xref: /reactos/dll/opengl/opengl32/opengl32.spec (revision 9393fc32)
1*c2c66affSColin Finck@ stub GlmfBeginGlsBlock
2*c2c66affSColin Finck@ stub GlmfCloseMetaFile
3*c2c66affSColin Finck@ stub GlmfEndGlsBlock
4*c2c66affSColin Finck@ stub GlmfEndPlayback
5*c2c66affSColin Finck@ stub GlmfInitPlayback
6*c2c66affSColin Finck@ stub GlmfPlayGlsRecord
7*c2c66affSColin Finck@ stdcall glAccum( long long )
8*c2c66affSColin Finck@ stdcall glAlphaFunc( long long )
9*c2c66affSColin Finck@ stdcall glAreTexturesResident( long ptr ptr )
10*c2c66affSColin Finck@ stdcall glArrayElement( long )
11*c2c66affSColin Finck@ stdcall glBegin( long )
12*c2c66affSColin Finck@ stdcall glBindTexture( long long )
13*c2c66affSColin Finck@ stdcall glBitmap( long long long long long long ptr )
14*c2c66affSColin Finck@ stdcall glBlendFunc( long long )
15*c2c66affSColin Finck@ stdcall glCallList( long )
16*c2c66affSColin Finck@ stdcall glCallLists( long long ptr )
17*c2c66affSColin Finck@ stdcall glClear( long )
18*c2c66affSColin Finck@ stdcall glClearAccum( long long long long )
19*c2c66affSColin Finck@ stdcall glClearColor( long long long long )
20*c2c66affSColin Finck@ stdcall glClearDepth( double )
21*c2c66affSColin Finck@ stdcall glClearIndex( long )
22*c2c66affSColin Finck@ stdcall glClearStencil( long )
23*c2c66affSColin Finck@ stdcall glClipPlane( long ptr )
24*c2c66affSColin Finck@ stdcall glColor3b( long long long )
25*c2c66affSColin Finck@ stdcall glColor3bv( ptr )
26*c2c66affSColin Finck@ stdcall glColor3d( double double double )
27*c2c66affSColin Finck@ stdcall glColor3dv( ptr )
28*c2c66affSColin Finck@ stdcall glColor3f( long long long )
29*c2c66affSColin Finck@ stdcall glColor3fv( ptr )
30*c2c66affSColin Finck@ stdcall glColor3i( long long long )
31*c2c66affSColin Finck@ stdcall glColor3iv( ptr )
32*c2c66affSColin Finck@ stdcall glColor3s( long long long )
33*c2c66affSColin Finck@ stdcall glColor3sv( ptr )
34*c2c66affSColin Finck@ stdcall glColor3ub( long long long )
35*c2c66affSColin Finck@ stdcall glColor3ubv( ptr )
36*c2c66affSColin Finck@ stdcall glColor3ui( long long long )
37*c2c66affSColin Finck@ stdcall glColor3uiv( ptr )
38*c2c66affSColin Finck@ stdcall glColor3us( long long long )
39*c2c66affSColin Finck@ stdcall glColor3usv( ptr )
40*c2c66affSColin Finck@ stdcall glColor4b( long long long long )
41*c2c66affSColin Finck@ stdcall glColor4bv( ptr )
42*c2c66affSColin Finck@ stdcall glColor4d( double double double double )
43*c2c66affSColin Finck@ stdcall glColor4dv( ptr )
44*c2c66affSColin Finck@ stdcall glColor4f( long long long long )
45*c2c66affSColin Finck@ stdcall glColor4fv( ptr )
46*c2c66affSColin Finck@ stdcall glColor4i( long long long long )
47*c2c66affSColin Finck@ stdcall glColor4iv( ptr )
48*c2c66affSColin Finck@ stdcall glColor4s( long long long long )
49*c2c66affSColin Finck@ stdcall glColor4sv( ptr )
50*c2c66affSColin Finck@ stdcall glColor4ub( long long long long )
51*c2c66affSColin Finck@ stdcall glColor4ubv( ptr )
52*c2c66affSColin Finck@ stdcall glColor4ui( long long long long )
53*c2c66affSColin Finck@ stdcall glColor4uiv( ptr )
54*c2c66affSColin Finck@ stdcall glColor4us( long long long long )
55*c2c66affSColin Finck@ stdcall glColor4usv( ptr )
