1 /*
2  * Tests for the D3DX9 core interfaces
3  *
4  * Copyright 2009 Tony Wasserka
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #define COBJMACROS
22 #include "wine/test.h"
23 #include <dxerr9.h>
24 #include "d3dx9core.h"
25 
26 static inline int get_ref(IUnknown *obj)
27 {
28     IUnknown_AddRef(obj);
29     return IUnknown_Release(obj);
30 }
31 
32 #define check_ref(obj, exp) _check_ref(__LINE__, obj, exp)
33 static inline void _check_ref(unsigned int line, IUnknown *obj, int exp)
34 {
35     int ref = get_ref(obj);
36     ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
37 }
38 
39 #define check_release(obj, exp) _check_release(__LINE__, obj, exp)
40 static inline void _check_release(unsigned int line, IUnknown *obj, int exp)
41 {
42     int ref = IUnknown_Release(obj);
43     ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
44 }
45 
46 #define admitted_error 0.0001f
47 static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
48 {
49     int i, j, equal=1;
50     for (i=0; i<4; i++)
51         for (j=0; j<4; j++)
52             if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
53                 equal=0;
54 
55     ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
56        "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
57        U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
58        U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
59        U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
60        U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
61        U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
62        U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
63        U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
64        U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
65 }
66 
67 static void test_ID3DXBuffer(void)
68 {
69     ID3DXBuffer *buffer;
70     HRESULT hr;
71     ULONG count;
72     DWORD size;
73 
74     hr = D3DXCreateBuffer(10, NULL);
75     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
76 
77     hr = D3DXCreateBuffer(0, &buffer);
78     ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
79 
80     size = ID3DXBuffer_GetBufferSize(buffer);
81     ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0);
82 
83     count = ID3DXBuffer_Release(buffer);
84     ok(!count, "ID3DXBuffer has %u references left\n", count);
85 
86     hr = D3DXCreateBuffer(3, &buffer);
87     ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
88 
89     size = ID3DXBuffer_GetBufferSize(buffer);
90     ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3);
91 
92     count = ID3DXBuffer_Release(buffer);
93     ok(!count, "ID3DXBuffer has %u references left\n", count);
94 }
95 
96 static void test_ID3DXSprite(IDirect3DDevice9 *device)
97 {
98     ID3DXSprite *sprite;
99     IDirect3D9 *d3d;
100     IDirect3DDevice9 *cmpdev;
101     IDirect3DTexture9 *tex1, *tex2;
102     D3DXMATRIX mat, cmpmat;
103     D3DVIEWPORT9 vp;
104     RECT rect;
105     D3DXVECTOR3 pos, center;
106     HRESULT hr;
107 
108     IDirect3DDevice9_GetDirect3D(device, &d3d);
109     hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
110     IDirect3D9_Release(d3d);
111     ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
112     if (FAILED(hr)) return;
113 
114     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
115     ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
116     if (FAILED(hr)) return;
117 
118     hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
119     ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
120     if (FAILED(hr)) {
121         IDirect3DTexture9_Release(tex1);
122         return;
123     }
124 
125     /* Test D3DXCreateSprite */
126     hr = D3DXCreateSprite(device, NULL);
127     ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
128 
129     hr = D3DXCreateSprite(NULL, &sprite);
130     ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
131 
132     hr = D3DXCreateSprite(device, &sprite);
133     ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
134 
135 
136     /* Test ID3DXSprite_GetDevice */
137     hr = ID3DXSprite_GetDevice(sprite, NULL);
138     ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
139 
140     hr = ID3DXSprite_GetDevice(sprite, &cmpdev);  /* cmpdev == NULL */
141     ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
142 
143     hr = ID3DXSprite_GetDevice(sprite, &cmpdev);  /* cmpdev != NULL */
144     ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
145 
146     IDirect3DDevice9_Release(device);
147     IDirect3DDevice9_Release(device);
148 
149 
150     /* Test ID3DXSprite_GetTransform */
151     hr = ID3DXSprite_GetTransform(sprite, NULL);
152     ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
153     hr = ID3DXSprite_GetTransform(sprite, &mat);
154     ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
155     if(SUCCEEDED(hr)) {
156         D3DXMATRIX identity;
157         D3DXMatrixIdentity(&identity);
158         check_mat(mat, identity);
159     }
160 
161     /* Test ID3DXSprite_SetTransform */
162     /* Set a transform and test if it gets returned correctly */
163     U(mat).m[0][0]=2.1f;  U(mat).m[0][1]=6.5f;  U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
164     U(mat).m[1][0]=4.2f;  U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f;  U(mat).m[1][3]=5.5f;
165     U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f;  U(mat).m[2][2]=8.6f;  U(mat).m[2][3]=8.4f;
166     U(mat).m[3][0]=6.7f;  U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f;  U(mat).m[3][3]=2.2f;
167 
168     hr = ID3DXSprite_SetTransform(sprite, NULL);
169     ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
170 
171     hr = ID3DXSprite_SetTransform(sprite, &mat);
172     ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
173     if(SUCCEEDED(hr)) {
174         hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
175         if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
176         else skip("GetTransform returned %#x\n", hr);
177     }
178 
179     /* Test ID3DXSprite_SetWorldViewLH/RH */
180     todo_wine {
181         hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
182         ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
183         hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
184         ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
185         hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
186         ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
187         hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
188         ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
189 
190         hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
191         ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
192         hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
193         ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
194         hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
195         ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
