xref: /386bsd/usr/src/games/chess/Xchess/popup.c (revision a2142627)
1 
2 /* This file contains code for X-CHESS.
3    Copyright (C) 1986 Free Software Foundation, Inc.
4 
5 This file is part of X-CHESS.
6 
7 X-CHESS is distributed in the hope that it will be useful,
8 but WITHOUT ANY WARRANTY.  No author or distributor
9 accepts responsibility to anyone for the consequences of using it
10 or for whether it serves any particular purpose or works at all,
11 unless he says so in writing.  Refer to the X-CHESS General Public
12 License for full details.
13 
14 Everyone is granted permission to copy, modify and redistribute
15 X-CHESS, but only under the conditions described in the
16 X-CHESS General Public License.   A copy of this license is
17 supposed to have been given to you along with X-CHESS so you
18 can know your rights and responsibilities.  It should be in a
19 file named COPYING.  Among other things, the copyright notice
20 and this notice must be preserved on all copies.  */
21 
22 
23 /* RCS Info: $Revision: 1.2 $ on $Date: 86/11/26 12:10:38 $
24  *           $Source: /users/faustus/xchess/RCS/popup.c,v $
25  * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
26  *	 faustus@cad.berkeley.edu, ucbvax!faustus
27  * Permission is granted to modify and re-distribute this code in any manner
28  * as long as this notice is preserved.  All standard disclaimers apply.
29  *
30  * A simple pop-up menu system.
31  */
32 
33 #include "xchess.h"
34 
35 /* Open a small window with some text in it and two buttons -- yes and no.
36  * Use black and white pixel, and the medium font.
37  */
38 
39 bool
pop_question(win,text)40 pop_question(win, text)
41 	windata *win;
42 	char *text;
43 {
44 	char *s, *t;
45 	int nlines = 1, ncols = 0, i = 0, j;
46 	int x, y;
47 	Window w;
48 	bool ch;
49 	XEvent ev;
50 
51 	for (s = text; *s; s++) {
52 		if ((*s == '\n') && s[1])
53 			nlines++;
54 		if ((*s == '\n') || !s[1]) {
55 			if (i > ncols)
56 				ncols = i;
57 			i = 0;
58 		} else
59 			i++;
60 	}
61 
62 	if (ncols < 12)
63 		ncols = 12;
64 	nlines += 4;
65 	ncols += 4;
66 
67 	x = (BASE_WIDTH - ncols * win->medium->max_bounds.width) / 2;
68 	y = (BASE_HEIGHT - nlines * win->medium->max_bounds.ascent) / 2;
69 
70 	w = XCreateSimpleWindow(win->display, win->basewin,
71 				x, y, ncols * win->medium->max_bounds.width,
72 				nlines * win->medium->ascent,
73 				BORDER_WIDTH, win->border.pixel,
74 				win->textback.pixel);
75 	XMapRaised(win->display, w);
76 	XSetFont(win->display, DefaultGC(win->display, 0),
77 		 win->medium->fid);
78 
79 	for (i = 0, s = text; i < nlines - 4; i++) {
80 		for (t = s, j = 0; *t && (*t != '\n'); t++, j++)
81 			;
82 		XDrawString(win->display, w, DefaultGC(win->display, 0),
83 			    (ncols - j) / 2 * win->medium->max_bounds.width,
84 			    (i + 1) * win->medium->ascent,
85 			    s, j);
86 		s = t + 1;
87 	}
88 	XDrawString(win->display, w, DefaultGC(win->display, 0),
89 		    (ncols - 8) * win->medium->max_bounds.width / 4,
90 		    (nlines - 2) * win->medium->ascent,
91 		    "YES", 3);
92 	XDrawString(win->display, w, DefaultGC(win->display, 0),
93 		    (ncols - 4) * win->medium->max_bounds.width * 3 / 4,
94 		    (nlines - 2) * win->medium->ascent,
95 		    "NO", 2);
96 
97 	XSync(win->display, 0);
98 	XSelectInput(win->display, w, ButtonPressMask);
99 	XWindowEvent(win->display, w, ButtonPressMask, &ev);
100 	x = ev.xkey.x;
101 	y = ev.xkey.y;
102 
103 	if (x > ncols * win->medium->max_bounds.width / 2)
104 		ch = false;
105 	else
106 		ch = true;
107 
108 	XDestroyWindow(win->display, w);
109 	XSync(win->display, 0);
110 	return (ch);
111 }
112 
113