1 /* 2 * Copyright 2009 Henri Verbeet for CodeWeavers 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 * 18 */ 19 20 #ifndef __WINE_D3D10EFFECT_H 21 #define __WINE_D3D10EFFECT_H 22 23 #include "d3d10.h" 24 25 #define D3D10_EFFECT_VARIABLE_POOLED 0x1 26 #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 27 #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 28 29 #ifndef D3D10_BYTES_FROM_BITS 30 #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) 31 #endif 32 33 typedef enum _D3D10_DEVICE_STATE_TYPES 34 { 35 D3D10_DST_SO_BUFFERS = 1, 36 D3D10_DST_OM_RENDER_TARGETS, 37 D3D10_DST_DEPTH_STENCIL_STATE, 38 D3D10_DST_BLEND_STATE, 39 D3D10_DST_VS, 40 D3D10_DST_VS_SAMPLERS, 41 D3D10_DST_VS_SHADER_RESOURCES, 42 D3D10_DST_VS_CONSTANT_BUFFERS, 43 D3D10_DST_GS, 44 D3D10_DST_GS_SAMPLERS, 45 D3D10_DST_GS_SHADER_RESOURCES, 46 D3D10_DST_GS_CONSTANT_BUFFERS, 47 D3D10_DST_PS, 48 D3D10_DST_PS_SAMPLERS, 49 D3D10_DST_PS_SHADER_RESOURCES, 50 D3D10_DST_PS_CONSTANT_BUFFERS, 51 D3D10_DST_IA_VERTEX_BUFFERS, 52 D3D10_DST_IA_INDEX_BUFFER, 53 D3D10_DST_IA_INPUT_LAYOUT, 54 D3D10_DST_IA_PRIMITIVE_TOPOLOGY, 55 D3D10_DST_RS_VIEWPORTS, 56 D3D10_DST_RS_SCISSOR_RECTS, 57 D3D10_DST_RS_RASTERIZER_STATE, 58 D3D10_DST_PREDICATION, 59 } D3D10_DEVICE_STATE_TYPES; 60 61 typedef struct _D3D10_EFFECT_TYPE_DESC 62 { 63 const char *TypeName; 64 D3D10_SHADER_VARIABLE_CLASS Class; 65 D3D10_SHADER_VARIABLE_TYPE Type; 66 UINT Elements; 67 UINT Members; 68 UINT Rows; 69 UINT Columns; 70 UINT PackedSize; 71 UINT UnpackedSize; 72 UINT Stride; 73 } D3D10_EFFECT_TYPE_DESC; 74 75 typedef struct _D3D10_EFFECT_VARIABLE_DESC 76 { 77 const char *Name; 78 const char *Semantic; 79 UINT Flags; 80 UINT Annotations; 81 UINT BufferOffset; 82 UINT ExplicitBindPoint; 83 } D3D10_EFFECT_VARIABLE_DESC; 84 85 typedef struct _D3D10_TECHNIQUE_DESC 86 { 87 const char *Name; 88 UINT Passes; 89 UINT Annotations; 90 } D3D10_TECHNIQUE_DESC; 91 92 typedef struct _D3D10_STATE_BLOCK_MASK 93 { 94 BYTE VS; 95 BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 96 BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 97 BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 98 BYTE GS; 99 BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 100 BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 101 BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 102 BYTE PS; 103 BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 104 BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 105 BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 106 BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; 107 BYTE IAIndexBuffer; 108 BYTE IAInputLayout; 109 BYTE IAPrimitiveTopology; 110 BYTE OMRenderTargets; 111 BYTE OMDepthStencilState; 112 BYTE OMBlendState; 113 BYTE RSViewports; 114 BYTE RSScissorRects; 115 BYTE RSRasterizerState; 116 BYTE SOBuffers; 117 BYTE Predication; 118 } D3D10_STATE_BLOCK_MASK; 119 120 typedef struct _D3D10_EFFECT_DESC 121 { 122 BOOL IsChildEffect; 123 UINT ConstantBuffers; 124 UINT SharedConstantBuffers; 125 UINT GlobalVariables; 126 UINT SharedGlobalVariables; 127 UINT Techniques; 128 } D3D10_EFFECT_DESC; 129 130 typedef struct _D3D10_EFFECT_SHADER_DESC 131 { 132 const BYTE *pInputSignature; 133 BOOL IsInline; 134 const BYTE *pBytecode; 135 UINT BytecodeLength; 136 const char *SODecl; 137 UINT NumInputSignatureEntries; 138 UINT NumOutputSignatureEntries; 139 } D3D10_EFFECT_SHADER_DESC; 140 141 typedef struct _D3D10_PASS_DESC 142 { 143 const char *Name; 144 UINT Annotations; 145 BYTE *pIAInputSignature; 146 SIZE_T IAInputSignatureSize; 147 UINT StencilRef; 148 UINT SampleMask; 149 FLOAT BlendFactor[4]; 150 } D3D10_PASS_DESC; 151 152 typedef struct _D3D10_PASS_SHADER_DESC 153 { 154 struct ID3D10EffectShaderVariable *pShaderVariable; 155 UINT ShaderIndex; 156 } D3D10_PASS_SHADER_DESC; 157 158 #define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001 159 #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002 160 #define D3D10_EFFECT_SINGLE_THREADED 0x0008 161 162 DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); 163 164 #define INTERFACE ID3D10EffectType 165 DECLARE_INTERFACE(ID3D10EffectType) 166 { 167 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 168 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; 169 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; 170 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE; 171 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE; 172 STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE; 173 STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE; 174 }; 175 #undef INTERFACE 176 177 DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); 178 179 #define INTERFACE ID3D10EffectVariable 180 DECLARE_INTERFACE(ID3D10EffectVariable) 181 { 182 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 183 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 184 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 185 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 186 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 187 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 188 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 189 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 190 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 191 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 192 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 193 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 194 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 195 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 196 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 197 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 198 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 199 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 200 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 201 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 202 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 203 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 204 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 205 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 206 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 207 }; 208 #undef INTERFACE 209 210 DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); 211 212 #define INTERFACE ID3D10EffectConstantBuffer 213 DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) 214 { 215 /* ID3D10EffectVariable methods */ 216 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 217 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 218 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 219 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 220 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 221 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 222 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 223 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 224 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 225 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 226 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 227 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 228 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 229 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 230 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 231 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 232 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 233 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 234 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 235 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 236 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 237 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 238 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 239 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 240 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 241 /* ID3D10EffectConstantBuffer methods */ 242 STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; 243 STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; 244 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; 245 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; 246 }; 247 #undef INTERFACE 248 249 DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f); 250 251 #define INTERFACE ID3D10EffectScalarVariable 252 DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) 253 { 254 /* ID3D10EffectVariable methods */ 255 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 256 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 257 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 258 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 259 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 260 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 261 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 262 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 263 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 264 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 265 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 266 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 267 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 268 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 269 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 270 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 271 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 272 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 273 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 