196         hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
197         ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
198     }
199     IDirect3DDevice9_BeginScene(device);
200 
201     /* Test ID3DXSprite_Begin*/
202     hr = ID3DXSprite_Begin(sprite, 0);
203     ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
204 
205     IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
206     D3DXMatrixIdentity(&cmpmat);
207     check_mat(mat, cmpmat);
208 
209     IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
210     check_mat(mat, cmpmat);
211 
212     IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
213     IDirect3DDevice9_GetViewport(device, &vp);
214     D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
215     check_mat(mat, cmpmat);
216 
217     /* Test ID3DXSprite_Flush and ID3DXSprite_End */
218     hr = ID3DXSprite_Flush(sprite);
219     ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
220 
221     hr = ID3DXSprite_End(sprite);
222     ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
223 
224     hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
225     ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
226     hr = ID3DXSprite_End(sprite);
227     ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
228 
229     /* Test ID3DXSprite_Draw */
230     hr = ID3DXSprite_Begin(sprite, 0);
231     ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
232 
233     if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
234     else { /* Feed the sprite batch */
235         int texref1, texref2;
236 
237         SetRect(&rect, 53, 12, 142, 165);
238         pos.x    =  2.2f; pos.y    = 4.5f; pos.z    = 5.1f;
239         center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
240 
241         texref1 = get_ref((IUnknown*)tex1);
242         texref2 = get_ref((IUnknown*)tex2);
243 
244         hr = ID3DXSprite_Draw(sprite, NULL, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
245         ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
246 
247         hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
248         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
249         hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(  3,  45,  66));
250         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
251         hr = ID3DXSprite_Draw(sprite, tex1,  NULL, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
252         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
253         hr = ID3DXSprite_Draw(sprite, tex1, &rect,    NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
254         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
255         hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, NULL, D3DCOLOR_XRGB(255, 255, 255));
256         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
257         hr = ID3DXSprite_Draw(sprite, tex1,  NULL,    NULL, NULL,                            0);
258         ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
259 
260         check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
261         hr = ID3DXSprite_Flush(sprite);
262         ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
263         hr = ID3DXSprite_Flush(sprite);   /* Flushing twice should work */
264         ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
265         check_ref((IUnknown*)tex1, texref1);   check_ref((IUnknown*)tex2, texref2);
266 
267         hr = ID3DXSprite_End(sprite);
268         ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
269     }
270 
271     /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
272     /* Both can be called twice */
273     hr = ID3DXSprite_OnLostDevice(sprite);
274     ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
275     hr = ID3DXSprite_OnLostDevice(sprite);
276     ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
277     hr = ID3DXSprite_OnResetDevice(sprite);
278     ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
279     hr = ID3DXSprite_OnResetDevice(sprite);
280     ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
281 
282     /* Make sure everything works like before */
283     hr = ID3DXSprite_Begin(sprite, 0);
284     ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
285     hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
286     ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
287     hr = ID3DXSprite_Flush(sprite);
288     ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
289     hr = ID3DXSprite_End(sprite);
290     ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
291 
292     /* OnResetDevice makes the interface "forget" the Begin call */
293     hr = ID3DXSprite_Begin(sprite, 0);
294     ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
295     hr = ID3DXSprite_OnResetDevice(sprite);
296     ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
297     hr = ID3DXSprite_End(sprite);
298     ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
299 
300     IDirect3DDevice9_EndScene(device);
301     check_release((IUnknown*)sprite, 0);
302     check_release((IUnknown*)tex2, 0);
303     check_release((IUnknown*)tex1, 0);
304 }
305 
306 static void test_ID3DXFont(IDirect3DDevice9 *device)
307 {
308     static const WCHAR testW[] = {'t','e','s','t',0};
309     static const char testA[] = "test";
310     static const struct
311     {
312         int font_height;
313         unsigned int expected_size;
314         unsigned int expected_levels;
315     }
316     tests[] =
317     {
318         {  6, 128, 4 },
319         {  8, 128, 4 },
320         { 10, 256, 5 },
321         { 12, 256, 5 },
322         { 72, 256, 8 },
323     };
324     const unsigned int size = ARRAY_SIZE(testW);
325     D3DXFONT_DESCA desc;
326     ID3DXSprite *sprite;
327     int ref, i, height;
328     ID3DXFont *font;
329     HRESULT hr;
330     RECT rect;
331 
332     /* D3DXCreateFont */
333     ref = get_ref((IUnknown*)device);
334     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
335     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
336     check_ref((IUnknown*)device, ref + 1);
337     check_release((IUnknown*)font, 0);
338     check_ref((IUnknown*)device, ref);
339 
340     hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
341     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
342     ID3DXFont_Release(font);
343 
344     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font);
345     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
346     ID3DXFont_Release(font);
347 
348     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font);
349     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
350     ID3DXFont_Release(font);
351 
352     hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
353     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
354 
355     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
356     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
357 
358     hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
359     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
360 
361 
