall glDepthRange( double double ) 71*c2c66affSColin Finck@ stdcall glDisable( long ) 72*c2c66affSColin Finck@ stdcall glDisableClientState( long ) 73*c2c66affSColin Finck@ stdcall glDrawArrays( long long long ) 74*c2c66affSColin Finck@ stdcall glDrawBuffer( long ) 75*c2c66affSColin Finck@ stdcall glDrawElements( long long long ptr ) 76*c2c66affSColin Finck@ stdcall glDrawPixels( long long long long ptr ) 77*c2c66affSColin Finck@ stdcall glEdgeFlag( long ) 78*c2c66affSColin Finck@ stdcall glEdgeFlagPointer( long ptr ) 79*c2c66affSColin Finck@ stdcall glEdgeFlagv( ptr ) 80*c2c66affSColin Finck@ stdcall glEnable( long ) 81*c2c66affSColin Finck@ stdcall glEnableClientState( long ) 82*c2c66affSColin Finck@ stdcall glEnd( ) 83*c2c66affSColin Finck@ stdcall glEndList( ) 84*c2c66affSColin Finck@ stdcall glEvalCoord1d( double ) 85*c2c66affSColin Finck@ stdcall glEvalCoord1dv( ptr ) 86*c2c66affSColin Finck@ stdcall glEvalCoord1f( long ) 87*c2c66affSColin Finck@ stdcall glEvalCoord1fv( ptr ) 88*c2c66affSColin Finck@ stdcall glEvalCoord2d( double double ) 89*c2c66affSColin Finck@ stdcall glEvalCoord2dv( ptr ) 90*c2c66affSColin Finck@ stdcall glEvalCoord2f( long long ) 91*c2c66affSColin Finck@ stdcall glEvalCoord2fv( ptr ) 92*c2c66affSColin Finck@ stdcall glEvalMesh1( long long long ) 93*c2c66affSColin Finck@ stdcall glEvalMesh2( long long long long long ) 94*c2c66affSColin Finck@ stdcall glEvalPoint1( long ) 95*c2c66affSColin Finck@ stdcall glEvalPoint2( long long ) 96*c2c66affSColin Finck@ stdcall glFeedbackBuffer( long long ptr ) 97*c2c66affSColin Finck@ stdcall glFinish( ) 98*c2c66affSColin Finck@ stdcall glFlush( ) 99*c2c66affSColin Finck@ stdcall glFogf( long long ) 100*c2c66affSColin Finck@ stdcall glFogfv( long ptr ) 101*c2c66affSColin Finck@ stdcall glFogi( long long ) 102*c2c66affSColin Finck@ stdcall glFogiv( long ptr ) 103*c2c66affSColin Finck@ stdcall glFrontFace( long ) 104*c2c66affSColin Finck@ stdcall glFrustum( double double double double double double ) 105*c2c66affSColin Finck@ stdcall glGenLists( long ) 106*c2c66affSColin Finck@ stdcall glGenTextures( long ptr ) 107*c2c66affSColin Finck@ stdcall glGetBooleanv( long ptr ) 108*c2c66affSColin Finck@ stdcall glGetClipPlane( long ptr ) 109*c2c66affSColin Finck@ stdcall glGetDoublev( long ptr ) 110*c2c66affSColin Finck@ stdcall glGetError( ) 111*c2c66affSColin Finck@ stdcall glGetFloatv( long ptr ) 112*c2c66affSColin Finck@ stdcall glGetIntegerv( long ptr ) 113*c2c66affSColin Finck@ stdcall glGetLightfv( long long ptr ) 114*c2c66affSColin Finck@ stdcall glGetLightiv( long long ptr ) 115*c2c66affSColin Finck@ stdcall glGetMapdv( long long ptr ) 116*c2c66affSColin Finck@ stdcall glGetMapfv( long long ptr ) 117*c2c66affSColin Finck@ stdcall glGetMapiv( long long ptr ) 118*c2c66affSColin Finck@ stdcall glGetMaterialfv( long long ptr ) 119*c2c66affSColin Finck@ stdcall glGetMaterialiv( long long ptr ) 120*c2c66affSColin Finck@ stdcall glGetPixelMapfv( long ptr ) 121*c2c66affSColin Finck@ stdcall glGetPixelMapuiv( long ptr ) 122*c2c66affSColin Finck@ stdcall glGetPixelMapusv( long