56*c2c66affSColin Finck@ stdcall glColorMask( long long long long )
57*c2c66affSColin Finck@ stdcall glColorMaterial( long long )
58*c2c66affSColin Finck@ stdcall glColorPointer( long long long ptr )
59*c2c66affSColin Finck@ stdcall glCopyPixels( long long long long long )
60*c2c66affSColin Finck@ stdcall glCopyTexImage1D( long long long long long long long )
61*c2c66affSColin Finck@ stdcall glCopyTexImage2D( long long long long long long long long )
62*c2c66affSColin Finck@ stdcall glCopyTexSubImage1D( long long long long long long )
63*c2c66affSColin Finck@ stdcall glCopyTexSubImage2D( long long long long long long long long )
64*c2c66affSColin Finck@ stdcall glCullFace( long )
65*c2c66affSColin Finck@ stdcall glDebugEntry(long long)
66*c2c66affSColin Finck@ stdcall glDeleteLists( long long )
67*c2c66affSColin Finck@ stdcall glDeleteTextures( long ptr )
68*c2c66affSColin Finck@ stdcall glDepthFunc( long )
69*c2c66affSColin Finck@ stdcall glDepthMask( long )
70*c2c66affSColin Finck@ stdcall glDepthRange( double double )
71*c2c66affSColin Finck@ stdcall glDisable( long )
72*c2c66affSColin Finck@ stdcall glDisableClientState( long )
73*c2c66affSColin Finck@ stdcall glDrawArrays( long long long )
74*c2c66affSColin Finck@ stdcall glDrawBuffer( long )
75*c2c66affSColin Finck@ stdcall glDrawElements( long long long ptr )
76*c2c66affSColin Finck@ stdcall glDrawPixels( long long long long ptr )
77*c2c66affSColin Finck@ stdcall glEdgeFlag( long )
78*c2c66affSColin Finck@ stdcall glEdgeFlagPointer( long ptr )
79*c2c66affSColin Finck@ stdcall glEdgeFlagv( ptr )
80*c2c66affSColin Finck@ stdcall glEnable( long )
81*c2c66affSColin Finck@ stdcall glEnableClientState( long )
82*c2c66affSColin Finck@ stdcall glEnd( )
83*c2c66affSColin Finck@ stdcall glEndList( )
84*c2c66affSColin Finck@ stdcall glEvalCoord1d( double )
85*c2c66affSColin Finck@ stdcall glEvalCoord1dv( ptr )
86*c2c66affSColin Finck@ stdcall glEvalCoord1f( long )
87*c2c66affSColin Finck@ stdcall glEvalCoord1fv( ptr )
88*c2c66affSColin Finck@ stdcall glEvalCoord2d( double double )
89*c2c66affSColin Finck@ stdcall glEvalCoord2dv( ptr )
90*c2c66affSColin Finck@ stdcall glEvalCoord2f( long long )
91*c2c66affSColin Finck@ stdcall glEvalCoord2fv( ptr )
92*c2c66affSColin Finck@ stdcall glEvalMesh1( long long long )
93*c2c66affSColin Finck@ stdcall glEvalMesh2( long long long long long )
94*c2c66affSColin Finck@ stdcall glEvalPoint1( long )
95*c2c66affSColin Finck@ stdcall glEvalPoint2( long long )
96*c2c66affSColin Finck@ stdcall glFeedbackBuffer( long long ptr )
97*c2c66affSColin Finck@ stdcall glFinish( )
98*c2c66affSColin Finck@ stdcall glFlush( )
99*c2c66affSColin Finck@ stdcall glFogf( long long )
100*c2c66affSColin Finck@ stdcall glFogfv( long ptr )
101*c2c66affSColin Finck@ stdcall glFogi( long long )
102*c2c66affSColin Finck@ stdcall glFogiv( long ptr )
103*c2c66affSColin Finck@ stdcall glFrontFace( long )
104*c2c66affSColin Finck@ stdcall glFrustum( double double double double double double )
105*c2c66affSColin Finck@ stdcall glGenLists( long )
106*c2c66affSColin Finck@ stdcall glGenTextures( long ptr )
107*c2c66affSColin Finck@ stdcall glGetBooleanv( long ptr )
108*c2c66affSColin Finck@ stdcall glGetClipPlane( long ptr )