362     /* D3DXCreateFontIndirect */
363     desc.Height = 12;
364     desc.Width = 0;
365     desc.Weight = FW_DONTCARE;
366     desc.MipLevels = 0;
367     desc.Italic = FALSE;
368     desc.CharSet = DEFAULT_CHARSET;
369     desc.OutputPrecision = OUT_DEFAULT_PRECIS;
370     desc.Quality = DEFAULT_QUALITY;
371     desc.PitchAndFamily = DEFAULT_PITCH;
372     strcpy(desc.FaceName, "Arial");
373     hr = D3DXCreateFontIndirectA(device, &desc, &font);
374     ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK);
375     ID3DXFont_Release(font);
376 
377     hr = D3DXCreateFontIndirectA(NULL, &desc, &font);
378     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
379 
380     hr = D3DXCreateFontIndirectA(device, NULL, &font);
381     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
382 
383     hr = D3DXCreateFontIndirectA(device, &desc, NULL);
384     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
385 
386 
387     /* ID3DXFont_GetDevice */
388     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
389     if(SUCCEEDED(hr)) {
390         IDirect3DDevice9 *bufdev;
391 
392         hr = ID3DXFont_GetDevice(font, NULL);
393         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
394 
395         ref = get_ref((IUnknown*)device);
396         hr = ID3DXFont_GetDevice(font, &bufdev);
397         ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
398         check_release((IUnknown*)bufdev, ref);
399 
400         ID3DXFont_Release(font);
401     } else skip("Failed to create a ID3DXFont object\n");
402 
403 
404     /* ID3DXFont_GetDesc */
405     hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font);
406     if(SUCCEEDED(hr)) {
407         hr = ID3DXFont_GetDescA(font, NULL);
408         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
409 
410         hr = ID3DXFont_GetDescA(font, &desc);
411         ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
412 
413         ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12);
414         ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8);
415         ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD);
416         ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2);
417         ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE);
418         ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET);
419         ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS);
420         ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY);
421         ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH);
422         ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial");
423 
424         ID3DXFont_Release(font);
425     } else skip("Failed to create a ID3DXFont object\n");
426 
427 
428     /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
429     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
430     if(SUCCEEDED(hr)) {
431         HDC hdc;
432 
433         hdc = ID3DXFont_GetDC(font);
434         ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n");
435         if(hdc) {
436             TEXTMETRICA metrics, expmetrics;
437             BOOL ret;
438 
439             ret = ID3DXFont_GetTextMetricsA(font, &metrics);
440             ok(ret, "ID3DXFont_GetTextMetricsA failed\n");
441             ret = GetTextMetricsA(hdc, &expmetrics);
442             ok(ret, "GetTextMetricsA failed\n");
443 
444             ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight);
445             ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent);
446             ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent);
447             ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading);
448             ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading);
449             ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
450             ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
451             ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight);
452             ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang);
453             ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
454             ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
455             ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar);
456             ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar);
457             ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar);
458             ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar);
459             ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic);
460             ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined);
461             ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut);
462             ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
463             ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet);
464         }
465         ID3DXFont_Release(font);
466     } else skip("Failed to create a ID3DXFont object\n");
467 
468 
469     /* ID3DXFont_PreloadText */
470     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
471     if(SUCCEEDED(hr)) {
472         todo_wine {
473         hr = ID3DXFont_PreloadTextA(font, NULL, -1);
474         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
475         hr = ID3DXFont_PreloadTextA(font, NULL, 0);
476         ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
477         hr = ID3DXFont_PreloadTextA(font, NULL, 1);
478         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
479         hr = ID3DXFont_PreloadTextA(font, "test", -1);
480         ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
481 
482         hr = ID3DXFont_PreloadTextW(font, NULL, -1);
483         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
484         hr = ID3DXFont_PreloadTextW(font, NULL, 0);
485         ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
486         hr = ID3DXFont_PreloadTextW(font, NULL, 1);
487         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
488         hr = ID3DXFont_PreloadTextW(font, testW, -1);
489         ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
490         }
491 
492         check_release((IUnknown*)font, 0);
493     } else skip("Failed to create a ID3DXFont object\n");
494 
495 
496     /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
497     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
498     if(SUCCEEDED(hr)) {
499         char c;
500         HDC hdc;
501         DWORD ret;
502         HRESULT hr;
503         RECT blackbox;
504         POINT cellinc;
505         IDirect3DTexture9 *texture;
506 
507         hdc = ID3DXFont_GetDC(font);
508 
509         todo_wine {
510         hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
511         ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
512         hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
513         if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
514         ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
515         hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
516         if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