ptr ) 123*c2c66affSColin Finck@ stdcall glGetPointerv( long ptr ) 124*c2c66affSColin Finck@ stdcall glGetPolygonStipple( ptr ) 125*c2c66affSColin Finck@ stdcall glGetString( long ) 126*c2c66affSColin Finck@ stdcall glGetTexEnvfv( long long ptr ) 127*c2c66affSColin Finck@ stdcall glGetTexEnviv( long long ptr ) 128*c2c66affSColin Finck@ stdcall glGetTexGendv( long long ptr ) 129*c2c66affSColin Finck@ stdcall glGetTexGenfv( long long ptr ) 130*c2c66affSColin Finck@ stdcall glGetTexGeniv( long long ptr ) 131*c2c66affSColin Finck@ stdcall glGetTexImage( long long long long ptr ) 132*c2c66affSColin Finck@ stdcall glGetTexLevelParameterfv( long long long ptr ) 133*c2c66affSColin Finck@ stdcall glGetTexLevelParameteriv( long long long ptr ) 134*c2c66affSColin Finck@ stdcall glGetTexParameterfv( long long ptr ) 135*c2c66affSColin Finck@ stdcall glGetTexParameteriv( long long ptr ) 136*c2c66affSColin Finck@ stdcall glHint( long long ) 137*c2c66affSColin Finck@ stdcall glIndexMask( long ) 138*c2c66affSColin Finck@ stdcall glIndexPointer( long long ptr ) 139*c2c66affSColin Finck@ stdcall glIndexd( double ) 140*c2c66affSColin Finck@ stdcall glIndexdv( ptr ) 141*c2c66affSColin Finck@ stdcall glIndexf( long ) 142*c2c66affSColin Finck@ stdcall glIndexfv( ptr ) 143*c2c66affSColin Finck@ stdcall glIndexi( long ) 144*c2c66affSColin Finck@ stdcall glIndexiv( ptr ) 145*c2c66affSColin Finck@ stdcall glIndexs( long ) 146*c2c66affSColin Finck@ stdcall glIndexsv( ptr ) 147*c2c66affSColin Finck@ stdcall glIndexub( long ) 148*c2c66affSColin Finck@ stdcall glIndexubv( ptr ) 149*c2c66affSColin Finck@ stdcall glInitNames( ) 150*c2c66affSColin Finck@ stdcall glInterleavedArrays( long long ptr ) 151*c2c66affSColin Finck@ stdcall glIsEnabled( long ) 152*c2c66affSColin Finck@ stdcall glIsList( long ) 153*c2c66affSColin Finck@ stdcall glIsTexture( long ) 154*c2c66affSColin Finck@ stdcall glLightModelf( long long ) 155*c2c66affSColin Finck@ stdcall glLightModelfv( long ptr ) 156*c2c66affSColin Finck@ stdcall glLightModeli( long long ) 157*c2c66affSColin Finck@ stdcall glLightModeliv( long ptr ) 158*c2c66affSColin Finck@ stdcall glLightf( long long long ) 159*c2c66affSColin Finck@ stdcall glLightfv( long long ptr ) 160*c2c66affSColin Finck@ stdcall glLighti( long long long ) 161*c2c66affSColin Finck@ stdcall glLightiv( long long ptr ) 162*c2c66affSColin Finck@ stdcall glLineStipple( long long ) 163*c2c66affSColin Finck@ stdcall glLineWidth( long ) 164*c2c66affSColin Finck@ stdcall glListBase( long ) 165*c2c66affSColin Finck@ stdcall glLoadIdentity( ) 166*c2c66affSColin Finck@ stdcall glLoadMatrixd( ptr ) 167*c2c66affSColin Finck@ stdcall glLoadMatrixf( ptr ) 168*c2c66affSColin Finck@ stdcall glLoadName( long ) 169*c2c66affSColin Finck@ stdcall glLogicOp( long ) 170*c2c66affSColin Finck@ stdcall glMap1d( long double double long long ptr ) 171*c2c66affSColin Finck@ stdcall glMap1f( long long long long long ptr ) 172*c2c66affSColin Finck@ stdcall glMap2d( long double double long long double double long long ptr ) 173*c2c66affSColin Finck@ stdcall