1 /* 2 * Tests for the D3DX9 core interfaces 3 * 4 * Copyright 2009 Tony Wasserka 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #define COBJMACROS 22 #include "wine/test.h" 23 #include <dxerr9.h> 24 #include "d3dx9core.h" 25 26 static inline int get_ref(IUnknown *obj) 27 { 28 IUnknown_AddRef(obj); 29 return IUnknown_Release(obj); 30 } 31 32 #define check_ref(obj, exp) _check_ref(__LINE__, obj, exp) 33 static inline void _check_ref(unsigned int line, IUnknown *obj, int exp) 34 { 35 int ref = get_ref(obj); 36 ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); 37 } 38 39 #define check_release(obj, exp) _check_release(__LINE__, obj, exp) 40 static inline void _check_release(unsigned int line, IUnknown *obj, int exp) 41 { 42 int ref = IUnknown_Release(obj); 43 ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); 44 } 45 46 #define admitted_error 0.0001f 47 static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) 48 { 49 int i, j, equal=1; 50 for (i=0; i<4; i++) 51 for (j=0; j<4; j++) 52 if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) 53 equal=0; 54 55 ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" 56 "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", 57 U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], 58 U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], 59 U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], 60 U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], 61 U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], 62 U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], 63 U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], 64 U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); 65 } 66 67 static void test_ID3DXBuffer(void) 68 { 69 ID3DXBuffer *buffer; 70 HRESULT hr; 71 ULONG count; 72 DWORD size; 73 74 hr = D3DXCreateBuffer(10, NULL); 75 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 76 77 hr = D3DXCreateBuffer(0, &buffer); 78 ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); 79 80 size = ID3DXBuffer_GetBufferSize(buffer); 81 ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0); 82 83 count = ID3DXBuffer_Release(buffer); 84 ok(!count, "ID3DXBuffer has %u references left\n", count); 85 86 hr = D3DXCreateBuffer(3, &buffer); 87 ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); 88 89 size = ID3DXBuffer_GetBufferSize(buffer); 90 ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3); 91 92 count = ID3DXBuffer_Release(buffer); 93 ok(!count, "ID3DXBuffer has %u references left\n", count); 94 } 95 96 static void test_ID3DXSprite(IDirect3DDevice9 *device) 97 { 98 ID3DXSprite *sprite; 99 IDirect3D9 *d3d; 100 IDirect3DDevice9 *cmpdev; 101 IDirect3DTexture9 *tex1, *tex2; 102 D3DXMATRIX mat, cmpmat; 103 D3DVIEWPORT9 vp; 104 RECT rect; 105 D3DXVECTOR3 pos, center; 106 HRESULT hr; 107 108 IDirect3DDevice9_GetDirect3D(device, &d3d); 109 hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); 110 IDirect3D9_Release(d3d); 111 ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); 112 if (FAILED(hr)) return; 113 114 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); 115 ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); 116 if (FAILED(hr)) return; 117 118 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); 119 ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); 120 if (FAILED(hr)) { 121 IDirect3DTexture9_Release(tex1); 122 return; 123 } 124 125 /* Test D3DXCreateSprite */ 126 hr = D3DXCreateSprite(device, NULL); 127 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 128 129 hr = D3DXCreateSprite(NULL, &sprite); 130 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 131 132 hr = D3DXCreateSprite(device, &sprite); 133 ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); 134 135 136 /* Test ID3DXSprite_GetDevice */ 137 hr = ID3DXSprite_GetDevice(sprite, NULL); 138 ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 139 140 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ 141 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 142 143 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ 144 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 145 146 IDirect3DDevice9_Release(device); 147 IDirect3DDevice9_Release(device); 148 149 150 /* Test ID3DXSprite_GetTransform */ 151 hr = ID3DXSprite_GetTransform(sprite, NULL); 152 ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 153 hr = ID3DXSprite_GetTransform(sprite, &mat); 154 ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); 155 if(SUCCEEDED(hr)) { 156 D3DXMATRIX identity; 157 D3DXMatrixIdentity(&identity); 158 check_mat(mat, identity); 159 } 160 161 /* Test ID3DXSprite_SetTransform */ 162 /* Set a transform and test if it gets returned correctly */ 163 U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; 164 U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; 165 U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; 166 U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; 167 168 hr = ID3DXSprite_SetTransform(sprite, NULL); 169 ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 170 171 hr = ID3DXSprite_SetTransform(sprite, &mat); 172 ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); 173 if(SUCCEEDED(hr)) { 174 hr=ID3DXSprite_GetTransform(sprite, &cmpmat); 175 if(SUCCEEDED(hr)) check_mat(cmpmat, mat); 176 else skip("GetTransform returned %#x\n", hr); 177 } 178 179 /* Test ID3DXSprite_SetWorldViewLH/RH */ 180 todo_wine { 181 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); 182 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); 183 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); 184 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); 185 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); 186 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); 187 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); 188 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); 189 190 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); 191 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); 192 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); 193 