517         ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
518         }
519         hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
520         ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
521         hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
522         todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK);
523 
524         hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
525         ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
526 
527         for(c = 'b'; c <= 'z'; c++) {
528             WORD glyph;
529 
530             ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
531             ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
532 
533             hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
534             todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
535             if(SUCCEEDED(hr)) {
536                 DWORD levels;
537                 D3DSURFACE_DESC desc;
538 
539                 levels = IDirect3DTexture9_GetLevelCount(texture);
540                 ok(levels == 5, "Got levels %u, expected %u\n", levels, 5);
541                 hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
542                 ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
543                 ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
544                 ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
545                 ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256);
546                 ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256);
547                 ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
548 
549                 check_release((IUnknown*)texture, 1);
550             }
551         }
552 
553         hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
554         ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
555 
556         check_release((IUnknown*)font, 0);
557     } else skip("Failed to create a ID3DXFont object\n");
558 
559     for (i = 0; i < ARRAY_SIZE(tests); ++i)
560     {
561         HDC hdc;
562         DWORD ret;
563         HRESULT hr;
564         WORD glyph;
565         char c = 'a';
566         IDirect3DTexture9 *texture;
567 
568         hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
569                 OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
570         if(FAILED(hr)) {
571             skip("Failed to create a ID3DXFont object\n");
572             continue;
573         }
574 
575         hdc = ID3DXFont_GetDC(font);
576 
577         ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
578         ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
579 
580         hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
581         todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
582         if(SUCCEEDED(hr)) {
583             DWORD levels;
584             D3DSURFACE_DESC desc;
585 
586             levels = IDirect3DTexture9_GetLevelCount(texture);
587             ok(levels == tests[i].expected_levels, "Got levels %u, expected %u\n",
588                     levels, tests[i].expected_levels);
589             hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
590             ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
591             ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
592             ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
593             ok(desc.Width == tests[i].expected_size, "Got width %u, expected %u\n",
594                     desc.Width, tests[i].expected_size);
595             ok(desc.Height == tests[i].expected_size, "Got height %u, expected %u\n",
596                     desc.Height, tests[i].expected_size);
597             ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
598 
599             IDirect3DTexture9_Release(texture);
600         }
601 
602         /* ID3DXFontImpl_DrawText */
603         D3DXCreateSprite(device, &sprite);
604         SetRect(&rect, 0, 0, 640, 480);
605 
606         IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
607 
608         IDirect3DDevice9_BeginScene(device);
609         hr = ID3DXSprite_Begin(sprite, D3DXSPRITE_ALPHABLEND);
610         ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
611 
612         todo_wine
613         {
614         height = ID3DXFont_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, 0xffffffff);
615         ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
616         height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, 0xffffffff);
617         ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
618         height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, 0xffffffff);
619         ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
620         height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP,
621                 0xffffffff);
622         ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
623         }
624 
625         SetRectEmpty(&rect);
626         height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect,
627                 DT_LEFT | DT_CALCRECT, 0xffffffff);
628         todo_wine ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
629         ok(!rect.left, "Got unexpected rect left %d.\n", rect.left);
630         ok(!rect.top, "Got unexpected rect top %d.\n", rect.top);
631         todo_wine ok(rect.right, "Got unexpected rect right %d.\n", rect.right);
632         todo_wine ok(rect.bottom == tests[i].font_height, "Got unexpected rect bottom %d.\n", rect.bottom);
633 
634         hr = ID3DXSprite_End(sprite);
635         ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
636         IDirect3DDevice9_EndScene(device);
637         ID3DXSprite_Release(sprite);
638 
639         ID3DXFont_Release(font);
640     }
641 
642     /* ID3DXFont_DrawTextA, ID3DXFont_DrawTextW */
643     hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
644     if (SUCCEEDED(hr)) {
645         RECT rect;
646         int height;
647 
648         SetRect(&rect, 10, 10, 200, 200);
649 
650         height = ID3DXFont_DrawTextA(font, NULL, testA, -2, &rect, 0, 0xFF00FF);
651         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
652 
653         height = ID3DXFont_DrawTextA(font, NULL, testA, -1, &rect, 0, 0xFF00FF);
654         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
655 
656         height = ID3DXFont_DrawTextA(font, NULL, testA, 0, &rect, 0, 0xFF00FF);
657         ok(height == 0, "DrawTextA returned %d, expected 0.\n", height);
658 
659         height = ID3DXFont_DrawTextA(font, NULL, testA, 1, &rect, 0, 0xFF00FF);
660         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
661 
662         height = ID3DXFont_DrawTextA(font, NULL, testA, 2, &rect, 0, 0xFF00FF);
663         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
664 
665         height = ID3DXFont_DrawTextA(font, NULL, testA, -1, NULL, 0, 0xFF00FF);
666         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
667 
668         height = ID3DXFont_DrawTextA(font, NULL, testA, -1, NULL, DT_CALCRECT, 0xFF00FF);