109*c2c66affSColin Finck@ stdcall glGetDoublev( long ptr )
110*c2c66affSColin Finck@ stdcall glGetError( )
111*c2c66affSColin Finck@ stdcall glGetFloatv( long ptr )
112*c2c66affSColin Finck@ stdcall glGetIntegerv( long ptr )
113*c2c66affSColin Finck@ stdcall glGetLightfv( long long ptr )
114*c2c66affSColin Finck@ stdcall glGetLightiv( long long ptr )
115*c2c66affSColin Finck@ stdcall glGetMapdv( long long ptr )
116*c2c66affSColin Finck@ stdcall glGetMapfv( long long ptr )
117*c2c66affSColin Finck@ stdcall glGetMapiv( long long ptr )
118*c2c66affSColin Finck@ stdcall glGetMaterialfv( long long ptr )
119*c2c66affSColin Finck@ stdcall glGetMaterialiv( long long ptr )
120*c2c66affSColin Finck@ stdcall glGetPixelMapfv( long ptr )
121*c2c66affSColin Finck@ stdcall glGetPixelMapuiv( long ptr )
122*c2c66affSColin Finck@ stdcall glGetPixelMapusv( long ptr )
123*c2c66affSColin Finck@ stdcall glGetPointerv( long ptr )
124*c2c66affSColin Finck@ stdcall glGetPolygonStipple( ptr )
125*c2c66affSColin Finck@ stdcall glGetString( long )
126*c2c66affSColin Finck@ stdcall glGetTexEnvfv( long long ptr )
127*c2c66affSColin Finck@ stdcall glGetTexEnviv( long long ptr )
128*c2c66affSColin Finck@ stdcall glGetTexGendv( long long ptr )
129*c2c66affSColin Finck@ stdcall glGetTexGenfv( long long ptr )
130*c2c66affSColin Finck@ stdcall glGetTexGeniv( long long ptr )
131*c2c66affSColin Finck@ stdcall glGetTexImage( long long long long ptr )
132*c2c66affSColin Finck@ stdcall glGetTexLevelParameterfv( long long long ptr )
133*c2c66affSColin Finck@ stdcall glGetTexLevelParameteriv( long long long ptr )
134*c2c66affSColin Finck@ stdcall glGetTexParameterfv( long long ptr )
135*c2c66affSColin Finck@ stdcall glGetTexParameteriv( long long ptr )
136*c2c66affSColin Finck@ stdcall glHint( long long )
137*c2c66affSColin Finck@ stdcall glIndexMask( long )
138*c2c66affSColin Finck@ stdcall glIndexPointer( long long ptr )
139*c2c66affSColin Finck@ stdcall glIndexd( double )
140*c2c66affSColin Finck@ stdcall glIndexdv( ptr )
141*c2c66affSColin Finck@ stdcall glIndexf( long )
142*c2c66affSColin Finck@ stdcall glIndexfv( ptr )
143*c2c66affSColin Finck@ stdcall glIndexi( long )
144*c2c66affSColin Finck@ stdcall glIndexiv( ptr )
145*c2c66affSColin Finck@ stdcall glIndexs( long )
146*c2c66affSColin Finck@ stdcall glIndexsv( ptr )
147*c2c66affSColin Finck@ stdcall glIndexub( long )
148*c2c66affSColin Finck@ stdcall glIndexubv( ptr )
149*c2c66affSColin Finck@ stdcall glInitNames( )
150*c2c66affSColin Finck@ stdcall glInterleavedArrays( long long ptr )
151*c2c66affSColin Finck@ stdcall glIsEnabled( long )
152*c2c66affSColin Finck@ stdcall glIsList( long )
153*c2c66affSColin Finck@ stdcall glIsTexture( long )
154*c2c66affSColin Finck@ stdcall glLightModelf( long long )
155*c2c66affSColin Finck@ stdcall glLightModelfv( long ptr )
156*c2c66affSColin Finck@ stdcall glLightModeli( long long )
157*c2c66affSColin Finck@ stdcall glLightModeliv( long ptr )
158*c2c66affSColin Finck@ stdcall glLightf( long long long )
159*c2c66affSColin Finck@ stdcall glLightfv( long long ptr )
160*c2c66affSColin Finck@ stdcall glLighti( long long long )
161*c2c66affSColin Finck@ stdcall glLightiv( long long ptr )
162*c2c66affSColin Finck@ stdcall glLineStipple( long long )