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); 194 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); 195 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); 196 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); 197 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); 198 } 199 IDirect3DDevice9_BeginScene(device); 200 201 /* Test ID3DXSprite_Begin*/ 202 hr = ID3DXSprite_Begin(sprite, 0); 203 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); 204 205 IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); 206 D3DXMatrixIdentity(&cmpmat); 207 check_mat(mat, cmpmat); 208 209 IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); 210 check_mat(mat, cmpmat); 211 212 IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); 213 IDirect3DDevice9_GetViewport(device, &vp); 214 D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); 215 check_mat(mat, cmpmat); 216 217 /* Test ID3DXSprite_Flush and ID3DXSprite_End */ 218 hr = ID3DXSprite_Flush(sprite); 219 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); 220 221 hr = ID3DXSprite_End(sprite); 222 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); 223 224 hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ 225 ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 226 hr = ID3DXSprite_End(sprite); 227 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 228 229 /* Test ID3DXSprite_Draw */ 230 hr = ID3DXSprite_Begin(sprite, 0); 231 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); 232 233 if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); 234 else { /* Feed the sprite batch */ 235 int texref1, texref2; 236 237 SetRect(&rect, 53, 12, 142, 165); 238 pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; 239 center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; 240 241 texref1 = get_ref((IUnknown*)tex1); 242 texref2 = get_ref((IUnknown*)tex2); 243 244 hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); 245 ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 246 247 hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); 248 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 249 hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); 250 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 251 hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); 252 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 253 hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); 254 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 255 hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); 256 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 257 hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); 258 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 259 260 check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); 261 hr = ID3DXSprite_Flush(sprite); 262 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); 263 hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ 264 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); 265 check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); 266 267 hr = ID3DXSprite_End(sprite); 268 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); 269 } 270 271 /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ 272 /* Both can be called twice */ 273 hr = ID3DXSprite_OnLostDevice(sprite); 274 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); 275 hr = ID3DXSprite_OnLostDevice(sprite); 276 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); 277 hr = ID3DXSprite_OnResetDevice(sprite); 278 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); 279 hr = ID3DXSprite_OnResetDevice(sprite); 280 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); 281 282 /* Make sure everything works like before */ 283 hr = ID3DXSprite_Begin(sprite, 0); 284 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); 285 hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); 286 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); 287 hr = ID3DXSprite_Flush(sprite); 288 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); 289 hr = ID3DXSprite_End(sprite); 290 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); 291 292 /* OnResetDevice makes the interface "forget" the Begin call */ 293 hr = ID3DXSprite_Begin(sprite, 0); 294 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); 295 hr = ID3DXSprite_OnResetDevice(sprite); 296 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); 297 hr = ID3DXSprite_End(sprite); 298 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 299 300 IDirect3DDevice9_EndScene(device); 301 check_release((IUnknown*)sprite, 0); 302 check_release((IUnknown*)tex2, 0); 303 check_release((IUnknown*)tex1, 0); 304 } 305 306 static void test_ID3DXFont(IDirect3DDevice9 *device) 307 { 308 static const WCHAR testW[] = {'t','e','s','t',0}; 309 static const char testA[] = "test"; 310 static const struct 311 { 312 int font_height; 313 unsigned int expected_size; 314 unsigned int expected_levels; 315 } 316 tests[] = 317 { 318 { 6, 128, 4 }, 319 { 8, 128, 4 }, 320 { 10, 256, 5 }, 321 { 12, 256, 5 }, 322 { 72, 256, 8 }, 323 }; 324 const unsigned int size = ARRAY_SIZE(testW); 325 D3DXFONT_DESCA desc; 326 ID3DXSprite *sprite; 327 int ref, i, height; 328 ID3DXFont *font; 329 HRESULT hr; 330 RECT rect; 331 332 /* D3DXCreateFont */ 333 ref = get_ref((IUnknown*)device); 334 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 335 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); 336 check_ref((IUnknown*)device, ref + 1); 337 check_release((IUnknown*)font, 0); 338 check_ref((IUnknown*)device, ref); 339 340 hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 341 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); 342 ID3DXFont_Release(font); 343 344 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); 345 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); 346 ID3DXFont_Release(font); 347 348 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); 349 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); 350 ID3DXFont_Release(font); 351 352 hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 353 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 