669         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
670 
671         height = ID3DXFont_DrawTextA(font, NULL, NULL, -1, NULL, 0, 0xFF00FF);
672         ok(height == 0, "DrawTextA returned %d, expected 0.\n", height);
673 
674 if (0) { /* Causes a lockup on windows 7. */
675         height = ID3DXFont_DrawTextW(font, NULL, testW, -2, &rect, 0, 0xFF00FF);
676         ok(height == 12, "DrawTextW returned %d, expected 12.\n", height);
677 }
678 
679         height = ID3DXFont_DrawTextW(font, NULL, testW, -1, &rect, 0, 0xFF00FF);
680         ok(height == 12, "DrawTextW returned %d, expected 12.\n", height);
681 
682         height = ID3DXFont_DrawTextW(font, NULL, testW, 0, &rect, 0, 0xFF00FF);
683         ok(height == 0, "DrawTextW returned %d, expected 0.\n", height);
684 
685         height = ID3DXFont_DrawTextW(font, NULL, testW, 1, &rect, 0, 0xFF00FF);
686         ok(height == 12, "DrawTextW returned %d, expected 12.\n", height);
687 
688         height = ID3DXFont_DrawTextW(font, NULL, testW, 2, &rect, 0, 0xFF00FF);
689         ok(height == 12, "DrawTextW returned %d, expected 12.\n", height);
690 
691         height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, 0, 0xFF00FF);
692         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
693 
694         height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, DT_CALCRECT, 0xFF00FF);
695         ok(height == 12, "DrawTextA returned %d, expected 12.\n", height);
696 
697         height = ID3DXFont_DrawTextW(font, NULL, NULL, -1, NULL, 0, 0xFF00FF);
698         ok(height == 0, "DrawTextA returned %d, expected 0.\n", height);
699 
700         ID3DXFont_Release(font);
701     }
702 }
703 
704 static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
705 {
706     int i;
707     HRESULT hr;
708     ULONG ref_count;
709     D3DXRTS_DESC desc;
710     ID3DXRenderToSurface *render = (void *)0xdeadbeef;
711     static const D3DXRTS_DESC tests[] =
712     {
713         { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
714         { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
715         { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 },
716         { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 },
717         { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN },
718         { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') }
719     };
720 
721     hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
722     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
723     ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef);
724 
725     hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */);
726     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
727 
728     for (i = 0; i < ARRAY_SIZE(tests); i++)
729     {
730         hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil,
731                 tests[i].DepthStencilFormat, &render);
732         ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK);
733         if (SUCCEEDED(hr))
734         {
735             hr = ID3DXRenderToSurface_GetDesc(render, &desc);
736             ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
737             if (SUCCEEDED(hr))
738             {
739                 ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width);
740                 ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height);
741                 ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format);
742                 ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n",
743                         i, desc.DepthStencil, tests[i].DepthStencil);
744                 ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
745                         i, desc.DepthStencilFormat, tests[i].DepthStencilFormat);
746             }
747             ID3DXRenderToSurface_Release(render);
748         }
749     }
750 
751     /* check device ref count */
752     ref_count = get_ref((IUnknown *)device);
753     hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
754     check_ref((IUnknown *)device, ref_count + 1);
755     if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render);
756 }
757 
758 /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */
759 static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format,
760         BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target)
761 {
762     HRESULT hr;
763     D3DFORMAT fmt;
764     HRESULT expected_value;
765     IDirect3DSurface9 *surface;
766     ID3DXRenderToSurface *render;
767     D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 };
768 
769     hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render);
770     if (FAILED(hr))
771     {
772         skip("Failed to create ID3DXRenderToSurface\n");
773         return;
774     }
775 
776     if (render_target)
777         hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
778     else
779         hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL);
780     if (FAILED(hr))
781     {
782         skip("Failed to create surface\n");
783         ID3DXRenderToSurface_Release(render);
784         return;
785     }
786 
787     /* viewport */
788     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
789     ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
790     check_ref((IUnknown *)surface, 2);
791     if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
792 
793     /* invalid viewport */
794     viewport.Width = 2 * width;
795     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
796     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
797 
798     viewport.X = width / 2;
799     viewport.Width = width;
800     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
801     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
802 
803     viewport.X = width;
804     viewport.Width = width;
805     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
806     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
807 
808     /* rendering to a part of a surface is only allowed for render target surfaces */
809     expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL;
810 
811     viewport.X = 0;
812     viewport.Width = width / 2;
813     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
814     ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
815     if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
816 
817     viewport.X = width / 2;
818     viewport.Width = width - width / 2;
819     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
820     ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
821     if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
822 
823     check_release((IUnknown *)surface, 0);
824 
825     /* surfaces with different sizes */
826     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL);
827     if (FAILED(hr))
828     {
829         skip("Failed to create surface\n");
830         ID3DXRenderToSurface_Release(render);
831         return;
832     }
833     hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