274 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 275 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 276 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 277 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 278 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 279 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 280 /* ID3D10EffectScalarVariable methods */ 281 STDMETHOD(SetFloat)(THIS_ float value) PURE; 282 STDMETHOD(GetFloat)(THIS_ float *value) PURE; 283 STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; 284 STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; 285 STDMETHOD(SetInt)(THIS_ int value) PURE; 286 STDMETHOD(GetInt)(THIS_ int *value) PURE; 287 STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; 288 STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; 289 STDMETHOD(SetBool)(THIS_ BOOL value) PURE; 290 STDMETHOD(GetBool)(THIS_ BOOL *value) PURE; 291 STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; 292 STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; 293 }; 294 #undef INTERFACE 295 296 DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); 297 298 #define INTERFACE ID3D10EffectVectorVariable 299 DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) 300 { 301 /* ID3D10EffectVariable methods */ 302 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 303 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 304 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 305 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 306 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 307 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 308 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 309 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 310 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 311 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 312 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 313 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 314 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 315 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 316 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 317 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 318 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 319 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 320 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 321 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 322 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 323 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 324 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 325 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 326 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 327 /* ID3D10EffectVectorVariable methods */ 328 STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE; 329 STDMETHOD(SetIntVector)(THIS_ int *value) PURE; 330 STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; 331 STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE; 332 STDMETHOD(GetIntVector)(THIS_ int *value) PURE; 333 STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; 334 STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; 335 STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; 336 STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; 337 STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; 338 STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; 339 STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; 340 }; 341 #undef INTERFACE 342 343 DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); 344 345 #define INTERFACE ID3D10EffectMatrixVariable 346 DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) 347 { 348 /* ID3D10EffectVariable methods */ 349 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 350 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 351 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 352 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 353 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 354 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 355 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 356 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 357 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 358 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 359 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 360 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 361 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 362 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 363 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 364 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 365 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 366 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 367 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 368 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 369 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 370 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 371 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 372 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 373 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 374 /* ID3D10EffectMatrixVariable methods */ 375 STDMETHOD(SetMatrix)(THIS_ float *data) PURE; 376 STDMETHOD(GetMatrix)(THIS_ float *data) PURE; 377 STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; 378 STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; 379 STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; 380 STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; 381 STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; 382 STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; 383 }; 384 #undef INTERFACE 385 386 DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); 387 388 #define INTERFACE ID3D10EffectStringVariable 389 DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) 390 { 391 /* ID3D10EffectVariable methods */ 392 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 393 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 394 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 395 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 396 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 397 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 398 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 399 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 400 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 401 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 402 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 403 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 404 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 405 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 406 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 407 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 408 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 409 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 410 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 411 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 412 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 413 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 414 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 415 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 416 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 417 /* ID3D10EffectStringVariable methods */ 418 STDMETHOD(GetString)(THIS_ const char **str) PURE; 419 STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE; 420 }; 421 #undef INTERFACE 422 423 DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 424 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); 425 426 #define INTERFACE ID3D10EffectShaderResourceVariable 427 DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) 428 { 429 /* ID3D10EffectVariable methods */ 430 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 431 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 432 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 433 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 434 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 435 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 436 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 437 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 438 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 439 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 440 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 441 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 442 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 443 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 444 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 445 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 446 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 447 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 448 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 449 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 450 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 451 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 452 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 453 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 454 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 455 /* ID3D10EffectShaderResourceVariable methods */ 456 STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; 457 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; 458 STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; 459 STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; 460 }; 461 #undef INTERFACE 462 463 DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 464 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); 465 466 #define INTERFACE ID3D10EffectRenderTargetViewVariable 467 DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) 468 { 469 /* ID3D10EffectVariable methods */ 470 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 471 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 472 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 473 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 474 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 475 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 476 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 477 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 478 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 479 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 480 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 481 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 482 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 483 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 484 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 485 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 486 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 487 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 488 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 489 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 490 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 491 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 492 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 493 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 494 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 495 /* ID3D10EffectRenderTargetViewVariable methods */ 496 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; 497 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; 498 STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; 499 STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; 500 }; 501 #undef INTERFACE 502 503 DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 504 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); 505 506 #define INTERFACE ID3D10EffectDepthStencilViewVariable 507 DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) 508 { 509 /* ID3D10EffectVariable methods */ 510 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 511 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 512 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 513 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 514 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 515 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 516 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 517 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 518 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 519 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 520 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 521 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 522 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 523 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 524 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 525 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 526 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 527 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 528 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 529 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 530 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 531 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 532 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 533 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 534 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 535 /* ID3D10EffectDepthStencilViewVariable methods */ 536 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; 537 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; 538 STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; 539 STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; 540 }; 541 #undef INTERFACE 542 543 DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); 544 545 #define INTERFACE ID3D10EffectShaderVariable 546 DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) 547 { 548 /* ID3D10EffectVariable methods */ 549 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 550 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 551 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 552 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 553 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 554 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 555 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 556 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 557 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 558 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 559 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 560 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 561 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 562 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 563 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 564 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 565 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 566 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 567 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 568 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 569 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 570 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 571 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 572 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 573 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 574 /* ID3D10EffectShaderVariable methods */ 575 STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; 576 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; 577 STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; 578 STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; 579 STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, 580 D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; 581 STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, 582 D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; 583 }; 584 #undef INTERFACE 585 586 DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b); 587 588 #define INTERFACE ID3D10EffectBlendVariable 589 DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) 590 { 591 /* ID3D10EffectVariable methods */ 592 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 593 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 594 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 595 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 596 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 597 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 598 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 599 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 600 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 601 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 602 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 603 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 604 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 605 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 606 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 607 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 608 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 609 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 610 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 611 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 612 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 613 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 614 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 615 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 616 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 617 /* ID3D10EffectBlendVariable methods */ 618 STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; 619 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; 620 }; 621 #undef INTERFACE 622 623 DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 624 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); 625 626 #define INTERFACE ID3D10EffectDepthStencilVariable 627 DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) 628 { 629 /* ID3D10EffectVariable methods */ 630 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 631 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 632 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 633 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 634 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 635 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 636 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 637 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 638 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 639 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 640 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 641 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 642 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 643 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 644 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 645 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 