354 355 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); 356 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 357 358 hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); 359 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 360 361 362 /* D3DXCreateFontIndirect */ 363 desc.Height = 12; 364 desc.Width = 0; 365 desc.Weight = FW_DONTCARE; 366 desc.MipLevels = 0; 367 desc.Italic = FALSE; 368 desc.CharSet = DEFAULT_CHARSET; 369 desc.OutputPrecision = OUT_DEFAULT_PRECIS; 370 desc.Quality = DEFAULT_QUALITY; 371 desc.PitchAndFamily = DEFAULT_PITCH; 372 strcpy(desc.FaceName, "Arial"); 373 hr = D3DXCreateFontIndirectA(device, &desc, &font); 374 ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK); 375 ID3DXFont_Release(font); 376 377 hr = D3DXCreateFontIndirectA(NULL, &desc, &font); 378 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 379 380 hr = D3DXCreateFontIndirectA(device, NULL, &font); 381 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 382 383 hr = D3DXCreateFontIndirectA(device, &desc, NULL); 384 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 385 386 387 /* ID3DXFont_GetDevice */ 388 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 389 if(SUCCEEDED(hr)) { 390 IDirect3DDevice9 *bufdev; 391 392 hr = ID3DXFont_GetDevice(font, NULL); 393 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 394 395 ref = get_ref((IUnknown*)device); 396 hr = ID3DXFont_GetDevice(font, &bufdev); 397 ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 398 check_release((IUnknown*)bufdev, ref); 399 400 ID3DXFont_Release(font); 401 } else skip("Failed to create a ID3DXFont object\n"); 402 403 404 /* ID3DXFont_GetDesc */ 405 hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font); 406 if(SUCCEEDED(hr)) { 407 hr = ID3DXFont_GetDescA(font, NULL); 408 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 409 410 hr = ID3DXFont_GetDescA(font, &desc); 411 ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 412 413 ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12); 414 ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8); 415 ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD); 416 ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2); 417 ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE); 418 ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET); 419 ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS); 420 ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY); 421 ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH); 422 ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial"); 423 424 ID3DXFont_Release(font); 425 } else skip("Failed to create a ID3DXFont object\n"); 426 427 428 /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */ 429 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 430 if(SUCCEEDED(hr)) { 431 HDC hdc; 432 433 hdc = ID3DXFont_GetDC(font); 434 ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n"); 435 if(hdc) { 436 TEXTMETRICA metrics, expmetrics; 437 BOOL ret; 438 439 ret = ID3DXFont_GetTextMetricsA(font, &metrics); 440 ok(ret, "ID3DXFont_GetTextMetricsA failed\n"); 441 ret = GetTextMetricsA(hdc, &expmetrics); 442 ok(ret, "GetTextMetricsA failed\n"); 443 444 ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight); 445 ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent); 446 ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent); 447 ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); 448 ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); 449 ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); 450 ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); 451 ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight); 452 ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang); 453 ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); 454 ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); 455 ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar); 456 ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar); 457 ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); 458 ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar); 459 ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic); 460 ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined); 461 ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut); 462 ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); 463 ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet); 464 } 465 ID3DXFont_Release(font); 466 } else skip("Failed to create a ID3DXFont object\n"); 467 468 469 /* ID3DXFont_PreloadText */ 470 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 471 if(SUCCEEDED(hr)) { 472 todo_wine { 473 hr = ID3DXFont_PreloadTextA(font, NULL, -1); 474 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 475 hr = ID3DXFont_PreloadTextA(font, NULL, 0); 476 ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); 477 hr = ID3DXFont_PreloadTextA(font, NULL, 1); 478 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 479 hr = ID3DXFont_PreloadTextA(font, "test", -1); 480 ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); 481 482 hr = ID3DXFont_PreloadTextW(font, NULL, -1); 483 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 484 hr = ID3DXFont_PreloadTextW(font, NULL, 0); 485 ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); 486 hr = ID3DXFont_PreloadTextW(font, NULL, 1); 487 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 488 hr = ID3DXFont_PreloadTextW(font, testW, -1); 489 ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); 490 } 491 492 check_release((IUnknown*)font, 0); 493 } else skip("Failed to create a ID3DXFont object\n"); 494 495 496 /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */ 497 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 498 if(SUCCEEDED(hr)) { 499 char c; 500 HDC hdc; 501 DWORD ret; 502 HRESULT hr; 503 RECT blackbox; 504 POINT cellinc; 505 IDirect3DTexture9 *texture; 506 507 hdc = ID3DXFont_GetDC(font); 508 509 todo_wine { 510 hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); 511 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); 512 hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc); 513 if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); 514 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); 515 hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL); 516 if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); 517 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); 518 } 519 hr = ID3DXFont_PreloadCharacters(font, 'b', 'a'); 520 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); 521 hr = ID3DXFont_PreloadGlyphs(font, 1, 0); 522 todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK); 523 524 hr = ID3DXFont_PreloadCharacters(font, 'a', 'a'); 525 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); 526 527 for(c = 'b'; c <= 'z'; c++) { 528 WORD glyph; 529 530 ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); 531 ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); 532 533 hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc); 534 todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); 535 if(SUCCEEDED(hr)) { 536 DWORD levels; 537 D3DSURFACE_DESC desc; 538 539 levels = IDirect3DTexture9_GetLevelCount(texture); 540 ok(levels == 5, "Got levels %u, expected %u\n", levels, 5); 541 hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); 542 ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); 543 ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); 544 ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); 545 ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256); 546 ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256); 547 ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); 548 549 check_release((IUnknown*)texture, 1); 550 } 551 } 552 553 hr = ID3DXFont_PreloadCharacters(font, 'a', 'z'); 554 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); 555 556 check_release((IUnknown*)font, 0); 557 } else skip("Failed to create a ID3DXFont object\n"); 558 559 for (i = 0; i < ARRAY_SIZE(tests); ++i) 560 { 561 HDC hdc; 562 DWORD ret; 563 HRESULT hr; 564 WORD glyph; 565 char c = 'a'; 566 IDirect3DTexture9 *texture; 567 568 hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 569 OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 570 if(FAILED(hr)) { 571 skip("Failed to create a ID3DXFont object\n"); 572 continue; 573 } 574 575 hdc = ID3DXFont_GetDC(font); 576 577 ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); 578 ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); 579 580 hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL); 581 todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); 582 if(SUCCEEDED(hr)) { 583 DWORD levels; 584 D3DSURFACE_DESC desc; 585 586 levels = IDirect3DTexture9_GetLevelCount(texture); 587 ok(levels == tests[i].expected_levels, "Got levels %u, expected %u\n", 588 levels, tests[i].expected_levels); 589 hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); 590 ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); 591 ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); 592 ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); 593 ok(desc.Width == tests[i].expected_size, "Got width %u, expected %u\n", 594 desc.Width, tests[i].expected_size); 595 ok(desc.Height == tests[i].expected_size, "Got height %u, expected %u\n", 596 desc.Height, tests[i].expected_size); 597 ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); 598 599 IDirect3DTexture9_Release(texture); 600 } 601 602 /* ID3DXFontImpl_DrawText */ 603 D3DXCreateSprite(device, &sprite); 604 SetRect(&rect, 0, 0, 640, 480); 605 606 IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); 607 608 IDirect3DDevice9_BeginScene(device); 609 hr = ID3DXSprite_Begin(sprite, D3DXSPRITE_ALPHABLEND); 610 ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr); 611 612 todo_wine 613 { 614 height = ID3DXFont_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, 0xffffffff); 615 ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); 616 height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, 0xffffffff); 617 ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); 618 height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, 0xffffffff); 619 ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); 620 height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, 621 0xffffffff); 622 ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); 623 } 624 625 SetRectEmpty(&rect); 626 height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, 627 DT_LEFT | DT_CALCRECT, 0xffffffff); 628 todo_wine ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); 629 ok(!rect.left, "Got unexpected rect left %d.\n", rect.left); 630 ok(!rect.top, "Got unexpected rect top %d.\n", rect.top); 631 todo_wine ok(rect.right, "Got unexpected rect right %d.\n", rect.right); 632 todo_wine ok(rect.bottom == tests[i].font_height, "Got unexpected rect bottom %d.\n", rect.bottom); 633 634 hr = ID3DXSprite_End(sprite); 635 ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr); 636 IDirect3DDevice9_EndScene(device); 637 ID3DXSprite_Release(sprite); 638 639 ID3DXFont_Release(font); 640 } 641 642 /* ID3DXFont_DrawTextA, ID3DXFont_DrawTextW */ 643 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); 644 if (SUCCEEDED(hr)) { 645 RECT rect; 646 int height; 647 648 SetRect(&rect, 10, 10, 200, 200); 649 650 height = ID3DXFont_DrawTextA(font, NULL, testA, -2, &rect, 0, 0xFF00FF); 651 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 652 653 height = ID3DXFont_DrawTextA(font, NULL, testA, -1, &rect, 0, 0xFF00FF); 654 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 655 656 height = ID3DXFont_DrawTextA(font, NULL, testA, 0, &rect, 0, 0xFF00FF); 657 ok(height == 0, "DrawTextA returned %d, expected 0.\n", height); 658 659 height = ID3DXFont_DrawTextA(font, NULL, testA, 1, &rect, 0, 0xFF00FF); 660 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 661 662 height = ID3DXFont_DrawTextA(font, NULL, testA, 2, &rect, 0, 0xFF00FF); 663 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 664 665 height = ID3DXFont_DrawTextA(font, NULL, testA, -1, NULL, 0, 0xFF00FF); 666 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 667 668 height = ID3DXFont_DrawTextA(font, NULL, testA, -1, NULL, DT_CALCRECT, 0xFF00FF); 669 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 670 671 height = ID3DXFont_DrawTextA(font, NULL, NULL, -1, NULL, 0, 0xFF00FF); 672 ok(height == 0, "DrawTextA returned %d, expected 0.