834     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
835     check_release((IUnknown *)surface, 0);
836 
837     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL);
838     if (FAILED(hr))
839     {
840         skip("Failed to create surface\n");
841         ID3DXRenderToSurface_Release(render);
842         return;
843     }
844     hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
845     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
846     viewport.X = 0;
847     viewport.Y = 0;
848     viewport.Width = width;
849     viewport.Height = height;
850     hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
851     ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
852     check_release((IUnknown *)surface, 0);
853 
854     /* surfaces with different formats */
855     for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++)
856     {
857         HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK;
858 
859         hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL);
860         if (FAILED(hr))
861         {
862             skip("Failed to create surface\n");
863             continue;
864         }
865 
866         hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
867         ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result);
868 
869         if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
870         check_release((IUnknown *)surface, 0);
871     }
872 
873     check_release((IUnknown *)render, 0);
874 }
875 
876 struct device_state
877 {
878     IDirect3DSurface9 *render_target;
879     IDirect3DSurface9 *depth_stencil;
880     D3DVIEWPORT9 viewport;
881 };
882 
883 static void release_device_state(struct device_state *state)
884 {
885     if (state->render_target) IDirect3DSurface9_Release(state->render_target);
886     if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
887     memset(state, 0, sizeof(*state));
888 }
889 
890 static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state)
891 {
892     HRESULT hr;
893 
894     memset(state, 0, sizeof(*state));
895 
896     hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target);
897     if (FAILED(hr)) goto cleanup;
898 
899     hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
900     if (hr == D3DERR_NOTFOUND)
901         state->depth_stencil = NULL;
902     else if (FAILED(hr))
903         goto cleanup;
904 
905     hr = IDirect3DDevice9_GetViewport(device, &state->viewport);
906     if (SUCCEEDED(hr)) return hr;
907 
908 cleanup:
909     release_device_state(state);
910     return hr;
911 }
912 
913 static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state)
914 {
915     HRESULT hr;
916     HRESULT status = D3D_OK;
917 
918     hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target);
919     if (FAILED(hr)) status = hr;
920 
921     hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
922     if (FAILED(hr)) status = hr;
923 
924     hr = IDirect3DDevice9_SetViewport(device, &state->viewport);
925     if (FAILED(hr)) status = hr;
926 
927     return status;
928 }
929 
930 static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal)
931 {
932     BOOL cmp;
933     const char *message = equal ? "differs" : "is the same";
934 
935     cmp = state1->render_target == state2->render_target;
936     ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target);
937 
938     cmp = state1->depth_stencil == state2->depth_stencil;
939     ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil);
940 
941     cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y
942             && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height;
943     ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message,
944             state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height,
945             state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height);
946 }
947 
948 static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
949 {
950     HRESULT hr;
951     IDirect3DSurface9 *surface = NULL;
952     ID3DXRenderToSurface *render = NULL;
953     struct device_state pre_state;
954     struct device_state current_state;
955     IDirect3DSurface9 *depth_stencil_surface;
956 
957     /* make sure there is a depth stencil surface present */
958     hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
959     if (SUCCEEDED(hr))
960     {
961         IDirect3DSurface9_Release(depth_stencil_surface);
962         depth_stencil_surface = NULL;
963     }
964     else if (hr == D3DERR_NOTFOUND)
965     {
966         hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
967                 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
968         if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
969     }
970 
971     if (FAILED(hr))
972     {
973         skip("Failed to create depth stencil surface\n");
974         return;
975     }
976 
977     hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0,
978         FALSE, &surface, NULL);
979     if (FAILED(hr))
980     {
981         skip("Failed to create render target\n");
982         goto cleanup;
983     }
984 
985     hr = retrieve_device_state(device, &pre_state);
986     ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
987 
988     hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
989     ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
990     if (SUCCEEDED(hr))
991     {
992         hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
993         ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
994 
995         hr = retrieve_device_state(device, &current_state);
996         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
997         compare_device_state(&current_state, &pre_state, FALSE);
998         release_device_state(&current_state);
999 
1000         hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
1001         ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
1002 
1003         hr = retrieve_device_state(device, &current_state);
1004         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1005         compare_device_state(&current_state, &pre_state, TRUE);
1006         release_device_state(&current_state);
1007 
1008         check_release((IUnknown *)render, 0);
1009     }
1010 
1011     hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
1012     if (SUCCEEDED(hr))
1013     {
1014         hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1015         ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
1016 
1017         hr = retrieve_device_state(device, &current_state);
1018         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1019         compare_device_state(&current_state, &pre_state, FALSE);
1020         release_device_state(&current_state);
1021 
1022         hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
1023         ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
1024 
1025         hr = retrieve_device_state(device, &current_state);
1026         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1027         compare_device_state(&current_state, &pre_state, TRUE);