glMap2f( long long long long long long long long long ptr ) 174*c2c66affSColin Finck@ stdcall glMapGrid1d( long double double ) 175*c2c66affSColin Finck@ stdcall glMapGrid1f( long long long ) 176*c2c66affSColin Finck@ stdcall glMapGrid2d( long double double long double double ) 177*c2c66affSColin Finck@ stdcall glMapGrid2f( long long long long long long ) 178*c2c66affSColin Finck@ stdcall glMaterialf( long long long ) 179*c2c66affSColin Finck@ stdcall glMaterialfv( long long ptr ) 180*c2c66affSColin Finck@ stdcall glMateriali( long long long ) 181*c2c66affSColin Finck@ stdcall glMaterialiv( long long ptr ) 182*c2c66affSColin Finck@ stdcall glMatrixMode( long ) 183*c2c66affSColin Finck@ stdcall glMultMatrixd( ptr ) 184*c2c66affSColin Finck@ stdcall glMultMatrixf( ptr ) 185*c2c66affSColin Finck@ stdcall glNewList( long long ) 186*c2c66affSColin Finck@ stdcall glNormal3b( long long long ) 187*c2c66affSColin Finck@ stdcall glNormal3bv( ptr ) 188*c2c66affSColin Finck@ stdcall glNormal3d( double double double ) 189*c2c66affSColin Finck@ stdcall glNormal3dv( ptr ) 190*c2c66affSColin Finck@ stdcall glNormal3f( long long long ) 191*c2c66affSColin Finck@ stdcall glNormal3fv( ptr ) 192*c2c66affSColin Finck@ stdcall glNormal3i( long long long ) 193*c2c66affSColin Finck@ stdcall glNormal3iv( ptr ) 194*c2c66affSColin Finck@ stdcall glNormal3s( long long long ) 195*c2c66affSColin Finck@ stdcall glNormal3sv( ptr ) 196*c2c66affSColin Finck@ stdcall glNormalPointer( long long ptr ) 197*c2c66affSColin Finck@ stdcall glOrtho( double double double double double double ) 198*c2c66affSColin Finck@ stdcall glPassThrough( long ) 199*c2c66affSColin Finck@ stdcall glPixelMapfv( long long ptr ) 200*c2c66affSColin Finck@ stdcall glPixelMapuiv( long long ptr ) 201*c2c66affSColin Finck@ stdcall glPixelMapusv( long long ptr ) 202*c2c66affSColin Finck@ stdcall glPixelStoref( long long ) 203*c2c66affSColin Finck@ stdcall glPixelStorei( long long ) 204*c2c66affSColin Finck@ stdcall glPixelTransferf( long long ) 205*c2c66affSColin Finck@ stdcall glPixelTransferi( long long ) 206*c2c66affSColin Finck@ stdcall glPixelZoom( long long ) 207*c2c66affSColin Finck@ stdcall glPointSize( long ) 208*c2c66affSColin Finck@ stdcall glPolygonMode( long long ) 209*c2c66affSColin Finck@ stdcall glPolygonOffset( long long ) 210*c2c66affSColin Finck@ stdcall glPolygonStipple( ptr ) 211*c2c66affSColin Finck@ stdcall glPopAttrib( ) 212*c2c66affSColin Finck@ stdcall glPopClientAttrib( ) 213*c2c66affSColin Finck@ stdcall glPopMatrix( ) 214*c2c66affSColin Finck@ stdcall glPopName( ) 215*c2c66affSColin Finck@ stdcall glPrioritizeTextures( long ptr ptr ) 216*c2c66affSColin Finck@ stdcall glPushAttrib( long ) 217*c2c66affSColin Finck@ stdcall glPushClientAttrib( long ) 218*c2c66affSColin Finck@ stdcall glPushMatrix( ) 219*c2c66affSColin Finck@ stdcall glPushName( long ) 220*c2c66affSColin Finck@ stdcall glRasterPos2d( double double ) 221*c2c66affSColin Finck@ stdcall glRasterPos2dv( ptr ) 222*c2c66affSColin Finck@ stdcall glRasterPos2f( long long ) 223*c2c66affSColin Finck@ stdcall glRasterPos2fv( ptr ) 224*c2c66affSColin Finck@ stdcall glRasterPos2i( long long ) 225*c2c66affSColin Finck@ stdcall glRasterPos2iv( ptr ) 226*c2c66affSColin Finck@ stdcall glRasterPos2s( long long ) 227*c2c66affSColin Finck@ stdcall glRasterPos2sv( ptr ) 228*c2c66affSColin Finck@ stdcall glRasterPos3d( double double double ) 229*c2c66affSColin Finck@ stdcall glRasterPos3dv( ptr ) 230*c2c66affSColin Finck@ stdcall glRasterPos3f( long long long ) 231*c2c66affSColin Finck@ stdcall glRasterPos3fv( ptr ) 232*c2c66affSColin Finck@ stdcall glRasterPos3i( long long long ) 233*c2c66affSColin Finck@ stdcall glRasterPos3iv( ptr ) 234*c2c66affSColin Finck@ stdcall glRasterPos3s( long long long ) 235*c2c66affSColin Finck@ stdcall glRasterPos3sv( ptr ) 236*c2c66affSColin Finck@ stdcall glRasterPos4d( double double double double ) 237*c2c66affSColin Finck@ stdcall glRasterPos4dv( ptr ) 238*c2c66affSColin Finck@ stdcall glRasterPos4f( long long long long ) 239*c2c66affSColin Finck@ stdcall glRasterPos4fv( ptr ) 240*c2c66affSColin Finck@ stdcall glRasterPos4i( long long long long ) 241*c2c66affSColin Finck@ stdcall glRasterPos4iv( ptr ) 242*c2c66affSColin Finck@ stdcall glRasterPos4s( long long long long ) 243*c2c66affSColin Finck@ stdcall glRasterPos4sv( ptr ) 244*c2c66affSColin Finck@ stdcall glReadBuffer( long ) 245*c2c66affSColin Finck@ stdcall glReadPixels( long long long long long long ptr ) 246*c2c66affSColin Finck@ stdcall glRectd( double double double double ) 247*c2c66affSColin Finck@ stdcall glRectdv( ptr ptr ) 248*c2c66affSColin Finck@ stdcall glRectf( long long long long ) 249*c2c66affSColin Finck@ stdcall glRectfv( ptr ptr ) 250*c2c66affSColin Finck@ stdcall glRecti( long long long long ) 251*c2c66affSColin Finck@ stdcall glRectiv( ptr ptr ) 252*c2c66affSColin Finck@ stdcall glRects( long long long long ) 253*c2c66affSColin Finck@ stdcall glRectsv( ptr ptr ) 254*c2c66affSColin Finck@ stdcall glRenderMode( long ) 255*c2c66affSColin Finck@ stdcall glRotated( double double double double ) 256*c2c66affSColin Finck@ stdcall glRotatef( long long long long ) 257*c2c66affSColin Finck@ stdcall glScaled( double double double ) 258*c2c66affSColin Finck@ stdcall glScalef( long long long ) 259*c2c66affSColin Finck@ stdcall glScissor( long long long long ) 260*c2c66affSColin Finck@ stdcall glSelectBuffer( long ptr ) 261*c2c66affSColin Finck@ stdcall glShadeModel( long ) 262*c2c66affSColin Finck@ stdcall glStencilFunc( long long long ) 263*c2c66affSColin Finck@ stdcall glStencilMask( long ) 264*c2c66affSColin Finck@ stdcall glStencilOp( long long long ) 265*c2c66affSColin Finck@ stdcall glTexCoord1d( double ) 266*c2c66affSColin Finck@ stdcall glTexCoord1dv( ptr ) 267*c2c66affSColin Finck@ stdcall glTexCoord1f( long ) 268*c2c66affSColin Finck@ stdcall glTexCoord1fv( ptr ) 269*c2c66affSColin Finck@ stdcall glTexCoord1i( long ) 270*c2c66affSColin Finck@ stdcall glTexCoord1iv( ptr ) 271*c2c66affSColin Finck@ stdcall glTexCoord1s( long ) 272*c2c66affSColin Finck@ stdcall glTexCoord1sv( ptr ) 273*c2c66affSColin Finck@ stdcall