\n", height); 673 674 if (0) { /* Causes a lockup on windows 7. */ 675 height = ID3DXFont_DrawTextW(font, NULL, testW, -2, &rect, 0, 0xFF00FF); 676 ok(height == 12, "DrawTextW returned %d, expected 12.\n", height); 677 } 678 679 height = ID3DXFont_DrawTextW(font, NULL, testW, -1, &rect, 0, 0xFF00FF); 680 ok(height == 12, "DrawTextW returned %d, expected 12.\n", height); 681 682 height = ID3DXFont_DrawTextW(font, NULL, testW, 0, &rect, 0, 0xFF00FF); 683 ok(height == 0, "DrawTextW returned %d, expected 0.\n", height); 684 685 height = ID3DXFont_DrawTextW(font, NULL, testW, 1, &rect, 0, 0xFF00FF); 686 ok(height == 12, "DrawTextW returned %d, expected 12.\n", height); 687 688 height = ID3DXFont_DrawTextW(font, NULL, testW, 2, &rect, 0, 0xFF00FF); 689 ok(height == 12, "DrawTextW returned %d, expected 12.\n", height); 690 691 height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, 0, 0xFF00FF); 692 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 693 694 height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, DT_CALCRECT, 0xFF00FF); 695 ok(height == 12, "DrawTextA returned %d, expected 12.\n", height); 696 697 height = ID3DXFont_DrawTextW(font, NULL, NULL, -1, NULL, 0, 0xFF00FF); 698 ok(height == 0, "DrawTextA returned %d, expected 0.\n", height); 699 700 ID3DXFont_Release(font); 701 } 702 } 703 704 static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device) 705 { 706 int i; 707 HRESULT hr; 708 ULONG ref_count; 709 D3DXRTS_DESC desc; 710 ID3DXRenderToSurface *render = (void *)0xdeadbeef; 711 static const D3DXRTS_DESC tests[] = 712 { 713 { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, 714 { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, 715 { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, 716 { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, 717 { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN }, 718 { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') } 719 }; 720 721 hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); 722 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 723 ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef); 724 725 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */); 726 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 727 728 for (i = 0; i < ARRAY_SIZE(tests); i++) 729 { 730 hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, 731 tests[i].DepthStencilFormat, &render); 732 ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK); 733 if (SUCCEEDED(hr)) 734 { 735 hr = ID3DXRenderToSurface_GetDesc(render, &desc); 736 ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); 737 if (SUCCEEDED(hr)) 738 { 739 ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width); 740 ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height); 741 ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format); 742 ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n", 743 i, desc.DepthStencil, tests[i].DepthStencil); 744 ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", 745 i, desc.DepthStencilFormat, tests[i].DepthStencilFormat); 746 } 747 ID3DXRenderToSurface_Release(render); 748 } 749 } 750 751 /* check device ref count */ 752 ref_count = get_ref((IUnknown *)device); 753 hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); 754 check_ref((IUnknown *)device, ref_count + 1); 755 if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render); 756 } 757 758 /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */ 759 static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, 760 BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target) 761 { 762 HRESULT hr; 763 D3DFORMAT fmt; 764 HRESULT expected_value; 765 IDirect3DSurface9 *surface; 766 ID3DXRenderToSurface *render; 767 D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 }; 768 769 hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render); 770 if (FAILED(hr)) 771 { 772 skip("Failed to create ID3DXRenderToSurface\n"); 773 return; 774 } 775 776 if (render_target) 777 hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); 778 else 779 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL); 780 if (FAILED(hr)) 781 { 782 skip("Failed to create surface\n"); 783 ID3DXRenderToSurface_Release(render); 784 return; 785 } 786 787 /* viewport */ 788 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 789 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); 790 check_ref((IUnknown *)surface, 2); 791 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 792 793 /* invalid viewport */ 794 viewport.Width = 2 * width; 795 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 796 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 797 798 viewport.X = width / 2; 799 viewport.Width = width; 800 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 801 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 802 803 viewport.X = width; 804 viewport.Width = width; 805 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 806 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 807 808 /* rendering to a part of a surface is only allowed for render target surfaces */ 809 expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL; 810 811 viewport.X = 0; 812 viewport.Width = width / 2; 813 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 814 ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); 815 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 816 817 viewport.X = width / 2; 818 viewport.Width = width - width / 2; 819 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 820 ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); 821 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 822 823 check_release((IUnknown *)surface, 0); 824 825 /* surfaces with different sizes */ 826 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL); 827 if (FAILED(hr)) 