163*c2c66affSColin Finck@ stdcall glLineWidth( long )
164*c2c66affSColin Finck@ stdcall glListBase( long )
165*c2c66affSColin Finck@ stdcall glLoadIdentity( )
166*c2c66affSColin Finck@ stdcall glLoadMatrixd( ptr )
167*c2c66affSColin Finck@ stdcall glLoadMatrixf( ptr )
168*c2c66affSColin Finck@ stdcall glLoadName( long )
169*c2c66affSColin Finck@ stdcall glLogicOp( long )
170*c2c66affSColin Finck@ stdcall glMap1d( long double double long long ptr )
171*c2c66affSColin Finck@ stdcall glMap1f( long long long long long ptr )
172*c2c66affSColin Finck@ stdcall glMap2d( long double double long long double double long long ptr )
173*c2c66affSColin Finck@ stdcall glMap2f( long long long long long long long long long ptr )
174*c2c66affSColin Finck@ stdcall glMapGrid1d( long double double )
175*c2c66affSColin Finck@ stdcall glMapGrid1f( long long long )
176*c2c66affSColin Finck@ stdcall glMapGrid2d( long double double long double double )
177*c2c66affSColin Finck@ stdcall glMapGrid2f( long long long long long long )
178*c2c66affSColin Finck@ stdcall glMaterialf( long long long )
179*c2c66affSColin Finck@ stdcall glMaterialfv( long long ptr )
180*c2c66affSColin Finck@ stdcall glMateriali( long long long )
181*c2c66affSColin Finck@ stdcall glMaterialiv( long long ptr )
182*c2c66affSColin Finck@ stdcall glMatrixMode( long )
183*c2c66affSColin Finck@ stdcall glMultMatrixd( ptr )
184*c2c66affSColin Finck@ stdcall glMultMatrixf( ptr )
185*c2c66affSColin Finck@ stdcall glNewList( long long )
186*c2c66affSColin Finck@ stdcall glNormal3b( long long long )
187*c2c66affSColin Finck@ stdcall glNormal3bv( ptr )
188*c2c66affSColin Finck@ stdcall glNormal3d( double double double )
189*c2c66affSColin Finck@ stdcall glNormal3dv( ptr )
190*c2c66affSColin Finck@ stdcall glNormal3f( long long long )
191*c2c66affSColin Finck@ stdcall glNormal3fv( ptr )
192*c2c66affSColin Finck@ stdcall glNormal3i( long long long )
193*c2c66affSColin Finck@ stdcall glNormal3iv( ptr )
194*c2c66affSColin Finck@ stdcall glNormal3s( long long long )
195*c2c66affSColin Finck@ stdcall glNormal3sv( ptr )
196*c2c66affSColin Finck@ stdcall glNormalPointer( long long ptr )
197*c2c66affSColin Finck@ stdcall glOrtho( double double double double double double )
198*c2c66affSColin Finck@ stdcall glPassThrough( long )
199*c2c66affSColin Finck@ stdcall glPixelMapfv( long long ptr )
200*c2c66affSColin Finck@ stdcall glPixelMapuiv( long long ptr )
201*c2c66affSColin Finck@ stdcall glPixelMapusv( long long ptr )
202*c2c66affSColin Finck@ stdcall glPixelStoref( long long )
203*c2c66affSColin Finck@ stdcall glPixelStorei( long long )
204*c2c66affSColin Finck@ stdcall glPixelTransferf( long long )
205*c2c66affSColin Finck@ stdcall glPixelTransferi( long long )
206*c2c66affSColin Finck@ stdcall glPixelZoom( long long )
207*c2c66affSColin Finck@ stdcall glPointSize( long )
208*c2c66affSColin Finck@ stdcall glPolygonMode( long long )
209*c2c66affSColin Finck@ stdcall glPolygonOffset( long long )
210*c2c66affSColin Finck@ stdcall glPolygonStipple( ptr )
211*c2c66affSColin Finck@ stdcall glPopAttrib( )
212*c2c66affSColin Finck@ stdcall glPopClientAttrib( )
213*c2c66affSColin Finck@ stdcall glPopMatrix( )
214*c2c66affSColin Finck@ stdcall glPopName( )