646 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 647 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 648 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 649 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 650 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 651 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 652 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 653 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 654 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 655 /* ID3D10EffectDepthStencilVariable methods */ 656 STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE; 657 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; 658 }; 659 #undef INTERFACE 660 661 DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 662 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34); 663 664 #define INTERFACE ID3D10EffectRasterizerVariable 665 DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) 666 { 667 /* ID3D10EffectVariable methods */ 668 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 669 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 670 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 671 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 672 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 673 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 674 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 675 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 676 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 677 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 678 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 679 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 680 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 681 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 682 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 683 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 684 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 685 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 686 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 687 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 688 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 689 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 690 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 691 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 692 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 693 /* ID3D10EffectRasterizerVariable methods */ 694 STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; 695 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; 696 }; 697 #undef INTERFACE 698 699 DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 700 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); 701 702 #define INTERFACE ID3D10EffectSamplerVariable 703 DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) 704 { 705 /* ID3D10EffectVariable methods */ 706 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 707 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; 708 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; 709 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 710 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 711 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; 712 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; 713 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; 714 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; 715 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; 716 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; 717 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; 718 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; 719 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; 720 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; 721 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; 722 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; 723 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; 724 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; 725 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; 726 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; 727 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; 728 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; 729 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 730 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; 731 /* ID3D10EffectSamplerVariable methods */ 732 STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; 733 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; 734 }; 735 #undef INTERFACE 736 737 DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); 738 739 #define INTERFACE ID3D10EffectTechnique 740 DECLARE_INTERFACE(ID3D10EffectTechnique) 741 { 742 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 743 STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; 744 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 745 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 746 STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; 747 STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE; 748 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; 749 }; 750 #undef INTERFACE 751 752 DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); 753 754 #define INTERFACE ID3D10Effect 755 DECLARE_INTERFACE_(ID3D10Effect, IUnknown) 756 { 757 /* IUnknown methods */ 758 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 759 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 760 STDMETHOD_(ULONG, Release)(THIS) PURE; 761 /* ID3D10Effect methods */ 762 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 763 STDMETHOD_(BOOL, IsPool)(THIS) PURE; 764 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; 765 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; 766 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; 767 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; 768 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; 769 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE; 770 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE; 771 STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; 772 STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE; 773 STDMETHOD(Optimize)(THIS) PURE; 774 STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; 775 }; 776 #undef INTERFACE 777 778 DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 779 780 #define INTERFACE ID3D10EffectPool 781 DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) 782 { 783 /* IUnknown methods */ 784 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 785 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 786 STDMETHOD_(ULONG, Release)(THIS) PURE; 787 /* ID3D10EffectPool methods */ 788 STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; 789 }; 790 #undef INTERFACE 791 792 DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); 793 794 #define INTERFACE ID3D10EffectPass 795 DECLARE_INTERFACE(ID3D10EffectPass) 796 { 797 STDMETHOD_(BOOL, IsValid)(THIS) PURE; 798 STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; 799 STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; 800 STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; 801 STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; 802 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; 803 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; 804 STDMETHOD(Apply)(THIS_ UINT flags) PURE; 805 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; 806 }; 807 #undef INTERFACE 808 809 DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08); 810 811 #define INTERFACE ID3D10StateBlock 812 DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) 813 { 814 /* IUnknown methods */ 815 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; 816 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 817 STDMETHOD_(ULONG, Release)(THIS) PURE; 818 /* ID3D10StateBlock methods */ 819 STDMETHOD(Capture)(THIS) PURE; 820 STDMETHOD(Apply)(THIS) PURE; 821 STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; 822 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; 823 }; 824 #undef INTERFACE 825 826 #ifdef __cplusplus 827 extern "C" { 828 #endif 829 830 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, 831 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, 832 ID3D10Blob **effect, ID3D10Blob **errors); 833 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, 834 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); 835 HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, 836 D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); 837 838 HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, 839 D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); 840 HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); 841 HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, 842 D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); 843 HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); 844 HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, 845 D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); 846 BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, 847 D3D10_DEVICE_STATE_TYPES state_type, UINT idx); 848 HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, 849 D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); 850 HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, 851 D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); 852 853 #ifdef __cplusplus 854 } 855 #endif 856 857 #endif /* __WINE_D3D10EFFECT_H */ 858