828 { 829 skip("Failed to create surface\n"); 830 ID3DXRenderToSurface_Release(render); 831 return; 832 } 833 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 834 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 835 check_release((IUnknown *)surface, 0); 836 837 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL); 838 if (FAILED(hr)) 839 { 840 skip("Failed to create surface\n"); 841 ID3DXRenderToSurface_Release(render); 842 return; 843 } 844 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 845 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 846 viewport.X = 0; 847 viewport.Y = 0; 848 viewport.Width = width; 849 viewport.Height = height; 850 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); 851 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 852 check_release((IUnknown *)surface, 0); 853 854 /* surfaces with different formats */ 855 for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++) 856 { 857 HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK; 858 859 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL); 860 if (FAILED(hr)) 861 { 862 skip("Failed to create surface\n"); 863 continue; 864 } 865 866 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 867 ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result); 868 869 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 870 check_release((IUnknown *)surface, 0); 871 } 872 873 check_release((IUnknown *)render, 0); 874 } 875 876 struct device_state 877 { 878 IDirect3DSurface9 *render_target; 879 IDirect3DSurface9 *depth_stencil; 880 D3DVIEWPORT9 viewport; 881 }; 882 883 static void release_device_state(struct device_state *state) 884 { 885 if (state->render_target) IDirect3DSurface9_Release(state->render_target); 886 if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); 887 memset(state, 0, sizeof(*state)); 888 } 889 890 static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state) 891 { 892 HRESULT hr; 893 894 memset(state, 0, sizeof(*state)); 895 896 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target); 897 if (FAILED(hr)) goto cleanup; 898 899 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); 900 if (hr == D3DERR_NOTFOUND) 901 state->depth_stencil = NULL; 902 else if (FAILED(hr)) 903 goto cleanup; 904 905 hr = IDirect3DDevice9_GetViewport(device, &state->viewport); 906 if (SUCCEEDED(hr)) return hr; 907 908 cleanup: 909 release_device_state(state); 910 return hr; 911 } 912 913 static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state) 914 { 915 HRESULT hr; 916 HRESULT status = D3D_OK; 917 918 hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target); 919 if (FAILED(hr)) status = hr; 920 921 hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); 922 if (FAILED(hr)) status = hr; 923 924 hr = IDirect3DDevice9_SetViewport(device, &state->viewport); 925 if (FAILED(hr)) status = hr; 926 927 return status; 928 } 929 930 static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal) 931 { 932 BOOL cmp; 933 const char *message = equal ? "differs" : "is the same"; 934 935 cmp = state1->render_target == state2->render_target; 936 ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target); 937 938 cmp = state1->depth_stencil == state2->depth_stencil; 939 ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil); 940 941 cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y 942 && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height; 943 ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message, 944 state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height, 945 state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height); 946 } 947 948 static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device) 949 { 950 HRESULT hr; 951 IDirect3DSurface9 *surface = NULL; 952 ID3DXRenderToSurface *render = NULL; 953 struct device_state pre_state; 954 struct device_state current_state; 955 IDirect3DSurface9 *depth_stencil_surface; 956 957 /* make sure there is a depth stencil surface present */ 958 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); 959 if (SUCCEEDED(hr)) 960 { 961 IDirect3DSurface9_Release(depth_stencil_surface); 962 depth_stencil_surface = NULL; 963 } 964 else if (hr == D3DERR_NOTFOUND) 965 { 966 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, 967 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); 968 if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); 969 } 970 971 if (FAILED(hr)) 972 { 973 skip("Failed to create depth stencil surface\n"); 974 return; 975 } 976 977 hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, 978 FALSE, &surface, NULL); 979 if (FAILED(hr)) 980 { 981 skip("Failed to create render target\n"); 982 goto cleanup; 983 } 984 985 hr = retrieve_device_state(device, &pre_state); 986 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 987 988 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); 989 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); 990 if (SUCCEEDED(hr)) 991 { 992 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 993 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); 994 995 hr = retrieve_device_state(device, ¤t_state); 996 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 997 compare_device_state(¤t_state, &pre_state, FALSE); 998 release_device_state(¤t_state); 999 1000 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 1001 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); 1002 1003 hr = retrieve_device_state(device, ¤t_state); 1004 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1005 compare_device_state(¤t_state, &pre_state, TRUE); 1006 release_device_state(¤t_state); 1007 1008 check_release((IUnknown *)render, 0); 1009 } 1010 1011 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); 1012 if (SUCCEEDED(hr)) 1013 { 1014 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 1015 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); 1016 1017 hr = retrieve_device_state(device, ¤t_state); 1018 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1019 compare_device_state(¤t_state, &pre_state, FALSE); 1020 release_device_state(¤t_state); 1021 