215*c2c66affSColin Finck@ stdcall glPrioritizeTextures( long ptr ptr )
216*c2c66affSColin Finck@ stdcall glPushAttrib( long )
217*c2c66affSColin Finck@ stdcall glPushClientAttrib( long )
218*c2c66affSColin Finck@ stdcall glPushMatrix( )
219*c2c66affSColin Finck@ stdcall glPushName( long )
220*c2c66affSColin Finck@ stdcall glRasterPos2d( double double )
221*c2c66affSColin Finck@ stdcall glRasterPos2dv( ptr )
222*c2c66affSColin Finck@ stdcall glRasterPos2f( long long )
223*c2c66affSColin Finck@ stdcall glRasterPos2fv( ptr )
224*c2c66affSColin Finck@ stdcall glRasterPos2i( long long )
225*c2c66affSColin Finck@ stdcall glRasterPos2iv( ptr )
226*c2c66affSColin Finck@ stdcall glRasterPos2s( long long )
227*c2c66affSColin Finck@ stdcall glRasterPos2sv( ptr )
228*c2c66affSColin Finck@ stdcall glRasterPos3d( double double double )
229*c2c66affSColin Finck@ stdcall glRasterPos3dv( ptr )
230*c2c66affSColin Finck@ stdcall glRasterPos3f( long long long )
231*c2c66affSColin Finck@ stdcall glRasterPos3fv( ptr )
232*c2c66affSColin Finck@ stdcall glRasterPos3i( long long long )
233*c2c66affSColin Finck@ stdcall glRasterPos3iv( ptr )
234*c2c66affSColin Finck@ stdcall glRasterPos3s( long long long )
235*c2c66affSColin Finck@ stdcall glRasterPos3sv( ptr )
236*c2c66affSColin Finck@ stdcall glRasterPos4d( double double double double )
237*c2c66affSColin Finck@ stdcall glRasterPos4dv( ptr )
238*c2c66affSColin Finck@ stdcall glRasterPos4f( long long long long )
239*c2c66affSColin Finck@ stdcall glRasterPos4fv( ptr )
240*c2c66affSColin Finck@ stdcall glRasterPos4i( long long long long )
241*c2c66affSColin Finck@ stdcall glRasterPos4iv( ptr )
242*c2c66affSColin Finck@ stdcall glRasterPos4s( long long long long )
243*c2c66affSColin Finck@ stdcall glRasterPos4sv( ptr )
244*c2c66affSColin Finck@ stdcall glReadBuffer( long )
245*c2c66affSColin Finck@ stdcall glReadPixels( long long long long long long ptr )
246*c2c66affSColin Finck@ stdcall glRectd( double double double double )
247*c2c66affSColin Finck@ stdcall glRectdv( ptr ptr )
248*c2c66affSColin Finck@ stdcall glRectf( long long long long )
249*c2c66affSColin Finck@ stdcall glRectfv( ptr ptr )
250*c2c66affSColin Finck@ stdcall glRecti( long long long long )
251*c2c66affSColin Finck@ stdcall glRectiv( ptr ptr )
252*c2c66affSColin Finck@ stdcall glRects( long long long long )
253*c2c66affSColin Finck@ stdcall glRectsv( ptr ptr )
254*c2c66affSColin Finck@ stdcall glRenderMode( long )
255*c2c66affSColin Finck@ stdcall glRotated( double double double double )
256*c2c66affSColin Finck@ stdcall glRotatef( long long long long )
257*c2c66affSColin Finck@ stdcall glScaled( double double double )
258*c2c66affSColin Finck@ stdcall glScalef( long long long )
259*c2c66affSColin Finck@ stdcall glScissor( long long long long )
260*c2c66affSColin Finck@ stdcall glSelectBuffer( long ptr )
261*c2c66affSColin Finck@ stdcall glShadeModel( long )
262*c2c66affSColin Finck@ stdcall glStencilFunc( long long long )
263*c2c66affSColin Finck@ stdcall glStencilMask( long )
264*c2c66affSColin Finck@ stdcall glStencilOp( long long long )
265*c2c66affSColin Finck@ stdcall glTexCoord1d( double )
266*c2c66affSColin Finck@ stdcall glTexCoord1dv( ptr )
267*c2c66affSColin Finck@ stdcall glTexCoord1f( long )