1028         release_device_state(&current_state);
1029 
1030         hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1031         ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
1032 
1033         hr = retrieve_device_state(device, &current_state);
1034         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1035         compare_device_state(&current_state, &pre_state, FALSE);
1036         release_device_state(&current_state);
1037 
1038         check_release((IUnknown *)render, 0);
1039 
1040         /* if EndScene isn't called, the device state isn't restored */
1041         hr = retrieve_device_state(device, &current_state);
1042         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1043         compare_device_state(&current_state, &pre_state, FALSE);
1044         release_device_state(&current_state);
1045 
1046         hr = apply_device_state(device, &pre_state);
1047         ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
1048 
1049         IDirect3DDevice9_EndScene(device);
1050     }
1051 
1052     release_device_state(&pre_state);
1053 
1054 cleanup:
1055     if (depth_stencil_surface)
1056     {
1057         IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
1058         IDirect3DSurface9_Release(depth_stencil_surface);
1059     }
1060 
1061     if (surface) check_release((IUnknown *)surface, 0);
1062 }
1063 
1064 static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device)
1065 {
1066     int i;
1067     HRESULT hr;
1068     ULONG ref_count;
1069     IDirect3DDevice9 *out_device;
1070     ID3DXRenderToSurface *render;
1071     IDirect3DSurface9 *surface;
1072     D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 };
1073     D3DXRTS_DESC tests[] = {
1074         { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
1075         { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 },
1076         { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 },
1077         { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 },
1078         { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 }
1079     };
1080 
1081     hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
1082     ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
1083     if (FAILED(hr)) return;
1084 
1085     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL);
1086     if (SUCCEEDED(hr))
1087     {
1088         ID3DXRenderToSurface *render_surface;
1089 
1090         /* GetDevice */
1091         hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */);
1092         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1093 
1094         ref_count = get_ref((IUnknown *)device);
1095         hr = ID3DXRenderToSurface_GetDevice(render, &out_device);
1096         ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
1097         check_release((IUnknown *)out_device, ref_count);
1098 
1099         /* BeginScene and EndScene */
1100         hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
1101         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1102 
1103         hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport);
1104         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1105 
1106         ref_count = get_ref((IUnknown *)surface);
1107         hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1108         ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
1109         if (SUCCEEDED(hr))
1110         {
1111             check_ref((IUnknown *)surface, ref_count + 1);
1112 
1113             hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1114             ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1115 
1116             hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
1117             ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
1118 
1119             check_ref((IUnknown *)surface, ref_count);
1120         }
1121 
1122         /* error handling is deferred to BeginScene */
1123         hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface);
1124         ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
1125         hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL);
1126         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1127         check_release((IUnknown *)render_surface, 0);
1128 
1129         check_release((IUnknown *)surface, 0);
1130     }
1131     else skip("Failed to create surface\n");
1132 
1133     check_release((IUnknown *)render, 0);
1134 
1135     for (i = 0; i < ARRAY_SIZE(tests); i++)
1136     {
1137         check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE);
1138         check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE);
1139     }
1140 
1141     test_ID3DXRenderToSurface_device_state(device);
1142 }
1143 
1144 static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
1145 {
1146     int i;
1147     HRESULT hr;
1148     ULONG ref_count;
1149     D3DXRTE_DESC desc;
1150     ID3DXRenderToEnvMap *render;
1151     static const struct {
1152         D3DXRTE_DESC parameters;
1153         D3DXRTE_DESC expected_values;
1154     } tests[] = {
1155         { {   0,   0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, {   1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
1156         { { 256,   0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
1157         { { 256,   4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8   }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8   } },
1158         { { 256, 256, D3DFMT_UNKNOWN,  FALSE, D3DFMT_R8G8B8  }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8  } },
1159         { {  -1,  -1, D3DFMT_A8R8G8B8, TRUE,  D3DFMT_DXT1    }, { 256, 9, D3DFMT_A8R8G8B8, TRUE,  D3DFMT_DXT1    } },
1160         { { 256,   1, D3DFMT_X8R8G8B8, TRUE,  D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE,  D3DFMT_UNKNOWN } }
1161     };
1162 
1163     for (i = 0; i < ARRAY_SIZE(tests); i++)
1164     {
1165         const D3DXRTE_DESC *parameters = &tests[i].parameters;
1166         const D3DXRTE_DESC *expected  = &tests[i].expected_values;
1167         hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format,
1168                 parameters->DepthStencil, parameters->DepthStencilFormat, &render);
1169         ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK);
1170         if (SUCCEEDED(hr))
1171         {
1172             hr = ID3DXRenderToEnvMap_GetDesc(render, &desc);
1173             ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
1174             if (SUCCEEDED(hr))
1175             {
1176                 ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size);
1177                 ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels);
1178                 ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format);
1179                 ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n",
1180                         i, expected->DepthStencil, expected->DepthStencil);
1181                 ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
1182                         i, expected->DepthStencilFormat, expected->DepthStencilFormat);
1183             }