1022 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 1023 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); 1024 1025 hr = retrieve_device_state(device, ¤t_state); 1026 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1027 compare_device_state(¤t_state, &pre_state, TRUE); 1028 release_device_state(¤t_state); 1029 1030 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 1031 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); 1032 1033 hr = retrieve_device_state(device, ¤t_state); 1034 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1035 compare_device_state(¤t_state, &pre_state, FALSE); 1036 release_device_state(¤t_state); 1037 1038 check_release((IUnknown *)render, 0); 1039 1040 /* if EndScene isn't called, the device state isn't restored */ 1041 hr = retrieve_device_state(device, ¤t_state); 1042 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1043 compare_device_state(¤t_state, &pre_state, FALSE); 1044 release_device_state(¤t_state); 1045 1046 hr = apply_device_state(device, &pre_state); 1047 ok(SUCCEEDED(hr), "Failed to restore previous device state\n"); 1048 1049 IDirect3DDevice9_EndScene(device); 1050 } 1051 1052 release_device_state(&pre_state); 1053 1054 cleanup: 1055 if (depth_stencil_surface) 1056 { 1057 IDirect3DDevice9_SetDepthStencilSurface(device, NULL); 1058 IDirect3DSurface9_Release(depth_stencil_surface); 1059 } 1060 1061 if (surface) check_release((IUnknown *)surface, 0); 1062 } 1063 1064 static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device) 1065 { 1066 int i; 1067 HRESULT hr; 1068 ULONG ref_count; 1069 IDirect3DDevice9 *out_device; 1070 ID3DXRenderToSurface *render; 1071 IDirect3DSurface9 *surface; 1072 D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 }; 1073 D3DXRTS_DESC tests[] = { 1074 { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, 1075 { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 }, 1076 { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 }, 1077 { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 }, 1078 { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 } 1079 }; 1080 1081 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); 1082 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); 1083 if (FAILED(hr)) return; 1084 1085 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); 1086 if (SUCCEEDED(hr)) 1087 { 1088 ID3DXRenderToSurface *render_surface; 1089 1090 /* GetDevice */ 1091 hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */); 1092 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1093 1094 ref_count = get_ref((IUnknown *)device); 1095 hr = ID3DXRenderToSurface_GetDevice(render, &out_device); 1096 ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 1097 check_release((IUnknown *)out_device, ref_count); 1098 1099 /* BeginScene and EndScene */ 1100 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 1101 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1102 1103 hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport); 1104 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1105 1106 ref_count = get_ref((IUnknown *)surface); 1107 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 1108 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); 1109 if (SUCCEEDED(hr)) 1110 { 1111 check_ref((IUnknown *)surface, ref_count + 1); 1112 1113 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); 1114 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1115 1116 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); 1117 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); 1118 1119 check_ref((IUnknown *)surface, ref_count); 1120 } 1121 1122 /* error handling is deferred to BeginScene */ 1123 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface); 1124 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); 1125 hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL); 1126 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1127 check_release((IUnknown *)render_surface, 0); 1128 1129 check_release((IUnknown *)surface, 0); 1130 } 1131 else skip("Failed to create surface\n"); 1132 1133 check_release((IUnknown *)render, 0); 1134 1135 for (i = 0; i < ARRAY_SIZE(tests); i++) 1136 { 1137 check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE); 1138 check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE); 1139 } 1140 1141 test_ID3DXRenderToSurface_device_state(device); 1142 } 1143 1144 static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device) 1145 { 1146 int i; 1147 HRESULT hr; 1148 ULONG ref_count; 1149 D3DXRTE_DESC desc; 1150 ID3DXRenderToEnvMap *render; 1151 static const struct { 1152 D3DXRTE_DESC parameters; 1153 D3DXRTE_DESC expected_values; 1154 } tests[] = { 1155 { { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, 1156 { { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, 1157 { { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } }, 1158 { { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } }, 1159 { { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } }, 1160 { { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } } 1161 }; 1162 1163 for (i = 0; i < ARRAY_SIZE(tests); i++) 1164 { 1165 const D3DXRTE_DESC *parameters = &tests[i].parameters; 1166 const D3DXRTE_DESC *expected = &tests[i].expected_values; 1167 hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format, 1168 parameters->DepthStencil, parameters->DepthStencilFormat, &render); 1169 ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK); 1170 if (SUCCEEDED(hr)) 1171 { 1172 hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); 1173 ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); 1174 if (SUCCEEDED(hr)) 1175 { 1176 ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); 1177 ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); 1178 ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); 1179 ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", 1180 i, expected->DepthStencil, expected->DepthStencil); 1181 ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", 1182 i, expected->DepthStencilFormat, expected->DepthStencilFormat); 1183 } 1184 