268*c2c66affSColin Finck@ stdcall glTexCoord1fv( ptr )
269*c2c66affSColin Finck@ stdcall glTexCoord1i( long )
270*c2c66affSColin Finck@ stdcall glTexCoord1iv( ptr )
271*c2c66affSColin Finck@ stdcall glTexCoord1s( long )
272*c2c66affSColin Finck@ stdcall glTexCoord1sv( ptr )
273*c2c66affSColin Finck@ stdcall glTexCoord2d( double double )
274*c2c66affSColin Finck@ stdcall glTexCoord2dv( ptr )
275*c2c66affSColin Finck@ stdcall glTexCoord2f( long long )
276*c2c66affSColin Finck@ stdcall glTexCoord2fv( ptr )
277*c2c66affSColin Finck@ stdcall glTexCoord2i( long long )
278*c2c66affSColin Finck@ stdcall glTexCoord2iv( ptr )
279*c2c66affSColin Finck@ stdcall glTexCoord2s( long long )
280*c2c66affSColin Finck@ stdcall glTexCoord2sv( ptr )
281*c2c66affSColin Finck@ stdcall glTexCoord3d( double double double )
282*c2c66affSColin Finck@ stdcall glTexCoord3dv( ptr )
283*c2c66affSColin Finck@ stdcall glTexCoord3f( long long long )
284*c2c66affSColin Finck@ stdcall glTexCoord3fv( ptr )
285*c2c66affSColin Finck@ stdcall glTexCoord3i( long long long )
286*c2c66affSColin Finck@ stdcall glTexCoord3iv( ptr )
287*c2c66affSColin Finck@ stdcall glTexCoord3s( long long long )
288*c2c66affSColin Finck@ stdcall glTexCoord3sv( ptr )
289*c2c66affSColin Finck@ stdcall glTexCoord4d( double double double double )
290*c2c66affSColin Finck@ stdcall glTexCoord4dv( ptr )
291*c2c66affSColin Finck@ stdcall glTexCoord4f( long long long long )
292*c2c66affSColin Finck@ stdcall glTexCoord4fv( ptr )
293*c2c66affSColin Finck@ stdcall glTexCoord4i( long long long long )
294*c2c66affSColin Finck@ stdcall glTexCoord4iv( ptr )
295*c2c66affSColin Finck@ stdcall glTexCoord4s( long long long long )
296*c2c66affSColin Finck@ stdcall glTexCoord4sv( ptr )
297*c2c66affSColin Finck@ stdcall glTexCoordPointer( long long long ptr )
298*c2c66affSColin Finck@ stdcall glTexEnvf( long long long )
299*c2c66affSColin Finck@ stdcall glTexEnvfv( long long ptr )
300*c2c66affSColin Finck@ stdcall glTexEnvi( long long long )
301*c2c66affSColin Finck@ stdcall glTexEnviv( long long ptr )
302*c2c66affSColin Finck@ stdcall glTexGend( long long double )
303*c2c66affSColin Finck@ stdcall glTexGendv( long long ptr )
304*c2c66affSColin Finck@ stdcall glTexGenf( long long long )
305*c2c66affSColin Finck@ stdcall glTexGenfv( long long ptr )
306*c2c66affSColin Finck@ stdcall glTexGeni( long long long )
307*c2c66affSColin Finck@ stdcall glTexGeniv( long long ptr )
308*c2c66affSColin Finck@ stdcall glTexImage1D( long long long long long long long ptr )
309*c2c66affSColin Finck@ stdcall glTexImage2D( long long long long long long long long ptr )
310*c2c66affSColin Finck@ stdcall glTexParameterf( long long long )
311*c2c66affSColin Finck@ stdcall glTexParameterfv( long long ptr )
312*c2c66affSColin Finck@ stdcall glTexParameteri( long long long )
313*c2c66affSColin Finck@ stdcall glTexParameteriv( long long ptr )
314*c2c66affSColin Finck@ stdcall glTexSubImage1D( long long long long long long ptr )
315*c2c66affSColin Finck@ stdcall glTexSubImage2D( long long long long long long long long ptr )
316*c2c66affSColin Finck@ stdcall glTranslated( double double double )
317*c2c66affSColin Finck@ stdcall glTranslatef( long long long )