glTexCoord2d( double double ) 274*c2c66affSColin Finck@ stdcall glTexCoord2dv( ptr ) 275*c2c66affSColin Finck@ stdcall glTexCoord2f( long long ) 276*c2c66affSColin Finck@ stdcall glTexCoord2fv( ptr ) 277*c2c66affSColin Finck@ stdcall glTexCoord2i( long long ) 278*c2c66affSColin Finck@ stdcall glTexCoord2iv( ptr ) 279*c2c66affSColin Finck@ stdcall glTexCoord2s( long long ) 280*c2c66affSColin Finck@ stdcall glTexCoord2sv( ptr ) 281*c2c66affSColin Finck@ stdcall glTexCoord3d( double double double ) 282*c2c66affSColin Finck@ stdcall glTexCoord3dv( ptr ) 283*c2c66affSColin Finck@ stdcall glTexCoord3f( long long long ) 284*c2c66affSColin Finck@ stdcall glTexCoord3fv( ptr ) 285*c2c66affSColin Finck@ stdcall glTexCoord3i( long long long ) 286*c2c66affSColin Finck@ stdcall glTexCoord3iv( ptr ) 287*c2c66affSColin Finck@ stdcall glTexCoord3s( long long long ) 288*c2c66affSColin Finck@ stdcall glTexCoord3sv( ptr ) 289*c2c66affSColin Finck@ stdcall glTexCoord4d( double double double double ) 290*c2c66affSColin Finck@ stdcall glTexCoord4dv( ptr ) 291*c2c66affSColin Finck@ stdcall glTexCoord4f( long long long long ) 292*c2c66affSColin Finck@ stdcall glTexCoord4fv( ptr ) 293*c2c66affSColin Finck@ stdcall glTexCoord4i( long long long long ) 294*c2c66affSColin Finck@ stdcall glTexCoord4iv( ptr ) 295*c2c66affSColin Finck@ stdcall glTexCoord4s( long long long long ) 296*c2c66affSColin Finck@ stdcall glTexCoord4sv( ptr ) 297*c2c66affSColin Finck@ stdcall glTexCoordPointer( long long long ptr ) 298*c2c66affSColin Finck@ stdcall glTexEnvf( long long long ) 299*c2c66affSColin Finck@ stdcall glTexEnvfv( long long ptr ) 300*c2c66affSColin Finck@ stdcall glTexEnvi( long long long ) 301*c2c66affSColin Finck@ stdcall glTexEnviv( long long ptr ) 302*c2c66affSColin Finck@ stdcall glTexGend( long long double ) 303*c2c66affSColin Finck@ stdcall glTexGendv( long long ptr ) 304*c2c66affSColin Finck@ stdcall glTexGenf( long long long ) 305*c2c66affSColin Finck@ stdcall glTexGenfv( long long ptr ) 306*c2c66affSColin Finck@ stdcall glTexGeni( long long long ) 307*c2c66affSColin Finck@ stdcall glTexGeniv( long long ptr ) 308*c2c66affSColin Finck@ stdcall glTexImage1D( long long long long long long long ptr ) 309*c2c66affSColin Finck@ stdcall glTexImage2D( long long long long long long long long ptr ) 310*c2c66affSColin Finck@ stdcall glTexParameterf( long long long ) 311*c2c66affSColin Finck@ stdcall glTexParameterfv( long long ptr ) 312*c2c66affSColin Finck@ stdcall glTexParameteri( long long long ) 313*c2c66affSColin Finck@ stdcall glTexParameteriv( long long ptr ) 314*c2c66affSColin Finck@ stdcall glTexSubImage1D( long long long long long long ptr ) 315*c2c66affSColin Finck@ stdcall glTexSubImage2D( long long long long long long long long ptr ) 316*c2c66affSColin Finck@ stdcall glTranslated( double double double ) 317*c2c66affSColin Finck@ stdcall glTranslatef( long long long ) 318*c2c66affSColin Finck@ stdcall glVertex2d( double double ) 319*c2c66affSColin Finck@ stdcall glVertex2dv( ptr ) 320*c2c66affSColin Finck@ stdcall glVertex2f( long long ) 321*c2c66affSColin