check_release((IUnknown *)render, 0); 1185 } 1186 } 1187 1188 /* check device ref count */ 1189 ref_count = get_ref((IUnknown *)device); 1190 hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); 1191 check_ref((IUnknown *)device, ref_count + 1); 1192 if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render); 1193 } 1194 1195 static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device) 1196 { 1197 HRESULT hr; 1198 IDirect3DCubeTexture9 *cube_texture = NULL; 1199 ID3DXRenderToEnvMap *render = NULL; 1200 struct device_state pre_state; 1201 struct device_state current_state; 1202 1203 hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, 1204 &cube_texture, NULL); 1205 if (FAILED(hr)) 1206 { 1207 skip("Failed to create cube texture\n"); 1208 return; 1209 } 1210 1211 hr = retrieve_device_state(device, &pre_state); 1212 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1213 1214 hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); 1215 ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK); 1216 if (SUCCEEDED(hr)) 1217 { 1218 DWORD face; 1219 1220 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); 1221 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1222 1223 hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture); 1224 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK); 1225 1226 hr = retrieve_device_state(device, ¤t_state); 1227 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1228 compare_device_state(¤t_state, &pre_state, TRUE); 1229 release_device_state(¤t_state); 1230 1231 for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++) 1232 { 1233 hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT); 1234 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK); 1235 1236 hr = retrieve_device_state(device, ¤t_state); 1237 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1238 compare_device_state(¤t_state, &pre_state, FALSE); 1239 release_device_state(¤t_state); 1240 } 1241 1242 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT); 1243 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); 1244 1245 hr = retrieve_device_state(device, ¤t_state); 1246 ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); 1247 compare_device_state(¤t_state, &pre_state, TRUE); 1248 release_device_state(¤t_state); 1249 1250 check_release((IUnknown *)render, 0); 1251 } 1252 1253 release_device_state(&pre_state); 1254 1255 check_release((IUnknown *)cube_texture, 0); 1256 } 1257 1258 static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device) 1259 { 1260 HRESULT hr; 1261 ID3DXRenderToEnvMap *render; 1262 IDirect3DSurface9 *depth_stencil_surface; 1263 1264 hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); 1265 if (SUCCEEDED(hr)) 1266 { 1267 ULONG ref_count; 1268 IDirect3DDevice9 *out_device; 1269 1270 hr = ID3DXRenderToEnvMap_GetDesc(render, NULL); 1271 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1272 1273 hr = ID3DXRenderToEnvMap_GetDevice(render, NULL); 1274 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1275 1276 ref_count = get_ref((IUnknown *)device); 1277 hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device); 1278 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); 1279 ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n"); 1280 check_release((IUnknown *)device, ref_count); 1281 1282 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); 1283 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); 1284 1285 hr = ID3DXRenderToEnvMap_BeginCube(render, NULL); 1286 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1287 1288 hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL); 1289 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1290 1291 hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL); 1292 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1293 1294 hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL); 1295 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 1296 1297 check_release((IUnknown *)render, 0); 1298 } else skip("Failed to create ID3DXRenderToEnvMap\n"); 1299 1300 /* make sure there is a depth stencil surface present */ 1301 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); 1302 if (SUCCEEDED(hr)) 1303 { 1304 IDirect3DSurface9_Release(depth_stencil_surface); 1305 depth_stencil_surface = NULL; 1306 } 1307 else if (hr == D3DERR_NOTFOUND) 1308 { 1309 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, 1310 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); 1311 if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); 1312 } 1313 1314 if (FAILED(hr)) 1315 { 1316 skip("Failed to create depth stencil surface\n"); 1317 return; 1318 } 1319 1320 test_ID3DXRenderToEnvMap_cube_map(device); 1321 1322 if (depth_stencil_surface) 1323 { 1324 IDirect3DDevice9_SetDepthStencilSurface(device, NULL); 1325 IDirect3DSurface9_Release(depth_stencil_surface); 1326 } 1327 } 1328 1329 START_TEST(core) 1330 { 1331 HWND wnd; 1332 IDirect3D9 *d3d; 1333 IDirect3DDevice9 *device; 1334 D3DPRESENT_PARAMETERS d3dpp; 1335 HRESULT hr; 1336 1337 if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 1338 640, 480, NULL, NULL, NULL, NULL))) 1339 { 1340 skip("Couldn't create application window\n"); 1341 return; 1342 } 1343 if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) 1344 { 1345 skip("Couldn't create IDirect3D9 object\n"); 1346 DestroyWindow(wnd); 1347 return; 1348 } 1349 1350 ZeroMemory(&d3dpp, sizeof(d3dpp)); 1351 d3dpp.Windowed = TRUE; 1352 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 1353 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); 1354 if(FAILED(hr)) { 1355 skip("Failed to create IDirect3DDevice9 object %#x\n", hr); 1356 IDirect3D9_Release(d3d); 1357 DestroyWindow(wnd); 1358 return; 1359 } 1360 1361 test_ID3DXBuffer(); 1362 test_ID3DXSprite(device); 1363 test_ID3DXFont(device); 1364 test_D3DXCreateRenderToSurface(device); 1365 test_ID3DXRenderToSurface(device); 1366 test_D3DXCreateRenderToEnvMap(device); 1367 test_ID3DXRenderToEnvMap(device); 1368 1369 check_release((IUnknown*)device, 0); 1370 check_release((IUnknown*)d3d, 0); 1371 if (wnd) DestroyWindow(wnd); 1372 } 1373