1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  *	@(#)back.h	5.4 (Berkeley) 6/1/90
34  */
35 
36 #include <sgtty.h>
37 
38 #define rnum(r)	(random()%r)
39 #define D0	dice[0]
40 #define D1	dice[1]
41 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
42 
43 /*
44  *
45  * Some numerical conventions:
46  *
47  *	Arrays have white's value in [0], red in [1].
48  *	Numeric values which are one color or the other use
49  *	-1 for white, 1 for red.
50  *	Hence, white will be negative values, red positive one.
51  *	This makes a lot of sense since white is going in decending
52  *	order around the board, and red is ascending.
53  *
54  */
55 
56 char	EXEC[];			/* object for main program */
57 char	TEACH[];		/* object for tutorial program */
58 
59 int	pnum;			/* color of player:
60 					-1 = white
61 					 1 = red
62 					 0 = both
63 					 2 = not yet init'ed */
64 char	args[100];		/* args passed to teachgammon and back */
65 int	acnt;			/* length of args */
66 int	aflag;			/* flag to ask for rules or instructions */
67 int	bflag;			/* flag for automatic board printing */
68 int	cflag;			/* case conversion flag */
69 int	hflag;			/* flag for cleaning screen */
70 int	mflag;			/* backgammon flag */
71 int	raflag;			/* 'roll again' flag for recovered game */
72 int	rflag;			/* recovered game flag */
73 int	tflag;			/* cursor addressing flag */
74 int	rfl;			/* saved value of rflag */
75 int	iroll;			/* special flag for inputting rolls */
76 int	board[26];		/* board:  negative values are white,
77 				   positive are red */
78 int	dice[2];		/* value of dice */
79 int	mvlim;			/* 'move limit':  max. number of moves */
80 int	mvl;			/* working copy of mvlim */
81 int	p[5];			/* starting position of moves */
82 int	g[5];			/* ending position of moves (goals) */
83 int	h[4];			/* flag for each move if a man was hit */
84 int	cturn;			/* whose turn it currently is:
85 					-1 = white
86 					 1 = red
87 					 0 = just quitted
88 					-2 = white just lost
89 					 2 = red just lost */
90 int	d0;			/* flag if dice have been reversed from
91 				   original position */
92 int	table[6][6];		/* odds table for possible rolls */
93 int	rscore;			/* red's score */
94 int	wscore;			/* white's score */
95 int	gvalue;			/* value of game (64 max.) */
96 int	dlast;			/* who doubled last (0 = neither) */
97 int	bar;			/* position of bar for current player */
98 int	home;			/* position of home for current player */
99 int	off[2];			/* number of men off board */
100 int	*offptr;		/* pointer to off for current player */
101 int	*offopp;		/* pointer to off for opponent */
102 int	in[2];			/* number of men in inner table */
103 int	*inptr;			/* pointer to in for current player */
104 int	*inopp;			/* pointer to in for opponent */
105 
106 int	ncin;			/* number of characters in cin */
107 char	cin[100];		/* input line of current move
108 				   (used for reconstructing input after
109 				   a backspace) */
110 
111 char	*color[];
112 				/* colors as strings */
113 char	**colorptr;		/* color of current player */
114 char	**Colorptr;		/* color of current player, capitalized */
115 int	colen;			/* length of color of current player */
116 
117 struct sgttyb	tty;		/* tty information buffer */
118 int		old;		/* original tty status */
119 int		noech;		/* original tty status without echo */
120 int		raw;		/* raw tty status, no echo */
121 
122 int	curr;			/* row position of cursor */
123 int	curc;			/* column position of cursor */
124 int	begscr;			/* 'beginning' of screen
125 				   (not including board) */
126 
127 int	getout();		/* function to exit backgammon cleanly */
128