1184             check_release((IUnknown *)render, 0);
1185         }
1186     }
1187 
1188     /* check device ref count */
1189     ref_count = get_ref((IUnknown *)device);
1190     hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
1191     check_ref((IUnknown *)device, ref_count + 1);
1192     if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render);
1193 }
1194 
1195 static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device)
1196 {
1197     HRESULT hr;
1198     IDirect3DCubeTexture9 *cube_texture = NULL;
1199     ID3DXRenderToEnvMap *render = NULL;
1200     struct device_state pre_state;
1201     struct device_state current_state;
1202 
1203     hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
1204         &cube_texture, NULL);
1205     if (FAILED(hr))
1206     {
1207         skip("Failed to create cube texture\n");
1208         return;
1209     }
1210 
1211     hr = retrieve_device_state(device, &pre_state);
1212     ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1213 
1214     hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
1215     ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK);
1216     if (SUCCEEDED(hr))
1217     {
1218         DWORD face;
1219 
1220         hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
1221         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1222 
1223         hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture);
1224         ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK);
1225 
1226         hr = retrieve_device_state(device, &current_state);
1227         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1228         compare_device_state(&current_state, &pre_state, TRUE);
1229         release_device_state(&current_state);
1230 
1231         for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
1232         {
1233             hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT);
1234             ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK);
1235 
1236             hr = retrieve_device_state(device, &current_state);
1237             ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1238             compare_device_state(&current_state, &pre_state, FALSE);
1239             release_device_state(&current_state);
1240         }
1241 
1242         hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT);
1243         ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
1244 
1245         hr = retrieve_device_state(device, &current_state);
1246         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1247         compare_device_state(&current_state, &pre_state, TRUE);
1248         release_device_state(&current_state);
1249 
1250         check_release((IUnknown *)render, 0);
1251     }
1252 
1253     release_device_state(&pre_state);
1254 
1255     check_release((IUnknown *)cube_texture, 0);
1256 }
1257 
1258 static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device)
1259 {
1260     HRESULT hr;
1261     ID3DXRenderToEnvMap *render;
1262     IDirect3DSurface9 *depth_stencil_surface;
1263 
1264     hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
1265     if (SUCCEEDED(hr))
1266     {
1267         ULONG ref_count;
1268         IDirect3DDevice9 *out_device;
1269 
1270         hr = ID3DXRenderToEnvMap_GetDesc(render, NULL);
1271         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1272 
1273         hr = ID3DXRenderToEnvMap_GetDevice(render, NULL);
1274         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1275 
1276         ref_count = get_ref((IUnknown *)device);
1277         hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device);
1278         ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
1279         ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n");
1280         check_release((IUnknown *)device, ref_count);
1281 
1282         hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
1283         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
1284 
1285         hr = ID3DXRenderToEnvMap_BeginCube(render, NULL);
1286         ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1287 
1288         hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL);
1289         todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1290 
1291         hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL);
1292         todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1293 
1294         hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL);
1295         todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1296 
1297         check_release((IUnknown *)render, 0);
1298     } else skip("Failed to create ID3DXRenderToEnvMap\n");
1299 
1300     /* make sure there is a depth stencil surface present */
1301     hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
1302     if (SUCCEEDED(hr))
1303     {
1304         IDirect3DSurface9_Release(depth_stencil_surface);
1305         depth_stencil_surface = NULL;
1306     }
1307     else if (hr == D3DERR_NOTFOUND)
1308     {
1309         hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
1310                 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
1311         if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
1312     }
1313 
1314     if (FAILED(hr))
1315     {
1316         skip("Failed to create depth stencil surface\n");
1317         return;
1318     }
1319 
1320     test_ID3DXRenderToEnvMap_cube_map(device);
1321 
1322     if (depth_stencil_surface)
1323     {
1324         IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
1325         IDirect3DSurface9_Release(depth_stencil_surface);
1326     }
1327 }
1328 
1329 START_TEST(core)
1330 {
1331     HWND wnd;
1332     IDirect3D9 *d3d;
1333     IDirect3DDevice9 *device;
1334     D3DPRESENT_PARAMETERS d3dpp;
1335     HRESULT hr;
1336 
1337     if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
1338             640, 480, NULL, NULL, NULL, NULL)))
1339     {
1340         skip("Couldn't create application window\n");
1341         return;
1342     }
1343     if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
1344     {
1345         skip("Couldn't create IDirect3D9 object\n");
1346         DestroyWindow(wnd);
1347         return;
1348     }
1349 
1350     ZeroMemory(&d3dpp, sizeof(d3dpp));
1351     d3dpp.Windowed   = TRUE;
1352     d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1353     hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
1354     if(FAILED(hr)) {
1355         skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1356         IDirect3D9_Release(d3d);
1357         DestroyWindow(wnd);
1358         return;
1359     }
1360 
1361     test_ID3DXBuffer();
1362     test_ID3DXSprite(device);
1363     test_ID3DXFont(device);
1364     test_D3DXCreateRenderToSurface(device);
1365     test_ID3DXRenderToSurface(device);
1366     test_D3DXCreateRenderToEnvMap(device);
1367     test_ID3DXRenderToEnvMap(device);
1368 
1369     check_release((IUnknown*)device, 0);
1370     check_release((IUnknown*)d3d, 0);
1371     if (wnd) DestroyWindow(wnd);
1372 }
1373