Finck@ stdcall glVertex2fv( ptr ) 322*c2c66affSColin Finck@ stdcall glVertex2i( long long ) 323*c2c66affSColin Finck@ stdcall glVertex2iv( ptr ) 324*c2c66affSColin Finck@ stdcall glVertex2s( long long ) 325*c2c66affSColin Finck@ stdcall glVertex2sv( ptr ) 326*c2c66affSColin Finck@ stdcall glVertex3d( double double double ) 327*c2c66affSColin Finck@ stdcall glVertex3dv( ptr ) 328*c2c66affSColin Finck@ stdcall glVertex3f( long long long ) 329*c2c66affSColin Finck@ stdcall glVertex3fv( ptr ) 330*c2c66affSColin Finck@ stdcall glVertex3i( long long long ) 331*c2c66affSColin Finck@ stdcall glVertex3iv( ptr ) 332*c2c66affSColin Finck@ stdcall glVertex3s( long long long ) 333*c2c66affSColin Finck@ stdcall glVertex3sv( ptr ) 334*c2c66affSColin Finck@ stdcall glVertex4d( double double double double ) 335*c2c66affSColin Finck@ stdcall glVertex4dv( ptr ) 336*c2c66affSColin Finck@ stdcall glVertex4f( long long long long ) 337*c2c66affSColin Finck@ stdcall glVertex4fv( ptr ) 338*c2c66affSColin Finck@ stdcall glVertex4i( long long long long ) 339*c2c66affSColin Finck@ stdcall glVertex4iv( ptr ) 340*c2c66affSColin Finck@ stdcall glVertex4s( long long long long ) 341*c2c66affSColin Finck@ stdcall glVertex4sv( ptr ) 342*c2c66affSColin Finck@ stdcall glVertexPointer( long long long ptr ) 343*c2c66affSColin Finck@ stdcall glViewport( long long long long ) 344*c2c66affSColin Finck 345*c2c66affSColin Finck@ stdcall wglChoosePixelFormat(long ptr) 346*c2c66affSColin Finck@ stdcall wglCopyContext(long long long) 347*c2c66affSColin Finck@ stdcall wglCreateContext(long) 348*c2c66affSColin Finck@ stdcall wglCreateLayerContext(long long) 349*c2c66affSColin Finck@ stdcall wglDeleteContext(long) 350*c2c66affSColin Finck@ stdcall wglDescribeLayerPlane(long long long long ptr) 351*c2c66affSColin Finck@ stdcall wglDescribePixelFormat(long long long ptr) 352*c2c66affSColin Finck@ stdcall wglGetCurrentContext() 353*c2c66affSColin Finck@ stdcall wglGetCurrentDC() 354*c2c66affSColin Finck@ stdcall wglGetDefaultProcAddress(str) 355*c2c66affSColin Finck@ stdcall wglGetLayerPaletteEntries(long long long long ptr) 356*c2c66affSColin Finck@ stdcall wglGetPixelFormat(long) 357*c2c66affSColin Finck@ stdcall wglGetProcAddress(str) 358*c2c66affSColin Finck@ stdcall wglMakeCurrent(long long) 359*c2c66affSColin Finck@ stdcall wglRealizeLayerPalette(long long long) 360*c2c66affSColin Finck@ stdcall wglSetLayerPaletteEntries(long long long long ptr) 361*c2c66affSColin Finck@ stdcall wglSetPixelFormat(long long ptr) 362*c2c66affSColin Finck@ stdcall wglShareLists(long long) 363*c2c66affSColin Finck@ stdcall wglSwapBuffers(long) 364*c2c66affSColin Finck@ stdcall wglSwapLayerBuffers(long long) 365*c2c66affSColin Finck@ stdcall wglSwapMultipleBuffers(long ptr) 366*c2c66affSColin Finck@ stdcall wglUseFontBitmapsA(long long long long) 367*c2c66affSColin Finck@ stdcall wglUseFontBitmapsW(long long long long) 368*c2c66affSColin Finck@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) 369*c2c66affSColin Finck@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) 370