318*c2c66affSColin Finck@ stdcall glVertex2d( double double )
319*c2c66affSColin Finck@ stdcall glVertex2dv( ptr )
320*c2c66affSColin Finck@ stdcall glVertex2f( long long )
321*c2c66affSColin Finck@ stdcall glVertex2fv( ptr )
322*c2c66affSColin Finck@ stdcall glVertex2i( long long )
323*c2c66affSColin Finck@ stdcall glVertex2iv( ptr )
324*c2c66affSColin Finck@ stdcall glVertex2s( long long )
325*c2c66affSColin Finck@ stdcall glVertex2sv( ptr )
326*c2c66affSColin Finck@ stdcall glVertex3d( double double double )
327*c2c66affSColin Finck@ stdcall glVertex3dv( ptr )
328*c2c66affSColin Finck@ stdcall glVertex3f( long long long )
329*c2c66affSColin Finck@ stdcall glVertex3fv( ptr )
330*c2c66affSColin Finck@ stdcall glVertex3i( long long long )
331*c2c66affSColin Finck@ stdcall glVertex3iv( ptr )
332*c2c66affSColin Finck@ stdcall glVertex3s( long long long )
333*c2c66affSColin Finck@ stdcall glVertex3sv( ptr )
334*c2c66affSColin Finck@ stdcall glVertex4d( double double double double )
335*c2c66affSColin Finck@ stdcall glVertex4dv( ptr )
336*c2c66affSColin Finck@ stdcall glVertex4f( long long long long )
337*c2c66affSColin Finck@ stdcall glVertex4fv( ptr )
338*c2c66affSColin Finck@ stdcall glVertex4i( long long long long )
339*c2c66affSColin Finck@ stdcall glVertex4iv( ptr )
340*c2c66affSColin Finck@ stdcall glVertex4s( long long long long )
341*c2c66affSColin Finck@ stdcall glVertex4sv( ptr )
342*c2c66affSColin Finck@ stdcall glVertexPointer( long long long ptr )
343*c2c66affSColin Finck@ stdcall glViewport( long long long long )
344*c2c66affSColin Finck
345*c2c66affSColin Finck@ stdcall wglChoosePixelFormat(long ptr)
346*c2c66affSColin Finck@ stdcall wglCopyContext(long long long)
347*c2c66affSColin Finck@ stdcall wglCreateContext(long)
348*c2c66affSColin Finck@ stdcall wglCreateLayerContext(long long)
349*c2c66affSColin Finck@ stdcall wglDeleteContext(long)
350*c2c66affSColin Finck@ stdcall wglDescribeLayerPlane(long long long long ptr)
351*c2c66affSColin Finck@ stdcall wglDescribePixelFormat(long long long ptr)
352*c2c66affSColin Finck@ stdcall wglGetCurrentContext()
353*c2c66affSColin Finck@ stdcall wglGetCurrentDC()
354*c2c66affSColin Finck@ stdcall wglGetDefaultProcAddress(str)
355*c2c66affSColin Finck@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
356*c2c66affSColin Finck@ stdcall wglGetPixelFormat(long)
357*c2c66affSColin Finck@ stdcall wglGetProcAddress(str)
358*c2c66affSColin Finck@ stdcall wglMakeCurrent(long long)
359*c2c66affSColin Finck@ stdcall wglRealizeLayerPalette(long long long)
360*c2c66affSColin Finck@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
361*c2c66affSColin Finck@ stdcall wglSetPixelFormat(long long ptr)
362*c2c66affSColin Finck@ stdcall wglShareLists(long long)
363*c2c66affSColin Finck@ stdcall wglSwapBuffers(long)
364*c2c66affSColin Finck@ stdcall wglSwapLayerBuffers(long long)
365*c2c66affSColin Finck@ stdcall wglSwapMultipleBuffers(long ptr)
366*c2c66affSColin Finck@ stdcall wglUseFontBitmapsA(long long long long)
367*c2c66affSColin Finck@ stdcall wglUseFontBitmapsW(long long long long)
368*c2c66affSColin Finck@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
369*c2c66affSColin Finck@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
370